Coding style

When writing code to be contributed to the ns-3 open source project, we ask that you follow the coding standards, guidelines, and recommendations found below.

A lot of the syntactical rules described can be easily enforced with the help of the utils/check-style.py script which relies on a working version of uncrustify. We recommend to run this script over your newly introduced C++ files prior to submission as a Merge Request. However, we ask that you avoid introducing whitespace changes to any portions of existing files that do not pertain to your submission (even though such portions of existing files may not be currently compliant with the coding style).

To run check-style.py on a new file, the following command is suggested:

$ /path/to/utils/check-style.py -i -l 3 -f new-file.cc

The -i flag tells check-style.py to make modifications in-place. The -l 3 argument asks to apply the highest level of whitespace compliance changes to the code.

Code layout

The code layout follows the GNU coding standard layout for C and extends it to C++. Do not use tabs for indentation. Indentation spacing is 2 spaces (the default emacs C++ mode) as outlined below:

Foo (void)
{
  if (test)
    {
      // do stuff here
    }
  else
    {
      // do other stuff here
    }

  for (int i = 0; i < 100; i++)
    {
      // do loop
    }

  while (test)
    {
      // do while
    }

  do
    {
      // do stuff
    } while ();
}

Each statement should be put on a separate line to increase readability, and multi-statement blocks following conditional or looping statements are always delimited by braces (single-statement blocks may be placed on the same line of an if () statement). Each variable declaration is on a separate line. Variables should be declared at the point in the code where they are needed, and should be assigned an initial value at the time of declaration. Except when used in a switch statement, the open and close braces { and } are always on a separate line. Do not use the C++ goto statement.

The layout of variables declared in a class may either be aligned with the variable names or unaligned, as long as the file is internally consistent and no tab characters are included. Examples:

int varOne;
double varTwo;   // OK (unaligned)
int      varOne;
double   varTwo;  // also OK (aligned)

Naming

Name encoding

Function, method, and type names should follow the CamelCase convention: words are joined without spaces and are capitalized. For example, “my computer” is transformed into MyComputer. Do not use all capital letters such as MAC or PHY, but choose instead Mac or Phy. Do not use all capital letters, even for acronyms such as EDCA; use Edca instead. This applies also to two-letter acronyms, such as IP (which becomes Ip). The goal of the CamelCase convention is to ensure that the words which make up a name can be separated by the eye: the initial Caps fills that role. Use PascalCasing (CamelCase with first letter capitalized) for function, property, event, and class names.

Variable names should follow a slight variation on the base CamelCase convention: camelBack. For example, the variable user name would be named userName. This variation on the basic naming pattern is used to allow a reader to distinguish a variable name from its type. For example, UserName userName would be used to declare a variable named userName of type UserName.

Global variables should be prefixed with a g_ and member variables (including static member variables) should be prefixed with a m_. The goal of that prefix is to give a reader a sense of where a variable of a given name is declared to allow the reader to locate the variable declaration and infer the variable type from that declaration. Defined types will start with an upper case letter, consist of upper and lower case letters, and may optionally end with a _t. Defined constants (such as static const class members, or enum constants) will be all uppercase letters or numeric digits, with an underscore character separating words. Otherwise, the underscore character should not be used in a variable name. For example, you could declare in your class header my-class.h:

typedef int NewTypeOfInt_t;
const uint8_t PORT_NUMBER = 17;

class MyClass
{
  void MyMethod (int aVar);
  int m_aVar;
  static int m_anotherVar;
};

and implement in your class file my-class.cc:

int MyClass::m_anotherVar = 10;
static int g_aStaticVar = 100;
int g_aGlobalVar = 1000;
void
MyClass::MyMethod (int aVar)
{
  m_aVar = aVar;
}

As an exception to the above, the members of structures do not need to be prefixed with an m_.

Finally, do not use Hungarian notation, and do not prefix enums, classes, or delegates with any letter.

Choosing names

Variable, function, method, and type names should be based on the English language, American spelling. Furthermore, always try to choose descriptive names for them. Types are often english names such as: Packet, Buffer, Mac, or Phy. Functions and methods are often named based on verbs and adjectives: GetX, DoDispose, ClearArray, etc.

