.. include:: replace.txt .. highlight:: cpp .. role:: raw-role(raw) :format: html latex .. Mimic Doxygen formatting for parameter names .. raw:: html .. role:: param Tracing ------- Background ********** As mentioned in :ref:`UsingTracingSystem`, the whole point of running an |ns3| simulation is to generate output for study. You have two basic strategies to obtain output from |ns3|: using generic pre-defined bulk output mechanisms and parsing their content to extract interesting information; or somehow developing an output mechanism that conveys exactly (and perhaps only) the information wanted. Using pre-defined bulk output mechanisms has the advantage of not requiring any changes to |ns3|, but it may require writing scripts to parse and filter for data of interest. Often, PCAP or ``NS_LOG`` output messages are gathered during simulation runs and separately run through scripts that use ``grep``, ``sed`` or ``awk`` to parse the messages and reduce and transform the data to a manageable form. Programs must be written to do the transformation, so this does not come for free. ``NS_LOG`` output is not considered part of the |ns3| API, and can change without warning between releases. In addition, ``NS_LOG`` output is only available in debug builds, so relying on it imposes a performance penalty. Of course, if the information of interest does not exist in any of the pre-defined output mechanisms, this approach fails. If you need to add some tidbit of information to the pre-defined bulk mechanisms, this can certainly be done; and if you use one of the |ns3| mechanisms, you may get your code added as a contribution. |ns3| provides another mechanism, called Tracing, that avoids some of the problems inherent in the bulk output mechanisms. It has several important advantages. First, you can reduce the amount of data you have to manage by only tracing the events of interest to you (for large simulations, dumping everything to disk for post-processing can create I/O bottlenecks). Second, if you use this method, you can control the format of the output directly so you avoid the postprocessing step with ``sed``, ``awk``, ``perl`` or ``python`` scripts. If you desire, your output can be formatted directly into a form acceptable by gnuplot, for example (see also :ref:`GnuplotHelper`). You can add hooks in the core which can then be accessed by other users, but which will produce no information unless explicitly asked to do so. For these reasons, we believe that the |ns3| tracing system is the best way to get information out of a simulation and is also therefore one of the most important mechanisms to understand in |ns3|. Blunt Instruments +++++++++++++++++ There are many ways to get information out of a program. The most straightforward way is to just print the information directly to the standard output, as in:: #include ... void SomeFunction() { uint32_t x = SOME_INTERESTING_VALUE; ... std::cout << "The value of x is " << x << std::endl; ... } Nobody is going to prevent you from going deep into the core of |ns3| and adding print statements. This is insanely easy to do and, after all, you have complete control of your own |ns3| branch. This will probably not turn out to be very satisfactory in the long term, though. As the number of print statements increases in your programs, the task of dealing with the large number of outputs will become more and more complicated. Eventually, you may feel the need to control what information is being printed in some way, perhaps by turning on and off certain categories of prints, or increasing or decreasing the amount of information you want. If you continue down this path you may discover that you have re-implemented the ``NS_LOG`` mechanism (see :ref:`UsingLogging`). In order to avoid that, one of the first things you might consider is using ``NS_LOG`` itself. We mentioned above that one way to get information out of |ns3| is to parse existing ``NS_LOG`` output for interesting information. If you discover that some tidbit of information you need is not present in existing log output, you could edit the core of |ns3| and simply add your interesting information to the output stream. Now, this is certainly better than adding your own print statements since it follows |ns3| coding conventions and could potentially be useful to other people as a patch to the existing core. Let's pick a random example. If you wanted to add more logging to the |ns3| TCP socket (``tcp-socket-base.cc``) you could just add a new message down in the implementation. Notice that in ``TcpSocketBase::ProcessEstablished()`` there is no log message for the reception of a SYN+ACK in ESTABLISHED state. You could simply add one, changing the code. Here is the original:: /* Received a packet upon ESTABLISHED state. This function is mimicking the role of tcp_rcv_established() in tcp_input.c in Linux kernel. */ void TcpSocketBase::ProcessEstablished(Ptr packet, const TcpHeader& tcpHeader) { NS_LOG_FUNCTION(this << tcpHeader); ... else if (tcpflags == (TcpHeader::SYN | TcpHeader::ACK)) { // No action for received SYN+ACK, it is probably a duplicated packet } ... To log the SYN+ACK case, you can add a new ``NS_LOG_LOGIC`` in the ``if`` statement body:: /* Received a packet upon ESTABLISHED state. This function is mimicking the role of tcp_rcv_established() in tcp_input.c in Linux kernel. */ void TcpSocketBase::ProcessEstablished(Ptr packet, const TcpHeader& tcpHeader) { NS_LOG_FUNCTION(this << tcpHeader); ... else if (tcpflags == (TcpHeader::SYN | TcpHeader::ACK)) { // No action for received SYN+ACK, it is probably a duplicated packet NS_LOG_LOGIC("TcpSocketBase " << this << " ignoring SYN+ACK"); } ... This may seem fairly simple and satisfying at first glance, but something to consider is that you will be writing code to add ``NS_LOG`` statements and you will also have to write code (as in ``grep``, ``sed`` or ``awk`` scripts) to parse the log output in order to isolate your information. This is because even though you have some control over what is output by the logging system, you only have control down to the log component level, which is typically an entire source code file. If you are adding code to an existing module, you will also have to live with the output that every other developer has found interesting. You may find that in order to get the small amount of information you need, you may have to wade through huge amounts of extraneous messages that are of no interest to you. You may be forced to save huge log files to disk and process them down to a few lines whenever you want to do anything. Since there are no guarantees in |ns3| about the stability of ``NS_LOG`` output, you may also discover that pieces of log output which you depend on disappear or change between releases. If you depend on the structure of the output, you may find other messages being added or deleted which may affect your parsing code. Finally, ``NS_LOG`` output is only available in debug builds, you can't get log output from optimized builds, which run about twice as fast. Relying on ``NS_LOG`` imposes a performance penalty. For these reasons, we consider prints to ``std::cout`` and ``NS_LOG`` messages to be quick and dirty ways to get more information out of |ns3|, but not suitable for serious work. It is desirable to have a stable facility using stable APIs that allow one to reach into the core system and only get the information required. It is desirable to be able to do this without having to change and recompile the core system. Even better would be a system that notified user code when an item of interest changed or an interesting event happened so the user doesn't have to actively poke around in the system looking for things. The |ns3| tracing system is designed to work along those lines and is well-integrated with the :ref:`Attribute ` and :ref:`Config ` subsystems allowing for relatively simple use scenarios. Overview ******** The |ns3| tracing system is built on the concepts of independent tracing sources and tracing sinks, along with a uniform mechanism for connecting sources to sinks. Trace sources are entities that can signal events that happen in a simulation and provide access to interesting underlying data. For example, a trace source could indicate when a packet is received by a net device and provide access to the packet contents for interested trace sinks. A trace source might also indicate when an interesting state change happens in a model. For example, the congestion window of a TCP model is a prime candidate for a trace source. Every time the congestion window changes connected trace sinks are