4.3. Working with CMake

The ns-3 project used Waf build system in the past, but it has moved to CMake for the ns-3.36 release.

CMake is very verbose and commands can be very long for basic operations.

The wrapper script ns3 hides most of verbosity from CMake and provide a Waf-like interface for command-line users.

It is the recommended way to work on ns-3, except if you are using an IDE that supports projects that can be generated with CMake or CMake projects.

Here is a non-exhaustive list of IDEs that can be used:

Note: Ninja was used for brevity. Both CodeBlocks and Eclipse have additional generator options.

General instructions on how to setup and use IDEs are available in the Tutorial and will not be detailed here.

4.3.1. Configuring the project

After getting the code, either cloning the ns-3-dev repository or downloading the release tarball, you will need to configure the project to work on it.

There are two ways to configure the project: the easiest way is using the ns3 script and the other way directly with CMake.

4.3.1.1. Configuring the project with ns3

Navigate to the ns-3-dev directory, then run ./ns3 configure --help to print the configuration options:

~$ cd ns-3-dev
~/ns-3-dev$ ./ns3 configure --help
usage: ns3 configure [-h] [-d {debug,release,optimized}] [-G G]
                     [--cxx-standard CXX_STANDARD] [--enable-asserts]
                     [--disable-asserts] [--enable-examples]
                     [--disable-examples] [--enable-logs]
                     [--disable-logs] [--enable-tests]
                     [--disable-tests] [--enable-verbose]
                     [--disable-verbose]
                     ...

positional arguments:
  configure

optional arguments:
  -h, --help            show this help message and exit
  -d {debug,release,optimized}, --build-profile {debug,release,optimized}
                        Build profile
  -G G                  CMake generator (e.g.
                        https://cmake.org/cmake/help/latest/manual/cmake-
                        generators.7.html)
  ...

Note: the command output was trimmed to the most used options.

To configure ns-3 in release mode, while enabling examples and tests, run ./ns3 configure -d release --enable-examples --enable-tests. To check what underlying commands dare being executed, add the --dry-run option:

~/ns-3-dev$ ./ns3 --dry-run configure -d release --enable-examples --enable-tests
The following commands would be executed:
mkdir cmake-cache
cd cmake-cache; /usr/bin/cmake -DCMAKE_BUILD_TYPE=release -DNS3_NATIVE_OPTIMIZATIONS=OFF -DNS3_EXAMPLES=ON -DNS3_TESTS=ON -G Unix Makefiles .. ; cd ..

Now we run it for real:

~/ns-3-dev$ ./ns3 configure -d release --enable-examples --enable-tests
-- CCache is enabled. Precompiled headers are disabled by default.
-- The CXX compiler identification is GNU 11.2.0
-- The C compiler identification is GNU 11.2.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
...
-- Processing src/wifi
-- Processing src/wimax
-- ---- Summary of optional ns-3 features:
Build profile                 : release
Build directory               : /ns-3-dev/build
...
Examples                      : ON
...
Tests                         : ON
Threading Primitives          : ON


Modules configured to be built:
antenna                   aodv                      applications
bridge                    buildings                 config-store
core                      csma                      csma-layout
...
wifi                      wimax

Modules that cannot be built:
brite                     click                     openflow
visualizer


-- Configuring done
-- Generating done
-- Build files have been written to: /ns-3-dev/cmake-cache
Finished executing the following commands:
mkdir cmake-cache
cd cmake-cache; /usr/bin/cmake -DCMAKE_BUILD_TYPE=release -DNS3_NATIVE_OPTIMIZATIONS=OFF -DNS3_EXAMPLES=ON -DNS3_TESTS=ON -G Unix Makefiles .. ; cd ..

Notice that CCache is automatically used (if installed) for your convenience.

The summary with enabled feature shows both the release build type, along with enabled examples and tests.

Below is a list of enabled modules and modules that cannot be built.

At the end, notice we print the same commands from --dry-run. This is done to familiarize Waf users with CMake and how the options names changed.

The mapping of the ns3 build profiles into the CMake build types is the following:

Equivalent build profiles
ns3 --build-profile CMake Equivalent GCC compiler flags
CMAKE_BUILD_TYPE Additional flags  
debug debug   -g
default default   -Os -g
release release   -O3
optimized release -DNS3_NATIVE_OPTIMIZATIONS=ON -O3 -march=native -mtune=native
minsizerel minsizerel   -Os

In addition to setting compiler flags each build type also controls whether certain features are enabled or not:

ns3 --build-profile NS3_ASSERT NS3_LOG NS3_WARNINGS_AS_ERRORS
debug ON ON ON
default ON ON OFF
release OFF OFF OFF
optimized OFF OFF OFF
minsizerel OFF OFF OFF

NS3_ASSERT and NS_LOG control whether the assert or logging macros are functional or compiled out. NS3_WARNINGS_AS_ERRORS controls whether compiler warnings are treated as errors and stop the build, or whether they are only warnings and allow the build to continue.

4.3.1.2. Configuring the project with CMake

Navigate to the ns-3-dev directory, create a CMake cache folder, navigate to it and run CMake pointing to the ns-3-dev folder.

~$ cd ns-3-dev
~/ns-3-dev$ mkdir cmake-cache
~/ns-3-dev$ cd cmake-cache
~/ns-3-dev/cmake-cache$ cmake ..

You can pass additional arguments to the CMake command, to configure it. To change variable values, you should use the -D option followed by the variable name.

As an example, the build type is stored in the variable named CMAKE_BUILD_TYPE. Setting it to one of the CMake build types shown in the table below will change compiler settings associated with those build types and output executable and libraries names, which will receive a suffix.

CMAKE_BUILD_TYPE Effects (g++)
DEBUG -g
DEFAULT -Os -g -DNDEBUG
RELWITHDEBINFO -Os -g -DNDEBUG
RELEASE -O3 -DNDEBUG
MINSIZEREL -Os -DNDEBUG

You can set the build type with the following command, which assumes your terminal is inside the cache folder created previously.

~/ns-3-dev/cmake-cache$ cmake -DCMAKE_BUILD_TYPE=DEBUG ..

Another common option to change is the generator, which is the real underlying build system called by CMake. There are many generators supported by CMake, including the ones listed in the table below.

Generators
MinGW Makefiles
Unix Makefiles
MSYS Makefiles
CodeBlocks - one of the previous Makefiles
Eclipse CDT4 - one of the previous Makefiles
Ninja
Xcode

To change the generator, you will need to pass one of these generators with the -G option. For example, if we prefer Ninja to Makefiles, which are the default, we need to run the following command:

~/ns-3-dev/cmake-cache$ cmake -G Ninja ..

This command may fail if there are different generator files in the same CMake cache folder. It is recommended to clean up the CMake cache folder, then recreate it and reconfigure setting the generator in the first run.

~/ns-3-dev/cmake-cache$ cd ..
~/ns-3-dev$ rm -R cmake-cache && mkdir cmake-cache && cd cmake-cache
~/ns-3-dev/cmake-cache$ cmake -DCMAKE_BUILD_TYPE=release -G Ninja ..

After configuring for the first time, settings will be initialized to their default values, and then you can use the ccmake command to manually change them:

~/ns-3-dev/cmake-cache$ ccmake .
CMAKE_BUILD_TYPE                 release
CMAKE_INSTALL_PREFIX             /usr/local
NS3_ASSERT                       OFF
...
NS3_EXAMPLES                     ON
...
NS3_LOG                          OFF
NS3_TESTS                        ON
NS3_VERBOSE                      OFF
...

CMAKE_BUILD_TYPE: Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel ...
Keys: [enter] Edit an entry [d] Delete an entry                                                                                             CMake Version 3.22.1
      [l] Show log output   [c] Configure
      [h] Help              [q] Quit without generating
      [t] Toggle advanced mode (currently off)

After moving the cursor and setting the desired values, type c to configure CMake.

If you prefer doing everything with a non-interactive command, look at the main CMakeLists.txt file in the ns-3-dev directory. It contains most of the option flags and their default values. To enable both examples and tests, run:

~/ns-3-dev/cmake-cache$ cmake -DNS3_EXAMPLES=ON -DNS3_TESTS=ON ..

4.3.2. Manually refresh the CMake cache

After the project has been configured, calling CMake will refresh the CMake cache. The refresh is required to discover new targets: libraries, executables and/or modules that were created since the last run.

The refresh is done by running the CMake command from the CMake cache folder.

~/ns-3-dev/cmake-cache$ cmake ..

Previous settings stored in the CMakeCache.txt will be preserved, while new modules will be scanned and targets will be added.

The cache can also be refreshed with the ns3 wrapper script:

~/ns-3-dev$ ./ns3 configure

4.3.3. Building the project

There are three ways of building the project: using the ns3 script, calling CMake and calling the underlying build system (e.g. Ninja) directly. The last way is omitted, since each underlying build system has its own unique command-line syntax.

4.3.3.1. Building the project with ns3

The ns3 wrapper script makes life easier for command line users, accepting module names without the lib prefix and scratch files without the scratch_ prefix. The following command can be used to build the entire project:

~/ns-3-dev$ ./ns3 build

To build specific targets, run:

~/ns-3-dev$ ./ns3 build target_name

4.3.3.2. Building the project with CMake

The build process of targets (either libraries, executables or custom tasks) can be done invoking CMake build. To build all the targets, run:

~/ns-3-dev/cmake-cache$ cmake --build .

Notice the single dot now refers to the cmake-cache directory, where the underlying build system files are stored (referred inside CMake as PROJECT_BINARY_DIR or CMAKE_BINARY_DIR, which have slightly different uses if working with sub-projects).

To build specific targets, run:

~/ns-3-dev/cmake-cache$ cmake --build . --target target_name

Where target_name is a valid target name. Module libraries are prefixed with lib (e.g. libcore), executables from the scratch folder are prefixed with scratch_ (e.g. scratch_scratch-simulator). Executables targets have their source file name without the “.cc” prefix (e.g. sample-simulator.cc => sample-simulator).

4.3.4. Adding a new module

Adding a module is the only case where manually refreshing the CMake cache is required.

More information on how to create a new module are provided in Adding a New Module to ns-3.

4.3.5. Migrating a Waf module to CMake

If your module does not have external dependencies, porting is very easy. Start by copying the module Wscript, rename them to CMakeLists.txt and then open it.

We are going to use the aodv module as an example:

def build(bld):
  module = bld.create_ns3_module('aodv', ['internet', 'wifi'])
  module.includes = '.'
  module.source = [
      'model/aodv-id-cache.cc',
      'model/aodv-dpd.cc',
      'model/aodv-rtable.cc',
      'model/aodv-rqueue.cc',
      'model/aodv-packet.cc',
      'model/aodv-neighbor.cc',
      'model/aodv-routing-protocol.cc',
      'helper/aodv-helper.cc',
      ]

  aodv_test = bld.create_ns3_module_test_library('aodv')
  aodv_test.source = [
      'test/aodv-id-cache-test-suite.cc',
      'test/aodv-test-suite.cc',
      'test/aodv-regression.cc',
      'test/bug-772.cc',
      'test/loopback.cc',
      ]

  # Tests encapsulating example programs should be listed here
  if (bld.env['ENABLE_EXAMPLES']):
      aodv_test.source.extend([
      #   'test/aodv-examples-test-suite.cc',
          ])

  headers = bld(features='ns3header')
  headers.module = 'aodv'
  headers.source = [
      'model/aodv-id-cache.h',
      'model/aodv-dpd.h',
      'model/aodv-rtable.h',
      'model/aodv-rqueue.h',
      'model/aodv-packet.h',
      'model/aodv-neighbor.h',
      'model/aodv-routing-protocol.h',
      'helper/aodv-helper.h',
      ]

  if bld.env['ENABLE_EXAMPLES']:
      bld.recurse('examples')

  bld.ns3_python_bindings()

We can see the module name is aodv and it depends on the internet and the wifi libraries, plus the lists of files (module.source, headers.source and module_test.source).

This translates to the following CMake lines:

build_lib(
  LIBNAME aodv # aodv module, which can later be linked to examples and modules with ${libaodv}
  SOURCE_FILES # equivalent to module.source
    helper/aodv-helper.cc
    model/aodv-dpd.cc
    model/aodv-id-cache.cc
    model/aodv-neighbor.cc
    model/aodv-packet.cc
    model/aodv-routing-protocol.cc
    model/aodv-rqueue.cc
    model/aodv-rtable.cc
  HEADER_FILES # equivalent to headers.source
    helper/aodv-helper.h
    model/aodv-dpd.h
    model/aodv-id-cache.h
    model/aodv-neighbor.h
    model/aodv-packet.h
    model/aodv-routing-protocol.h
    model/aodv-rqueue.h
    model/aodv-rtable.h
  LIBRARIES_TO_LINK ${libinternet} # depends on internet and wifi,
                    ${libwifi}     # but both are prefixed with lib in CMake
  TEST_SOURCES # equivalent to module_test.source
    test/aodv-id-cache-test-suite.cc
    test/aodv-regression.cc
    test/aodv-test-suite.cc
    test/loopback.cc
    test/bug-772.cc
)

If your module depends on external libraries, check the section Linking third-party libraries.

Python bindings are generated at runtime for all built modules if NS3_PYTHON_BINDINGS is enabled.

Next, we need to port the examples wscript. Repeat the copy, rename and open steps. We should have something like the following:

def build(bld):
    obj = bld.create_ns3_program('aodv',
                                 ['wifi', 'internet', 'aodv', 'internet-apps'])
    obj.source = 'aodv.cc'

This means we create an example named aodv which depends on wifi, internet, aodv and internet-apps module, and has a single source file aodv.cc. This translates into the following CMake:

build_lib_example(
  NAME aodv # example named aodv
  SOURCE_FILES aodv.cc # single source file aodv.cc
  LIBRARIES_TO_LINK # depends on wifi, internet, aodv and internet-apps
    ${libwifi}
    ${libinternet}
    ${libaodv}
    ${libinternet-apps}
)

4.3.5.1. Migrating definitions, compilation and linking options

If your Waf modules had additional definitions, compilation or linking flags, you also need to translate them to CMake. The easiest way to accomplish that is using the CMake counterparts BEFORE defining your target.

If you, for example, had the following:

conf.env.append_value("CXXFLAGS", ["-fopenmp", "-I/usr/local/include/e2sim"])
conf.env.append_value("CXXDEFINES", ["LAPACK", "LUSOLVER=LAPACK"])
conf.env.append_value("LINKFLAGS", ["-llapack", "-L/usr/local/src/GoToBLAS2", "-lblas", "-Lsrc/common", "-lthyme"])
conf.env.append_value("LIB", ["e2sim"])

You would need to replace it with the following counterparts:

# The settings below will impact all future target declarations
# in the current subdirectory and its subdirectories
#
# a.k.a. the module, its examples and tests will have the definitions,
# compilation options and will be linked to the specified libraries
add_compile_options(-fopenmp) # CXXFLAGS counterpart
include_directories(/usr/local/include/e2sim) # CXXFLAGS -I counterpart
add_definitions(-DLAPACK -DLUSOLVER=LAPACK) # CXXDEFINES counterpart
link_directories(/usr/local/src/GoToBLAS2 src/common) # LINKFLAGS -L counterpart
link_libraries(lapack blas thyme e2sim) # LINKFLAGS -l or LIB counterpart

# Target definition after changing settings
build_lib_example(
    NAME hypothetical-module
    SOURCE_FILES hypothetical-module-source.cc
    LIBRARIES_TO_LINK
      # depends on wifi, internet, aodv and internet-apps modules
      ${libwifi}
      ${libinternet}
      ${libaodv}
      ${libinternet-apps}
      # and lapack, blas, thyme, e2sim external libraries
  )

4.3.6. Running programs

Running programs with the ns3 wrapper script is pretty simple. To run the scratch program produced by scratch/scratch-simulator.cc, you need the following:

~/ns-3-dev$ ./ns3 run scratch-simulator --no-build

Notice the --no-build indicates that the program should only be executed, and not built before execution.

