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6.2 Building a Wireless Network Topology

In this section we are going to further expand our knowledge of ns-3 network devices and channels to cover an example of a wireless network. Ns-3 provides a set of 802.11 models that attempt to provide an accurate MAC-level implementation of the 802.11 specification and a "not-so-slow" PHY-level model of the 802.11a specification.

Just as we have seen both point-to-point and CSMA topology helper objects when constructing point-to-point topologies, we will see equivalent Wifi topology helpers in this section. The appearance and operation of these helpers should look quite familiar to you.

We provide an example script in our examples directory. This script builds on the second.cc script and adds a Wifi network. Go ahead and open examples/third.cc in your favorite editor. You will have already seen enough ns-3 code to understand most of what is going on in this example, but there are a few new things, so we will go over the entire script and examine some of the output.

Just as in the second.cc example (and in all ns-3 examples) the file begins with an emacs mode line and some GPL boilerplate.

Take a look at the ASCII art (reproduced below) that shows the default network topology constructed in the example. You can see that we are going to further extend our example by hanging a wireless network off of the left side. Notice that this is a default network topology since you can actually vary the number of nodes created on the wired and wireless networks. Just as in the second.cc script case, if you change nCsma, it will give you a number of "extra" CSMA nodes. Similarly, you can set nWifi to control how many STA (station) nodes are created in the simulation. There will always be one AP (access point) node on the wireless network. By default there are thee "extra" CSMA nodes and three wireless STA nodes.

The code begins by loading module include files just as was done in the second.cc example. There are a couple of new includes corresponding to the Wifi module and the mobility module which we will discuss below.

#include "ns3/core-module.h"
#include "ns3/simulator-module.h"
#include "ns3/node-module.h"
#include "ns3/helper-module.h"
#include "ns3/global-routing-module.h"
#include "ns3/wifi-module.h"
#include "ns3/mobility-module.h"

The network topology illustration follows:

  // Default Network Topology
  //
  //   Wifi 10.1.3.0
  //                 AP
  //  *    *    *    *
  //  |    |    |    |    10.1.1.0
  // n5   n6   n7   n0 -------------- n1   n2   n3   n4
  //                   point-to-point  |    |    |    |
  //                                   ================
  //                                     LAN 10.1.2.0

You can see that we are adding a new network device to the node on the left side of the point-to-point link that becomes the access point for the wireless network. A number of wireless STA nodes are created to fill out the new 10.1.3.0 network as shown on the left side of the illustration.

After the illustration, the ns-3 namespace is used and a logging component is defined. This should all be quite familiar by now.

  using namespace ns3;
  
  NS_LOG_COMPONENT_DEFINE ("ThirdScriptExample");

As has become the norm in this tutorial, the main program begins by enabling the UdpEchoClientApplication and UdpEchoServerApplication logging components at INFO level so we can see some output when we run the simulation.

  int
  main (int argc, char *argv[])
  {
    LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO);
    LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO);

Next, you will see more familiar code that will allow you to change the number of devices on the CSMA and Wifi networks via command line argument.

  uint32_t nCsma = 3;
  uint32_t nWifi = 3;
  CommandLine cmd;
  cmd.AddValue ("nCsma", "Number of \"extra\" CSMA nodes/devices", nCsma);
  cmd.AddValue ("nWifi", "Number of wifi STA devices", nWifi);
  cmd.Parse (argc,argv);

Just as in all of the previous examples, the next step is to create two nodes that we will connect via the point-to-point link.

  NodeContainer p2pNodes;
  p2pNodes.Create (2);

Next, we see an old friend. We instantiate a PointToPointHelper and set the associated default attributes so that we create a five megabit per second transmitter on devices created using the helper and a two millisecond delay on channels created by the helper. We then Intall the devices on the nodes and the channel between them.

  PointToPointHelper pointToPoint;
  pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
  pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));

  NetDeviceContainer p2pDevices;
  p2pDevices = pointToPoint.Install (p2pNodes);

Next, we delare another NodeContainer to hold the nodes that will be part of the bus (CSMA) network.