A long descriptive name which requires a lot of typing is always better than a short name which is hard to decipher. Do not use abbreviations in names unless the abbreviation is really unambiguous and obvious to everyone (e.g., use “size” over “sz”). Do not use short inappropriate names such as foo, bar, or baz. The name of an item should always match its purpose. As such, names such as “tmp” to identify a temporary variable, or such as “i” to identify a loop index are ok.

If you use predicates (that is, functions, variables or methods which return a single boolean value), prefix the name with “is” or “has”.

File layout and code organization

A class named MyClass should be declared in a header named my-class.h and implemented in a source file named my-class.cc. The goal of this naming pattern is to allow a reader to quickly navigate through the ns-3 codebase to locate the source file relevant to a specific type.

Each my-class.h header should start with the following comments: the first line ensures that developers who use the emacs editor will be able to indent your code correctly. The following lines ensure that your code is licensed under the GPL, that the copyright holders are properly identified (typically, you or your employer), and that the actual author of the code is identified. The latter is purely informational and we use it to try to track the most appropriate person to review a patch or fix a bug. Please do not add the “All Rights Reserved” phrase after the copyright statement.

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) YEAR COPYRIGHTHOLDER
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: MyName <myemail@example.com>
 */

Below these C-style comments, always include the following which defines a set of header guards (MY_CLASS_H) used to avoid multiple header includes, which ensures that your code is included in the ns-3 namespace and which provides a set of Doxygen comments for the public part of your class API. Detailed information on the set of tags available for doxygen documentation is described in the Doxygen website.

#ifndef MY_CLASS_H
#define MY_CLASS_H

namespace n3 {

/**
 * \brief short one-line description of the purpose of your class
 *
 * A longer description of the purpose of your class after a blank
 * empty line.
 */
class MyClass
{
public:
  MyClass ();
  /**
   * \param firstParam a short description of the purpose of this parameter
   * \returns a short description of what is returned from this function.
   *
   * A detailed description of the purpose of the method.
   */
  int DoSomething (int firstParam);
private:
  /**
   * Private method doxygen is also recommended
   */
  void MyPrivateMethod (void);
  int m_myPrivateMemberVariable; ///< Brief description of member variable
};

} // namespace ns3

#endif /* MY_CLASS_H */

The my-class.cc file is structured similarly:

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) YEAR COPYRIGHTHOLDER
 *
 * 3-paragraph GPL blurb
 *
 * Author: MyName <myemail@foo.com>
 */
#include "my-class.h"

namespace ns3 {

MyClass::MyClass ()
{}

...

} // namespace ns3

Language features

As of ns-3.36, ns-3 permits the use of C++-17 (or earlier) features in the implementation files. Because the ns-3 public APIs are scanned by a a Python bindings framework that doesn’t support even all of the C++-11 features, the ns-3 project is more conservative in using newer C++ standards in the APIs, and may ask to rework some APIs to retain compatibility with pybindgen.

If a developer would like to propose to raise this bar to include more features than this, please email the developers list. We will move this language support forward as our minimally supported compiler moves forward.

Comments

The project uses Doxygen to document the interfaces, and uses comments for improving the clarity of the code internally. All classes, methods, and members should have Doxygen comments. Doxygen comments should use the C comment (also known as Javadoc) style. For comments that are intended to not be exposed publicly in the Doxygen output, use the @internal and @endinternal tags. Please use the @see tag for cross-referencing. All parameters and return values should be documented. The ns-3 codebase uses both the @ or \ characters for tag identification; please make sure that usage is consistent within a file.

As for comments within the code, comments should be used to describe intention or algorithmic overview where is it not immediately obvious from reading the code alone. There are no minimum comment requirements and small routines probably need no commenting at all, but it is hoped that many larger routines will have commenting to aid future maintainers. Please write complete English sentences and capitalize the first word unless a lower-case identifier begins the sentence. Two spaces after each sentence helps to make emacs sentence commands work. Sometimes NS_LOG_DEBUG statements can be also used in place of comments.

Short one-line comments and long comments can use the C++ comment style; that is, //, but longer comments may use C-style comments:

/*
 * A longer comment,
 * with multiple lines.
 */

Variable declaration should have a short, one or two line comment describing the purpose of the variable, unless it is a local variable whose use is obvious from the context. The short comment should be on the same line as the variable declaration, unless it is too long, in which case it should be on the preceding lines.