To familiarize users with CMake, ns3 can also print the underlying CMake and command line commands used by adding the --dry-run flag. Removing the --no-build flag and adding --dry-run to the same example, produces the following:

~/ns-3-dev$ ./ns3 --dry-run run scratch-simulator
The following commands would be executed:
cd cmake-cache; cmake --build . -j 15 --target scratch_scratch-simulator ; cd ..
export PATH=$PATH:~/ns-3-dev/build/lib
export PYTHONPATH=~/ns-3-dev/build/bindings/python
export LD_LIBRARY_PATH=~/ns-3-dev/build/lib
./build/scratch/ns3-dev-scratch-simulator

In the CMake build command line, notice the scratch-simulator has a scratch_ prefix. That is true for all the CMake scratch targets. This is done to guarantee globally unique names. Similarly, library-related targets have lib as a prefix (e.g. libcore, libnetwork).

The next few lines exporting variables guarantee the executable can find python dependencies (PYTHONPATH) and linked libraries (LD_LIBRARY_PATH and PATH on Unix-like, and PATH on Windows). This is not necessary in platforms that support RPATH.

Notice that when the scratch-simulator program is called on the last line, it has a ns3-<version> prefix and could also have a build type suffix. This is valid for all libraries and executables, but omitted in ns3 for simplicity.

Debugging can be done with GDB. Again, we have the two ways to run the program. Using the ns3 wrapper:

~/ns-3-dev$ ./ns3 run scratch-simulator --no-build --gdb

Or directly:

~/ns-3-dev/cmake-cache$ export PATH=$PATH:~/ns-3-dev/build/lib
~/ns-3-dev/cmake-cache$ export PYTHONPATH=~/ns-3-dev/build/bindings/python
~/ns-3-dev/cmake-cache$ export LD_LIBRARY_PATH=~/ns-3-dev/build/lib
~/ns-3-dev/cmake-cache$ gdb ../build/scratch/ns3-dev-scratch-simulator

4.3.7. Modifying files

As CMake is not a build system on itself, but a meta build system, it requires frequent refreshes, also known as reconfigurations. Those refreshes are triggered automatically in the following cases:

  • Changes in linked libraries
  • Changes in the CMake code
  • Header changes
  • Header/source file name changes
  • Module name changes

The following sections will detail some of these cases assuming a hypothetical module defined below. Notice that the build_lib is the fundamental piece of every ns-3 module, while user-settable options and external libraries checking are optional.

build_lib(
  LIBNAME hypothetical
  SOURCE_FILES  helper/hypothetical-helper.cc
                model/hypothetical.cc
  HEADER_FILES
    helper/hypothetical-helper.h
    model/hypothetical.h
    model/colliding-header.h
  LIBRARIES_TO_LINK ${libcore}
  )

4.3.7.1. Module name changes

Changing the module name requires changing the value of LIBNAME. In the following example the name of the module seen previously is changed from hypothetical to new-hypothetical-name:

build_lib(
  LIBNAME new-hypothetical-name
  # ...
)

If the module was already scanned, saving the changes and trying to build will trigger the automatic CMake refresh. Otherwise, reconfigure the project to manually refresh it.

4.3.7.2. Header/source file name changes

Assuming the hypothetical module defined previously has a header name that collides with a header of a different module.

The name of the colliding-header.h can be changed via the filesystem to non-colliding-header.h, and the CMakeLists.txt path needs to be updated to match the new name. Some IDEs can do this automatically through refactoring tools.

build_lib(
  LIBNAME new-hypothetical-name
  # ...
  HEADER_FILES
      helper/hypothetical-helper.h
      model/hypothetical.h
      model/non-colliding-header.h
  # ...
)

4.3.7.3. Linking ns-3 modules

Adding a dependency to another ns-3 module just requires adding ${lib${modulename}} to the LIBRARIES_TO_LINK list, where modulename contains the value of the ns-3 module which will be depended upon.

Note: All ns-3 module libraries are prefixed with lib, as CMake requires unique global target names.

# now ${libnew-hypothetical-name} will depend on both core and internet modules
build_lib(
  LIBNAME new-hypothetical-name
  # ...
  LIBRARIES_TO_LINK ${libcore}
                    ${libinternet}
  # ...
)

4.3.7.4. Linking third-party libraries

Depending on a third-party library is a bit more complicated as we have multiple ways to handle that within CMake.

Here is a short version on how to find and use third-party libraries that should work in most cases:

# DEPENDENCY_NAME is used as a prefix to variables set by the find_external_library macro
# HEADER_NAME(S) is(are) the name(s) of the header(s) you want to include
# LIBRARY_NAME(S) is(are) the name(s) of the library(ies) you want to link
# SEARCH_PATHS are the custom paths you can give if your library is not on a system path
find_external_library(DEPENDENCY_NAME SQLite3
                      HEADER_NAME sqlite3.h
                      LIBRARY_NAME sqlite3
                      SEARCH_PATHS /optional/search/path/to/custom/sqlite3/library)

# If the header(s) and library(ies) are not found, a message will be printed during the configuration
# If the header(s) and the library(ies) are found, we can use the information found by the buildsystem
if(${SQLite3_FOUND}) # Notice that the contents of DEPENDENCY_NAME became a prefix for the _FOUND variable
    # The compiler will not be able to find the include that is not on
    # a system include path, unless we explicitly inform it

    # This is the equivalent of -I/optional/search/path/to/custom/sqlite3/include
    # and AFFECTS ALL the targets in the CURRENT DIRECTORY and ITS SUBDIRECTORIES
    include_directories(${SQLite3_INCLUDE_DIRS})

    # The compiler should be able to locate the headers, but it still needs to be
    # informed of the libraries that should be linked

    # This is the equivalent of -l/optional/search/path/to/custom/sqlite3/library/libsqlite3.so
    # and AFFECTS ALL the targets in the CURRENT DIRECTORY and ITS SUBDIRECTORIES
    link_libraries(${SQLite3_LIBRARIES})
endif()

If you do not want to link the library against all the targets (executables and other libraries) use one of the following patterns.

If the third-party library is required

# if the third-party library is required
if(${SQLite3_FOUND})
    # define your target
    build_lib(
        LIBNAME example
        LIBRARIES_TO_LINK ${SQLite3_LIBRARIES}
        ...
    )

    # The LIBRARIES_TO_LINK will be translated into CMake's
    # target_link_libraries(${libexample} PUBLIC ${SQLite3_LIBRARIES})
    # which is equivalent to -l${SQLite3_LIBRARIES}
endif()

If the third-party library is optional

set(sqlite_libraries)
if(${SQLite3_FOUND})
    set(sqlite_libraries ${SQLite3_LIBRARIES})
endif()

# And then define your target
build_lib(
    LIBNAME example
    LIBRARIES_TO_LINK ${sqlite_libraries} # variable can be empty
    ...
)

More details on how find_external_library works and the other ways to import third-party libraries are presented next.

It is recommended to use a system package managers to install libraries, but ns-3 also supports vcpkg and CPM. More information on how to use them is available in Using C++ library managers.

4.3.7.4.1. Linking third-party libraries without CMake or PkgConfig support

When the third-party library you want to use do not export CMake files to use find_package or PkgConfig files to use pkg_check_modules, we need to search for the headers and libraries manually. To simplify this process, we include the macro find_external_library that searches for libraries and header include directories, exporting results similarly to find_package.

Here is how it works:

function(find_external_library)
  # Parse arguments
  set(options QUIET)
  set(oneValueArgs DEPENDENCY_NAME HEADER_NAME LIBRARY_NAME)
  set(multiValueArgs HEADER_NAMES LIBRARY_NAMES PATH_SUFFIXES SEARCH_PATHS)
  cmake_parse_arguments(
    "FIND_LIB" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}
  )

  # Set the external package/dependency name
  set(name ${FIND_LIB_DEPENDENCY_NAME})

  # We process individual and list of headers and libraries by transforming them
  # into lists
  set(library_names "${FIND_LIB_LIBRARY_NAME};${FIND_LIB_LIBRARY_NAMES}")
  set(header_names "${FIND_LIB_HEADER_NAME};${FIND_LIB_HEADER_NAMES}")

  # Just changing the parsed argument name back to something shorter
  set(search_paths ${FIND_LIB_SEARCH_PATHS})
  set(path_suffixes "${FIND_LIB_PATH_SUFFIXES}")

  set(not_found_libraries)
  set(library_dirs)
  set(libraries)
  # Paths and suffixes where libraries will be searched on
  set(library_search_paths
          ${search_paths}
          ${CMAKE_OUTPUT_DIRECTORY} # Search for libraries in ns-3-dev/build
          ${CMAKE_INSTALL_PREFIX} # Search for libraries in the install directory (e.g. /usr/)
          $ENV{LD_LIBRARY_PATH} # Search for libraries in LD_LIBRARY_PATH directories
          $ENV{PATH} # Search for libraries in PATH directories
          )
  set(suffixes /build /lib /build/lib / /bin ${path_suffixes})

  # For each of the library names in LIBRARY_NAMES or LIBRARY_NAME
  foreach(library ${library_names})
    # We mark this value is advanced not to pollute the configuration with
    # ccmake with the cache variables used internally
    mark_as_advanced(${name}_library_internal_${library})

    # We search for the library named ${library} and store the results in
    # ${name}_library_internal_${library}
    find_library(
      ${name}_library_internal_${library} ${library}
      HINTS ${library_search_paths}
      PATH_SUFFIXES ${suffixes}
    )
    # cmake-format: off
    # Note: the PATH_SUFFIXES above apply to *ALL* PATHS and HINTS Which
    # translates to CMake searching on standard library directories
    # CMAKE_SYSTEM_PREFIX_PATH, user-settable CMAKE_PREFIX_PATH or
    # CMAKE_LIBRARY_PATH and the directories listed above
    #
    # e.g.  from Ubuntu 22.04 CMAKE_SYSTEM_PREFIX_PATH =
    # /usr/local;/usr;/;/usr/local;/usr/X11R6;/usr/pkg;/opt
    #
    # Searched directories without suffixes
    #
    # ${CMAKE_SYSTEM_PREFIX_PATH}[0] = /usr/local/
    # ${CMAKE_SYSTEM_PREFIX_PATH}[1] = /usr
    # ${CMAKE_SYSTEM_PREFIX_PATH}[2] = /
    # ...
    # ${CMAKE_SYSTEM_PREFIX_PATH}[6] = /opt
    # ${LD_LIBRARY_PATH}[0]
    # ...
    # ${LD_LIBRARY_PATH}[m]
    # ...
    #
    # Searched directories with suffixes include all of the directories above
    # plus all suffixes
    # PATH_SUFFIXES /build /lib /build/lib / /bin # ${path_suffixes}
    #
    # /usr/local/build
    # /usr/local/lib
    # /usr/local/build/lib
    # /usr/local/bin
    # ...
    #
    # cmake-format: on
    # Or enable NS3_VERBOSE to print the searched paths

    # Print tested paths to the searched library and if it was found
    if(${NS3_VERBOSE})
      log_find_searched_paths(
              TARGET_TYPE Library
              TARGET_NAME ${library}
              SEARCH_RESULT ${name}_library_internal_${library}
              SEARCH_PATHS ${library_search_paths}
              SEARCH_SUFFIXES ${suffixes}
      )
    endif()

    # After searching the library, the internal variable should have either the
    # absolute path to the library or the name of the variable appended with
    # -NOTFOUND
    if("${${name}_library_internal_${library}}" STREQUAL
       "${name}_library_internal_${library}-NOTFOUND"
    )
      # We keep track of libraries that were not found
      list(APPEND not_found_libraries ${library})
    else()
      # We get the name of the parent directory of the library and append the
      # library to a list of found libraries
      get_filename_component(
        ${name}_library_dir_internal ${${name}_library_internal_${library}}
        DIRECTORY
      ) # e.g. lib/openflow.(so|dll|dylib|a) -> lib
      list(APPEND library_dirs ${${name}_library_dir_internal})
      list(APPEND libraries ${${name}_library_internal_${library}})
    endif()
  endforeach()

  # For each library that was found (e.g. /usr/lib/pthread.so), get their parent
  # directory (/usr/lib) and its parent (/usr)
  set(parent_dirs)
  foreach(libdir ${library_dirs})
    get_filename_component(parent_libdir ${libdir} DIRECTORY)
    get_filename_component(parent_parent_libdir ${parent_libdir} DIRECTORY)
    list(APPEND parent_dirs ${libdir} ${parent_libdir} ${parent_parent_libdir})
  endforeach()

  # If we already found a library somewhere, limit the search paths for the header
  if(parent_dirs)
    set(header_search_paths ${parent_dirs})
    set(header_skip_system_prefix NO_CMAKE_SYSTEM_PATH)
  else()
    set(header_search_paths
            ${search_paths}
            ${CMAKE_OUTPUT_DIRECTORY} # Search for headers in ns-3-dev/build
            ${CMAKE_INSTALL_PREFIX} # Search for headers in the install
            )
  endif()

  set(not_found_headers)
  set(include_dirs)
  foreach(header ${header_names})
    # The same way with libraries, we mark the internal variable as advanced not
    # to pollute ccmake configuration with variables used internally
    mark_as_advanced(${name}_header_internal_${header})
    set(suffixes
            /build
            /include
            /build/include
            /build/include/${name}
            /include/${name}
            /${name}
            /
            ${path_suffixes}
            )
    # cmake-format: off
    # Here we search for the header file named ${header} and store the result in
    # ${name}_header_internal_${header}
    #
    # The same way we did with libraries, here we search on
    # CMAKE_SYSTEM_PREFIX_PATH, along with user-settable ${search_paths}, the
    # parent directories from the libraries, CMAKE_OUTPUT_DIRECTORY and
    # CMAKE_INSTALL_PREFIX
    #
    # And again, for each of them, for every suffix listed /usr/local/build
    # /usr/local/include
    # /usr/local/build/include
    # /usr/local/build/include/${name}
    # /usr/local/include/${name}
    # ...
    #
    # cmake-format: on
    # Or enable NS3_VERBOSE to get the searched paths printed while configuring

    find_file(
      ${name}_header_internal_${header} ${header}
      HINTS ${header_search_paths} # directory (e.g. /usr/)
      ${header_skip_system_prefix}
      PATH_SUFFIXES ${suffixes}
    )