notified with the old and new value. Trace sources are not useful by themselves; they must be connected to other pieces of code that actually do something useful with the information provided by the source. The entities that consume trace information are called trace sinks. Trace sources are generators of data and trace sinks are consumers. This explicit division allows for large numbers of trace sources to be scattered around the system in places which model authors believe might be useful. Inserting trace sources introduces a very small execution overhead. There can be zero or more consumers of trace events generated by a trace source. One can think of a trace source as a kind of point-to-multipoint information link. Your code looking for trace events from a particular piece of core code could happily coexist with other code doing something entirely different from the same information. Unless a user connects a trace sink to one of these sources, nothing is output. By using the tracing system, both you and other people hooked to the same trace source are getting exactly what they want and only what they want out of the system. Neither of you are impacting any other user by changing what information is output by the system. If you happen to add a trace source, your work as a good open-source citizen may allow other users to provide new utilities that are perhaps very useful overall, without making any changes to the |ns3| core. Simple Example ++++++++++++++ Let's take a few minutes and walk through a simple tracing example. We are going to need a little background on Callbacks to understand what is happening in the example, so we have to take a small detour right away. Callbacks ~~~~~~~~~ The goal of the Callback system in |ns3| is to allow one piece of code to call a function (or method in C++) without any specific inter-module dependency. This ultimately means you need some kind of indirection -- you treat the address of the called function as a variable. This variable is called a pointer-to-function variable. The relationship between function and pointer-to-function is really no different that that of object and pointer-to-object. In C the canonical example of a pointer-to-function is a pointer-to-function-returning-integer (PFI). For a PFI taking one ``int`` parameter, this could be declared like, :: int (*pfi)(int arg) = 0; (But read the `C++-FAQ Section 33 `_ before writing code like this!) What you get from this is a variable named simply ``pfi`` that is initialized to the value 0. If you want to initialize this pointer to something meaningful, you need to have a function with a matching signature. In this case, you could provide a function that looks like:: int MyFunction(int arg) {} If you have this target, you can initialize the variable to point to your function:: pfi = MyFunction; You can then call MyFunction indirectly using the more suggestive form of the call:: int result = (*pfi)(1234); This is suggestive since it looks like you are dereferencing the function pointer just like you would dereference any pointer. Typically, however, people take advantage of the fact that the compiler knows what is going on and will just use a shorter form:: int result = pfi(1234); This looks like you are calling a function named ``pfi``, but the compiler is smart enough to know to call through the variable ``pfi`` indirectly to the function ``MyFunction``. Conceptually, this is almost exactly how the tracing system works. Basically, a trace sink *is* a callback. When a trace sink expresses interest in receiving trace events, it adds itself as a Callback to a list of Callbacks internally held by the trace source. When an interesting event happens, the trace source invokes its ``operator(...)`` providing zero or more arguments. The ``operator(...)`` eventually wanders down into the system and does something remarkably like the indirect call you just saw, providing zero or more parameters, just as the call to ``pfi`` above passed one parameter to the target function ``MyFunction``. The important difference that the tracing system adds is that for each trace source there is an internal list of Callbacks. Instead of just making one indirect call, a trace source may invoke multiple Callbacks. When a trace sink expresses interest in notifications from a trace source, it basically just arranges to add its own function to the callback list. If you are interested in more details about how this is actually arranged in |ns3|, feel free to peruse the Callback section of the |ns3| Manual. Walkthrough: ``fourth.cc`` ~~~~~~~~~~~~~~~~~~~~~~~~~~ We have provided some code to implement what is really the simplest example of tracing that can be assembled. You can find this code in the tutorial directory as ``fourth.cc``. Let's walk through it:: /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ns3/object.h" #include "ns3/uinteger.h" #include "ns3/traced-value.h" #include "ns3/trace-source-accessor.h" #include using namespace ns3; Most of this code should be quite familiar to you. As mentioned above, the trace system makes heavy use of the Object and Attribute systems, so you will need to include them. The first two includes above bring in the declarations for those systems explicitly. You could use the core module header to get everything at once, but we do the includes explicitly here to illustrate how simple this all really is. The file, ``traced-value.h`` brings in the required declarations for tracing of data that obeys value semantics. In general, value semantics just means that you can pass the object itself around, rather than passing the address of the object. What this all really means is that you will be able to trace all changes made to a TracedValue in a really simple way. Since the tracing system is integrated with Attributes, and Attributes work with Objects, there must be an |ns3| ``Object`` for the trace source to live in. The next code snippet declares and defines a simple Object we can work with. :: class MyObject : public Object { public: static TypeId GetTypeId() { static TypeId tid = TypeId("MyObject") .SetParent(Object::GetTypeId()) .SetGroupName("MyGroup") .AddConstructor() .AddTraceSource("MyInteger", "An integer value to trace.", MakeTraceSourceAccessor(&MyObject::m_myInt), "ns3::TracedValueCallback::Int32") ; return tid; } MyObject() {} TracedValue m_myInt; }; The two important lines of code, above, with respect to tracing are the ``.AddTraceSource`` and the ``TracedValue`` declaration of ``m_myInt``. The ``.AddTraceSource`` provides the "hooks" used for connecting the trace source to the outside world through the Config system. The first argument is a name for this trace source, which makes it visible in the Config system. The second argument is a help string. Now look at the third argument, in fact focus on the *argument* of the third argument: ``&MyObject::m_myInt``. This is the TracedValue which is being added to the class; it is always a class data member. (The final argument is the name of a ``typedef`` for the TracedValue type, as a string. This is used to generate documentation for the correct Callback function signature, which is useful especially for more general types of Callbacks.) The ``TracedValue<>`` declaration provides the infrastructure that drives the callback process. Any time the underlying value is changed the TracedValue mechanism will provide both the old and the new value of that variable, in this case an ``int32_t`` value. The trace sink function ``traceSink`` for this TracedValue will need the signature :: void (*traceSink)(int32_t oldValue, int32_t newValue); All trace sinks hooking this trace source must have this signature. We'll discuss below how you can determine the required callback signature in other cases. Sure enough, continuing through ``fourth.cc`` we see:: void IntTrace(int32_t oldValue, int32_t newValue) { std::cout << "Traced " << oldValue << " to " << newValue << std::endl; } This is the definition of a matching trace sink. It corresponds directly to the callback function signature. Once it is connected, this function will be called whenever the ``TracedValue`` changes. We have now seen the trace source and the trace sink. What remains is code to connect the source to the sink, which happens in ``main``:: int main(int argc, char *argv[]) { Ptr myObject = CreateObject(); myObject->TraceConnectWithoutContext("MyInteger", MakeCallback(&IntTrace)); myObject->m_myInt = 1234; } Here we first create the MyObject instance in which the trace source lives. The next step, the ``TraceConnectWithoutContext``, forms the connection between the