A Discrete-Event Network Simulator
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uan-noise-model-default.cc
Go to the documentation of this file.
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2009 University of Washington
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Leonard Tracy <lentracy@gmail.com>
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*/
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#include "
uan-noise-model-default.h
"
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#include "ns3/double.h"
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#include <cmath>
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namespace
ns3 {
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NS_OBJECT_ENSURE_REGISTERED
(UanNoiseModelDefault);
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UanNoiseModelDefault::UanNoiseModelDefault
()
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{
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}
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UanNoiseModelDefault::~UanNoiseModelDefault
()
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{
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}
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TypeId
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UanNoiseModelDefault::GetTypeId
(
void
)
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{
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static
TypeId
tid =
TypeId
(
"ns3::UanNoiseModelDefault"
)
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.
SetParent
<
Object
> ()
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.AddConstructor<UanNoiseModelDefault> ()
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.AddAttribute (
"Wind"
,
"Wind speed in m/s"
,
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DoubleValue
(1),
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MakeDoubleAccessor (&
UanNoiseModelDefault::m_wind
),
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MakeDoubleChecker<double> (0))
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.AddAttribute (
"Shipping"
,
"Shipping contribution to noise between 0 and 1"
,
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DoubleValue
(0),
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MakeDoubleAccessor (&
UanNoiseModelDefault::m_shipping
),
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MakeDoubleChecker<double> (0,1))
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;
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return
tid;
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}
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// Common acoustic noise formulas. These can be found
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// in "Priniciples of Underwater Sound" by Robert J. Urick
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double
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UanNoiseModelDefault::GetNoiseDbHz
(
double
fKhz)
const
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{
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double
turb, wind, ship, thermal;
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double
turbDb, windDb, shipDb, thermalDb, noiseDb;
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turbDb = 17.0 - 30.0 * log10 (fKhz);
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turb = pow (10.0, turbDb * 0.1);
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shipDb = 40.0 + 20.0 * (
m_shipping
- 0.5) + 26.0 * log10 (fKhz) - 60.0 * log10 (fKhz + 0.03);
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ship = pow (10.0, (shipDb * 0.1));
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windDb = 50.0 + 7.5 * pow (
m_wind
, 0.5) + 20.0 * log10 (fKhz) - 40.0 * log10 (fKhz + 0.4);
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wind = pow (10.0, windDb * 0.1);
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thermalDb = -15 + 20 * log10 (fKhz);
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thermal = pow (10, thermalDb * 0.1);
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noiseDb = 10 * log10 (turb + ship + wind + thermal);
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return
noiseDb;
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}
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}
// namespace ns3
src
uan
model
uan-noise-model-default.cc
Generated on Tue Oct 9 2012 16:45:47 for ns-3 by
1.8.1.2