    # Print tested paths to the searched header and if it was found
    if(${NS3_VERBOSE})
      log_find_searched_paths(
              TARGET_TYPE Header
              TARGET_NAME ${header}
              SEARCH_RESULT ${name}_header_internal_${header}
              SEARCH_PATHS ${header_search_paths}
              SEARCH_SUFFIXES ${suffixes}
              SEARCH_SYSTEM_PREFIX ${header_skip_system_prefix}
      )
    endif()

    # If the header file was not found, append to the not-found list
    if("${${name}_header_internal_${header}}" STREQUAL
       "${name}_header_internal_${header}-NOTFOUND"
    )
      list(APPEND not_found_headers ${header})
    else()
      # If the header file was found, get their directories and the parent of
      # their directories to add as include directories
      get_filename_component(
        header_include_dir ${${name}_header_internal_${header}} DIRECTORY
      ) # e.g. include/click/ (simclick.h) -> #include <simclick.h> should work
      get_filename_component(
        header_include_dir2 ${header_include_dir} DIRECTORY
      ) # e.g. include/(click) -> #include <click/simclick.h> should work
      list(APPEND include_dirs ${header_include_dir} ${header_include_dir2})
    endif()
  endforeach()

  # Remove duplicate include directories
  if(include_dirs)
    list(REMOVE_DUPLICATES include_dirs)
  endif()

  # If we find both library and header, we export their values
  if((NOT not_found_libraries}) AND (NOT not_found_headers))
    set(${name}_INCLUDE_DIRS "${include_dirs}" PARENT_SCOPE)
    set(${name}_LIBRARIES "${libraries}" PARENT_SCOPE)
    set(${name}_HEADER ${${name}_header_internal} PARENT_SCOPE)
    set(${name}_FOUND TRUE PARENT_SCOPE)
    set(status_message "find_external_library: ${name} was found.")
  else()
    set(${name}_INCLUDE_DIRS PARENT_SCOPE)
    set(${name}_LIBRARIES PARENT_SCOPE)
    set(${name}_HEADER PARENT_SCOPE)
    set(${name}_FOUND FALSE PARENT_SCOPE)
    set(status_message
        "find_external_library: ${name} was not found. Missing headers: \"${not_found_headers}\" and missing libraries: \"${not_found_libraries}\"."
    )
  endif()

  if(NOT ${FIND_LIB_QUIET})
    message(STATUS "${status_message}")
  endif()
endfunction()

Debugging why a header or a library cannot be found is fairly tricky. For find_external_library users, enabling the NS3_VERBOSE switch will enable the logging of search path directories for both headers and libraries.

Note: The logging provided by find_external_library is an alternative to CMake’s own CMAKE_FIND_DEBUG_MODE=true introduced in CMake 3.17, which gets used by ALL find_file, find_library, find_header, find_package and find_path calls throughout CMake and its modules. If you are using a recent version of CMake, it is recommended to use CMAKE_FIND_DEBUG_MODE instead.

A commented version of the Openflow module CMakeLists.txt has an example of find_external_library usage.

# Export a user option to specify the path to a custom
# openflow build directory.
set(NS3_WITH_OPENFLOW
    ""
    CACHE PATH
          "Build with Openflow support"
)
# We use this variable later in the ns-3-dev scope, but
# the value would be lost if we saved it to the
# parent scope ns-3-dev/src or ns-3-dev/contrib.
# We set it as an INTERNAL CACHE variable to make it globally available.
set(NS3_OPENFLOW
    "OFF"
    CACHE INTERNAL
          "ON if Openflow is found"
)

# This is the macro that searches for headers and libraries.
# The DEPENDENCY_NAME is the equivalent of the find_package package name.
# Resulting variables will be prefixed with DEPENDENCY_NAME.
# - openflow_FOUND will be set to True if both headers and libraries
#     were found and False otherwise
# - openflow_LIBRARIES will contain a list of absolute paths to the
#     libraries named in LIBRARY_NAME|LIBRARY_NAMES
# - openflow_INCLUDE_DIRS will contain a list of include directories that contain
#     headers named in HEADER_NAME|HEADER_NAMES and directories that contain
#     those directories.
#     e.g. searching for core-module.h will return
#     both ns-3-dev/build/include/ns3 and ns-3-dev/build/include,
#     allowing users to include both <core-module.h> and <ns3/core-module.h>
# If a user-settable variable was created, it can be searched too by
# adding it to the SEARCH_PATHS
find_external_library(
  DEPENDENCY_NAME openflow
  HEADER_NAME openflow.h
  LIBRARY_NAME openflow
  SEARCH_PATHS ${NS3_WITH_OPENFLOW} # user-settable search path, empty by default
)

# Before testing if the header and library were found ${openflow_FOUND},
# test if openflow_FOUND was defined
# If openflow_FOUND was not defined, the dependency name above doesn't match
# the tested values below
# If openflow_FOUND is set to FALSE, stop processing the module by returning
# to the parent directory with return()
if((NOT
    openflow_FOUND)
   AND (NOT
        ${openflow_FOUND})
)
  message(STATUS "Openflow was not found")
  return()
endif()

# Check for the Boost header used by the openflow module
check_include_file_cxx(
  boost/static_assert.hpp
  BOOST_STATIC_ASSERT
)

# Stop processing the module if it was not found
if(NOT
  BOOST_STATIC_ASSERT
)
  message(STATUS "Openflow requires Boost static_assert.hpp")
  return()
endif()

# Here we consume the include directories found by
# find_external_library
#
# This will make the following work:
#  include<openflow/openflow.h>
#  include<openflow.h>
include_directories(${openflow_INCLUDE_DIRS})

# Manually set definitions
add_definitions(
  -DNS3_OPENFLOW
  -DENABLE_OPENFLOW
)

# Set the cache variable indicating Openflow is enabled as
# all dependencies were met
set(NS3_OPENFLOW
    "ON"
    CACHE INTERNAL
          "ON if Openflow is found in NS3_WITH_OPENFLOW"
)

# Additional compilation flag to ignore a specific warning
add_compile_options(-Wno-stringop-truncation)

# Call macro to create the module target
build_lib(
  LIBNAME openflow
  SOURCE_FILES
    helper/openflow-switch-helper.cc
    model/openflow-interface.cc
    model/openflow-switch-net-device.cc
  HEADER_FILES
    helper/openflow-switch-helper.h
    model/openflow-interface.h
    model/openflow-switch-net-device.h
  LIBRARIES_TO_LINK ${libinternet}
                    # Here we consume the list of libraries
                    # exported by find_external_library
                    ${openflow_LIBRARIES}
  TEST_SOURCES test/openflow-switch-test-suite.cc
)

4.3.7.4.2. Linking third-party libraries using CMake’s find_package

Assume we have a module with optional features that rely on a third-party library that provides a FindThirdPartyPackage.cmake. This Find${Package}.cmake file can be distributed by CMake itself, via library/package managers (APT, Pacman, vcpkg), or included to the project tree in the build-support/3rd-party directory.

When find_package(${Package}) is called, the Find${Package}.cmake file gets processed, and multiple variables are set. There is no hard standard in the name of those variables, nor if they should follow the modern CMake usage, where just linking to the library will include associated header directories, forward compile flags and so on.

We assume the old CMake style is the one being used, which means we need to include the include directories provided by the Find${Package}.cmake module, usually exported as a variable ${Package}_INCLUDE_DIRS, and get a list of libraries for that module so that they can be added to the list of libraries to link of the ns-3 modules. Libraries are usually exported as the variable ${Package}_LIBRARIES.

As an example for the above, we use the Boost library (excerpt from macros-and-definitions.cmake and src/core/CMakeLists.txt):

# https://cmake.org/cmake/help/v3.10/module/FindBoost.html?highlight=module%20find#module:FindBoost
find_package(Boost)

# It is recommended to create either an empty list that is conditionally filled
# and later included in the LIBRARIES_TO_LINK list unconditionally
set(boost_libraries)

# If Boost is found, Boost_FOUND will be set to true, which we can then test
if(${Boost_FOUND})
  # This will export Boost include directories to ALL subdirectories
  # of the current CMAKE_CURRENT_SOURCE_DIR
  #
  # If calling this from the top-level directory (ns-3-dev), it will
  # be used by all contrib/src modules, examples, etc
  include_directories(${Boost_INCLUDE_DIRS})

  # This is a trick for Boost
  # Sometimes you want to check if specific Boost headers are available,
  # but they would not be found if they're not in system include directories
  set(CMAKE_REQUIRED_INCLUDES ${Boost_INCLUDE_DIRS})

  # We get the list of Boost libraries and save them in the boost_libraries list
  set(boost_libraries ${Boost_LIBRARIES})
endif()

# If Boost was found earlier, we will be able to check if Boost headers are available
check_include_file_cxx(
  "boost/units/quantity.hpp"
  HAVE_BOOST_UNITS_QUANTITY
)
check_include_file_cxx(
  "boost/units/systems/si.hpp"
  HAVE_BOOST_UNITS_SI
)
if(${HAVE_BOOST_UNITS_QUANTITY}
  AND ${HAVE_BOOST_UNITS_SI}
)
  # Activate optional features that rely on Boost
  add_definitions(
    -DHAVE_BOOST
    -DHAVE_BOOST_UNITS
  )
  # In this case, the Boost libraries are header-only,
  # but in case we needed real libraries, we could add
  # boost_libraries to either the auxiliary libraries_to_link list
  # or the build_lib's LIBRARIES_TO_LINK list
  message(STATUS "Boost Units have been found.")
else()
  message(
    STATUS
      "Boost Units are an optional feature of length.cc."
  )
endif()

If Find${Package}.cmake does not exist in your module path, CMake will warn you that is the case. If ${Package_FOUND} is set to False, other variables such as the ones related to libraries and include directories might not be set, and can result in CMake failures to configure if used.

In case the Find${Package}.cmake you need is not distributed by the upstream CMake project, you can create your own and add it to build-support/3rd-party. This directory is included to the CMAKE_MODULE_PATH variable, making it available for calls without needing to include the file with the absolute path to it. To add more directories to the CMAKE_MODULE_PATH, use the following:

# Excerpt from build-support/macros-and-definitions.cmake

# Add ns-3 custom modules to the module path
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/build-support/custom-modules")

# Add the 3rd-party modules to the module path
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/build-support/3rd-party")

# Add your new modules directory to the module path
# (${PROJECT_SOURCE_DIR} is /path/to/ns-3-dev/)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/build-support/new-modules")

One of the custom Find files currently shipped by ns-3 is the FindGTK3.cmake file. GTK3 requires Harfbuzz, which has its own FindHarfBuzz.cmake file. Both of them are in the build-support/3rd-party directory.

# You don't need to keep adding this, this is just a demonstration
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/build-support/3rd-party")

# If the user-settable NS3_GTK3 is set, look for HarfBuzz and GTK
if(${NS3_GTK3})
  # Use FindHarfBuzz.cmake to find HarfBuzz
  find_package(HarfBuzz QUIET)

  # If HarfBuzz is not found
  if(NOT ${HarfBuzz_FOUND})
    message(STATUS "Harfbuzz is required by GTK3 and was not found.")
  else()
    # FindGTK3.cmake does some weird tricks and results in warnings,
    # that we can only suppress this way
    set(CMAKE_SUPPRESS_DEVELOPER_WARNINGS 1 CACHE BOOL "")

    # If HarfBuzz is found, search for GTK
    find_package(GTK3 QUIET)

    # Remove suppressions needed for quiet operations
    unset(CMAKE_SUPPRESS_DEVELOPER_WARNINGS CACHE)

    # If GTK3 is not found, inform the user
    if(NOT ${GTK3_FOUND})
      message(STATUS "GTK3 was not found. Continuing without it.")
    else()
      # If an incompatible version is found, set the GTK3_FOUND flag to false,
      # to make sure it won't be used later
      if(${GTK3_VERSION} VERSION_LESS 3.22)
        set(GTK3_FOUND FALSE)
        message(STATUS "GTK3 found with incompatible version ${GTK3_VERSION}")
      else()
        # A compatible GTK3 version was found
        message(STATUS "GTK3 was found.")
      endif()
    endif()
  endif()
endif()

The Stats module can use the same find_package macro to search for SQLite3.

Note: we currently use a custom macro to find Python3 and SQLite3 since FindPython3.cmake and FindSQLite3.cmake were included in CMake 3.12 and 3.14. More details on how to use the macro are listed in Linking third-party libraries without CMake or PkgConfig support.

# Set enable flag to false before checking
set(ENABLE_SQLITE False)

# In this case, SQLite presence is only checked if the user sets
# NS3_SQLITE to ON, but your case may be different
if(${NS3_SQLITE})
  # FindSQLite3.cmake is used by CMake to find SQLite3
  # QUIET flag silences most warnings from the module and let us write our own
  find_package(SQLite3 QUIET) # FindSQLite3.cmake was included in CMake 3.14

  # If SQLite3 was found, SQLite3_FOUND will be set to True, otherwise to False
  if(${SQLite3_FOUND})
    set(ENABLE_SQLITE True)
  else()
    message(STATUS "SQLite was not found")
  endif()
endif()

# Here we declare empty lists, that only hold values if ENABLE_SQLITE is set to ON
set(sqlite_sources)
set(sqlite_header)
set(sqlite_libraries)
if(${ENABLE_SQLITE})
  # If SQLite was found, add the optional source files to the lists
  set(sqlite_sources
      model/sqlite-data-output.cc
  )
  set(sqlite_headers
      model/sqlite-data-output.h
  )
  # Include the include directories containing the sqlite3.h header
  include_directories(${SQLite3_INCLUDE_DIRS})
  # Copy the list of sqlite3 libraries
  set(sqlite_libraries
      ${SQLite3_LIBRARIES}
  )

  # If the semaphore header is also found,
  # append additional optional source files to
  # the sqlite sources and headers lists
  if(HAVE_SEMAPHORE_H)
    list(
      APPEND
      sqlite_sources
      model/sqlite-output.cc
    )
    list(
      APPEND
      sqlite_headers
      model/sqlite-output.h
    )
  endif()
endif()

# Sources and headers file lists for stats are quite long,
# so we use these auxiliary lists
# The optional sqlite_sources and sqlite_headers can be empty or not
set(source_files
    ${sqlite_sources}
    # ...
    model/uinteger-8-probe.cc
)

set(header_files
    ${sqlite_headers}
    # ...
    model/uinteger-8-probe.h
)

# Create the stats module consuming source files
build_lib(
  LIBNAME stats
  SOURCE_FILES ${source_files}
  HEADER_FILES ${header_files}
  LIBRARIES_TO_LINK ${libcore}
                    # Here we either have an empty list or
                    # a list with the sqlite library
                    ${sqlite_libraries}
  TEST_SOURCES
    test/average-test-suite.cc
    test/basic-data-calculators-test-suite.cc
    test/double-probe-test-suite.cc
    test/histogram-test-suite.cc
)

4.3.7.4.3. Linking third-party libraries with PkgConfig support

Assume we have a module with optional features that rely on a third-party library that uses PkgConfig. We can look for the PkgConfig module and add the optional source files similarly to the previous cases, as shown in the example below:

# Include CMake script to use pkg-config
include(FindPkgConfig)

# If pkg-config was found, search for library you want
if(PKG_CONFIG_FOUND)
  pkg_check_modules(THIRD_PARTY libthird-party)
endif()

set(third_party_sources)
set(third_party_libs)
# Set cached variable if both pkg-config and libthird-party are found
if(PKG_CONFIG_FOUND AND THIRD_PARTY)
  # Include third-party include directories for
  # consumption of the current module and its examples
  include_directories(${THIRD_PARTY_INCLUDE_DIRS})

  # Use exported CFLAGS required by the third-party library
  add_compile_options(${THIRD_PARTY_CFLAGS})

  # Copy the list of third-party libraries
  set(third_party_libs ${THIRD_PARTY_LIBRARIES})

  # Add optional source files that depend on the third-party library
  set(third_party_sources model/optional-feature.cc)
endif()

# Create module using the optional source files and libraries
build_lib(
  LIBNAME hypothetical
  SOURCE_FILES model/hypothetical.cc
               ${third_party_sources}
  HEADER_FILES model/hypothetical.h
  LIBRARIES_TO_LINK ${libcore}
                    # Here we either have an empty list or
                    # a list with the third-party library
                    ${third_party_libs}
  TEST_SOURCES
    test/hypothetical.cc
)

4.3.7.5. Using C++ library managers

It is not rare to try using a library that is not available on a certain platform or does not have a CMake-friendly interface for us to use.