trace source and the trace sink. The first argument is just the trace source name "MyInteger" we saw above. Notice the ``MakeCallback`` template function. This function does the magic required to create the underlying |ns3| Callback object and associate it with the function ``IntTrace``. ``TraceConnect`` makes the association between your provided function and overloaded ``operator()`` in the traced variable referred to by the "MyInteger" Attribute. After this association is made, the trace source will "fire" your provided callback function. The code to make all of this happen is, of course, non-trivial, but the essence is that you are arranging for something that looks just like the ``pfi()`` example above to be called by the trace source. The declaration of the ``TracedValue m_myInt;`` in the Object itself performs the magic needed to provide the overloaded assignment operators that will use the ``operator()`` to actually invoke the Callback with the desired parameters. The ``.AddTraceSource`` performs the magic to connect the Callback to the Config system, and ``TraceConnectWithoutContext`` performs the magic to connect your function to the trace source, which is specified by Attribute name. Let's ignore the bit about context for now. Finally, the line assigning a value to ``m_myInt``:: myObject->m_myInt = 1234; should be interpreted as an invocation of ``operator=`` on the member variable ``m_myInt`` with the integer ``1234`` passed as a parameter. Since ``m_myInt`` is a ``TracedValue``, this operator is defined to execute a callback that returns void and takes two integer values as parameters --- an old value and a new value for the integer in question. That is exactly the function signature for the callback function we provided --- ``IntTrace``. To summarize, a trace source is, in essence, a variable that holds a list of callbacks. A trace sink is a function used as the target of a callback. The Attribute and object type information systems are used to provide a way to connect trace sources to trace sinks. The act of "hitting" a trace source is executing an operator on the trace source which fires callbacks. This results in the trace sink callbacks who registering interest in the source being called with the parameters provided by the source. If you now build and run this example, .. sourcecode:: bash $ ./ns3 run fourth you will see the output from the ``IntTrace`` function execute as soon as the trace source is hit: .. sourcecode:: bash Traced 0 to 1234 When we executed the code, ``myObject->m_myInt = 1234;``, the trace source fired and automatically provided the before and after values to the trace sink. The function ``IntTrace`` then printed this to the standard output. .. _Config: Connect with Config +++++++++++++++++++ The ``TraceConnectWithoutContext`` call shown above in the simple example is actually very rarely used in the system. More typically, the ``Config`` subsystem is used to select a trace source in the system using what is called a *Config path*. We saw an example of this in the previous section where we hooked the "CourseChange" event when we were experimenting with ``third.cc``. Recall that we defined a trace sink to print course change information from the mobility models of our simulation. It should now be a lot more clear to you what this function is doing:: void CourseChange(std::string context, Ptr model) { Vector position = model->GetPosition(); NS_LOG_UNCOND(context << " x = " << position.x << ", y = " << position.y); } When we connected the "CourseChange" trace source to the above trace sink, we used a Config path to specify the source when we arranged a connection between the pre-defined trace source and the new trace sink:: std::ostringstream oss; oss << "/NodeList/" << wifiStaNodes.Get(nWifi - 1)->GetId() << "/$ns3::MobilityModel/CourseChange"; Config::Connect(oss.str(), MakeCallback(&CourseChange)); Let's try and make some sense of what is sometimes considered relatively mysterious code. For the purposes of discussion, assume that the Node number returned by the ``GetId()`` is "7". In this case, the path above turns out to be :: "/NodeList/7/$ns3::MobilityModel/CourseChange" The last segment of a config path must be an ``Attribute`` of an ``Object``. In fact, if you had a pointer to the ``Object`` that has the "CourseChange" ``Attribute`` handy, you could write this just like we did in the previous example. You know by now that we typically store pointers to our ``Nodes`` in a NodeContainer. In the ``third.cc`` example, the Nodes of interest are stored in the ``wifiStaNodes`` NodeContainer. In fact, while putting the path together, we used this container to get a ``Ptr`` which we used to call ``GetId()``. We could have used this ``Ptr`` to call a Connect method directly:: Ptr theObject = wifiStaNodes.Get(nWifi - 1); theObject->GetObject()->TraceConnectWithoutContext("CourseChange", MakeCallback(&CourseChange)); In the ``third.cc`` example, we actually wanted an additional "context" to be delivered along with the Callback parameters (which will be explained below) so we could actually use the following equivalent code:: Ptr theObject = wifiStaNodes.Get(nWifi - 1); theObject->GetObject()->TraceConnect("CourseChange", MakeCallback(&CourseChange)); It turns out that the internal code for ``Config::ConnectWithoutContext`` and ``Config::Connect`` actually find a ``Ptr`` and call the appropriate ``TraceConnect`` method at the lowest level. The ``Config`` functions take a path that represents a chain of ``Object`` pointers. Each segment of a path corresponds to an Object Attribute. The last segment is the Attribute of interest, and prior segments must be typed to contain or find Objects. The ``Config`` code parses and "walks" this path until it gets to the final segment of the path. It then interprets the last segment as an ``Attribute`` on the last Object it found while walking the path. The ``Config`` functions then call the appropriate ``TraceConnect`` or ``TraceConnectWithoutContext`` method on the final Object. Let's see what happens in a bit more detail when the above path is walked. The leading "/" character in the path refers to a so-called namespace. One of the predefined namespaces in the config system is "NodeList" which is a list of all of the nodes in the simulation. Items in the list are referred to by indices into the list, so "/NodeList/7" refers to the eighth Node in the list of nodes created during the simulation (recall indices start at '0'). This reference is actually a ``Ptr`` and so is a subclass of an ``ns3::Object``. As described in the Object Model section of the |ns3| Manual, we make widespread use of object aggregation. This allows us to form an association between different Objects without building a complicated inheritance tree or pre-deciding what objects will be part of a Node. Each Object in an Aggregation can be reached from the other Objects. In our example the next path segment being walked begins with the "$" character. This indicates to the config system that the segment is the name of an object type, so a ``GetObject`` call should be made looking for that type. It turns out that the ``MobilityHelper`` used in ``third.cc`` arranges to Aggregate, or associate, a mobility model to each of the wireless ``Nodes``. When you add the "$" you are asking for another Object that has presumably been previously aggregated. You can think of this as switching pointers from the original Ptr as specified by "/NodeList/7" to its associated mobility model --- which is of type ``ns3::MobilityModel``. If you are familiar with ``GetObject``, we have asked the system to do the following:: Ptr mobilityModel = node->GetObject() We are now at the last Object in the path, so we turn our attention to the Attributes of that Object. The ``MobilityModel`` class defines an Attribute called "CourseChange". You can see this by looking at the source code in ``src/mobility/model/mobility-model.cc`` and searching for "CourseChange" in your favorite editor. You should find :: .AddTraceSource("CourseChange", "The value of the position and/or velocity vector changed", MakeTraceSourceAccessor(&MobilityModel::m_courseChangeTrace), "ns3::MobilityModel::CourseChangeCallback") which should look very familiar at this point. If you look for the corresponding declaration of the underlying traced variable in ``mobility-model.h`` you will find :: TracedCallback> m_courseChangeTrace; The type declaration ``TracedCallback`` identifies ``m_courseChangeTrace`` as a special list of Callbacks that can be hooked using the Config functions described above. The ``typedef`` for