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2.2 Use cases

To introduce the design of ns-3, we first review design issues and usage models that have arisen with ns-2, and mention trends in simulation use within the networking research community.

We organize the rest of the discussion in this chapter as follows:

  1. Class and object design
  2. Memory management
  3. Configuration
  4. Tracing
  5. Scaling
  6. Emulation
  7. Scripting
The next chapter goes into more detail on the Node, Channel, and Packet object designs.


next up previous contents index
Next: 2.3 Class and object Up: 2. Software Architecture Previous: 2.1 Basics   Contents   Index
Tom Henderson 2007-06-17