A Discrete-Event Network Simulator
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fifth.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License version 2 as
5  * published by the Free Software Foundation;
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software
14  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
15  */
16 
17 #include <fstream>
18 #include "ns3/core-module.h"
19 #include "ns3/network-module.h"
20 #include "ns3/internet-module.h"
21 #include "ns3/point-to-point-module.h"
22 #include "ns3/applications-module.h"
23 
24 using namespace ns3;
25 
26 NS_LOG_COMPONENT_DEFINE ("FifthScriptExample");
27 
28 // ===========================================================================
29 //
30 // node 0 node 1
31 // +----------------+ +----------------+
32 // | ns-3 TCP | | ns-3 TCP |
33 // +----------------+ +----------------+
34 // | 10.1.1.1 | | 10.1.1.2 |
35 // +----------------+ +----------------+
36 // | point-to-point | | point-to-point |
37 // +----------------+ +----------------+
38 // | |
39 // +---------------------+
40 // 5 Mbps, 2 ms
41 //
42 //
43 // We want to look at changes in the ns-3 TCP congestion window. We need
44 // to crank up a flow and hook the CongestionWindow attribute on the socket
45 // of the sender. Normally one would use an on-off application to generate a
46 // flow, but this has a couple of problems. First, the socket of the on-off
47 // application is not created until Application Start time, so we wouldn't be
48 // able to hook the socket (now) at configuration time. Second, even if we
49 // could arrange a call after start time, the socket is not public so we
50 // couldn't get at it.
51 //
52 // So, we can cook up a simple version of the on-off application that does what
53 // we want. On the plus side we don't need all of the complexity of the on-off
54 // application. On the minus side, we don't have a helper, so we have to get
55 // a little more involved in the details, but this is trivial.
56 //
57 // So first, we create a socket and do the trace connect on it; then we pass
58 // this socket into the constructor of our simple application which we then
59 // install in the source node.
60 // ===========================================================================
61 //
62 class MyApp : public Application
63 {
64 public:
65 
66  MyApp ();
67  virtual ~MyApp();
68 
69  void Setup (Ptr<Socket> socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate);
70 
71 private:
72  virtual void StartApplication (void);
73  virtual void StopApplication (void);
74 
75  void ScheduleTx (void);
76  void SendPacket (void);
77 
80  uint32_t m_packetSize;
81  uint32_t m_nPackets;
84  bool m_running;
85  uint32_t m_packetsSent;
86 };
87 
89  : m_socket (0),
90  m_peer (),
91  m_packetSize (0),
92  m_nPackets (0),
93  m_dataRate (0),
94  m_sendEvent (),
95  m_running (false),
96  m_packetsSent (0)
97 {
98 }
99 
101 {
102  m_socket = 0;
103 }
104 
105 void
106 MyApp::Setup (Ptr<Socket> socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate)
107 {
108  m_socket = socket;
109  m_peer = address;
110  m_packetSize = packetSize;
111  m_nPackets = nPackets;
112  m_dataRate = dataRate;
113 }
114 
115 void
117 {
118  m_running = true;
119  m_packetsSent = 0;
120  m_socket->Bind ();
122  SendPacket ();
123 }
124 
125 void
127 {
128  m_running = false;
129 
130  if (m_sendEvent.IsRunning ())
131  {
132  Simulator::Cancel (m_sendEvent);
133  }
134 
135  if (m_socket)
136  {
137  m_socket->Close ();
138  }
139 }
140 
141 void
143 {
144  Ptr<Packet> packet = Create<Packet> (m_packetSize);
145  m_socket->Send (packet);
146 
147  if (++m_packetsSent < m_nPackets)
148  {
149  ScheduleTx ();
150  }
151 }
152 
153 void
155 {
156  if (m_running)
157  {
158  Time tNext (Seconds (m_packetSize * 8 / static_cast<double> (m_dataRate.GetBitRate ())));
159  m_sendEvent = Simulator::Schedule (tNext, &MyApp::SendPacket, this);
160  }
161 }
162 
163 static void
164 CwndChange (uint32_t oldCwnd, uint32_t newCwnd)
165 {
166  NS_LOG_UNCOND (Simulator::Now ().GetSeconds () << "\t" << newCwnd);
167 }
168 
169 static void
171 {
172  NS_LOG_UNCOND ("RxDrop at " << Simulator::Now ().GetSeconds ());
173 }
174 
175 int
176 main (int argc, char *argv[])
177 {
179  nodes.Create (2);
180 
182  pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
183  pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
184 
186  devices = pointToPoint.Install (nodes);
187 
188  Ptr<RateErrorModel> em = CreateObject<RateErrorModel> ();
189  em->SetAttribute ("ErrorRate", DoubleValue (0.00001));
190  devices.Get (1)->SetAttribute ("ReceiveErrorModel", PointerValue (em));
191 
193  stack.Install (nodes);
194 
196  address.SetBase ("10.1.1.0", "255.255.255.252");
197  Ipv4InterfaceContainer interfaces = address.Assign (devices);
198 
199  uint16_t sinkPort = 8080;
200  Address sinkAddress (InetSocketAddress (interfaces.GetAddress (1), sinkPort));
201  PacketSinkHelper packetSinkHelper ("ns3::TcpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), sinkPort));
202  ApplicationContainer sinkApps = packetSinkHelper.Install (nodes.Get (1));
203  sinkApps.Start (Seconds (0.));
204  sinkApps.Stop (Seconds (20.));
205 
206  Ptr<Socket> ns3TcpSocket = Socket::CreateSocket (nodes.Get (0), TcpSocketFactory::GetTypeId ());
207  ns3TcpSocket->TraceConnectWithoutContext ("CongestionWindow", MakeCallback (&CwndChange));
208 
209  Ptr<MyApp> app = CreateObject<MyApp> ();
210  app->Setup (ns3TcpSocket, sinkAddress, 1040, 1000, DataRate ("1Mbps"));
211  nodes.Get (0)->AddApplication (app);
212  app->SetStartTime (Seconds (1.));
213  app->SetStopTime (Seconds (20.));
214 
215  devices.Get (1)->TraceConnectWithoutContext ("PhyRxDrop", MakeCallback (&RxDrop));
216 
217  Simulator::Stop (Seconds (20));
218  Simulator::Run ();
219  Simulator::Destroy ();
220 
221  return 0;
222 }
223