the callback function signature is also defined in the header file:: typedef void (* CourseChangeCallback)(Ptr * model); The ``MobilityModel`` class is designed to be a base class providing a common interface for all of the specific subclasses. If you search down to the end of the file, you will see a method defined called ``NotifyCourseChange()``:: void MobilityModel::NotifyCourseChange() const { m_courseChangeTrace(this); } Derived classes will call into this method whenever they do a course change to support tracing. This method invokes ``operator()`` on the underlying ``m_courseChangeTrace``, which will, in turn, invoke all of the registered Callbacks, calling all of the trace sinks that have registered interest in the trace source by calling a Config function. So, in the ``third.cc`` example we looked at, whenever a course change is made in one of the ``RandomWalk2dMobilityModel`` instances installed, there will be a ``NotifyCourseChange()`` call which calls up into the ``MobilityModel`` base class. As seen above, this invokes ``operator()`` on ``m_courseChangeTrace``, which in turn, calls any registered trace sinks. In the example, the only code registering an interest was the code that provided the Config path. Therefore, the ``CourseChange`` function that was hooked from Node number seven will be the only Callback called. The final piece of the puzzle is the "context". Recall that we saw an output looking something like the following from ``third.cc``: .. sourcecode:: text /NodeList/7/$ns3::MobilityModel/CourseChange x = 7.27897, y = 2.22677 The first part of the output is the context. It is simply the path through which the config code located the trace source. In the case we have been looking at there can be any number of trace sources in the system corresponding to any number of nodes with mobility models. There needs to be some way to identify which trace source is actually the one that fired the Callback. The easy way is to connect with ``Config::Connect``, instead of ``Config::ConnectWithoutContext``. Finding Sources +++++++++++++++ The first question that inevitably comes up for new users of the Tracing system is, *"Okay, I know that there must be trace sources in the simulation core, but how do I find out what trace sources are available to me?"* The second question is, *"Okay, I found a trace source, how do I figure out the Config path to use when I connect to it?"* The third question is, *"Okay, I found a trace source and the Config path, how do I figure out what the return type and formal arguments of my callback function need to be?"* The fourth question is, *"Okay, I typed that all in and got this incredibly bizarre error message, what in the world does it mean?"* We'll address each of these in turn. Available Sources +++++++++++++++++ *Okay, I know that there must be trace sources in the simulation core, but how do I find out what trace sources are available to me?* The answer to the first question is found in the |ns3| API documentation. If you go to the project web site, `ns-3 project `_, you will find a link to "Documentation" in the navigation bar. If you select this link, you will be taken to our documentation page. There is a link to "Latest Release" that will take you to the documentation for the latest stable release of |ns3|. If you select the "API Documentation" link, you will be taken to the |ns3| API documentation page. In the sidebar you should see a hierarchy that begins * ns-3 * ns-3 Documentation * All TraceSources * All Attributes * All GlobalValues The list of interest to us here is "All TraceSources". Go ahead and select that link. You will see, perhaps not too surprisingly, a list of all of the trace sources available in |ns3|. As an example, scroll down to ``ns3::MobilityModel``. You will find an entry for :: CourseChange: The value of the position and/or velocity vector changed You should recognize this as the trace source we used in the ``third.cc`` example. Perusing this list will be helpful. Config Paths ++++++++++++ *Okay, I found a trace source, how do I figure out the Config path to use when I connect to it?* If you know which object you are interested in, the "Detailed Description" section for the class will list all available trace sources. For example, starting from the list of "All TraceSources," click on the ``ns3::MobilityModel`` link, which will take you to the documentation for the ``MobilityModel`` class. Almost at the top of the page is a one line brief description of the class, ending in a link "More...". Click on this link to skip the API summary and go to the "Detailed Description" of the class. At the end of the description will be (up to) three lists: * **Config Paths**: a list of typical Config paths for this class. * **Attributes**: a list of all attributes supplied by this class. * **TraceSources**: a list of all TraceSources available from this class. First we'll discuss the Config paths. Let's assume that you have just found the "CourseChange" trace source in the "All TraceSources" list and you want to figure out how to connect to it. You know that you are using (again, from the ``third.cc`` example) an ``ns3::RandomWalk2dMobilityModel``. So either click on the class name in the "All TraceSources" list, or find ``ns3::RandomWalk2dMobilityModel`` in the "Class List". Either way you should now be looking at the "ns3::RandomWalk2dMobilityModel Class Reference" page. If you now scroll down to the "Detailed Description" section, after the summary list of class methods and attributes (or just click on the "More..." link at the end of the class brief description at the top of the page) you will see the overall documentation for the class. Continuing to scroll down, find the "Config Paths" list: **Config Paths** ``ns3::RandomWalk2dMobilityModel`` is accessible through the following paths with ``Config::Set`` and ``Config::Connect``: * "/NodeList/[i]/$ns3::MobilityModel/$ns3::RandomWalk2dMobilityModel" The documentation tells you how to get to the ``RandomWalk2dMobilityModel`` Object. Compare the string above with the string we actually used in the example code:: "/NodeList/7/$ns3::MobilityModel" The difference is due to the fact that two ``GetObject`` calls are implied in the string found in the documentation. The first, for ``$ns3::MobilityModel`` will query the aggregation for the base class. The second implied ``GetObject`` call, for ``$ns3::RandomWalk2dMobilityModel``, is used to cast the base class to the concrete implementation class. The documentation shows both of these operations for you. It turns out that the actual trace source you are looking for is found in the base class. Look further down in the "Detailed Description" section for the list of trace sources. You will find No TraceSources are defined for this type. **TraceSources defined in parent class ``ns3::MobilityModel``** * **CourseChange**: The value of the position and/or velocity vector changed. Callback signature: ``ns3::MobilityModel::CourseChangeCallback`` This is exactly what you need to know. The trace source of interest is found in ``ns3::MobilityModel`` (which you knew anyway). The interesting thing this bit of API Documentation tells you is that you don't need that extra cast in the config path above to get to the concrete class, since the trace source is actually in the base class. Therefore the additional ``GetObject`` is not required and you simply use the path:: "/NodeList/[i]/$ns3::MobilityModel" which perfectly matches the example path:: "/NodeList/7/$ns3::MobilityModel" As an aside, another way to find the Config path is to ``grep`` around in the |ns3| codebase for someone who has already figured it out. You should always try to copy someone else's working code before you start to write your own. Try something like: .. sourcecode:: bash $ find . -name '*.cc' | xargs grep CourseChange | grep Connect and you may find your answer along with working code. For example, in this case, ``src/mobility/examples/main-random-topology.cc`` has something just waiting for you to use:: Config::Connect("/NodeList/*/$ns3::MobilityModel/CourseChange", MakeCallback(&CourseChange)); We'll return to this example in a moment. Callback Signatures +++++++++++++++++++ *Okay, I found a trace source and the Config path, how do I figure out what the return type and formal arguments of my callback function need to be?