Casts

Where casts are necessary, use the Google C++ guidance: “Use C++-style casts like static_cast<float>(double_value), or brace initialization for conversion of arithmetic types like int64 y = int64{1} << 42.”

Try to avoid (and remove current instances of) casting of uint8_t type to larger integers in our logging output by overriding these types within the logging system itself. Also, the unary + operator can be used to print the numeric value of any variable, such as:

uint8_t flags = 5;
std::cout << "Flags numeric value: " << +flags << std::endl;

Avoid unnecessary casts if minor changes to variable declarations can solve the issue.

Miscellaneous items

  • The following emacs mode line should be the first line in a file:

    /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
    
  • NS_LOG_COMPONENT_DEFINE("log-component-name"); statements should be placed within namespace ns3 (for module code) and after the using namespace ns3;. In examples. NS_OBJECT_ENSURE_REGISTERED() should also be placed within namespace ns3.

  • Const reference syntax:

    void MySub (const T&);    // Method 1  (prefer this syntax)
    void MySub (T const&);    // Method 2  (avoid this syntax)
    
  • Use a space between the function name and the parentheses, e.g.:

    void MySub(const T&);     // avoid this
    void MySub (const T&);    // use this instead
    

    This spacing rule applies both to function declarations and invocations.

  • Do not include inline implementations in header files; put all implementation in a .cc file (unless implementation in the header file brings demonstrable and significant performance improvement).

  • Do not use nil or NULL constants; use 0 (improves portability)

  • Consider whether you want the default constructor, copy constructor, or assignment operator in your class, and if not, explicitly mark them as deleted:

    public:
      // Explain why these are not supported
      ClassName () = delete;
      ClassName (const ClassName&) = delete;
      ClassName& operator= (const ClassName&) = delete;
    
  • Avoid returning a reference to an internal or local member of an object:

    a_type& foo (void);  // should be avoided, return a pointer or an object.
    const a_type& foo (void); // same as above
    

    This guidance does not apply to the use of references to implement operators.

  • Expose class members through access functions, rather than direct access to a public object. The access functions are typically named Get” and “Set”. For example, a member m_delayTime might have accessor functions GetDelayTime () and SetDelayTime ().

  • For standard headers, use the C++ style of inclusion, such as

    #include <cheader>
    

    instead of

    #include <header.h>
    
  • Do not bring the C++ standard library namespace into ns-3 source files by using the “using” directive; i.e. avoid using namespace std;.

  • When including ns-3 headers in other ns-3 files, use <> when you expect the header to be found in build/ (or to be installed) and use “” when you know the header is in the same directory as the implementation.

    • inside .h files, always use

      #include <ns3/header.h>
      
    • inside .cc files, use

      #include "header.h"
      

      if file is in same directory, otherwise use

      #include <ns3/header.h>
      
  • Compilers will typically issue warnings on unused entities (e.g., variables, function parameters). Use the [[maybe_unused]] attribute to suppress such warnings when the entity may be unused depending on how the code is compiled (e.g., if the entity is only used in a logging statement or an assert statement). Example (parameter ‘p’ is only used for logging):

    void
    TcpSocketBase::CompleteFork (Ptr<Packet> p [[maybe_unused]], const TcpHeader& h,
                             const Address& fromAddress, const Address& toAddress)
    {
    NS_LOG_FUNCTION (this << p << h << fromAddress << toAddress);
    ...
    

    In function or method parameters, if the parameter is definitely unused, it should be left unnamed. Example (second parameter is not used):

    void
    UanMacAloha::RxPacketGood (Ptr<Packet> pkt, double, UanTxMode txMode)
    {
      UanHeaderCommon header;
      pkt->RemoveHeader (header);
      ...
    

    In this case, the parameter is also not referenced by Doxygen; e.g.:

    /*
     * Receive packet from lower layer (passed to PHY as callback).
     *
     * \param pkt Packet being received.
     * \param txMode Mode of received packet.
     */
    void RxPacketGood (Ptr<Packet> pkt, double, UanTxMode txMode);
    

    The omission is preferred to commenting out unused parameters such as:

    void
    UanMacAloha::RxPacketGood (Ptr<Packet> pkt, double /*sinr*/, UanTxMode txMode)
    {
      UanHeaderCommon header;
      pkt->RemoveHeader (header);
      ...