  NodeContainer csmaNodes;
  csmaNodes.Add (p2pNodes.Get (1));
  csmaNodes.Create (nCsma);

The next line of code Gets the first node (as in having an index of one) from the point-to-point node container and adds it to the container of nodes that will get CSMA devices. The node in question is going to end up with a point-to-point device and a CSMA device. We then create a number of "extra" nodes that compose the remainder of the CSMA network.

We then instantiate a CsmaHelper and a NetDeviceContainer to keep track of the CSMA net devices. Then we Install CSMA devices on the selected nodes.

  CsmaHelper csma;

  NetDeviceContainer csmaDevices;
  csmaDevices = csma.Install (csmaNodes);

Next, we are going to create the nodes that will be part of the Wifi network. We are going to create a number of "station" nodes as specified by the command line argument, and we are going to use the "leftmost" node of the point-to-point link as the node for the access point.

  NodeContainer wifiStaNodes;
  wifiStaNodes.Create (nWifi);
  NodeContainer wifiApNode = p2pNodes.Get (0);

The next bit of code is going to be quite different from the helper-based topology generation we've seen so far, so we're going to take it line-by-line for a while. The next line of code you will see is:

  Ptr<WifiChannel> channel = CreateObject<WifiChannel> ();

Now, I'm not going to explain at this stage precisely what this all means, but hopefully with a very short digression I can give you enough information so that this makes sense.

C++ is an object oriented programming language. Ns-3 extends the basic C++ object model to implement a number of nifty features. We have seen the Attribute system which is one of the major extensions we have implemented. Another extension is to provide for relatively automatic memory management. Like many systems, ns-3 creates a base class called Object that provides our extensions "for free" to other classes that inherit from our class Object.

In the code snippet above, the right hand side of the expression is a call to a templated C++ function called CreateObject. The template parameter inside the angle brackets basically tells the compiler what class it is we want to instantiate. Our system returns a smart pointer to the object of the class that was created and assigns it to the smart pointer named channel that is declared on the left hand side of the assignment.

The ns-3 smart pointer is also template-based. Here you see that we declare a smart pointer to a WifiChannel which is the type of object that was created in the CreateObject call. The feature of immediate interest here is that we are never going to have to delete the underlying C++ object. It is handled automatically for us. Nice, eh?

The idea to take away from this discussion is that this line of code creates an ns-3 Object that will automatically bring you the benefits of the ns-3 Attribute system we've seen previously. The resulting smart pointer works with the Object to perform memory management automatically for you. If you are interested in more details about low level ns-3 code and exactly what it is doing, you are encouraged to explore the ns-3 manual and our "how-to" documents.

Now, back to the example. The line of code above has created a wireless Wifi channel. This channel model requires that we create and attach other models that describe various behaviors. This provides an accomplished user with even more opportunity to change the way the wireless network behaves without changing the core code.

The first opportunity we have to change the behavior of the wireless network is by providing a propagation delay model. Again, I don't want to devolve this tutorial into a manual on Wifi, but this model describes how the electromagnetic signals are going to propagate. We are going to create the simplest model, the ConstantSpeedPropagationDelayModel that, by default, has the signals propagating at a constant speed -- approximately that of the speed of light in air.

Recall that we created the WifiChannel and assigned it to a smart pointer. One of the features of a smart pointer is that you can use it just as you would a "normal" C++ pointer. The next line of code will create a ConstantSpeedPropagationDelayModel using the CreateObject template function and pass the resulting smart pointer to the chanel model as an unnamed parameter of the WifiChannel SetPropagationDelayModel method. In English, we create a model for propagation speed of electromagnetic signals and tell the wireless channel to use it.

  channel->SetPropagationDelayModel (
    CreateObject<ConstantSpeedPropagationDelayModel> ());

The next lines of code use similar low-level ns-3 methods to create and set a "propagation loss model" for the channel.