* The easiest way is to examine the callback signature ``typedef``, which is given in the "Callback signature" of the trace source in the "Detailed Description" for the class, as shown above. Repeating the "CourseChange" trace source entry from ``ns3::RandomWalk2dMobilityModel`` we have: * **CourseChange**: The value of the position and/or velocity vector changed. Callback signature: ``ns3::MobilityModel::CourseChangeCallback`` The callback signature is given as a link to the relevant ``typedef``, where we find ``typedef void (* CourseChangeCallback)(std::string context, Ptr * model);`` **TracedCallback** signature for course change notifications. If the callback is connected using ``ConnectWithoutContext`` omit the ``context`` argument from the signature. **Parameters**: | [in] :param:`context` The context string supplied by the Trace source. | [in] :param:`model` The MobilityModel which is changing course. As above, to see this in use ``grep`` around in the |ns3| codebase for an example. The example above, from ``src/mobility/examples/main-random-topology.cc``, connects the "CourseChange" trace source to the ``CourseChange`` function in the same file:: static void CourseChange(std::string context, Ptr model) { ... } Notice that this function: * Takes a "context" string argument, which we'll describe in a minute. (If the callback is connected using the ``ConnectWithoutContext`` function the ``context`` argument will be omitted.) * Has the ``MobilityModel`` supplied as the last argument (or only argument if ``ConnectWithoutContext`` is used). * Returns ``void``. If, by chance, the callback signature hasn't been documented, and there are no examples to work from, determining the right callback function signature can be, well, challenging to actually figure out from the source code. Before embarking on a walkthrough of the code, I'll be kind and just tell you a simple way to figure this out: The return value of your callback will always be ``void``. The formal parameter list for a ``TracedCallback`` can be found from the template parameter list in the declaration. Recall that for our current example, this is in ``mobility-model.h``, where we have previously found:: TracedCallback> m_courseChangeTrace; There is a one-to-one correspondence between the template parameter list in the declaration and the formal arguments of the callback function. Here, there is one template parameter, which is a ``Ptr``. This tells you that you need a function that returns void and takes a ``Ptr``. For example:: void CourseChange(Ptr model) { ... } That's all you need if you want to ``Config::ConnectWithoutContext``. If you want a context, you need to ``Config::Connect`` and use a Callback function that takes a string context, then the template arguments:: void CourseChange(std::string context, Ptr model) { ... } If you want to ensure that your ``CourseChangeCallback`` function is only visible in your local file, you can add the keyword ``static`` and come up with:: static void CourseChange(std::string path, Ptr model) { ... } which is exactly what we used in the ``third.cc`` example. Implementation ~~~~~~~~~~~~~~ This section is entirely optional. It is going to be a bumpy ride, especially for those unfamiliar with the details of templates. However, if you get through this, you will have a very good handle on a lot of the |ns3| low level idioms. So, again, let's figure out what signature of callback function is required for the "CourseChange" trace source. This is going to be painful, but you only need to do this once. After you get through this, you will be able to just look at a ``TracedCallback`` and understand it. The first thing we need to look at is the declaration of the trace source. Recall that this is in ``mobility-model.h``, where we have previously found:: TracedCallback> m_courseChangeTrace; This declaration is for a template. The template parameter is inside the angle-brackets, so we are really interested in finding out what that ``TracedCallback<>`` is. If you have absolutely no idea where this might be found, ``grep`` is your friend. We are probably going to be interested in some kind of declaration in the |ns3| source, so first change into the ``src`` directory. Then, we know this declaration is going to have to be in some kind of header file, so just ``grep`` for it using: .. sourcecode:: bash $ find . -name '*.h' | xargs grep TracedCallback You'll see 303 lines fly by (I piped this through ``wc`` to see how bad it was). Although that may seem like a lot, that's not really a lot. Just pipe the output through ``more`` and start scanning through it. On the first page, you will see some very suspiciously template-looking stuff. :: TracedCallback::TracedCallback() TracedCallback::ConnectWithoutContext(c ... TracedCallback::Connect(const CallbackB ... TracedCallback::DisconnectWithoutContext ... TracedCallback::Disconnect(const Callba ... TracedCallback::operator()() const ... TracedCallback::operator()(T1 a1) const ... TracedCallback::operator()(T1 a1, T2 a2 ... TracedCallback::operator()(T1 a1, T2 a2 ... TracedCallback::operator()(T1 a1, T2 a2 ... TracedCallback::operator()(T1 a1, T2 a2 ... TracedCallback::operator()(T1 a1, T2 a2 ... TracedCallback::operator()(T1 a1, T2 a2 ... It turns out that all of this comes from the header file ``traced-callback.h`` which sounds very promising. You can then take a look at ``mobility-model.h`` and see that there is a line which confirms this hunch:: #include "ns3/traced-callback.h" Of course, you could have gone at this from the other direction and started by looking at the includes in ``mobility-model.h`` and noticing the include of ``traced-callback.h`` and inferring that this must be the file you want. In either case, the next step is to take a look at ``src/core/model/traced-callback.h`` in your favorite editor to see what is happening. You will see a comment at the top of the file that should be comforting: An ns3::TracedCallback has almost exactly the same API as a normal ns3::Callback but instead of forwarding calls to a single function (as an ns3::Callback normally does), it forwards calls to a chain of ns3::Callback. This should sound very familiar and let you know you are on the right track. Just after this comment, you will find :: template class TracedCallback { ... This tells you that TracedCallback is a templated class. It has eight possible type parameters with default values. Go back and compare this with the declaration you are trying to understand:: TracedCallback> m_courseChangeTrace; The ``typename T1`` in the templated class declaration corresponds to the ``Ptr`` in the declaration above. All of the other type parameters are left as defaults. Looking at the constructor really doesn't tell you much. The one place where you have seen a connection made between your Callback function and the tracing system is in the ``Connect`` and ``ConnectWithoutContext`` functions. If you scroll down, you will see a ``ConnectWithoutContext`` method here:: template void TracedCallback::ConnectWithoutContext ... { Callback cb; cb.Assign(callback); m_callbackList.push_back(cb); } You are now in the belly of the beast. When the template is instantiated for the declaration above, the compiler will replace ``T1`` with ``Ptr``. :: void TracedCallback::ConnectWithoutContext ... cb { Callback> cb; cb.Assign(callback); m_callbackList.push_back(cb); } You can now see the implementation of everything we've been talking about. The code creates a Callback of the right type and assigns your function to it. This is the equivalent of the ``pfi = MyFunction`` we discussed at the start of this section. The code then adds the Callback to the list of Callbacks for this source. The only thing left is to look at the definition of Callback. Using the same ``grep`` trick as we used to find ``TracedCallback``, you will be able to find that the file ``./core/callback.h`` is the one we need to look at. If you look down through the file, you will see a lot of probably almost incomprehensible template code. You will eventually come to some API Documentation for the Callback template class, though. Fortunately, there is some English: **Callback** template class. This class template implements the Functor Design Pattern. It is used to declare the type of a **Callback**: * the first non-optional template argument represents the return type of the callback. * the remaining (optional) template arguments represent the type of the subsequent arguments to the callback. * up to nine arguments are supported. We are trying to figure out what the :: Callback> cb; declaration means. Now we are in a position to understand that the first (non-optional) template argument, ``void``, represents the return type of the Callback. The second (optional) template argument, ``Ptr`` represents the type of the first argument to the callback. The