Some C++ package managers are fairly easy to use with CMake, such as Vcpkg and CPM.

4.3.7.5.1. vcpkg

Vcpkg requires git, curl, zip, unzip and tar, along with the default ns-3 dependencies. The setup downloads and builds vcpkg from their Git repository. Telemetry is disabled by default.

~$ ./ns3 configure -- -DNS3_VCPKG=ON
...
-- vcpkg: setting up support
Cloning into 'vcpkg'...
Updating files: 100% (10376/10376), done.
Downloading vcpkg-glibc...
vcpkg package management program version 2023-07-19-814b7ec837b59f1c8778f72351c1dd7605983cd2
...

Configuration will finish successfully. For example, now we can try using the Armadillo library. To do that, we use the following CMake statements:

# Check this is not a fluke
find_package(Armadillo)
message(STATUS "Armadillo was found? ${ARMADILLO_FOUND}")

Reconfigure ns-3 to check if Armadillo is available.

~$ ./ns3 configure
...
-- vcpkg: setting up support
-- vcpkg: folder already exists, skipping git download
-- vcpkg: already bootstrapped
...
-- Could NOT find Armadillo (missing: ARMADILLO_INCLUDE_DIR)
-- Armadillo was found? FALSE

As you can see, no Armadillo found. We can now use vcpkg to install it, using the CMake function add_package(package_name). CMake will then be able to find the installed package using find_package.

Note: some packages may require additional dependencies. The Armadillo package requires pkg-config and a fortran compiler. You will be prompted with a CMake error when a missing dependency is found.

# Install Armadillo and search for it again
add_package(Armadillo) # Installs Armadillo with vcpkg
find_package(Armadillo) # Loads vcpkg installation of Armadillo
message(STATUS "Armadillo was found? ${ARMADILLO_FOUND}")

Sadly, we will need to reconfigure ns-3 from the scratch, since CMake find_package caches are problematic. Installing the packages can take a while, and it can look like it hanged.

~$ ./ns3 clean
~$ ./ns3 configure -- -DNS3_VCPKG=ON
...
-- vcpkg: setting up support
-- vcpkg: folder already exists, skipping git download
-- vcpkg: already bootstrapped
...
-- vcpkg: Armadillo will be installed
-- vcpkg: Armadillo was installed
-- Armadillo was found? TRUE

As shown above, the Armadillo library gets installed by vcpkg and it can be found by CMake’s find_package function. We can then use it for our targets.

# Install Armadillo
add_package(Armadillo) # Installs Armadillo with vcpkg
find_package(Armadillo) # Loads vcpkg installation of Armadillo
message(STATUS "Armadillo was found? ${ARMADILLO_FOUND}")

# Include and link Armadillo to targets
include_directories(${ARMADILLO_INCLUDE_DIRS})
link_libraries(${ARMADILLO_LIBRARIES})

An alternative to manually installing packages with add_package is placing all packages into a vcpkg.json file in the ns-3 main directory. This mode is known as the “manifest mode” in the Vcpkg manual. Packages there will be automatically installed at the beginning of the configuration. More information about the manifest mode can be found in vcpkg manifests website.

Let us see an example of this mode starting with the vcpkg.json file.

{
  "dependencies": [
    "sqlite3",
    "eigen3",
    "libxml2",
    "gsl",
    "boost-units"
  ]
}

These are some of the optional dependencies used by the upstream ns-3 modules. When configuring ns-3 with the Vcpkg support, we will see the following.

/ns-3-dev$ ./ns3 clean
/ns-3-dev$ ./ns3 configure -- -DNS3_VCPKG=ON
...
-- vcpkg: setting up support
Cloning into 'vcpkg'...
Updating files: 100% (10434/10434), done.
Downloading vcpkg-glibc...
vcpkg package management program version 2023-08-02-6d13efa755f9b5e101712d210199e4139b4c29f6

See LICENSE.txt for license information.
-- vcpkg: detected a vcpkg manifest file: /ns-3-dev/vcpkg.json
A suitable version of cmake was not found (required v3.27.1) Downloading portable cmake 3.27.1...
Downloading cmake...
https://github.com/Kitware/CMake/releases/download/v3.27.1/cmake-3.27.1-linux-x86_64.tar.gz->/ns-3-dev/vcpkg/downloads/cmake-3.27.1-linux-x86_64.tar.gz
Extracting cmake...
Detecting compiler hash for triplet x64-linux...
The following packages will be built and installed:
  * boost-array:x64-linux -> 1.82.0#2
  ...
  * boost-winapi:x64-linux -> 1.82.0#2
    eigen3:x64-linux -> 3.4.0#2
    gsl:x64-linux -> 2.7.1#3
  * libiconv:x64-linux -> 1.17#1
  * liblzma:x64-linux -> 5.4.3#1
    libxml2[core,iconv,lzma,zlib]:x64-linux -> 2.10.3#1
    sqlite3[core,json1]:x64-linux -> 3.42.0#1
  * vcpkg-cmake:x64-linux -> 2023-05-04
  * vcpkg-cmake-config:x64-linux -> 2022-02-06#1
  * vcpkg-cmake-get-vars:x64-linux -> 2023-03-02
  * zlib:x64-linux -> 1.2.13
Additional packages (*) will be modified to complete this operation.
Restored 0 package(s) from /root/.cache/vcpkg/archives in 98.7 us. Use --debug to see more details.
Installing 1/58 boost-uninstall:x64-linux...
...
Installing 50/58 boost-units:x64-linux...
Building boost-units:x64-linux...
-- Downloading https://github.com/boostorg/units/archive/boost-1.82.0.tar.gz -> boostorg-units-boost-1.82.0.tar.gz...
-- Extracting source /ns-3-dev/vcpkg/downloads/boostorg-units-boost-1.82.0.tar.gz
-- Using source at /ns-3-dev/vcpkg/buildtrees/boost-units/src/ost-1.82.0-a9fdcc40b2.clean
-- Copying headers
-- Copying headers done
-- Installing: /ns-3-dev/vcpkg/packages/boost-units_x64-linux/share/boost-units/usage
-- Installing: /ns-3-dev/vcpkg/packages/boost-units_x64-linux/share/boost-units/copyright
-- Performing post-build validation
Stored binaries in 1 destinations in 276 ms.
Elapsed time to handle boost-units:x64-linux: 3.8 s
Installing 51/58 vcpkg-cmake-config:x64-linux...
Building vcpkg-cmake-config:x64-linux...
-- Installing: /ns-3-dev/vcpkg/packages/vcpkg-cmake-config_x64-linux/share/vcpkg-cmake-config/vcpkg_cmake_config_fixup.cmake
-- Installing: /ns-3-dev/vcpkg/packages/vcpkg-cmake-config_x64-linux/share/vcpkg-cmake-config/vcpkg-port-config.cmake
-- Installing: /ns-3-dev/vcpkg/packages/vcpkg-cmake-config_x64-linux/share/vcpkg-cmake-config/copyright
-- Performing post-build validation
Stored binaries in 1 destinations in 8.58 ms.
Elapsed time to handle vcpkg-cmake-config:x64-linux: 144 ms
Installing 52/58 eigen3:x64-linux...
Building eigen3:x64-linux...
-- Downloading https://gitlab.com/libeigen/eigen/-/archive/3.4.0/eigen-3.4.0.tar.gz -> libeigen-eigen-3.4.0.tar.gz...
-- Extracting source /ns-3-dev/vcpkg/downloads/libeigen-eigen-3.4.0.tar.gz
-- Applying patch remove_configure_checks.patch
-- Applying patch fix-vectorized-reductions-half.patch
-- Using source at /ns-3-dev/vcpkg/buildtrees/eigen3/src/3.4.0-74a8d62212.clean
-- Configuring x64-linux
-- Building x64-linux-dbg
-- Building x64-linux-rel
-- Fixing pkgconfig file: /ns-3-dev/vcpkg/packages/eigen3_x64-linux/lib/pkgconfig/eigen3.pc
CMake Error at scripts/cmake/vcpkg_find_acquire_program.cmake:163 (message):
  Could not find pkg-config.  Please install it via your package manager:

      sudo apt-get install pkg-config
Call Stack (most recent call first):
  scripts/cmake/vcpkg_fixup_pkgconfig.cmake:203 (vcpkg_find_acquire_program)
  ports/eigen3/portfile.cmake:30 (vcpkg_fixup_pkgconfig)
  scripts/ports.cmake:147 (include)


error: building eigen3:x64-linux failed with: BUILD_FAILED
Elapsed time to handle eigen3:x64-linux: 19 s
Please ensure you're using the latest port files with `git pull` and `vcpkg update`.
Then check for known issues at:
    https://github.com/microsoft/vcpkg/issues?q=is%3Aissue+is%3Aopen+in%3Atitle+eigen3
You can submit a new issue at:
    https://github.com/microsoft/vcpkg/issues/new?title=[eigen3]+Build+error&body=Copy+issue+body+from+%2Fns-3-dev%2Fvcpkg%2Finstalled%2Fvcpkg%2Fissue_body.md

CMake Error at build-support/3rd-party/colored-messages.cmake:82 (_message):
  vcpkg: packages defined in the manifest failed to be installed
Call Stack (most recent call first):
  build-support/custom-modules/ns3-vcpkg-hunter.cmake:138 (message)
  build-support/custom-modules/ns3-vcpkg-hunter.cmake:183 (setup_vcpkg)
  build-support/macros-and-definitions.cmake:743 (include)
  CMakeLists.txt:149 (process_options)

As we can see above, the setup failed during the eigen3 setup due to a missing dependency. In this case, pkg-config. We can install it using the system package manager and then resume the ns-3 configuration.

/ns-3-dev$ apt install -y pkg-config
/ns-3-dev$ ./ns3 configure -- -DNS3_VCPKG=ON
...
-- vcpkg: folder already exists, skipping git download
-- vcpkg: already bootstrapped
-- vcpkg: detected a vcpkg manifest file: /ns-3-dev/vcpkg.json
Detecting compiler hash for triplet x64-linux...
The following packages will be built and installed:
    eigen3:x64-linux -> 3.4.0#2
    gsl:x64-linux -> 2.7.1#3
  * libiconv:x64-linux -> 1.17#1
  * liblzma:x64-linux -> 5.4.3#1
    libxml2[core,iconv,lzma,zlib]:x64-linux -> 2.10.3#1
    sqlite3[core,json1]:x64-linux -> 3.42.0#1
  * zlib:x64-linux -> 1.2.13
Additional packages (*) will be modified to complete this operation.
Restored 0 package(s) from /root/.cache/vcpkg/archives in 97.6 us. Use --debug to see more details.
Installing 1/7 eigen3:x64-linux...
Building eigen3:x64-linux...
-- Using cached libeigen-eigen-3.4.0.tar.gz.
-- Cleaning sources at /ns-3-dev/vcpkg/buildtrees/eigen3/src/3.4.0-74a8d62212.clean. Use --editable to skip cleaning for the packages you specify.
-- Extracting source /ns-3-dev/vcpkg/downloads/libeigen-eigen-3.4.0.tar.gz
-- Applying patch remove_configure_checks.patch
-- Applying patch fix-vectorized-reductions-half.patch
-- Using source at /ns-3-dev/vcpkg/buildtrees/eigen3/src/3.4.0-74a8d62212.clean
-- Configuring x64-linux
-- Building x64-linux-dbg
-- Building x64-linux-rel
-- Fixing pkgconfig file: /ns-3-dev/vcpkg/packages/eigen3_x64-linux/lib/pkgconfig/eigen3.pc
-- Fixing pkgconfig file: /ns-3-dev/vcpkg/packages/eigen3_x64-linux/debug/lib/pkgconfig/eigen3.pc
-- Installing: /ns-3-dev/vcpkg/packages/eigen3_x64-linux/share/eigen3/copyright
-- Performing post-build validation
Stored binaries in 1 destinations in 1.7 s.
Elapsed time to handle eigen3:x64-linux: 28 s
Installing 2/7 gsl:x64-linux...
...
Installing 7/7 sqlite3:x64-linux...
Building sqlite3[core,json1]:x64-linux...
-- Downloading https://sqlite.org/2023/sqlite-amalgamation-3420000.zip -> sqlite-amalgamation-3420000.zip...
-- Extracting source /ns-3-dev/vcpkg/downloads/sqlite-amalgamation-3420000.zip
-- Applying patch fix-arm-uwp.patch
-- Applying patch add-config-include.patch
-- Using source at /ns-3-dev/vcpkg/buildtrees/sqlite3/src/on-3420000-e624a7f335.clean
-- Configuring x64-linux
-- Building x64-linux-dbg
-- Building x64-linux-rel
-- Fixing pkgconfig file: /ns-3-dev/vcpkg/packages/sqlite3_x64-linux/lib/pkgconfig/sqlite3.pc
-- Fixing pkgconfig file: /ns-3-dev/vcpkg/packages/sqlite3_x64-linux/debug/lib/pkgconfig/sqlite3.pc
-- Installing: /ns-3-dev/vcpkg/packages/sqlite3_x64-linux/share/sqlite3/usage
-- Performing post-build validation
Stored binaries in 1 destinations in 430 ms.
Elapsed time to handle sqlite3:x64-linux: 42 s
Total install time: 2.5 min
The package boost is compatible with built-in CMake targets:

    find_package(Boost REQUIRED [COMPONENTS <libs>...])
    target_link_libraries(main PRIVATE Boost::boost Boost::<lib1> Boost::<lib2> ...)

eigen3 provides CMake targets:

    # this is heuristically generated, and may not be correct
    find_package(Eigen3 CONFIG REQUIRED)
    target_link_libraries(main PRIVATE Eigen3::Eigen)

The package gsl is compatible with built-in CMake targets:

    find_package(GSL REQUIRED)
    target_link_libraries(main PRIVATE GSL::gsl GSL::gslcblas)

The package libxml2 is compatible with built-in CMake targets:

    find_package(LibXml2 REQUIRED)
    target_link_libraries(main PRIVATE LibXml2::LibXml2)

sqlite3 provides pkgconfig bindings.
sqlite3 provides CMake targets:

    find_package(unofficial-sqlite3 CONFIG REQUIRED)
    target_link_libraries(main PRIVATE unofficial::sqlite3::sqlite3)

-- vcpkg: packages defined in the manifest were installed
-- find_external_library: SQLite3 was found.
...
-- LibXML2 was found.
...
-- Found Boost: /ns-3-dev/vcpkg/installed/x64-linux/include (found version "1.82.0")
...
-- Looking for include files boost/units/quantity.hpp, boost/units/systems/si.hpp
-- Looking for include files boost/units/quantity.hpp, boost/units/systems/si.hpp - found
-- Boost Units have been found.
...
-- ---- Summary of ns-3 settings:
Build profile                 : default
Build directory               : /ns-3-dev/build
Build with runtime asserts    : ON
...
GNU Scientific Library (GSL)  : ON
...
LibXml2 support               : ON
...
SQLite support                : ON
Eigen3 support                : ON
...

