A Discrete-Event Network Simulator
API
encode-decode.h
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2008 University of Washington
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
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15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  */
18 
19 #ifndef ENCODE_DECODE_H
20 #define ENCODE_DECODE_H
21 
22 #include <string>
23 
24 namespace ns3 {
25 
26 std::string BufferToString (uint8_t *buffer, uint32_t len);
27 bool StringToBuffer (std::string s, uint8_t *buffer, uint32_t *len);
28 
29 
30 } // namespace ns3
31 
32 #endif /* ENCODE_DECODE_H */
33 
std::string BufferToString(uint8_t *buffer, uint32_t len)
Convert a byte buffer to a string containing a hex representation of the buffer.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
bool StringToBuffer(std::string s, uint8_t *buffer, uint32_t *len)
Convert string encoded by the inverse function (TapBufferToString) back into a byte buffer...