Callback in question is your function to receive the trace events. From this you can infer that you need a function that returns ``void`` and takes a ``Ptr``. For example, :: void CourseChangeCallback(Ptr model) { ... } That's all you need if you want to ``Config::ConnectWithoutContext``. If you want a context, you need to ``Config::Connect`` and use a Callback function that takes a string context. This is because the ``Connect`` function will provide the context for you. You'll need:: void CourseChangeCallback(std::string context, Ptr model) { ... } If you want to ensure that your ``CourseChangeCallback`` is only visible in your local file, you can add the keyword ``static`` and come up with:: static void CourseChangeCallback(std::string path, Ptr model) { ... } which is exactly what we used in the ``third.cc`` example. Perhaps you should now go back and reread the previous section (Take My Word for It). If you are interested in more details regarding the implementation of Callbacks, feel free to take a look at the |ns3| manual. They are one of the most frequently used constructs in the low-level parts of |ns3|. It is, in my opinion, a quite elegant thing. TracedValues ++++++++++++ Earlier in this section, we presented a simple piece of code that used a ``TracedValue`` to demonstrate the basics of the tracing code. We just glossed over the what a TracedValue really is and how to find the return type and formal arguments for the callback. As we mentioned, the file, ``traced-value.h`` brings in the required declarations for tracing of data that obeys value semantics. In general, value semantics just means that you can pass the object itself around, rather than passing the address of the object. We extend that requirement to include the full set of assignment-style operators that are pre-defined for plain-old-data (POD) types: +---------------------+---------------------+ | ``operator=`` (assignment) | +---------------------+---------------------+ | ``operator*=`` | ``operator/=`` | +---------------------+---------------------+ | ``operator+=`` | ``operator-=`` | +---------------------+---------------------+ | ``operator++`` (both prefix and postfix) | +---------------------+---------------------+ | ``operator--`` (both prefix and postfix) | +---------------------+---------------------+ | ``operator<<=`` | ``operator>>=`` | +---------------------+---------------------+ | ``operator&=`` | ``operator|=`` | +---------------------+---------------------+ | ``operator%=`` | ``operator^=`` | +---------------------+---------------------+ What this all really means is that you will be able to trace all changes made using those operators to a C++ object which has value semantics. The ``TracedValue<>`` declaration we saw above provides the infrastructure that overloads the operators mentioned above and drives the callback process. On use of any of the operators above with a ``TracedValue`` it will provide both the old and the new value of that variable, in this case an ``int32_t`` value. By inspection of the ``TracedValue`` declaration, we know the trace sink function will have arguments ``(int32_t oldValue, int32_t newValue)``. The return type for a ``TracedValue`` callback function is always ``void``, so the expected callback signature for the sink function ``traceSink`` will be:: void (* traceSink)(int32_t oldValue, int32_t newValue); The ``.AddTraceSource`` in the ``GetTypeId`` method provides the "hooks" used for connecting the trace source to the outside world through the Config system. We already discussed the first three arguments to ``AddTraceSource``: the Attribute name for the Config system, a help string, and the address of the TracedValue class data member. The final string argument, "ns3::TracedValueCallback::Int32" in the example, is the name of a ``typedef`` for the callback function signature. We require these signatures to be defined, and give the fully qualified type name to ``AddTraceSource``, so the API documentation can link a trace source to the function signature. For TracedValue the signature is straightforward; for TracedCallbacks we've already seen the API docs really help. Real Example ************ Let's do an example taken from one of the best-known books on TCP around. "TCP/IP Illustrated, Volume 1: The Protocols," by W. Richard Stevens is a classic. I just flipped the book open and ran across a nice plot of both the congestion window and sequence numbers versus time on page 366. Stevens calls this, "Figure 21.10. Value of cwnd and send sequence number while data is being transmitted." Let's just recreate the cwnd part of that plot in |ns3| using the tracing system and ``gnuplot``. Available Sources +++++++++++++++++ The first thing to think about is how we want to get the data out. What is it that we need to trace? So let's consult "All Trace Sources" list to see what we have to work with. Recall that this is found in the |ns3| API Documentation. If you scroll through the list, you will eventually find: **ns3::TcpSocketBase** * **CongestionWindow**: The TCP connection's congestion window * **SlowStartThreshold**: TCP slow start threshold (bytes) It turns out that the |ns3| TCP implementation lives (mostly) in the file ``src/internet/model/tcp-socket-base.cc`` while congestion control variants are in files such as ``src/internet/model/tcp-bic.cc``. If you don't know this *a priori*, you can use the recursive ``grep`` trick: .. sourcecode:: bash $ find . -name '*.cc' | xargs grep -i tcp You will find page after page of instances of tcp pointing you to that file. Bringing up the class documentation for ``TcpSocketBase`` and skipping to the list of TraceSources you will find **TraceSources** * **CongestionWindow**: The TCP connection's congestion window Callback signature: **ns3::TracedValueCallback::Uint32** Clicking on the callback ``typedef`` link we see the signature you now know to expect:: typedef void(* ns3::TracedValueCallback::Int32)(int32_t oldValue, int32_t newValue) You should now understand this code completely. If we have a pointer to the ``TcpSocketBase`` object, we can ``TraceConnect`` to the "CongestionWindow" trace source if we provide an appropriate callback target. This is the same kind of trace source that we saw in the simple example at the start of this section, except that we are talking about ``uint32_t`` instead of ``int32_t``. And we know that we have to provide a callback function with that signature. Finding Examples ++++++++++++++++ It's always best to try and find working code laying around that you can modify, rather than starting from scratch. So the first order of business now is to find some code that already hooks the "CongestionWindow" trace source and see if we can modify it. As usual, ``grep`` is your friend: .. sourcecode:: bash $ find . -name '*.cc' | xargs grep CongestionWindow This will point out a couple of promising candidates: ``examples/tcp/tcp-large-transfer.cc`` and ``src/test/ns3tcp/ns3tcp-cwnd-test-suite.cc``. We haven't visited any of the test code yet, so let's take a look there. You will typically find that test code is fairly minimal, so this is probably a very good bet. Open ``src/test/ns3tcp/ns3tcp-cwnd-test-suite.cc`` in your favorite editor and search for "CongestionWindow". You will find, :: ns3TcpSocket->TraceConnectWithoutContext("CongestionWindow", MakeCallback(&Ns3TcpCwndTestCase1::CwndChange, this)); This should look very familiar to you. We mentioned above that if we had a pointer to the ``TcpSocketBase``, we could ``TraceConnect`` to the "CongestionWindow" trace source. That's exactly what we have here; so it turns out that this line of code does exactly what we want. Let's go ahead and extract the code we need from this function (``Ns3TcpCwndTestCase1::DoRun()``). If you look at this function, you will find that it looks just like an |ns3| script. It turns out that is exactly what it is. It is a script run by the test framework, so we can just pull it out and wrap it in ``main`` instead of in ``DoRun``. Rather than walk through this, step, by step, we have provided the file that results from porting this test back to a native |ns3| script -- ``examples/tutorial/fifth.cc``. Dynamic Trace Sources +++++++++++++++++++++ The ``fifth.cc`` example demonstrates an extremely important rule that you must understand before using any kind of trace source: you must ensure that the target of a ``Config::Connect`` command exists before trying to use it. This is no different than saying an object must be instantiated before trying to call it. Although this may seem obvious when stated this way, it does trip up many