A Discrete-Event Network Simulator
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vector.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 INRIA
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
19  */
20 #include "vector.h"
21 #include "fatal-error.h"
22 #include <cmath>
23 #include <sstream>
24 
25 namespace ns3 {
26 
27 ATTRIBUTE_HELPER_CPP (Vector3D);
28 ATTRIBUTE_HELPER_CPP (Vector2D);
29 // compatibility for mobility code
31 {
32  return MakeVector3DChecker ();
33 }
34 
35 
36 Vector3D::Vector3D (double _x, double _y, double _z)
37  : x (_x),
38  y (_y),
39  z (_z)
40 {
41 }
42 
44  : x (0.0),
45  y (0.0),
46  z (0.0)
47 {
48 }
49 
50 Vector2D::Vector2D (double _x, double _y)
51  : x (_x),
52  y (_y)
53 {
54 }
55 
57  : x (0.0),
58  y (0.0)
59 {
60 }
61 
62 double
63 CalculateDistance (const Vector3D &a, const Vector3D &b)
64 {
65  double dx = b.x - a.x;
66  double dy = b.y - a.y;
67  double dz = b.z - a.z;
68  double distance = std::sqrt (dx * dx + dy * dy + dz * dz);
69  return distance;
70 }
71 double
72 CalculateDistance (const Vector2D &a, const Vector2D &b)
73 {
74  double dx = b.x - a.x;
75  double dy = b.y - a.y;
76  double distance = std::sqrt (dx * dx + dy * dy);
77  return distance;
78 }
79 
80 std::ostream &operator << (std::ostream &os, const Vector3D &vector)
81 {
82  os << vector.x << ":" << vector.y << ":" << vector.z;
83  return os;
84 }
85 std::istream &operator >> (std::istream &is, Vector3D &vector)
86 {
87  char c1, c2;
88  is >> vector.x >> c1 >> vector.y >> c2 >> vector.z;
89  if (c1 != ':' ||
90  c2 != ':')
91  {
92  is.setstate (std::ios_base::failbit);
93  }
94  return is;
95 }
96 std::ostream &operator << (std::ostream &os, const Vector2D &vector)
97 {
98  os << vector.x << ":" << vector.y;
99  return os;
100 }
101 std::istream &operator >> (std::istream &is, Vector2D &vector)
102 {
103  char c1;
104  is >> vector.x >> c1 >> vector.y;
105  if (c1 != ':')
106  {
107  is.setstate (std::ios_base::failbit);
108  }
109  return is;
110 }
111 
112 } // namespace ns3