  Ptr<LogDistancePropagationLossModel> log =
    CreateObject<LogDistancePropagationLossModel> ();

  log->SetReferenceModel (CreateObject<FriisPropagationLossModel> ());

  channel->SetPropagationLossModel (log);

This snippet is used to tell the channel how it should calculate signal attenuation of waves flowing in the channel. The details of these calcuations are beyond the scope of a tutorial. You are encouraged to explore the Doxygen documentation of classes LogDistancePropagationLossModel and FriisPropagationLossModel if you are interested in the details. As usual, you will find the documentation in the "Classes" tab of the Doxygen documentation.

Now we will return to more familiar ground. We next create a WifiHelper object and set two default atributes that it will use when creating the actual devices.

  WifiHelper wifi;
  wifi.SetPhy ("ns3::WifiPhy");
  wifi.SetRemoteStationManager ("ns3::ArfWifiManager");

The SetPhy method tells the helper the type of physical layer class we want it to instantiate when building Wifi devices. In this case, the script is asking for physical layer models based on the YANS 802.11a model. Again, details are avialable in Doxygen.

The SetRemoteStationManager method tells the helper the type of rate control algorithm to use. Here, it is asking the helper to use the AARF algorithm -- details are, of course, avialable in Doxygen.

Just as we can vary attributes describing the physical layer, we can do the same for the MAC layer.

  Ssid ssid = Ssid ("ns-3-ssid");
  wifi.SetMac ("ns3::NqstaWifiMac",
    "Ssid", SsidValue (ssid),
    "ActiveProbing", BooleanValue (false));

This code first creates an 802.11 service set identifier (SSID) object that will be used to set the value of the "Ssid" Attribute of the MAC layer implementation. The particular kind of MAC layer is specified by Attribute as being of the "ns3::NqstaWifiMac" type. This means that the MAC will use a "non-QoS station" (nqsta) state machine. Finally, the "ActiveProbing" attribute is set to false. This means that probe requests will not be sent by MACs created by this helper.

Again, for the next lines of code we are back on familiar ground. This code will Install Wifi net devices on the nodes we have created as STA nodes and will tie them to the WifiChannel. Since we created the channel manually rather than having the helper do it for us, we have to pass it into the helper when we call the Install method.

  NetDeviceContainer staDevices;
  staDevices = wifi.Install (wifiStaNodes, channel);

We have configured Wifi for all of our STA nodes, and now we need to configure the AP (access point) node. We begin this process by changing the default Attributes of the WifiHelper to reflect the requirements of the AP.

  wifi.SetMac ("ns3::NqapWifiMac", 
    "Ssid", SsidValue (ssid),
    "BeaconGeneration", BooleanValue (true),
    "BeaconInterval", TimeValue (Seconds (2.5)));

In this case, the WifiHelper is going to create MAC layers of the "ns3::NqapWifiMac" (Non-Qos Access Point) type. We set the "BeaconGeneration" attribute to true and also set an interval between beacons of 2.5 seconds.

The next lines create the single AP and connect it to the channel in a familiar way.

  NetDeviceContainer apDevices;
  apDevices = wifi.Install (wifiApNode, channel);

Now, we are going to add mobility models. We want the STA nodes to be mobile, wandering around inside a bounding box, and we want to make the AP node stationary. We use the MobilityHelper to make this easy for us. First, we instantiate a MobilityHelper obejct and set some attributes controlling the "position allocator" functionality.

  MobilityHelper mobility;

  mobility.SetPositionAllocator ("ns3::GridPositionAllocator",
    "MinX", DoubleValue (0.0),
    "MinY", DoubleValue (0.0),
    "DeltaX", DoubleValue (5.0),
    "DeltaY", DoubleValue (10.0),
    "GridWidth", UintegerValue (3),
    "LayoutType", StringValue ("RowFirst"));

This code tells the mobility helper to use a two-dimensional grid to initially place the STA nodes. Feel free to explore the Doxygen for class ns3::GridPositionAllocator to see exactly what is being done.