From the above, we can see that the headers and libraries installed by the packages were correctly found by CMake and the optional features were successfully enabled.

Note: not every vcpkg package (also known as a port) obeys the same pattern for usage. The user of the package needs to look into the usage file of said port for instructions. In the case of Armadillo, the corresponding file can be found in Armadillo’s port on vcpkg.

Vcpkg is installed to a vcpkg directory inside the ns-3 main directory (e.g. ns-3-dev). Packages installed via vcpkg are installed to ns-3-dev/vcpkg/installed/${VCPKG_TRIPLET}, which is automatically added to the CMAKE_PREFIX_PATH, making headers, libraries, and pkg-config and CMake packages discoverable via find_file, find_library, find_package and pkg_check_modules.

4.3.7.5.2. CPM

CPM is a package manager made for CMake projects consuming CMake projects. Some CMake projects however, create files during the installation step, which is not supported by CPM, which treats the package as a CMake subproject that we can then depend upon. CPM may require dependencies such as git and tar, depending on the package sources used.

Let’s see an example trying to find the Armadillo library via CMake.

# Check this is not a fluke
find_package(Armadillo)
message(STATUS "Armadillo was found? ${ARMADILLO_FOUND}")

Reconfigure ns-3 to check if Armadillo is available.

~$ ./ns3 configure
...
-- Could NOT find Armadillo (missing: ARMADILLO_INCLUDE_DIR)
-- Armadillo was found? FALSE

As you can see, no Armadillo found. We can now use CPM to install it, using the CMake function CPMAddPackage(package_info).

# Install Armadillo and search for it again
CPMAddPackage(
    NAME ARMADILLO
    GIT_TAG 6cada351248c9a967b137b9fcb3d160dad7c709b
    GIT_REPOSITORY https://gitlab.com/conradsnicta/armadillo-code.git
)
find_package(Armadillo) # Loads CPM installation of Armadillo
message(STATUS "Armadillo was found? ${ARMADILLO_FOUND}")

Sadly, we will need to reconfigure ns-3 from the scratch, since CMake find_package caches are problematic. Installing the packages can take a while, and it can look like it hanged.

~$ ./ns3 clean
~$ ./ns3 configure -- -DNS3_CPM=ON
...
-- CPM: Adding package ARMADILLO@0 (6cada351248c9a967b137b9fcb3d160dad7c709b)
-- *** set cmake policy CMP0025 to NEW
-- CMAKE_CXX_STANDARD = 11
-- Configuring Armadillo 12.6.1
--
-- *** WARNING: variable 'CMAKE_CXX_FLAGS' is not empty; this may cause problems!
--
-- Detected Clang 6.0 or newer
-- ARMA_USE_EXTERN_RNG = true
-- CMAKE_SYSTEM_NAME          = Linux
-- CMAKE_CXX_COMPILER_ID      = Clang
-- CMAKE_CXX_COMPILER_VERSION = 15.0.7
-- CMAKE_COMPILER_IS_GNUCXX   =
--
-- *** Options:
-- BUILD_SHARED_LIBS         = ON
-- OPENBLAS_PROVIDES_LAPACK  = OFF
-- ALLOW_FLEXIBLAS_LINUX     = ON
-- ALLOW_OPENBLAS_MACOS      = OFF
-- ALLOW_BLAS_LAPACK_MACOS   = OFF
-- BUILD_SMOKE_TEST          = ON
--
-- *** Looking for external libraries
-- Found OpenBLAS: /usr/lib/x86_64-linux-gnu/libopenblas.so
-- Found BLAS: /usr/lib/x86_64-linux-gnu/libblas.so
-- Found LAPACK: /usr/lib/x86_64-linux-gnu/liblapack.so
-- FlexiBLAS_FOUND = NO
--       MKL_FOUND = NO
--  OpenBLAS_FOUND = YES
--     ATLAS_FOUND = NO
--      BLAS_FOUND = YES
--    LAPACK_FOUND = YES
--
-- *** NOTE: found both OpenBLAS and BLAS; BLAS will not be used
--
-- *** NOTE: if OpenBLAS is known to provide LAPACK functions, recommend to
-- *** NOTE: rerun cmake with the OPENBLAS_PROVIDES_LAPACK option enabled:
-- *** NOTE: cmake -D OPENBLAS_PROVIDES_LAPACK=true .
--
-- *** If the OpenBLAS library is installed in
-- *** /usr/local/lib or /usr/local/lib64
-- *** make sure the run-time linker can find it.
-- *** On Linux systems this can be done by editing /etc/ld.so.conf
-- *** or modifying the LD_LIBRARY_PATH environment variable.
--
-- Found ARPACK: /usr/lib/x86_64-linux-gnu/libarpack.so
-- ARPACK_FOUND = YES
-- Looking for SuperLU version 5
-- Found SuperLU: /usr/lib/x86_64-linux-gnu/libsuperlu.so
-- SuperLU_FOUND = YES
-- SuperLU_INCLUDE_DIR = /usr/include/superlu
--
-- *** Result of configuration:
-- *** ARMA_USE_WRAPPER    = true
-- *** ARMA_USE_LAPACK     = true
-- *** ARMA_USE_BLAS       = true
-- *** ARMA_USE_ATLAS      = false
-- *** ARMA_USE_ARPACK     = true
-- *** ARMA_USE_EXTERN_RNG = true
-- *** ARMA_USE_SUPERLU    = true
--
-- *** Armadillo wrapper library will use the following libraries:
-- *** ARMA_LIBS = /usr/lib/x86_64-linux-gnu/libopenblas.so;/usr/lib/x86_64-linux-gnu/liblapack.so;/usr/lib/x86_64-linux-gnu/libarpack.so;/usr/lib/x86_64-linux-gnu/libsuperlu.so
--
-- Copying /ns-3-dev/cmake-build-release/_deps/armadillo-src/include/ to /ns-3-dev/cmake-build-release/_deps/armadillo-build/tmp/include/
-- Generating /ns-3-dev/cmake-build-release/_deps/armadillo-build/tmp/include/config.hpp
-- CMAKE_CXX_FLAGS           =  -fsanitize=address,leak,undefined -Os
-- CMAKE_SHARED_LINKER_FLAGS =  -Wl,--no-as-needed
-- CMAKE_REQUIRED_INCLUDES   = /usr/include;/usr/include/superlu
--
-- CMAKE_INSTALL_PREFIX     = /usr
-- CMAKE_INSTALL_LIBDIR     = lib/x86_64-linux-gnu
-- CMAKE_INSTALL_INCLUDEDIR = include
-- CMAKE_INSTALL_DATADIR    = share
-- CMAKE_INSTALL_BINDIR     = bin
-- Generating '/ns-3-dev/cmake-build-release/_deps/armadillo-build/ArmadilloConfig.cmake'
-- Generating '/ns-3-dev/cmake-build-release/_deps/armadillo-build/ArmadilloConfigVersion.cmake'
-- Generating '/ns-3-dev/cmake-build-release/_deps/armadillo-build/InstallFiles/ArmadilloConfig.cmake'
-- Generating '/ns-3-dev/cmake-build-release/_deps/armadillo-build/InstallFiles/ArmadilloConfigVersion.cmake'
-- Copying /ns-3-dev/cmake-build-release/_deps/armadillo-src/misc/ to /ns-3-dev/cmake-build-release/_deps/armadillo-build/tmp/misc/
-- Generating '/ns-3-dev/cmake-build-release/_deps/armadillo-build/tmp/misc/armadillo.pc'
-- *** configuring smoke_test
-- Armadillo was found? TRUE
...

As shown above, the Armadillo library gets installed by CPM and it can be found by CMake’s find_package function. Differently from other packages found via find_package, CPM creates native CMake targets from the subprojects. In the case of Armadillo, the target is called armadillo, which we can link to our targets.

# Install Armadillo
CPMAddPackage(
    NAME ARMADILLO
    GIT_TAG 6cada351248c9a967b137b9fcb3d160dad7c709b
    GIT_REPOSITORY https://gitlab.com/conradsnicta/armadillo-code.git
)
find_package(Armadillo) # Loads CPM installation of Armadillo
message(STATUS "Armadillo was found? ${ARMADILLO_FOUND}")

# CPM is kind of jenky. It could get the ARMADILLO_INCLUDE_DIRS
# from the ArmadilloConfig.cmake file in ${CMAKE_BINARY_DIR}/_deps/armadillo-build,
# but it doesn't... So add its include directories directly from the source directory
include_directories(${CMAKE_BINARY_DIR}/_deps/armadillo-src/include)

# Link to Armadillo and
link_libraries(armadillo)

Note: using CPM can be challenging. Users are recommended to look at CPM’s examples.

For example, the libraries of installed packages will be placed by default in the ns-3-dev/build/lib directory. On the other hand, header placement depends on how the CMake project was setup.

If the package CMakeLists.txt was made to build in-source, headers will be along the source files, which will be placed in ${PROJECT_BINARY_DIR}/_deps/packageName-src. When configured with the ns3 script, PROJECT_BINARY_DIR corresponds to ns-3-dev/cmake-cache.

If the package CMakeLists.txt copies the headers to an output directory (like ns-3 does), it will be placed in ${PROJECT_BINARY_DIR}/_deps/packageName-build, possibly in an include subdirectory.

In case it was configured to copy the headers to ${CMAKE_BINARY_DIR}/include, the headers will land on ${PROJECT_BINARY_DIR}/include of the most top-level project. In our case, the top-level project is the NS3 project.

Since the packages get installed into the ns-3 cache directory (PROJECT_BINARY_DIR), using ./ns3 clean will delete them, requiring them to be rebuilt.

4.3.7.6. Inclusion of options

There are two ways of managing module options: option switches or cached variables. Both are present in the main CMakeLists.txt in the ns-3-dev directory and the build-support/macros-and-definitions.cmake file.

# Here are examples of ON and OFF switches
# option(
#        NS3_SWITCH # option switch prefixed with NS3\_
#        "followed by the description of what the option does"
#        ON # and the default value for that option
#        )
option(NS3_EXAMPLES "Enable examples to be built" OFF)
option(NS3_TESTS "Enable tests to be built" OFF)

# Now here is how to let the user indicate a path
# set( # declares a value
#     NS3_PREFIXED_VALUE # stores the option value
#     "" # default value is empty in this case
#     CACHE # stores that NS3_PREFIXED_VALUE in the CMakeCache.txt file
#     STRING # type of the cached variable
#     "description of what this value is used for"
#     )
set(NS3_OUTPUT_DIRECTORY "" CACHE PATH "Directory to store built artifacts")

# The last case are options that can only assume predefined values
# First we cache the default option
set(NS3_INT64X64 "INT128" CACHE STRING "Int64x64 implementation")

# Then set a cache property for the variable indicating it can assume
# specific values
set_property(CACHE NS3_INT64X64 PROPERTY STRINGS INT128 CAIRO DOUBLE)

More details about these commands can be found in the following links: option, set, set_property.

4.3.7.7. Changes in CMake macros and functions

In order for CMake to feel more familiar to Waf users, a few macros and functions were created.

The most frequently used macros them can be found in build-support/macros-and-definitions.cmake. This file includes build type checking, compiler family and version checking, enabling and disabling features based on user options, checking for dependencies of enabled features, pre-compiling headers, filtering enabled/disabled modules and dependencies, and more.

4.3.7.7.1. Executable macros

Creating an executable in CMake requires a few different macro calls. Some of these calls are related to setting the target and built executable name, indicating which libraries that should be linked to the executable, where the executable should be placed after being built and installed.

Note that if you are trying to add a new example to your module, you should look at the build_lib_example macro section.

If you are trying to add a new example to ~/ns-3-dev/examples, you should look at the build_example macro section.

While both of the previously mentioned macros are meant to be used for examples, in some cases additional utilities are required. Those utilities can be helpers, such as the raw-sock-creator in the fd-net-device module, or benchmark tools in the ~/ns-3-dev/utils directory. In those cases, the build_exec macro is recommended instead of direct CMake calls.

4.3.7.7.1.1. Executable macros: build_exec

The build_exec macro bundles a series of direct CMake calls into a single macro. The example below shows the creation of an executable named example, that will later receive a version prefix (e.g. ns3.37-) and a build type suffix (e.g. -debug), resulting in an executable file named ns3.37-example-debug.

The list of source and header files can be passed in the SOURCE_FILES and HEADER_FILES arguments, followed by the LIBRARIES_TO_LINK that will be linked to the executable.

That executable will be saved by default to the CMAKE_RUNTIME_OUTPUT_DIRECTORY (e.g. /ns-3-dev/build/bin). To change its destination, set EXECUTABLE_DIRECTORY_PATH to the desired path. The path is relative to the CMAKE_OUTPUT_DIRECTORY (e.g. /ns-3-dev/build).

In case this executable should be installed, set INSTALL_DIRECTORY_PATH to the desired destination. In case this value is empty, the executable will not be installed. The path is relative to the CMAKE_INSTALL_PREFIX (e.g. /usr).

To set custom compiler defines for that specific executable, defines can be passed to the DEFINITIONS argument.

Add the STANDALONE option to prevent linking the ns-3 static library (NS3_STATIC) and single shared library (NS3_MONOLIB) to the executable. This may be necessary in case the executable redefine symbols which are part of the ns-3 library. This is the case for the fd-net-device creators and the tap-creator, which include the source file encode-decode.cc, which is also part of fd-net-device module and tap-bridge module, respectively.

