A Discrete-Event Network Simulator
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win32-system-wall-clock-ms.cc
Go to the documentation of this file.
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2005 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage.inria.fr>
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*/
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#include "
system-wall-clock-ms.h
"
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#include <ctime>
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namespace
ns3 {
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class
SystemWallClockMsPrivate {
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public
:
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void
Start
(
void
);
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int64_t
End
(
void
);
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int64_t
GetElapsedReal
(
void
)
const
;
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int64_t
GetElapsedUser
(
void
)
const
;
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int64_t
GetElapsedSystem
(
void
)
const
;
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private
:
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clock_t
m_startTime
;
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int64_t
m_elapsedReal
;
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int64_t
m_elapsedUser
;
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int64_t
m_elapsedSystem
;
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};
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void
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SystemWallClockMsPrivate::Start
(
void
)
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{
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NS_LOG_FUNCTION
(
this
);
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m_startTime
= std::clock ();
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}
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int64_t
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SystemWallClockMsPrivate::End
(
void
)
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{
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//
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// We need to return the number of milliseconds that have elapsed in some
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// reasonably portable way. The underlying function that we will use returns
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// a number of elapsed ticks. We can look up the number of ticks per second
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// from the system configuration.
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//
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// Conceptually, we need to find the number of elapsed clock ticks and then
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// multiply the result by the milliseconds per clock tick (or just as easily
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// divide by clock ticks per millisecond). Integer dividing by clock ticks
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// per millisecond is bad since this number is fractional on most machines
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// and would result in divide by zero errors due to integer rounding.
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//
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// Multiplying by milliseconds per clock tick works up to a clock resolution
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// of 1000 ticks per second. If we go past this point, we begin to get zero
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// elapsed times when millisecondsPerTick becomes fractional and another
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// rounding error appears.
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//
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// So rounding errors using integers can bite you from two direction. Since
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// all of our targets have math coprocessors, why not just use doubles
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// internally? Works fine, lasts a long time.
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//
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// If millisecondsPerTick becomes fractional, and an elapsed time greater than
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// a milliscond is measured, the function will work as expected. If an elapsed
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// time is measured that turns out to be less than a millisecond, we'll just
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// return zero which would, I think, also will be expected.
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//
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NS_LOG_FUNCTION
(
this
);
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static
int64_t ticksPerSecond = CLOCKS_PER_SEC;
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static
double
millisecondsPerTick = 1000. / ticksPerSecond;
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clock_t endTime = std::clock ();
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double
tmp;
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tmp =
static_cast<
double
>
(endTime -
m_startTime
) * millisecondsPerTick;
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m_elapsedReal
=
static_cast<
int64_t
>
(tmp);
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//
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// Nothing like this in MinGW, for example.
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//
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m_elapsedUser
= 0;
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m_elapsedSystem
= 0;
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return
m_elapsedReal
;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedReal
(
void
)
const
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_elapsedReal
;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedUser
(
void
)
const
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_elapsedUser
;
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}
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int64_t
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SystemWallClockMsPrivate::GetElapsedSystem
(
void
)
const
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_elapsedSystem
;
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}
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SystemWallClockMs::SystemWallClockMs
()
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: m_priv (new SystemWallClockMsPrivate ())
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{
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NS_LOG_FUNCTION
(
this
);
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}
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SystemWallClockMs::~SystemWallClockMs
()
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{
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NS_LOG_FUNCTION
(
this
);
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delete
m_priv
;
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m_priv
= 0;
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}
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void
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SystemWallClockMs::Start
(
void
)
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{
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NS_LOG_FUNCTION
(
this
);
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m_priv
->
Start
();
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}
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int64_t
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SystemWallClockMs::End
(
void
)
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_priv
->
End
();
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}
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int64_t
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SystemWallClockMs::GetElapsedReal
(
void
)
const
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_priv
->
GetElapsedReal
();
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}
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int64_t
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SystemWallClockMs::GetElapsedUser
(
void
)
const
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_priv
->
GetElapsedUser
();
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}
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int64_t
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SystemWallClockMs::GetElapsedSystem
(
void
)
const
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{
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NS_LOG_FUNCTION
(
this
);
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return
m_priv
->
GetElapsedSystem
();
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}
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}
// namespace ns3
src
core
model
win32-system-wall-clock-ms.cc
Generated on Tue May 14 2013 11:08:18 for ns-3 by
1.8.1.2