We have aranged our nodes on an initial grid, but now we need to tell them how to move. We choose the RandomWalk2dMobilityModel which has the nodes move in a random direction at a random speed around inside a bounding box.

  mobility.SetMobilityModel ("ns3::RandomWalk2dMobilityModel",
    "Bounds", RectangleValue (Rectangle (-50, 50, -50, 50)));

We now tell the MobilityHelper to install the mobility models on the STA nodes.

  mobility.Install (wifiStaNodes);

We want the access point to remain in a fixed position during the simulation. We accomplish this by setting the mobility model for this node to be the ns3::StaticMobilityModel:

  mobility.SetMobilityModel ("ns3::StaticMobilityModel");
  mobility.Install (wifiApNode);

We now have our nodes, devices and channels created, and mobility models chosen for the Wifi nodes, but we have no protocol stacks present. Just as we have done previously many times, we will use the InternetStackHelper to install these stacks.

  InternetStackHelper stack;
  stack.Install (csmaNodes);
  stack.Install (wifiApNode);
  stack.Install (wifiStaNodes);

Just as in the second.cc example script, we are going to use the Ipv4AddressHelper to assign IP addresses to our device interfaces. First we use the network 10.1.1.0 to create the two addresses needed for our two point-to-point devices. Then we use network 10.1.2.0 to assign addresses the the CSMA network and then we assign addresses from network 10.1.3.0 to both the STA devices and the AP on the wireless network.

  Ipv4AddressHelper address;

  address.SetBase ("10.1.1.0", "255.255.255.0");
  Ipv4InterfaceContainer p2pInterfaces;
  p2pInterfaces = address.Assign (p2pDevices);

  address.SetBase ("10.1.2.0", "255.255.255.0");
  Ipv4InterfaceContainer csmaInterfaces;
  csmaInterfaces = address.Assign (csmaDevices);

  address.SetBase ("10.1.3.0", "255.255.255.0");
  address.Assign (staDevices);
  address.Assign (apDevices);

We put the echo server on the "rightmost" node in the illustration at the start of the file. We have done this before.

  UdpEchoServerHelper echoServer (9);

  ApplicationContainer serverApps = echoServer.Install (csmaNodes.Get (nCsma));
  serverApps.Start (Seconds (1.0));
  serverApps.Stop (Seconds (10.0));

And we put the echo client on the last STA node we created, pointing it to the server on the CSMA network. We have also seen similar operations before.

  UdpEchoClientHelper echoClient (csmaInterfaces.GetAddress (nCsma), 9);
  echoClient.SetAttribute ("MaxPackets", UintegerValue (1));
  echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.)));
  echoClient.SetAttribute ("PacketSize", UintegerValue (1024));

  ApplicationContainer clientApps =
    echoClient.Install (wifiStaNodes.Get (nWifi - 1));
  clientApps.Start (Seconds (2.0));
  clientApps.Stop (Seconds (10.0));

Since we have built an internetwork here, we need enable internetwork routing just as we did in the second.cc example script.

  GlobalRouteManager::PopulateRoutingTables ();

One thing that can surprise some users is the fact that the simulation we just created will never "naturally" stop. This is because we asked the wireless access point to generate beacons. It will generate beacons forever, so we must tell the simulator to stop even though it may have beacon generation events scheduled. The following line of code tells the simulator to stop so that we don't simulate beacons forever and enter what is essentially an endless loop.

  Simulator::Stop (Seconds (10.0));

We use the same trick as in the second.cc script to only generate pcap traces from the nodes we find interesting. Note that we use the same "formula" to get pcap tracing enabled on Wifi devices as we did on the CSMA and point-to-point devices.

  WifiHelper::EnablePcap ("third",
    wifiStaNodes.Get (nWifi - 1)->GetId (), 0);
  CsmaHelper::EnablePcap ("third",
    csmaNodes.Get (nCsma)->GetId (), 0);

Finally, we actually run the simulation, clean up and then exit the program.

    Simulator::Run ();
    Simulator::Destroy ();
    return 0;
  }

In order to run this example, you have to copy the third.cc example script into the scratch directory and use Waf to build just as you did with the second.cc example. If you are in the top-level directory of the repository you would type,

  cp examples/third.cc scratch/
  ./waf
  ./waf --run scratch/third

Since we have set up the UDP echo applications just as we did in the second.cc script, you will see similar output.