Finally, to ignore precompiled headers, include IGNORE_PCH to the list of parameters. You can find more information about IGNORE_PCH at the PCH side-effects section.

build_exec(
  # necessary
  EXECNAME example                       # executable name = example (plus version prefix and build type suffix)
  SOURCE_FILES example.cc example-complement.cc
  HEADER_FILES example.h
  LIBRARIES_TO_LINK ${libcore}           # links to core
  EXECUTABLE_DIRECTORY_PATH scratch          # build/scratch
  # optional
  EXECNAME_PREFIX scratch_subdir_prefix_ # target name = scratch_subdir_prefix_example
  INSTALL_DIRECTORY_PATH ${CMAKE_INSTALL_BIN}/   # e.g. /usr/bin/ns3.37-scratch_subdir_prefix_example-debug
  DEFINITIONS -DHAVE_FEATURE=1           # defines for this specific target
  [STANDALONE]                           # set in case you don't want the executable to be linked to ns3-static/ns3-monolib
  IGNORE_PCH
)

The same executable can be built by directly calling the following CMake macros:

set(target_prefix scratch_subdir_prefix_)
set(target_name example)
set(output_directory scratch)

# Creates a target named "example" (target_name) prefixed with "scratch_subdir_prefix_" (target_prefix)
# e.g. scratch_subdir_prefix_example
add_executable(${target_prefix}${target_name} example.cc example-complement.cc)
target_link_libraries(${target_prefix}${target_name} PUBLIC ${libcore})

# Create a variable with the target name prefixed with
# the version and suffixed with the build profile suffix
# e.g. ns3.37-scratch_subdir_prefix_example-debug
set(ns3-exec-outputname ns${NS3_VER}-${target_prefix}${target_name}${build_profile_suffix})

# Append the binary name to the executables list later written to the lock file,
# which is consumed by the ns3 script and test.py
set(ns3-execs "${output_directory}${ns3-exec-outputname};${ns3-execs}"
   CACHE INTERNAL "list of c++ executables"
)
# Modify the target properties to change the binary name to ns3-exec-outputname contents
# and modify its output directory (e.g. scratch). The output directory is relative to the build directory.
set_target_properties(
  ${target_prefix}${target_name}
  PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${output_directory}
             RUNTIME_OUTPUT_NAME ${ns3-exec-outputname}
)
# Create a dependency between the target and the all-test-targets
# (used by ctest, coverage and doxygen targets)
add_dependencies(all-test-targets ${target_prefix}${target_name})

# Create a dependency between the target and the timeTraceReport
# (used by Clang TimeTrace to collect compilation statistics)
add_dependencies(timeTraceReport ${target_prefix}${target_name}) # target used to track compilation time

# Set target-specific compile definitions
target_compile_definitions(${target_prefix}${target_name} PUBLIC definitions)

# Check whether the target should reuse or not the precompiled headers
if(NOT ${IGNORE_PCH})
    target_precompile_headers(
          ${target_prefix}${target_name} REUSE_FROM stdlib_pch_exec
       )
endif()
4.3.7.7.1.2. Executable macros: build_example

The build_example macro sets some of build_exec’s arguments based on the current example directory (output directory) and adds the optional visualizer module as a dependency in case it is enabled. It also performs dependency checking on the libraries passed.

In case one of the dependencies listed is not found, the example target will not be created. If you are trying to add an example or a dependency to an existing example and it is not listed by ./ns3 show targets or your IDE, check if all its dependencies were found.

macro(build_example)
  set(options IGNORE_PCH)
  set(oneValueArgs NAME)
  set(multiValueArgs SOURCE_FILES HEADER_FILES LIBRARIES_TO_LINK)
  # Parse arguments
  cmake_parse_arguments(
    "EXAMPLE" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}
  )

  # Filter examples out if they don't contain one of the filtered in modules
  set(filtered_in ON)
  if(NS3_FILTER_MODULE_EXAMPLES_AND_TESTS)
    set(filtered_in OFF)
    foreach(filtered_module NS3_FILTER_MODULE_EXAMPLES_AND_TESTS)
      if(${filtered_module} IN_LIST EXAMPLE_LIBRARIES_TO_LINK)
        set(filtered_in ON)
      endif()
    endforeach()
  endif()

  # Check if any of the LIBRARIES_TO_LINK is missing to prevent configuration errors
  check_for_missing_libraries(
    missing_dependencies "${EXAMPLE_LIBRARIES_TO_LINK}"
  )

  if((NOT missing_dependencies) AND ${filtered_in})
    # Convert boolean into text to forward argument
    if(${EXAMPLE_IGNORE_PCH})
      set(IGNORE_PCH IGNORE_PCH)
    endif()
    # Create example library with sources and headers
    # cmake-format: off
    build_exec(
      EXECNAME ${EXAMPLE_NAME}
      SOURCE_FILES ${EXAMPLE_SOURCE_FILES}
      HEADER_FILES ${EXAMPLE_HEADER_FILES}
      LIBRARIES_TO_LINK ${EXAMPLE_LIBRARIES_TO_LINK} ${ns3-optional-visualizer-lib}
      EXECUTABLE_DIRECTORY_PATH
        ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/examples/${examplefolder}/
      ${IGNORE_PCH}
    )
  # cmake-format: on
  endif()
endmacro()

An example on how it is used can be found in ~/ns-3-dev/examples/tutorial/CMakeLists.txt:

build_example(
  NAME first
  SOURCE_FILES first.cc
  LIBRARIES_TO_LINK
    ${libcore}
    ${libpoint-to-point}
    ${libinternet}
    ${libapplications}
    # If visualizer is available, the macro will add the module to this list automatically
  # build_exec's EXECUTABLE_DIRECTORY_PATH will be set to build/examples/tutorial/
)

4.3.7.7.2. Module macros

Module macros are located in build-support/custom-modules/ns3-module-macros.cmake. This file contains macros defining a library (build_lib), the associated test library, examples (build_lib_example) and more. It also contains the macro that builds the module header (write_module_header) that includes all headers from the module for user scripts.

These macros are responsible for easing the porting of modules from Waf to CMake.

4.3.7.7.2.1. Module macros: build_lib

As build_lib is the most important of the macros, we detail what it does here, block by block.

The first block declares the arguments received by the macro (in CMake, the only difference is that a function has its own scope). Notice that there are different types of arguments. Options that can only be set to ON/OFF. Options are OFF by default, and are set to ON if the option name is added to the arguments list (e.g. build_lib(... IGNORE_PCH)).

Note: You can find more information about IGNORE_PCH at the PCH side-effects section.

One value arguments that receive a single value (usually a string) and in this case used to receive the module name (LIBNAME).

Multiple value arguments receive a list of values, which we use to parse lists of source (for the module itself and for the module tests) and header files, plus libraries that should be linked and module features.

The call to cmake_parse_arguments will parse ${ARGN} into these values. The variables containing the parsing results will be prefixed with BLIB_ (e.g. LIBNAME -> BLIB_LIBNAME).

function(build_lib)
  # Argument parsing
  set(options IGNORE_PCH)
  set(oneValueArgs LIBNAME)
  set(multiValueArgs SOURCE_FILES HEADER_FILES LIBRARIES_TO_LINK TEST_SOURCES
                    DEPRECATED_HEADER_FILES MODULE_ENABLED_FEATURES
  )
  cmake_parse_arguments(
    "BLIB" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}
  )
  # ...
endfunction()

In the following block, we add modules in the src folder to a list and modules in the contrib folder to a different list.

function(build_lib)
  # ...
  # Get path src/module or contrib/module
  string(REPLACE "${PROJECT_SOURCE_DIR}/" "" FOLDER
                "${CMAKE_CURRENT_SOURCE_DIR}"
  )

  # Add library to a global list of libraries
  if("${FOLDER}" MATCHES "src")
    set(ns3-libs "${lib${BLIB_LIBNAME}};${ns3-libs}"
        CACHE INTERNAL "list of processed upstream modules"
    )
  else()
    set(ns3-contrib-libs "${lib${BLIB_LIBNAME}};${ns3-contrib-libs}"
        CACHE INTERNAL "list of processed contrib modules"
    )
  endif()

In the following block, we check if we are working with Xcode, which does not handle correctly CMake object libraries (.o files).

In other platforms, we build an object file add_library(${lib${BLIB_LIBNAME}-obj} OBJECT "${BLIB_SOURCE_FILES}...) and a shared library add_library(${lib${BLIB_LIBNAME}} SHARED ...).

The object library contains the actual source files (${BLIB_SOURCE_FILES}), but is not linked, which mean we can reuse the object to build the static version of the libraries. Notice the shared library uses the object file as its source files $<TARGET_OBJECTS:${lib${BLIB_LIBNAME}-obj}.

Notice that we can also reuse precompiled headers created previously to speed up the parsing phase of the compilation.

function(build_lib)
  # ...
  if(NOT ${XCODE})
    # Create object library with sources and headers, that will be used in
    # lib-ns3-static and the shared library
    add_library(
      ${lib${BLIB_LIBNAME}-obj} OBJECT "${BLIB_SOURCE_FILES}"
                                      "${BLIB_HEADER_FILES}"
    )

    if(${PRECOMPILE_HEADERS_ENABLED} AND (NOT ${IGNORE_PCH}))
      target_precompile_headers(${lib${BLIB_LIBNAME}-obj} REUSE_FROM stdlib_pch)
    endif()

    # Create shared library with previously created object library (saving
    # compilation time for static libraries)
    add_library(
      ${lib${BLIB_LIBNAME}} SHARED $<TARGET_OBJECTS:${lib${BLIB_LIBNAME}-obj}>
    )
  else()
    # Xcode and CMake don't play well when using object libraries, so we have a
    # specific path for that
    add_library(${lib${BLIB_LIBNAME}} SHARED "${BLIB_SOURCE_FILES}")

    if(${PRECOMPILE_HEADERS_ENABLED} AND (NOT ${IGNORE_PCH}))
      target_precompile_headers(${lib${BLIB_LIBNAME}} REUSE_FROM stdlib_pch)
    endif()
  endif()
  # ...
endfunction()

In the next code block, we create an alias to libmodule, ns3::libmodule, which can later be used when importing ns-3 with CMake’s find_package(ns3).

Then, we associate configured headers (config-store-config, core-config.h and version-defines.h) to the core module.

And finally associate all of the public headers of the module to that library, to make sure CMake will be refreshed in case one of them changes.

function(build_lib)
  # ...
  add_library(ns3::${lib${BLIB_LIBNAME}} ALIAS ${lib${BLIB_LIBNAME}})

  # Associate public headers with library for installation purposes
  if("${BLIB_LIBNAME}" STREQUAL "core")
    set(config_headers ${CMAKE_HEADER_OUTPUT_DIRECTORY}/config-store-config.h
                      ${CMAKE_HEADER_OUTPUT_DIRECTORY}/core-config.h
    )
    if(${NS3_ENABLE_BUILD_VERSION})
      list(APPEND config_headers
          ${CMAKE_HEADER_OUTPUT_DIRECTORY}/version-defines.h
      )
    endif()
  endif()
  set_target_properties(
    ${lib${BLIB_LIBNAME}}
    PROPERTIES
      PUBLIC_HEADER
      "${BLIB_HEADER_FILES};${BLIB_DEPRECATED_HEADER_FILES};${config_headers};${CMAKE_HEADER_OUTPUT_DIRECTORY}/${BLIB_LIBNAME}-module.h"
  )
  # ...
endfunction()

In the next code block, we make the library a dependency to the ClangAnalyzer’s time trace report, which measures which step of compilation took most time and which files were responsible for that.

Then, the ns-3 libraries are separated from non-ns-3 libraries, that can be propagated or not for libraries/executables linked to the current ns-3 module being processed.

The default is propagating these third-party libraries and their include directories, but this can be turned off by setting NS3_REEXPORT_THIRD_PARTY_LIBRARIES=OFF

function(build_lib)
  # ...
  if(${NS3_CLANG_TIMETRACE})
    add_dependencies(timeTraceReport ${lib${BLIB_LIBNAME}})
  endif()

  # Split ns and non-ns libraries to manage their propagation properly
  set(non_ns_libraries_to_link)
  set(ns_libraries_to_link)

  foreach(library ${BLIB_LIBRARIES_TO_LINK})
    remove_lib_prefix("${library}" module_name)

    # Check if the module exists in the ns-3 modules list
    # or if it is a 3rd-party library
    if(${module_name} IN_LIST ns3-all-enabled-modules)
      list(APPEND ns_libraries_to_link ${library})
    else()
      list(APPEND non_ns_libraries_to_link ${library})
    endif()
    unset(module_name)
  endforeach()

  if(NOT ${NS3_REEXPORT_THIRD_PARTY_LIBRARIES})
    # ns-3 libraries are linked publicly, to make sure other modules can find
    # each other without being directly linked
    set(exported_libraries PUBLIC ${LIB_AS_NEEDED_PRE} ${ns_libraries_to_link}
                          ${LIB_AS_NEEDED_POST}
    )

    # non-ns-3 libraries are linked privately, not propagating unnecessary
    # libraries such as pthread, librt, etc
    set(private_libraries PRIVATE ${LIB_AS_NEEDED_PRE}
                          ${non_ns_libraries_to_link} ${LIB_AS_NEEDED_POST}
    )

    # we don't re-export included libraries from 3rd-party modules
    set(exported_include_directories)
  else()
    # we export everything by default when NS3_REEXPORT_THIRD_PARTY_LIBRARIES=ON
    set(exported_libraries PUBLIC ${LIB_AS_NEEDED_PRE} ${ns_libraries_to_link}
                          ${non_ns_libraries_to_link} ${LIB_AS_NEEDED_POST}
    )
    set(private_libraries)

    # with NS3_REEXPORT_THIRD_PARTY_LIBRARIES, we export all 3rd-party library
    # include directories, allowing consumers of this module to include and link
    # the 3rd-party code with no additional setup
    get_target_includes(${lib${BLIB_LIBNAME}} exported_include_directories)
    string(REPLACE "-I" "" exported_include_directories
                  "${exported_include_directories}"
    )
    string(REPLACE "${CMAKE_OUTPUT_DIRECTORY}/include" ""
                  exported_include_directories
                  "${exported_include_directories}"
    )
  endif()
  # ...
endfunction()

After the lists of libraries to link that should be exported (PUBLIC) and not exported (PRIVATE) are built, we can link them with target_link_libraries.

