A Discrete-Event Network Simulator
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channel.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 University of Washington
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  */
18 
19 #include "channel.h"
20 #include "channel-list.h"
21 #include "net-device.h"
22 
23 #include "ns3/log.h"
24 #include "ns3/uinteger.h"
25 
26 NS_LOG_COMPONENT_DEFINE ("Channel");
27 
28 namespace ns3 {
29 
31 
32 TypeId
34 {
35  static TypeId tid = TypeId ("ns3::Channel")
36  .SetParent<Object> ()
37  .AddAttribute ("Id", "The id (unique integer) of this Channel.",
39  UintegerValue (0),
40  MakeUintegerAccessor (&Channel::m_id),
41  MakeUintegerChecker<uint32_t> ());
42  return tid;
43 }
44 
46  : m_id (0)
47 {
49  m_id = ChannelList::Add (this);
50 }
51 
53 {
55 }
56 
57 uint32_t
58 Channel::GetId (void) const
59 {
60  return m_id;
61 }
62 
63 } // namespace ns3