people trying to use the system for the first time. Let's return to basics for a moment. There are three basic execution phases that exist in any |ns3| script. The first phase is sometimes called "Configuration Time" or "Setup Time," and exists during the period when the ``main`` function of your script is running, but before ``Simulator::Run`` is called. The second phase is sometimes called "Simulation Time" and exists during the time period when ``Simulator::Run`` is actively executing its events. After it completes executing the simulation, ``Simulator::Run`` will return control back to the ``main`` function. When this happens, the script enters what can be called the "Teardown Phase," which is when the structures and objects created during setup are taken apart and released. Perhaps the most common mistake made in trying to use the tracing system is assuming that entities constructed dynamically *during simulation time* are available during configuration time. In particular, an |ns3| ``Socket`` is a dynamic object often created by ``Applications`` to communicate between ``Nodes``. An |ns3| ``Application`` always has a "Start Time" and a "Stop Time" associated with it. In the vast majority of cases, an ``Application`` will not attempt to create a dynamic object until its ``StartApplication`` method is called at some "Start Time". This is to ensure that the simulation is completely configured before the app tries to do anything (what would happen if it tried to connect to a Node that didn't exist yet during configuration time?). As a result, during the configuration phase you can't connect a trace source to a trace sink if one of them is created dynamically during the simulation. The two solutions to this conundrum are #. Create a simulator event that is run after the dynamic object is created and hook the trace when that event is executed; or #. Create the dynamic object at configuration time, hook it then, and give the object to the system to use during simulation time. We took the second approach in the ``fifth.cc`` example. This decision required us to create the ``TutorialApp`` ``Application``, the entire purpose of which is to take a ``Socket`` as a parameter. Walkthrough: ``fifth.cc`` +++++++++++++++++++++++++ Now, let's take a look at the example program we constructed by dissecting the congestion window test. Open ``examples/tutorial/fifth.cc`` in your favorite editor. You should see some familiar looking code:: /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Include., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "tutorial-app.h" #include "ns3/applications-module.h" #include "ns3/core-module.h" #include "ns3/internet-module.h" #include "ns3/network-module.h" #include "ns3/point-to-point-module.h" #include using namespace ns3; NS_LOG_COMPONENT_DEFINE("FifthScriptExample"); The next lines of source are the network illustration and a comment addressing the problem described above with ``Socket``. :: // =========================================================================== // // node 0 node 1 // +----------------+ +----------------+ // | ns-3 TCP | | ns-3 TCP | // +----------------+ +----------------+ // | 10.1.1.1 | | 10.1.1.2 | // +----------------+ +----------------+ // | point-to-point | | point-to-point | // +----------------+ +----------------+ // | | // +---------------------+ // 5 Mbps, 2 ms // // // We want to look at changes in the ns-3 TCP congestion window. We need // to crank up a flow and hook the CongestionWindow attribute on the socket // of the sender. Normally one would use an on-off application to generate a // flow, but this has a couple of problems. First, the socket of the on-off // application is not created until Application Start time, so we wouldn't be // able to hook the socket (now) at configuration time. Second, even if we // could arrange a call after start time, the socket is not public so we // couldn't get at it. // // So, we can cook up a simple version of the on-off application that does what // we want. On the plus side we don't need all of the complexity of the on-off // application. On the minus side, we don't have a helper, so we have to get // a little more involved in the details, but this is trivial. // // So first, we create a socket and do the trace connect on it; then we pass // this socket into the constructor of our simple application which we then // install in the source node. // =========================================================================== // This should also be self-explanatory. Previous versions of |ns3| declared a custom application called ``MyApp`` for use in this program. Current versions of |ns3| have moved this to a separate header file (``tutorial-app.h``) and implementation file (``tutorial-app.cc``). This simple application allows the ``Socket`` to be created at configuration time. :: /** * Tutorial - a simple Application sending packets. */ class TutorialApp : public Application { public: TutorialApp(); ~TutorialApp() override; /** * Register this type. * \return The TypeId. */ static TypeId GetTypeId(); /** * Setup the socket. * \param socket The socket. * \param address The destination address. * \param packetSize The packet size to transmit. * \param nPackets The number of packets to transmit. * \param dataRate the data rate to use. */ void Setup(Ptr socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate); private: void StartApplication() override; void StopApplication() override; /// Schedule a new transmission. void ScheduleTx(); /// Send a packet. void SendPacket(); Ptr m_socket; //!< The transmission socket. Address m_peer; //!< The destination address. uint32_t m_packetSize; //!< The packet size. uint32_t m_nPackets; //!< The number of packets to send. DataRate m_dataRate; //!< The data rate to use. EventId m_sendEvent; //!< Send event. bool m_running; //!< True if the application is running. uint32_t m_packetsSent; //!< The number of packets sent. }; You can see that this class inherits from the |ns3| ``Application`` class. Take a look at ``src/network/model/application.h`` if you are interested in what is inherited. The ``TutorialApp`` class is obligated to override the ``StartApplication`` and ``StopApplication`` methods. These methods are automatically called when ``TutorialApp`` is required to start and stop sending data during the simulation. Starting/Stopping Applications ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is worthwhile to spend a bit of time explaining how events actually get started in the system. This is another fairly deep explanation, and can be ignored if you aren't planning on venturing down into the guts of the system. It is useful, however, in that the discussion touches on how some very important parts of |ns3| work and exposes some important idioms. If you are planning on implementing new models, you probably want to understand this section. The most common way to start pumping events is to start an ``Application``. This is done as the result of the following (hopefully) familiar lines of an |ns3| script:: ApplicationContainer apps = ... apps.Start(Seconds(1.0)); apps.Stop(Seconds(10.0)); The application container code (see ``src/network/helper/application-container.h`` if you are interested) loops through its contained applications and calls, :: app->SetStartTime(startTime); as a result of the ``apps.Start`` call and :: app->SetStopTime(stopTime); as a result of the ``apps.Stop`` call. The ultimate result of these calls is that we want to have the simulator automatically make calls into our ``Applications`` to tell them when to start and stop. In the case of ``TutorialApp``, it inherits from class ``Application`` and overrides ``StartApplication``, and ``StopApplication``. These are the functions that will be called by the simulator at the appropriate time. In the case of ``TutorialApp`` you will find that ``TutorialApp::StartApplication`` does the initial ``Bind``, and ``Connect`` on the socket, and then starts data flowing by calling ``TutorialApp::SendPacket``. ``TutorialApp::StopApplication`` stops generating packets by cancelling any pending send events then closes the socket. One of the nice things about |ns3| is that you can completely ignore the implementation details of how your ``Application`` is "automagically" called by the simulator at the correct time. But since we have already ventured deep into |ns3| already, let's go for it. If you look at ``src/network/model/application.cc`` you will find that the ``SetStartTime`` method of an ``Application`` just sets the member variable ``m_startTime`` and the ``SetStopTime`` method