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(-)30afad8324d5 (+226 lines)
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License version 2 as
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 * published by the Free Software Foundation;
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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 *
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 */
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//
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// Network topology
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//
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//           10Mb/s, 10ms       10Mb/s, 10ms
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//       n0-----------------n1-----------------n2
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//
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//
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// - Tracing of queues and packet receptions to file 
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//   "tcp-large-transfer.tr"
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// - pcap traces also generated in the following files
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//   "tcp-large-transfer-$n-$i.pcap" where n and i represent node and interface
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// numbers respectively
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//  Usage (e.g.): ./waf --run tcp-finite-buffers
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#include <ctype.h>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <cassert>
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#include "ns3/core-module.h"
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#include "ns3/helper-module.h"
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#include "ns3/node-module.h"
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#include "ns3/global-route-manager.h"
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#include "ns3/simulator-module.h"
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#include "ns3/packet-sink.h"
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE ("TcpFinteBuffers");
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// The number of bytes to send in this simulation.
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static uint32_t txBytes = 2000000;
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// These are for starting the writing process, and handling the sending 
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// socket's notification upcalls (events).  These two together more or less
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// implement a sending "Application", although not a proper ns3::Application
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// subclass.
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void StartFlow(Ptr<Socket>, Ipv4Address, uint16_t);
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void WriteUntilBufferFull (Ptr<Socket>, uint32_t);
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int main (int argc, char *argv[])
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{
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  // Users may find it convenient to turn on explicit debugging
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  // for selected modules; the below lines suggest how to do this
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  //  LogComponentEnable("TcpL4Protocol", LOG_LEVEL_ALL);
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  //  LogComponentEnable("TcpSocketImpl", LOG_LEVEL_ALL);
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  //  LogComponentEnable("PacketSink", LOG_LEVEL_ALL);
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  //  LogComponentEnable("TcpFiniteBuffers", LOG_LEVEL_ALL);
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  //
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  // Make the random number generators generate reproducible results.
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  //
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  RandomVariable::UseGlobalSeed (1, 1, 2, 3, 5, 8);
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  Config::SetDefault ("ns3::TcpSocket::RcvBufSize", UintegerValue (10000));
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  // Allow the user to override any of the defaults and the above
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  // SetDefauls()s at run-time, via command-line arguments
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  CommandLine cmd;
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  cmd.Parse (argc, argv);
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  // Here, we will explicitly create three nodes.  The first container contains
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  // nodes 0 and 1 from the diagram above, and the second one contains nodes
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  // 1 and 2.  This reflects the channel connectivity, and will be used to
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  // install the network interfaces and connect them with a channel.
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  NodeContainer n0n1;
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  n0n1.Create (2);
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  NodeContainer n1n2;
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  n1n2.Add (n0n1.Get (1));
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  n1n2.Create (1);
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  // We create the channels first without any IP addressing information
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  // First make and configure the helper, so that it will put the appropriate
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  // attributes on the network interfaces and channels we are about to install.
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  PointToPointHelper p2p;
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  p2p.SetDeviceAttribute ("DataRate", DataRateValue (DataRate(10000000)));
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  p2p.SetChannelAttribute ("Delay", TimeValue (MilliSeconds(10)));
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  // And then install devices and channels connecting our topology.
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  NetDeviceContainer dev0 = p2p.Install (n0n1);
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  NetDeviceContainer dev1 = p2p.Install (n1n2);
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  // Now add ip/tcp stack to all nodes.
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  NodeContainer allNodes = NodeContainer (n0n1, n1n2.Get (1));
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  InternetStackHelper internet;
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  internet.Install (allNodes);
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  // Later, we add IP addresses.
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  Ipv4AddressHelper ipv4;
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  ipv4.SetBase ("10.1.3.0", "255.255.255.0");
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  ipv4.Assign (dev0);
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  ipv4.SetBase ("10.1.2.0", "255.255.255.0");
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  Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1);
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  // and setup ip routing tables to get total ip-level connectivity.
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  GlobalRouteManager::PopulateRoutingTables ();
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  ///////////////////////////////////////////////////////////////////////////
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  // Simulation 1
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  //
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  // Send 2000000 bytes over a connection to server port 50000 at time 0
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  // Should observe SYN exchange, a lot of data segments and ACKS, and FIN 
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  // exchange.  FIN exchange isn't quite compliant with TCP spec (see release
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  // notes for more info)
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  //
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  ///////////////////////////////////////////////////////////////////////////
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  uint16_t servPort = 50000;
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  // Create a packet sink to receive these packets on n2...
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  PacketSinkHelper sink ("ns3::TcpSocketFactory",
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                         InetSocketAddress (Ipv4Address::GetAny (), servPort));
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  ApplicationContainer apps = sink.Install (n1n2.Get (1));
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  apps.Start (Seconds (0.0));
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  //make the sink sleep until 300s simulation time
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  Ptr<PacketSink> sinkApp = apps.Get(0)->GetObject<PacketSink>();
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  sinkApp->DelayFirstRead (Seconds(300.0));
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  // Create a source to send packets from n0.  Instead of a full Application
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  // and the helper APIs you might see in other example files, this example
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  // will use sockets directly and register some socket callbacks as a sending
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  // "Application".
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  // Create and bind the socket...
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  Ptr<Socket> localSocket =
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      Socket::CreateSocket (n0n1.Get (0), TcpSocketFactory::GetTypeId ());
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  localSocket->Bind ();
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  // ...and schedule the sending "Application"; This is similar to what an 
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  // ns3::Application subclass would do internally.
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  Simulator::ScheduleNow (&StartFlow, localSocket,
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                          ipInterfs.GetAddress (1), servPort);
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  // One can toggle the comment for the following line on or off to see the
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  // effects of finite send buffer modelling.  One can also change the size of
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  // said buffer.