  ~/repos/ns-3-dev > ./waf --run scratch/third
  Entering directory `/home/craigdo/repos/ns-3-dev/build'
  Compilation finished successfully
  Sent 1024 bytes to 10.1.2.4
  Received 1024 bytes from 10.1.3.3
  Received 1024 bytes from 10.1.2.4
  ~/repos/ns-3-dev >

Recall that the first message, Sent 1024 bytes to 10.1.2.4 is the UDP echo client sending a packet to the server. In this case, the client is on the wireless network (10.1.3.0). The second message, Received 1024 bytes from 10.1.3.3, is from the UDP echo server, generated when it receives the echo packet. The final message, Received 1024 bytes from 10.1.2.4 is from the echo client, indicating that it has received its echo back from the server.

If you now go and look in the top level directory, you will find two trace files:

  ~/repos/ns-3-dev > ls *.pcap
  third-4-0.pcap  third-7-0.pcap
  ~/repos/ns-3-dev >

The file "third-4-0.pcap" corresponds to the pcap trace for node four - device zero. This is the CSMA network node that acted as the echo server. Take a look at the tcpdump for this device:

  ~/repos/ns-3-dev > tcpdump -r third-4-0.pcap -nn -tt
  reading from file third-4-0.pcap, link-type EN10MB (Ethernet)
  2.005855 arp who-has 10.1.2.4 (ff:ff:ff:ff:ff:ff) tell 10.1.2.1
  2.005855 arp reply 10.1.2.4 is-at 00:00:00:00:00:06
  2.005859 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
  2.005859 arp who-has 10.1.2.1 (ff:ff:ff:ff:ff:ff) tell 10.1.2.4
  2.005861 arp reply 10.1.2.1 is-at 00:00:00:00:00:03
  2.005861 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
  ~/repos/ns-3-dev >

This should be familiar and easily understood. If you've forgotten, go back and look at the discussion in second.cc. This is the same sequence.

Now, take a look at the other trace file, "third-7-0.pcap." This is the trace file for the wireless STA node that acts as the echo client.

  ~/repos/ns-3-dev > tcpdump -r third-7-0.pcap -nn -tt
  reading from file third-7-0.pcap, link-type IEEE802_11 (802.11)
  0.000146 Beacon (ns-3-ssid) ...
  H: 0
  0.000180 Assoc Request (ns-3-ssid) ...
  0.000336 Acknowledgment RA:00:00:00:00:00:07
  0.000454 Assoc Response AID(0) :: Succesful
  0.000514 Acknowledgment RA:00:00:00:00:00:0a
  0.000746 Assoc Request (ns-3-ssid) ...
  0.000902 Acknowledgment RA:00:00:00:00:00:09
  0.001020 Assoc Response AID(0) :: Succesful
  0.001036 Acknowledgment RA:00:00:00:00:00:0a
  0.001219 Assoc Request (ns-3-ssid) ...
  0.001279 Acknowledgment RA:00:00:00:00:00:08
  0.001478 Assoc Response AID(0) :: Succesful
  0.001538 Acknowledgment RA:00:00:00:00:00:0a
  2.000000 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
  2.000172 Acknowledgment RA:00:00:00:00:00:09
  2.000318 arp who-has 10.1.3.4 (ff:ff:ff:ff:ff:ff) tell 10.1.3.3
  2.000581 arp reply 10.1.3.4 is-at 00:00:00:00:00:0a
  2.000597 Acknowledgment RA:00:00:00:00:00:0a
  2.000693 IP 10.1.3.3.49153 > 10.1.2.4.9: UDP, length 1024
  2.002229 Acknowledgment RA:00:00:00:00:00:09
  2.009663 arp who-has 10.1.3.3 (ff:ff:ff:ff:ff:ff) tell 10.1.3.4
  2.009697 arp reply 10.1.3.3 is-at 00:00:00:00:00:09
  2.009869 Acknowledgment RA:00:00:00:00:00:09
  2.011487 IP 10.1.2.4.9 > 10.1.3.3.49153: UDP, length 1024
  2.011503 Acknowledgment RA:00:00:00:00:00:0a
  2.500112 Beacon[|802.11]
  5.000112 Beacon[|802.11]
  7.500112 Beacon[|802.11]
  ~/repos/ns-3-dev >

You can see that the link type is now 802.11 as you would expect. We leave it as an exercise to parse the dump and trace packets across the internetwork.

