A Discrete-Event Network Simulator
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emu-sock-creator.cc
Go to the documentation of this file.
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) University of Washington
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <unistd.h>
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#include <string>
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <cstdlib>
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#include <cerrno>
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#include <cstring>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <sys/ioctl.h>
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#include <net/ethernet.h>
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#include <net/if.h>
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#include <netinet/in.h>
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#include <netpacket/packet.h>
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#include <arpa/inet.h>
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#include "
emu-encode-decode.h
"
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#define EMU_MAGIC 65867
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static
int
gVerbose
= 0;
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#define LOG(msg) \
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if (gVerbose) \
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{ \
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std::cout << __FUNCTION__ << "(): " << msg << std::endl; \
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}
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#define ABORT(msg, printErrno) \
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std::cout << __FILE__ << ": fatal error at line " << __LINE__ << ": " << __FUNCTION__ << "(): " << msg << std::endl; \
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if (printErrno) \
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{ \
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std::cout << " errno = " << errno << " (" << std::strerror (errno) << ")" << std::endl; \
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} \
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exit (-1);
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#define ABORT_IF(cond, msg, printErrno) \
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if (cond) \
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{ \
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ABORT (msg, printErrno); \
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}
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static
void
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SendSocket
(
const
char
*path,
int
fd)
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{
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//
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// Open a Unix (local interprocess) socket to call back to the emu net
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// device.
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//
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LOG
(
"Create Unix socket"
);
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int
sock = socket (PF_UNIX, SOCK_DGRAM, 0);
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ABORT_IF
(sock == -1,
"Unable to open socket"
, 1);
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//
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// We have this string called path, which is really a hex representation
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// of the endpoint that the net device created. It used a forward encoding
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// method (EmuBufferToString) to take the sockaddr_un it made and passed
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// the resulting string to us. So we need to take the inverse method
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// (EmuStringToBuffer) and build the same sockaddr_un over here.
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//
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socklen_t clientAddrLen;
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struct
sockaddr_un clientAddr;
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LOG
(
"Decode address "
<< path);
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bool
rc =
ns3::EmuStringToBuffer
(path, (uint8_t *)&clientAddr, &clientAddrLen);
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ABORT_IF
(rc ==
false
,
"Unable to decode path"
, 0);
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LOG
(
"Connect"
);
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int
status = connect (sock, (
struct
sockaddr*)&clientAddr, clientAddrLen);
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ABORT_IF
(status == -1,
"Unable to connect to emu device"
, 1);
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LOG
(
"Connected"
);
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//
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// This is arcane enough that a few words are worthwhile to explain what's
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// going on here.
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//
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// The interesting information (the socket FD) is going to go back to the
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// emu net device as an integer of ancillary data. Ancillary data is bits
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// that are not a part a socket payload (out-of-band data). We're also
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// going to send one integer back. It's just initialized to a magic number
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// we use to make sure that the emu device is talking to the emu socket
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// creator and not some other creator process.
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//
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// The struct iovec below is part of a scatter-gather list. It describes a
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// buffer. In this case, it describes a buffer (an integer) containing the
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// data that we're going to send back to the emu net device (that magic
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// number).
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//
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struct
iovec iov;
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uint32_t magic =
EMU_MAGIC
;
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iov.iov_base = &magic;
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iov.iov_len =
sizeof
(magic);
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//
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// The CMSG macros you'll see below are used to create and access control
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// messages (which is another name for ancillary data). The ancillary
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// data is made up of pairs of struct cmsghdr structures and associated
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// data arrays.
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//
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// First, we're going to allocate a buffer on the stack to contain our
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// data array (that contains the socket). Sometimes you'll see this called
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// an "ancillary element" but the msghdr uses the control message termimology
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// so we call it "control."
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//
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size_t
msg_size =
sizeof
(int);
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char
control[CMSG_SPACE (msg_size)];
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//
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// There is a msghdr that is used to minimize the number of parameters
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// passed to sendmsg (which we will use to send our ancillary data). This
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// structure uses terminology corresponding to control messages, so you'll
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// see msg_control, which is the pointer to the ancillary data and controllen
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// which is the size of the ancillary data array.