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  //localSocket->SetAttribute("SndBufSize", UintegerValue(4096));
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  //Ask for ASCII and pcap traces of network traffic
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  std::ofstream ascii;
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  ascii.open ("tcp-finite-buffers.tr");
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  PointToPointHelper::EnableAsciiAll (ascii);
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  PointToPointHelper::EnablePcapAll ("tcp-finite-buffers");
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  // Finally, set up the simulator to run.  The 1000 second hard limit is a
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  // failsafe in case some change above causes the simulation to never end
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  Simulator::Stop (Seconds(1000));
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  Simulator::Run ();
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  Simulator::Destroy ();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//begin implementation of sending "Application"
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void StartFlow(Ptr<Socket> localSocket,
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               Ipv4Address servAddress,
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               uint16_t servPort)
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{
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  NS_LOG_LOGIC("Starting flow at time " <<  Simulator::Now ().GetSeconds ());
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  localSocket->Connect (InetSocketAddress (servAddress, servPort));//connect
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  // tell the tcp implementation to call WriteUntilBufferFull again
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  // if we blocked and new tx buffer space becomes available
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  localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull));
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  WriteUntilBufferFull (localSocket, txBytes);
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}
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void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace)
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{
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  // Perform series of 1040 byte writes (this is a multiple of 26 since
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  // we want to detect data splicing in the output stream)
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  uint32_t writeSize = 1040;
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  uint8_t data[writeSize];
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  while (txBytes > 0) {
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    uint32_t curSize= txBytes > writeSize ? writeSize : txBytes;
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    if (curSize > txSpace)
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      curSize = txSpace;
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    for(uint32_t i = 0; i < curSize; ++i)
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    {
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      char m = toascii (97 + i % 26);
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      data[i] = m;
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    }
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    int amountSent = localSocket->Send (data, curSize, 0);
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    if(amountSent < 0)
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      {
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        // we will be called again when new tx space becomes available.
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        std::cout << "Socket blocking, " << txBytes << " left to write, returning" << std::endl;
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        return;
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      }
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    txBytes -= curSize;
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    if (amountSent != (int)curSize)
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      {
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        std::cout << "Short Write, returning" << std::endl;
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        return;
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      }
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  }
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  localSocket->Close ();
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}
(-)a/examples/wscript (+4 lines)
 Lines 60-65   def build(bld): Link Here 
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        ['point-to-point', 'internet-stack'])
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        ['point-to-point', 'internet-stack'])
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    obj.source = 'tcp-large-transfer.cc'
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    obj.source = 'tcp-large-transfer.cc'
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    obj = bld.create_ns3_program('tcp-finite-buffers',
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        ['point-to-point', 'internet-stack'])
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    obj.source = 'tcp-finite-buffers.cc'
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    obj = bld.create_ns3_program('tcp-errors',
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    obj = bld.create_ns3_program('tcp-errors',
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        ['point-to-point', 'internet-stack'])
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        ['point-to-point', 'internet-stack'])
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    obj.source = 'tcp-errors.cc'
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    obj.source = 'tcp-errors.cc'
(-)a/src/applications/packet-sink/packet-sink.cc (-1 / +10 lines)
 Lines 57-62   PacketSink::GetTypeId (void) Link Here 
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}
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}
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PacketSink::PacketSink ()
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PacketSink::PacketSink ()
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  : m_readDelayTime (Seconds(0))
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{
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{
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  NS_LOG_FUNCTION (this);
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  NS_LOG_FUNCTION (this);
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  m_socket = 0;
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  m_socket = 0;
 Lines 65-70   PacketSink::~PacketSink() Link Here 
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PacketSink::~PacketSink()
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PacketSink::~PacketSink()
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{
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{
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  NS_LOG_FUNCTION (this);
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  NS_LOG_FUNCTION (this);
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}
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void
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PacketSink::DelayFirstRead (const Time& t)
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{
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  m_readDelayTime = t;
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}
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}
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void
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void
 Lines 133-139   void PacketSink::HandleAccept (Ptr<Socke Link Here 
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void PacketSink::HandleAccept (Ptr<Socket> s, const Address& from)
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void PacketSink::HandleAccept (Ptr<Socket> s, const Address& from)
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{
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{
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  NS_LOG_FUNCTION (this << s << from);
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  NS_LOG_FUNCTION (this << s << from);
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  s->SetRecvCallback (MakeCallback(&PacketSink::HandleRead, this));
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  //treat m_readDelayTime as a relative time after the socket comes into existence
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  Simulator::Schedule (m_readDelayTime, &Socket::SetRecvCallback, s, MakeCallback(&PacketSink::HandleRead, this));
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  Simulator::Schedule (m_readDelayTime, &PacketSink::HandleRead, this, s); 
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  m_socketList.push_back (s);
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  m_socketList.push_back (s);
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}
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}
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(-)a/src/applications/packet-sink/packet-sink.h (+3 lines)
 Lines 71-76   public: Link Here 
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  static TypeId GetTypeId (void);
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  static TypeId GetTypeId (void);
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  PacketSink ();
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  PacketSink ();
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  void DelayFirstRead(const Time&);
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  virtual ~PacketSink ();
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  virtual ~PacketSink ();
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protected:
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protected:
 Lines 91-96   private: Link Here 
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  Address         m_local;        // Local address to bind to
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  Address         m_local;        // Local address to bind to
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  TypeId          m_tid;          // Protocol TypeId
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  TypeId          m_tid;          // Protocol TypeId
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  TracedCallback<Ptr<const Packet>, const Address &> m_rxTrace;
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  TracedCallback<Ptr<const Packet>, const Address &> m_rxTrace;
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  Time            m_readDelayTime;
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};
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};
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