Now, we spent a lot of time setting up mobility models for the wireless network and so it would be a shame to finish up without even showing that the STA nodes are actually moving around. Let's do this by hooking into the MobilityModel course change trace source. This is usually considered a fairly advanced topic, but let's just go for it.

As mentioned in the Tweaking Ns-3 section, the ns-3 tracing system is divided into trace sources and trace sinks, and we provide functions to connect the two. We will use the mobility model predefined course change trace source to originate the trace events. We will need to write a trace sink to connect to that source that will display some pretty information for us. Despite its reputation as being difficult, it's really quite simple. Just before the main program of the scratch/third.cc script, add the following function:

  void
  CourseChange (std::string context, Ptr<const MobilityModel> model)
  {
    Vector position = model->GetPosition ();
    NS_LOG_UNCOND (context << 
      " x = " << position.x << ", y = " << position.y);
  }

This code just pulls the position information from the mobility model and unconditionally logs the x and y position of the node. We are going to arrange for this function to be called every time the wireless node with the echo client changes its position. We do this using the Config::Connect function. Add the following lines of code to the script just before the Simulator::Run call.

  std::ostringstream oss;
  oss <<
    "/NodeList/" << wifiStaNodes.Get (nWifi - 1)->GetId () <<
    "/$ns3::MobilityModel/CourseChange";

  Config::Connect (oss.str (), MakeCallback (&CourseChange));

What we do here is to create a string containing the tracing namespace path of the event to which we want to connect. First, we have to figure out which node it is we want using the GetId method as described earlier. In the case of the default number of CSMA and wireless nodes, this turns out to be node seven and the tracing namespace path to the mobility model would look like,

  /NodeList/7/$ns3::MobilityModel/CourseChange

Based on the discussion in the tracing section, you can easily infer that this trace path references the seventh node in the NodeList. It specifies what is called an aggregated object of type ns3::MobilityModel. The dollar sign prefix implies that the MobilityModel is aggregated to node seven. The last component of the path means that we are hooking into the "CourseChange" event of that model.

We make a connection between the trace source in node seven with our trace sink by calling Config::Connect and passing this namespace path. Once this is done, every course change event on node seven will be hooked into our trace sink, which will in turn print out the new position.

If you now run the simulation, you will see the course changes displayed as they happen.

  ~/repos/ns-3-dev > ./waf --run scratch/third
  Entering directory `/home/craigdo/repos/ns-3-dev/build'
  Compilation finished successfully
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 10, y = 0
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.1304, y = 0.493761
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.70417, y = 1.39837
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.94799, y = 2.05274
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.82597, y = 1.57404
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.3003, y = 0.723347
  Sent 1024 bytes to 10.1.2.4
  Received 1024 bytes from 10.1.3.3
  Received 1024 bytes from 10.1.2.4
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.74083, y = 1.62109
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.00146, y = 0.655647
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.98731, y = 0.823279
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.50206, y = 1.69766
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.68108, y = 2.26862
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.25992, y = 1.45317
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.55655, y = 0.742346
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.21992, y = 1.68398
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.81273, y = 0.878638
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.83171, y = 1.07256
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.60027, y = 0.0997156
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.45367, y = 0.620978
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.68484, y = 1.26043
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.53659, y = 0.736479
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.51876, y = 0.548502
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.89778, y = 1.47389
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.98984, y = 1.893
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 9.91524, y = 1.51402
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.98761, y = 1.14054
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.16617, y = 0.570239
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.02954, y = 1.56086
  /NodeList/7/$ns3::MobilityModel/CourseChange x = 8.09551, y = 2.55868
  ~/repos/ns-3-dev >

If you are feeling brave, there is a list of all trace sources in the ns-3 Doxygen which you can find in the "NS-3 Modules" section. Under the "core" section, you will find a link to "The list of all trace sources." You may find it interesting to try and hook some of these traces yourself. Additionally in the "NS-3 Modules" documentation, there is a link to "The list of all attributes." You can set the default value of any of these atributes via the command line as we have previously discussed.