Next, we set the output name of the module library to n3version-modulename (+ optional build suffix).

function(build_lib)
  # ...
  target_link_libraries(
    ${lib${BLIB_LIBNAME}} ${exported_libraries} ${private_libraries}
  )

  # set output name of library
  set_target_properties(
    ${lib${BLIB_LIBNAME}}
    PROPERTIES OUTPUT_NAME ns${NS3_VER}-${BLIB_LIBNAME}${build_profile_suffix}
  )
  # ...
endfunction()

Next we export include directories, to let library consumers importing ns-3 via CMake use them just by linking to one of the ns-3 modules.

function(build_lib)
  # ...
  # export include directories used by this library so that it can be used by
  # 3rd-party consumers of ns-3 using find_package(ns3) this will automatically
  # add the build/include path to them, so that they can ns-3 headers with
  # <ns3/something.h>
  target_include_directories(
    ${lib${BLIB_LIBNAME}}
    PUBLIC $<BUILD_INTERFACE:${CMAKE_OUTPUT_DIRECTORY}/include>
          $<INSTALL_INTERFACE:include>
    INTERFACE ${exported_include_directories}
  )
  # ...
endfunction()

We append the list of third-party/external libraries for each processed module, and append a list of object libraries that can be later used for the static ns-3 build.

function(build_lib)
  # ...
  set(ns3-external-libs "${non_ns_libraries_to_link};${ns3-external-libs}"
      CACHE INTERNAL
            "list of non-ns libraries to link to NS3_STATIC and NS3_MONOLIB"
  )
  if(${NS3_STATIC} OR ${NS3_MONOLIB})
    set(lib-ns3-static-objs
        "$<TARGET_OBJECTS:${lib${BLIB_LIBNAME}-obj}>;${lib-ns3-static-objs}"
        CACHE
          INTERNAL
          "list of object files from module used by NS3_STATIC and NS3_MONOLIB"
    )
  endif()
  # ...
endfunction()

The following block creates the ${BLIB_LIBNAME}-module.h header for user scripts, and copies header files from src/module and contrib/module to the include/ns3 directory.

function(build_lib)
  # ...
  # Write a module header that includes all headers from that module
  write_module_header("${BLIB_LIBNAME}" "${BLIB_HEADER_FILES}")

  # Copy all header files to outputfolder/include before each build
  copy_headers_before_building_lib(
    ${BLIB_LIBNAME} ${CMAKE_HEADER_OUTPUT_DIRECTORY} "${BLIB_HEADER_FILES}"
    public
  )
  if(BLIB_DEPRECATED_HEADER_FILES)
    copy_headers_before_building_lib(
      ${BLIB_LIBNAME} ${CMAKE_HEADER_OUTPUT_DIRECTORY}
      "${BLIB_DEPRECATED_HEADER_FILES}" deprecated
    )
  endif()
  # ...
endfunction()

The following block creates the test library for the module currently being processed.

function(build_lib)
  # ...
  # Check if the module tests should be built
  set(filtered_in ON)
  if(NS3_FILTER_MODULE_EXAMPLES_AND_TESTS)
    set(filtered_in OFF)
    if(${BLIB_LIBNAME} IN_LIST NS3_FILTER_MODULE_EXAMPLES_AND_TESTS)
      set(filtered_in ON)
    endif()
  endif()

  # Build tests if requested
  if(${ENABLE_TESTS} AND ${filtered_in})
    list(LENGTH BLIB_TEST_SOURCES test_source_len)
    if(${test_source_len} GREATER 0)
      # Create BLIB_LIBNAME of output library test of module
      set(test${BLIB_LIBNAME} lib${BLIB_LIBNAME}-test CACHE INTERNAL "")
      set(ns3-libs-tests "${test${BLIB_LIBNAME}};${ns3-libs-tests}"
          CACHE INTERNAL "list of test libraries"
      )

      # Create shared library containing tests of the module
      add_library(${test${BLIB_LIBNAME}} SHARED "${BLIB_TEST_SOURCES}")

      # Link test library to the module library
      if(${NS3_MONOLIB})
        target_link_libraries(
          ${test${BLIB_LIBNAME}} ${LIB_AS_NEEDED_PRE} ${lib-ns3-monolib}
          ${LIB_AS_NEEDED_POST}
        )
      else()
        target_link_libraries(
          ${test${BLIB_LIBNAME}} ${LIB_AS_NEEDED_PRE} ${lib${BLIB_LIBNAME}}
          "${BLIB_LIBRARIES_TO_LINK}" ${LIB_AS_NEEDED_POST}
        )
      endif()
      set_target_properties(
        ${test${BLIB_LIBNAME}}
        PROPERTIES OUTPUT_NAME
                  ns${NS3_VER}-${BLIB_LIBNAME}-test${build_profile_suffix}
      )

      target_compile_definitions(
        ${test${BLIB_LIBNAME}} PRIVATE NS_TEST_SOURCEDIR="${FOLDER}/test"
      )
      if(${PRECOMPILE_HEADERS_ENABLED} AND (NOT ${IGNORE_PCH}))
        target_precompile_headers(${test${BLIB_LIBNAME}} REUSE_FROM stdlib_pch)
      endif()
    endif()
  endif()
  # ...
endfunction()

The following block checks for examples subdirectories and add them to parse their CMakeLists.txt file, creating the examples. It also scans for python examples.

function(build_lib)
  # ...
  # Build lib examples if requested
  if(${ENABLE_EXAMPLES})
    foreach(example_folder example;examples)
      if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${example_folder})
        if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${example_folder}/CMakeLists.txt)
          add_subdirectory(${example_folder})
        endif()
        scan_python_examples(${CMAKE_CURRENT_SOURCE_DIR}/${example_folder})
      endif()
    endforeach()
  endif()
  # ...
endfunction()

In the next code block we add the library to the ns3ExportTargets, later used for installation. We also print an additional message the folder just finished being processed if NS3_VERBOSE is set to ON.

function(build_lib)
  # ...
  # Handle package export
  install(
    TARGETS ${lib${BLIB_LIBNAME}}
    EXPORT ns3ExportTargets
    ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}/
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/
    PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/ns3"
  )
  if(${NS3_VERBOSE})
    message(STATUS "Processed ${FOLDER}")
  endif()
endfunction()
4.3.7.7.2.2. Module macros: build_lib_example

The second most important macro from a module author perspective is the build_lib_example, which builds the examples for their module. As with build_lib we explain what it does block-by-block.

In the first block, arguments are parsed and we check whether the current module is in the contrib or the src folder.

function(build_lib_example)
  # Argument parsing
  set(options IGNORE_PCH)
  set(oneValueArgs NAME)
  set(multiValueArgs SOURCE_FILES HEADER_FILES LIBRARIES_TO_LINK)
  cmake_parse_arguments("BLIB_EXAMPLE" "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})

  # Get path src/module or contrib/module
  string(REPLACE "${PROJECT_SOURCE_DIR}/" "" FOLDER "${CMAKE_CURRENT_SOURCE_DIR}")
  get_filename_component(FOLDER ${FOLDER} DIRECTORY)
  # ...
endfunction()

Then we check if the ns-3 modules required by the example are enabled to be built. If the list missing_dependencies is empty, we create the example. Otherwise, we skip it. The example can be linked to the current module (${lib${BLIB_EXAMPLE_LIBNAME}}) and other libraries to link (${BLIB_EXAMPLE_LIBRARIES_TO_LINK}) and optionally to the visualizer module (${ns3-optional-visualizer-lib}). If the visualizer module is not enabled, ns3-optional-visualizer-lib is empty.

The example can also be linked to a single ns-3 shared library (lib-ns3-monolib) or a single ns-3 static library (lib-ns3-static), if either NS3_MONOLIB=ON or NS3_STATIC=ON. Note that both of these options are handled by the build_exec macro.

function(build_lib_example)
  # ...
  check_for_missing_libraries(missing_dependencies "${BLIB_EXAMPLE_LIBRARIES_TO_LINK}")

  # Check if a module example should be built
  set(filtered_in ON)
  if(NS3_FILTER_MODULE_EXAMPLES_AND_TESTS)
    set(filtered_in OFF)
    if(${BLIB_LIBNAME} IN_LIST NS3_FILTER_MODULE_EXAMPLES_AND_TESTS)
      set(filtered_in ON)
    endif()
  endif()

  if((NOT missing_dependencies) AND ${filtered_in})
     # Convert boolean into text to forward argument
     if(${BLIB_EXAMPLE_IGNORE_PCH})
       set(IGNORE_PCH IGNORE_PCH)
     endif()
     # Create executable with sources and headers
     # cmake-format: off
     build_exec(
       EXECNAME ${BLIB_EXAMPLE_NAME}
       SOURCE_FILES ${BLIB_EXAMPLE_SOURCE_FILES}
       HEADER_FILES ${BLIB_EXAMPLE_HEADER_FILES}
       LIBRARIES_TO_LINK
         ${lib${BLIB_EXAMPLE_LIBNAME}} ${BLIB_EXAMPLE_LIBRARIES_TO_LINK}
         ${ns3-optional-visualizer-lib}
       EXECUTABLE_DIRECTORY_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${FOLDER}/
       ${IGNORE_PCH}
     )
     # cmake-format: on
  endif()
endfunction()

The build_exec macro will also set resulting folder where the example will end up after built (e.g. build/src/module/examples). It does that by forwarding the EXECUTABLE_DIRECTORY_PATH to the macro set_runtime_outputdirectory, which also adds the proper ns-3 version prefix and build type suffix to the executable.

As with the module libraries, we can also reuse precompiled headers here to speed up the parsing step of compilation. You can find more information about IGNORE_PCH at the PCH side-effects section.

4.3.7.7.3. User options and header checking

User-settable options should be prefixed with NS3_, otherwise they will not be preserved by ./ns3 configure --force-refresh.

After checking if the pre-requisites of the user-settable options are met, set the same option now prefixed with ENABLE_. The following example demonstrates this pattern:

# Option() means the variable NS3_GSL will be set to ON/OFF
# The second argument is a comment explaining what this option does
# The last argument is the default value for the user-settable option
option(NS3_GSL "Enable GSL related features" OFF)

# Set the ENABLE\_ counterpart to FALSE by default
set(ENABLE_GSL FALSE)
if(${NS3_GSL})
  # If the user enabled GSL, check if GSL is available
  find_package(GSL)
  if(${GSL_FOUND})
    set(ENABLE_GSL TRUE)
    message(STATUS "GSL was requested by the user and was found")
  else()
    message(STATUS "GSL was not found and GSL features will continue disabled")
  endif()
else()
  message(STATUS "GSL features were not requested by the user")
endif()

# Now the module can check for ENABLE_GSL before being processed
if(NOT ${ENABLE_GSL})
  return()
endif()

# Or to enable optional features
set(gsl_sources)
if(${ENABLE_GSL})
  set(gsl_sources model/gsl_features.cc)
endif()

Here are examples of how to do the options and header checking, followed by a header configuration:

# We always set the ENABLE\_ counterpart of NS3\_ option to FALSE before checking
#
# If this variable is created inside your module, use
# set(ENABLE_MPI FALSE CACHE INTERNAL "")
# instead, to make it globally available
set(ENABLE_MPI FALSE)

# If the user option switch is set to ON, we check
if(${NS3_MPI})
  # Use find_package to look for MPI
  find_package(MPI QUIET)

  # If the package is optional, which is the case for MPI,
  # we can proceed if it is not found
  if(NOT ${MPI_FOUND})
    message(STATUS "MPI was not found. Continuing without it.")
  else()
    # If it is false, we add necessary C++ definitions (e.g. NS3_MPI)
    message(STATUS "MPI was found.")
    add_definitions(-DNS3_MPI)

    # Then set ENABLE_MPI to TRUE, which can be used to check
    # if NS3_MPI is enabled AND MPI was found
    #
    # If this variable is created inside your module, use
    # set(ENABLE_MPI TRUE CACHE INTERNAL "")
    # instead, to make it globally available
    set(ENABLE_MPI TRUE)
  endif()
endif()

# ...

# These two standard CMake modules allow for header and function checking
include(CheckIncludeFileCXX)
include(CheckFunctionExists)

# Check for required headers and functions,
# set flags on the right argument if header in the first argument is found
# if they are not found, a warning is emitted
check_include_file_cxx("stdint.h" "HAVE_STDINT_H")
check_include_file_cxx("inttypes.h" "HAVE_INTTYPES_H")
check_include_file_cxx("sys/types.h" "HAVE_SYS_TYPES_H")
check_include_file_cxx("stat.h" "HAVE_SYS_STAT_H")
check_include_file_cxx("dirent.h" "HAVE_DIRENT_H")
check_include_file_cxx("stdlib.h" "HAVE_STDLIB_H")
check_include_file_cxx("signal.h" "HAVE_SIGNAL_H")
check_include_file_cxx("netpacket/packet.h" "HAVE_PACKETH")
check_function_exists("getenv" "HAVE_GETENV")

# This is the CMake command to open up a file template (in this case a header
# passed as the first argument), then fill its fields with values stored in
# CMake variables and save the resulting file to the target destination
# (in the second argument)
configure_file(
  build-support/core-config-template.h
  ${CMAKE_HEADER_OUTPUT_DIRECTORY}/core-config.h
)

The configure_file command is not very clear by itself, as you do not know which values are being used. So we need to check the template.

#ifndef NS3_CORE_CONFIG_H
#define NS3_CORE_CONFIG_H

// Defined if HAVE_UINT128_T is defined in CMake
#cmakedefine   HAVE_UINT128_T
// Set to 1 if HAVE__UINT128_T is defined in CMake, 0 otherwise
#cmakedefine01 HAVE___UINT128_T
#cmakedefine   INT64X64_USE_128
#cmakedefine   INT64X64_USE_DOUBLE
#cmakedefine   INT64X64_USE_CAIRO
#cmakedefine01 HAVE_STDINT_H
#cmakedefine01 HAVE_INTTYPES_H
#cmakedefine   HAVE_SYS_INT_TYPES_H
#cmakedefine01 HAVE_SYS_TYPES_H
#cmakedefine01 HAVE_SYS_STAT_H
#cmakedefine01 HAVE_DIRENT_H
#cmakedefine01 HAVE_STDLIB_H
#cmakedefine01 HAVE_GETENV
#cmakedefine01 HAVE_SIGNAL_H

/*
* #cmakedefine turns into:
* //#define HAVE_FLAG // if HAVE_FLAG is not defined in CMake (e.g. unset(HAVE_FLAG))
* #define HAVE_FLAG // if HAVE_FLAG is defined in CMake (e.g. set(HAVE_FLAG))
*
* #cmakedefine01 turns into:
* #define HAVE_FLAG 0 // if HAVE_FLAG is not defined in CMake
* #define HAVE_FLAG 1 // if HAVE_FLAG is defined in CMake
*/

#endif //NS3_CORE_CONFIG_H

4.3.7.7.4. Custom targets

Another common thing to do is implement custom targets that run specific commands and manage dependencies. Here is an example for Doxygen:

# This command hides DOXYGEN from some CMake cache interfaces
mark_as_advanced(DOXYGEN)

# This custom macro checks for dependencies CMake find_package and program
# dependencies and return the missing dependencies in the third argument
check_deps(doxygen_docs_missing_deps EXECUTABLES doxygen dot dia python3)

# If the variable contains missing dependencies, we stop processing doxygen targets
if(doxygen_docs_missing_deps)
  message(
    STATUS
      "docs: doxygen documentation not enabled due to missing dependencies: ${doxygen_docs_missing_deps}"
  )
else()
  # We checked this already exists, but we need the path to the executable
  find_package(Doxygen QUIET)

  # Get introspected doxygen
  add_custom_target(
    run-print-introspected-doxygen
    COMMAND
      ${CMAKE_OUTPUT_DIRECTORY}/utils/ns${NS3_VER}-print-introspected-doxygen${build_profile_suffix}
      > ${PROJECT_SOURCE_DIR}/doc/introspected-doxygen.h
    COMMAND
      ${CMAKE_OUTPUT_DIRECTORY}/utils/ns${NS3_VER}-print-introspected-doxygen${build_profile_suffix}
      --output-text > ${PROJECT_SOURCE_DIR}/doc/ns3-object.txt
    DEPENDS print-introspected-doxygen
  )

  # Run test.py with NS_COMMANDLINE_INTROSPECTION=.. to print examples
  # introspected commandline
  add_custom_target(
    run-introspected-command-line
    COMMAND ${CMAKE_COMMAND} -E env NS_COMMANDLINE_INTROSPECTION=..
            ${Python_EXECUTABLE} ./test.py --no-build --constrain=example
    WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
    DEPENDS all-test-targets # all-test-targets only exists if ENABLE_TESTS is
                             # set to ON
  )