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//
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// So, initialize the message header that describes our ancillary/control data
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// and point it to the control message/ancillary data we just allocated space
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// for.
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//
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struct
msghdr msg;
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msg.msg_name = 0;
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msg.msg_namelen = 0;
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msg.msg_iov = &iov;
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msg.msg_iovlen = 1;
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msg.msg_control = control;
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msg.msg_controllen =
sizeof
(control);
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msg.msg_flags = 0;
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//
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// A cmsghdr contains a length field that is the length of the header and
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// the data. It has a cmsg_level field corresponding to the originating
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// protocol. This takes values which are legal levels for getsockopt and
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// setsockopt (here SOL_SOCKET). We're going to use the SCM_RIGHTS type of
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// cmsg, that indicates that the ancillary data array contains access rights
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// that we are sending back to the emu net device.
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//
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// We have to put together the first (and only) cmsghdr that will describe
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// the whole package we're sending.
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//
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struct
cmsghdr *cmsg;
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cmsg = CMSG_FIRSTHDR (&msg);
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cmsg->cmsg_level = SOL_SOCKET;
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cmsg->cmsg_type = SCM_RIGHTS;
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cmsg->cmsg_len = CMSG_LEN (msg_size);
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//
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// We also have to update the controllen in case other stuff is actually
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// in there we may not be aware of (due to macros).
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//
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msg.msg_controllen = cmsg->cmsg_len;
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//
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// Finally, we get a pointer to the start of the ancillary data array and
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// put our file descriptor in.
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//
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int
*fdptr = (
int
*)(CMSG_DATA (cmsg));
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*fdptr = fd;
//
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//
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// Actually send the file descriptor back to the emulated net device.
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//
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ssize_t len = sendmsg (sock, &msg, 0);
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ABORT_IF
(len == -1,
"Could not send socket back to emu net device"
, 1);
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LOG
(
"sendmsg complete"
);
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}
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int
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main
(
int
argc,
char
*argv[])
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{
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int
c;
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char
*path = NULL;
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opterr = 0;
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while
((c = getopt (argc, argv,
"vp:"
)) != -1)
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{
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switch
(c)
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{
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case
'v'
:
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gVerbose
=
true
;
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break
;
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case
'p'
:
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path = optarg;
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break
;
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}
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}
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//
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// This program is spawned by an emu net device running in a simulation. It
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// wants to create a raw socket as described below. We are going to do the
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// work here since we're running suid root. Once we create the raw socket,
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// we have to send it back to the emu net device. We do that over a Unix
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// (local interprocess) socket. The emu net device created a socket to
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// listen for our response on, and it is expected to have encoded the address
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// information as a string and to have passed that string as an argument to
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// us. We see it here as the "path" string. We can't do anything useful
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// unless we have that string.
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//
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ABORT_IF
(path == NULL,
"path is a required argument"
, 0);
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LOG
(
"Provided path is \""
<< path <<
"\""
);
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//
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// The whole reason for all of the hoops we went through to call out to this
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// program will pay off here. We created this program to run as suid root
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// in order to keep the main simulation program from having to be run with
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// root privileges. We need root privileges to be able to open a raw socket
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// though. So all of these hoops are to allow us to exeucte the following
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// single line of code:
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//
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LOG
(
"Creating raw socket"
);
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int
sock = socket (PF_PACKET, SOCK_RAW, htons (ETH_P_ALL));
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ABORT_IF
(sock == -1,
"CreateSocket(): Unable to open raw socket"
, 1);
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//
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// Send the socket back to the emu net device so it can go about its business
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//
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SendSocket
(path, sock);
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return
0;
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}
src
emu
model
emu-sock-creator.cc
Generated on Fri Dec 21 2012 19:00:35 for ns-3 by
1.8.1.2