We have just scratched the surface of ns-3 in this tutorial, but we hope we have covered enough to get you started doing useful work.

- The ns-3 development team.

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Index Entry Section

A
Application4.1.2 Application
architecture2.1 The Web
ascii trace dequeue operation5.3.1.1 Parsing Ascii Traces
ascii trace drop operation5.3.1.1 Parsing Ascii Traces
ascii trace enqueue operation5.3.1.1 Parsing Ascii Traces
ascii trace receive operation5.3.1.1 Parsing Ascii Traces
ASCII tracing5.3 Using the Tracing System

B
build2.3 Waf
building debug version with Waf3.2 Building ns-3
building with Waf3.2 Building ns-3
bus network topology6.1 Building a Bus Network Topology

C
C++2.4 Development Environment
Channel4.1.3 Channel
class Application4.1.2 Application
class Node4.1.1 Node
command line arguments5.2.1 Overriding Default Attributes
compiling with Waf3.2 Building ns-3
configuring Waf3.2 Building ns-3
contributing1.2 Contributing
Cygwin2.4 Development Environment
Cygwin3.1 Downloading ns-3

D
documentation2.1 The Web

E
Ethernet4.1.4 Net Device

F
first script4.2 A First ns-3 Script
first.cc4.2 A First ns-3 Script
first.tr5.3.1 ASCII Tracing

G
GNU2.4 Development Environment
GNU3.1 Downloading ns-3

H
helper4.1.5 Topology Helpers

L
Linux2.4 Development Environment
Linux3.1 Downloading ns-3
logging5.1 Using the Logging Module
Logitech2.4 Development Environment

M
make2.3 Waf
Mercurial2.2 Mercurial
Mercurial3.1 Downloading ns-3
mercurial repository2.1 The Web
MinGW2.4 Development Environment

N
net device number5.3.1.1 Parsing Ascii Traces
NetDevice4.1.4 Net Device
Node4.1.1 Node
node number5.3.1.1 Parsing Ascii Traces
ns-3-dev repository2.1 The Web
NS_LOG5.1.2 Enabling Logging
NS_LOG5.1.3 Adding Logging to your Code

P
parsing ascii traces5.3.1.1 Parsing Ascii Traces
pcap5.3.2 PCAP Tracing
pcap tracing5.3.2 PCAP Tracing

R
regression tests3.3 Testing ns-3
regression tests with Waf3.2 Building ns-3
release repository2.1 The Web
repository3.1 Downloading ns-3
running a script with Waf3.4 Running a Script

S
simulation time5.3.1.1 Parsing Ascii Traces
smart pointer5.3.1.1 Parsing Ascii Traces
sockets2.5 Socket Programming
software configuration management2.2 Mercurial
system call4.1.2 Application

T
tarball3.1 Downloading ns-3
tcpdump5.3.2.1 Reading output with tcpdump
toolchain2.4 Development Environment
toolchain3.1 Downloading ns-3
topology4.1.5 Topology Helpers
topology6.1 Building a Bus Network Topology
topology6.2 Building a Wireless Network Topology
topology helper4.1.5 Topology Helpers
trace event5.3.1.1 Parsing Ascii Traces
tracing5.3 Using the Tracing System
tracing packets5.3.1 ASCII Tracing

U
unit tests3.3 Testing ns-3
unit tests with Waf3.2 Building ns-3

W
Waf2.3 Waf
Waf3.1 Downloading ns-3
wireless network topology6.2 Building a Wireless Network Topology
Wireshark5.3.2 PCAP Tracing
Wireshark5.3.2.2 Reading output with Wireshark
www.nsnam.org2.1 The Web

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