  # This file header is written during configuration
  file(
    WRITE ${PROJECT_SOURCE_DIR}/doc/introspected-command-line.h
    "/* This file is automatically generated by
CommandLine::PrintDoxygenUsage() from the CommandLine configuration
in various example programs.  Do not edit this file!  Edit the
CommandLine configuration in those files instead.
*/
\n"
  )
  # After running test.py for the introspected commandline above,
  # merge outputs and concatenate to the header file created during
  # configuration
  add_custom_target(
    assemble-introspected-command-line
    # works on CMake 3.18 or newer > COMMAND ${CMAKE_COMMAND} -E cat
    # ${PROJECT_SOURCE_DIR}/testpy-output/*.command-line >
    # ${PROJECT_SOURCE_DIR}/doc/introspected-command-line.h
    COMMAND ${cat_command} ${PROJECT_SOURCE_DIR}/testpy-output/*.command-line
            > ${PROJECT_SOURCE_DIR}/doc/introspected-command-line.h 2> NULL
    DEPENDS run-introspected-command-line
  )

  # Create a target that updates the doxygen version
  add_custom_target(
    update_doxygen_version
    COMMAND ${PROJECT_SOURCE_DIR}/doc/ns3_html_theme/get_version.sh
    WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
  )

  # Create a doxygen target that builds the documentation and only runs
  # after the version target above was executed, the introspected doxygen
  # and command line were extracted
  add_custom_target(
    doxygen
    COMMAND ${DOXYGEN_EXECUTABLE} ${PROJECT_SOURCE_DIR}/doc/doxygen.conf
    WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
    DEPENDS update_doxygen_version run-print-introspected-doxygen
            assemble-introspected-command-line
  )

  # Create a doxygen target that only needs to run the version target
  # which doesn't trigger compilation of examples neither the execution of test.py
  # nor print-introspected-doxygen
  add_custom_target(
    doxygen-no-build
    COMMAND ${DOXYGEN_EXECUTABLE} ${PROJECT_SOURCE_DIR}/doc/doxygen.conf
    WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
    DEPENDS update_doxygen_version
  )
endif()

4.3.7.7.5. Project-wide compiler and linker flags

Different compilers and links accept different flags, which must be known during configuration time. Some of these flags are handled directly by CMake:

# equivalent to -fPIC for libraries and -fPIE for executables
set(CMAKE_POSITION_INDEPENDENT_CODE ON)

# link-time optimization flags such as -flto and -flto=thin
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)

# C++ standard flag to use
set(CMAKE_CXX_STANDARD_MINIMUM 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

add_library(static_lib STATIC) # equivalent to -static flag
add_library(shared_lib SHARED) # equivalent to -shared flags

Other flags need to be handled manually and change based on the compiler used. The most commonly used are handled in build-support/macros-and-definitions.cmake.

set(LIB_AS_NEEDED_PRE)
set(LIB_AS_NEEDED_POST)
if(${GCC} AND NOT APPLE)
  # using GCC
  set(LIB_AS_NEEDED_PRE -Wl,--no-as-needed)
  set(LIB_AS_NEEDED_POST -Wl,--as-needed)
  set(LIB_AS_NEEDED_PRE_STATIC -Wl,--whole-archive,-Bstatic)
  set(LIB_AS_NEEDED_POST_STATIC -Wl,--no-whole-archive)
  set(LIB_AS_NEEDED_POST_STATIC_DYN -Wl,-Bdynamic,--no-whole-archive)
endif()

The LIB_AS_NEEDED values are used to force linking of all symbols, and not only those explicitly used by the applications, which is necessary since simulation scripts don’t directly use most of the symbols exported by the modules. Their use can be seen in the utils/CMakeLists.txt:

target_link_libraries(
    test-runner ${LIB_AS_NEEDED_PRE} ${ns3-libs-tests} ${LIB_AS_NEEDED_POST}
    ${ns3-libs} ${ns3-contrib-libs}
  )

This will ensure test-runner linking to ns3-libs-tests (list containing all module test libraries) with all symbols, which will make it able to find and run all tests. The other two lists ns3-libs (src modules) and ns3-contrib-libs (contrib modules) don’t need to be completely linked since the tests libraries are already linked to them.

Other project-wide compiler-dependent flags can be set during compiler checking.

# Check if the compiler is GCC
set(GCC FALSE)
if("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
  # Check if GCC is a supported version
  if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${GNU_MinVersion})
    message(
      FATAL_ERROR
        "GNU ${CMAKE_CXX_COMPILER_VERSION} ${below_minimum_msg} ${GNU_MinVersion}"
    )
  endif()
  # If GCC is up-to-date, set flag to true and continue
  set(GCC TRUE)

  # Disable semantic interposition
  add_definitions(-fno-semantic-interposition)
endif()

The -fno-semantic-interposition flag disables semantic interposition, which can reduce overhead of function calls in shared libraries built with -fPIC. This is the default behaviour for Clang. The inlined ns-3 calls will not be correctly interposed by the LD_PRELOAD trick, which is not know to be used by ns-3 users. To re-enable semantic interposition, comment out the line and reconfigure the project.

Note: the most common use of the LD_PRELOAD trick is to use custom memory allocators, and this continues to work since the interposed symbols are from the standard libraries, which are compiled with semantic interposition.

Some modules may require special flags. The Openflow module for example may require -Wno-stringop-truncation flag to prevent an warning that is treated as error to prevent the compilation from proceeding. The flag can be passed to the entire module with the following:

add_compile_options(-Wno-stringop-truncation)

build_lib(
  LIBNAME openflow
  SOURCE_FILES
    helper/openflow-switch-helper.cc
    model/openflow-interface.cc
    model/openflow-switch-net-device.cc
  HEADER_FILES
    helper/openflow-switch-helper.h
    model/openflow-interface.h
    model/openflow-switch-net-device.h
  LIBRARIES_TO_LINK ${libinternet}
                    ${openflow_LIBRARIES}
  TEST_SOURCES test/openflow-switch-test-suite.cc
)

If a flag prevents your compiler from compiling, wrap the flag inside a compiler check. The currently checked compilers are GCC and CLANG (includes both upstream LLVM Clang and Apple Clang).

if(NOT ${FAILING_COMPILER})
  add_compile_options(-Wno-stringop-truncation)
endif()

# or

if(${ONLY_COMPILER_THAT_SUPPORTS_UNIQUE_FLAG})
  add_compile_options(-unique_flag)
endif()

4.3.8. CCache and Precompiled Headers

There are a few ways of speeding up the build of ns-3 and its modules. Partially rebuilding only changed modules is one of the ways, and this is already handled by the build system.

However, cleaning up the build and cmake cache directories removes the intermediate and final files that could be used to skip the build of unchanged modules.

In this case, CCache is recommended. It acts as a compiler and stores the intermediate and final object files and libraries on a cache artifact directory.

Note: for ease of use, CCache is enabled by default if found by the build system.

The cache artifact directory of CCACHE can be set by changing the CCACHE_BASEDIR environment variable.

The CCache artifact cache is separated per directory, to prevent incompatible artifacts, which may depend on different working directories CWD to work properly from getting mixed and producing binaries that will start running from a different directory.

Note: to reuse CCache artifacts from different directories, set the CCACHE_NOHASHDIR environment variable to true.

A different way of speeding up builds is by using Precompiled Headers (PCHs). PCHs drastically reduce parsing times of C and C++ headers by precompiling their symbols, which are imported instead of re-parsing the same headers again and again, for each compilation unit (.cc file).

Note: for ease of use, PCH is enabled by default if supported. It can be manually disabled by setting NS3_PRECOMPILE_HEADERS to OFF.

4.3.8.1. Setting up and adding new headers to the PCH

When both CCache and PCH are used together, there is a set of settings that must be properly configured, otherwise timestamps built into the PCH can invalidate the CCache artifacts, forcing a new build of unmodified modules/programs.

Compiler settings required by PCH and CCache are set in the PCH block in macros-and-definitions.cmake.

if(${PRECOMPILE_HEADERS_ENABLED})
  if(CLANG)
    # Clang adds a timestamp to the PCH, which prevents ccache from working
    # correctly
    # https://github.com/ccache/ccache/issues/539#issuecomment-664198545
    add_definitions(-Xclang -fno-pch-timestamp)
  endif()

  if(${XCODE})
    # XCode is weird and messes up with the PCH, requiring this flag
    # https://github.com/ccache/ccache/issues/156
    add_definitions(-Xclang -fno-validate-pch)
  endif()

  # Headers that will be compiled into the PCH
  # Only worth for frequently included headers
  set(precompiled_header_libraries
      <algorithm>
      <cstdlib>
      <cstring>
      <exception>
      <fstream>
      <iostream>
      <limits>
      <list>
      <map>
      <math.h>
      <ostream>
      <set>
      <sstream>
      <stdint.h>
      <stdlib.h>
      <string>
      <unordered_map>
      <vector>
  )

  # PCHs can be reused by similar targets (libraries or executables)
  # We have a PCH for libraries, compiled with the -fPIC flag
  add_library(stdlib_pch OBJECT ${PROJECT_SOURCE_DIR}/build-support/empty.cc)
  target_precompile_headers(
    stdlib_pch PUBLIC "${precompiled_header_libraries}"
  )

  # And another PCH for executables, compiled with the -fPIE flag
  add_executable(
    stdlib_pch_exec ${PROJECT_SOURCE_DIR}/build-support/empty-main.cc
  )
  target_precompile_headers(
    stdlib_pch_exec PUBLIC "${precompiled_header_libraries}"
  )
  set_runtime_outputdirectory(stdlib_pch_exec ${CMAKE_BINARY_DIR}/ "")
endif()

The CCache settings required to work with PCH are set in the main CMakeLists.txt file:

# Use ccache if available
mark_as_advanced(CCACHE)
find_program(CCACHE ccache)
if(NOT ("${CCACHE}" STREQUAL "CCACHE-NOTFOUND"))
  set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
  message(STATUS "CCache is enabled.")

  # Changes user-wide settings from CCache to make it ignore:
  # - PCH definitions,
  # - time related macros that could bake timestamps into cached artifacts,
  # - source file creation and modification timestamps,
  #    forcing it to check for content changes instead
  execute_process(
    COMMAND
      ${CCACHE} --set-config
      sloppiness=pch_defines,time_macros,include_file_mtime,include_file_ctime
  )
endif()

Note: you can use the following commands to manually check and restore the CCache sloppiness settings.

~$ ccache --get-config sloppiness
include_file_mtime, include_file_ctime, time_macros, pch_defines
~$ ccache --set-config sloppiness=""
~$ ccache --get-config sloppiness

~$

The PCHs can be reused later with one of the following.

add_library(example_lib example_lib.cc)
target_precompile_headers(example_lib REUSE_FROM stdlib_pch)

add_executable(example_exec example_exec.cc)
target_precompile_headers(example_exec REUSE_FROM stdlib_pch_exec)

If if you have problems with the build times when the PCH is enabled, you can diagnose issues with CCache by clearing the cache statistics (ccache -z), then cleaning, configuring, building, and finally printing the CCache statistics (ccache -s).

ccache -z
./ns3 clean
./ns3 configure
./ns3 build
ccache -s

If you have changed any compiler flag, the cache hit rate should be very low. Repeat the same commands once more. If the cache hit rate is at 100%, it means everything is working as it should.

4.3.8.2. Possible side-effects, fixes and IGNORE_PCH

Precompiled headers can cause symbol collisions due to includes reordering or unwanted includes, which can lead to attempts to redefine functions, macros, types or variables. An example of such side-effect is shown below.

In order to exemplify how precompiled headers can cause issues, assume the following inclusion order from ns-3-dev/src/aodv/model/aodv-routing-protocol.cc:

...
#define NS_LOG_APPEND_CONTEXT                                   \
if (m_ipv4) { std::clog << "[node " << m_ipv4->GetObject<Node> ()->GetId () << "] "; }

#include "aodv-routing-protocol.h"
#include "ns3/log.h"
...

The NS_LOG_APPEND_CONTEXT macro definition comes before the ns3/log.h inclusion, and that is the expected way of using NS_LOG_APPEND_CONTEXT, since we have the following guards on ns3/log-macros-enabled.h, which is included by ns3/log.h when logs are enabled.

...
#ifndef NS_LOG_APPEND_CONTEXT
#define NS_LOG_APPEND_CONTEXT
#endif /* NS_LOG_APPEND_CONTEXT */
...

By adding <ns3/log.h> to the list of headers to precompile (precompiled_header_libraries) in ns-3-dev/build-support/macros-and-definitions.cmake, the ns3/log.h header will now be part of the PCH, which gets included before any parsing of the code is done. This means the equivalent inclusion order would be different than what was originally intended, as shown below:

#include "cmake_pch.hxx" // PCH includes ns3/log.h before defining ``NS_LOG_APPEND_CONTEXT`` below
...
#define NS_LOG_APPEND_CONTEXT                                   \
if (m_ipv4) { std::clog << "[node " << m_ipv4->GetObject<Node> ()->GetId () << "] "; }

#include "aodv-routing-protocol.h"
#include "ns3/log.h" // isn't processed since ``NS3_LOG_H`` was already defined by the PCH
...

While trying to build with the redefined symbols in the debug build, where warnings are treated as errors, the build may fail with an error similar to the following from GCC 11.2:

FAILED: src/aodv/CMakeFiles/libaodv-obj.dir/model/aodv-routing-protocol.cc.o
ccache /usr/bin/c++ ... -DNS3_LOG_ENABLE -Wall -Werror -include /ns-3-dev/cmake-build-debug/CMakeFiles/stdlib_pch.dir/cmake_pch.hxx
/ns-3-dev/src/aodv/model/aodv-routing-protocol.cc:28: error: "NS_LOG_APPEND_CONTEXT" redefined [-Werror]
   28 | #define NS_LOG_APPEND_CONTEXT                                   \
      |
In file included from /ns-3-dev/src/core/model/log.h:32,
                 from /ns-3-dev/src/core/model/fatal-error.h:29,
                 from /ns-3-dev/build/include/ns3/assert.h:56,
                 from /ns-3-dev/build/include/ns3/buffer.h:26,
                 from /ns-3-dev/build/include/ns3/packet.h:24,
                 from /ns-3-dev/cmake-build-debug/CMakeFiles/stdlib_pch.dir/cmake_pch.hxx:23,
                 from <command-line>:
/ns-3-dev/src/core/model/log-macros-enabled.h:146: note: this is the location of the previous definition
  146 | #define NS_LOG_APPEND_CONTEXT
      |
cc1plus: all warnings being treated as errors

One of the ways to fix this issue in particular is undefining NS_LOG_APPEND_CONTEXT before redefining it in /ns-3-dev/src/aodv/model/aodv-routing-protocol.cc.

#include "cmake_pch.hxx" // PCH includes ns3/log.h before defining NS_LOG_APPEND_CONTEXT below
...
#undef NS_LOG_APPEND_CONTEXT // undefines symbol previously defined in the PCH
#define NS_LOG_APPEND_CONTEXT                                   \
if (m_ipv4) { std::clog << "[node " << m_ipv4->GetObject<Node> ()->GetId () << "] "; }

#include "aodv-routing-protocol.h"
#include "ns3/log.h" // isn't processed since ``NS3_LOG_H`` was already defined by the PCH
...

If the IGNORE_PCH option is set in the build_lib, build_lib_example, build_exec and the build_example macros, the PCH is not included in their targets, continuing to build as we normally would without the PCH. This is only a workaround for the issue, which can be helpful when the same macro names, class names, global variables and others are redefined by different components that can’t be modified safely.