just sets ``m_stopTime``. From there, without some hints, the trail will probably end. The key to picking up the trail again is to know that there is a global list of all of the nodes in the system. Whenever you create a node in a simulation, a pointer to that Node is added to the global ``NodeList``. Take a look at ``src/network/model/node-list.cc`` and search for ``NodeList::Add``. The public static implementation calls into a private implementation called ``NodeListPriv::Add``. This is a relatively common idiom in |ns3|. So, take a look at ``NodeListPriv::Add``. There you will find, :: Simulator::ScheduleWithContext(index, TimeStep(0), &Node::Initialize, node); This tells you that whenever a Node is created in a simulation, as a side-effect, a call to that node's ``Initialize`` method is scheduled for you that happens at time zero. Don't read too much into that name, yet. It doesn't mean that the Node is going to start doing anything, it can be interpreted as an informational call into the Node telling it that the simulation has started, not a call for action telling the Node to start doing something. So, ``NodeList::Add`` indirectly schedules a call to ``Node::Initialize`` at time zero to advise a new Node that the simulation has started. If you look in ``src/network/model/node.h`` you will, however, not find a method called ``Node::Initialize``. It turns out that the ``Initialize`` method is inherited from class ``Object``. All objects in the system can be notified when the simulation starts, and objects of class Node are just one kind of those objects. Take a look at ``src/core/model/object.cc`` next and search for ``Object::Initialize``. This code is not as straightforward as you might have expected since |ns3| ``Objects`` support aggregation. The code in ``Object::Initialize`` then loops through all of the objects that have been aggregated together and calls their ``DoInitialize`` method. This is another idiom that is very common in |ns3|, sometimes called the "template design pattern.": a public non-virtual API method, which stays constant across implementations, and that calls a private virtual implementation method that is inherited and implemented by subclasses. The names are typically something like ``MethodName`` for the public API and ``DoMethodName`` for the private API. This tells us that we should look for a ``Node::DoInitialize`` method in ``src/network/model/node.cc`` for the method that will continue our trail. If you locate the code, you will find a method that loops through all of the devices in the Node and then all of the applications in the Node calling ``device->Initialize`` and ``application->Initialize`` respectively. You may already know that classes ``Device`` and ``Application`` both inherit from class ``Object`` and so the next step will be to look at what happens when ``Application::DoInitialize`` is called. Take a look at ``src/network/model/application.cc`` and you will find:: void Application::DoInitialize() { NS_LOG_FUNCTION(this); m_startEvent = Simulator::Schedule(m_startTime, &Application::StartApplication, this); if (m_stopTime != TimeStep(0)) { m_stopEvent = Simulator::Schedule(m_stopTime, &Application::StopApplication, this); } Object::DoInitialize(); } Here, we finally come to the end of the trail. If you have kept it all straight, when you implement an |ns3| ``Application``, your new application inherits from class ``Application``. You override the ``StartApplication`` and ``StopApplication`` methods and provide mechanisms for starting and stopping the flow of data out of your new ``Application``. When a Node is created in the simulation, it is added to a global ``NodeList``. The act of adding a Node to this ``NodeList`` causes a simulator event to be scheduled for time zero which calls the ``Node::Initialize`` method of the newly added Node to be called when the simulation starts. Since a Node inherits from ``Object``, this calls the ``Object::Initialize`` method on the Node which, in turn, calls the ``DoInitialize`` methods on all of the ``Objects`` aggregated to the Node (think mobility models). Since the Node ``Object`` has overridden ``DoInitialize``, that method is called when the simulation starts. The ``Node::DoInitialize`` method calls the ``Initialize`` methods of all of the ``Applications`` on the node. Since ``Applications`` are also ``Objects``, this causes ``Application::DoInitialize`` to be called. When ``Application::DoInitialize`` is called, it schedules events for the ``StartApplication`` and ``StopApplication`` calls on the ``Application``. These calls are designed to start and stop the flow of data from the ``Application`` This has been another fairly long journey, but it only has to be made once, and you now understand another very deep piece of |ns3|. The TutorialApp Application ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The ``TutorialApp`` ``Application`` needs a constructor and a destructor, of course:: TutorialApp::TutorialApp() : m_socket(nullptr), m_peer(), m_packetSize(0), m_nPackets(0), m_dataRate(0), m_sendEvent(), m_running(false), m_packetsSent(0) { } TutorialApp::~TutorialApp() { m_socket = nullptr; } The existence of the next bit of code is the whole reason why we wrote this ``Application`` in the first place. :: void TutorialApp::Setup(Ptr socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate) { m_socket = socket; m_peer = address; m_packetSize = packetSize; m_nPackets = nPackets; m_dataRate = dataRate; } This code should be pretty self-explanatory. We are just initializing member variables. The important one from the perspective of tracing is the ``Ptr socket`` which we needed to provide to the application during configuration time. Recall that we are going to create the ``Socket`` as a ``TcpSocket`` (which is implemented by ``TcpSocketBase``) and hook its "CongestionWindow" trace source before passing it to the ``Setup`` method. :: void TutorialApp::StartApplication() { m_running = true; m_packetsSent = 0; m_socket->Bind(); m_socket->Connect(m_peer); SendPacket(); } The above code is the overridden implementation ``Application::StartApplication`` that will be automatically called by the simulator to start our ``Application`` running at the appropriate time. You can see that it does a ``Socket`` ``Bind`` operation. If you are familiar with Berkeley Sockets this shouldn't be a surprise. It performs the required work on the local side of the connection just as you might expect. The following ``Connect`` will do what is required to establish a connection with the TCP at ``Address`` m_peer. It should now be clear why we need to defer a lot of this to simulation time, since the ``Connect`` is going to need a fully functioning network to complete. After the ``Connect``, the ``Application`` then starts creating simulation events by calling ``SendPacket``. The next bit of code explains to the ``Application`` how to stop creating simulation events. :: void TutorialApp::StopApplication() { m_running = false; if (m_sendEvent.IsRunning()) { Simulator::Cancel(m_sendEvent); } if (m_socket) { m_socket->Close(); } } Every time a simulation event is scheduled, an ``Event`` is created. If the ``Event`` is pending execution or executing, its method ``IsRunning`` will return ``true``. In this code, if ``IsRunning()`` returns true, we ``Cancel`` the event which removes it from the simulator event queue. By doing this, we break the chain of events that the ``Application`` is using to keep sending its ``Packets`` and the ``Application`` goes quiet. After we quiet the ``Application`` we ``Close`` the socket which tears down the TCP connection. The socket is actually deleted in the destructor when the ``m_socket = 0`` is executed. This removes the last reference to the underlying Ptr which causes the destructor of that Object to be called. Recall that ``StartApplication`` called ``SendPacket`` to start the chain of events that describes the ``Application`` behavior. :: void TutorialApp::SendPacket() { Ptr packet = Create(m_packetSize); m_socket->Send(packet); if (++m_packetsSent < m_nPackets) { ScheduleTx(); } } Here, you see that ``SendPacket`` does just that. It creates a ``Packet`` and then does a ``Send`` which, if you know Berkeley Sockets, is probably just what you expected to see. It is the responsibility of the ``Application`` to keep scheduling the chain of events, so the next lines call ``ScheduleTx`` to schedule another transmit event (a ``SendPacket``) until the ``Application`` decides it has sent enough. :: void TutorialApp::ScheduleTx() { if (m_running) { Time tNext(Seconds(m_packetSize * 8 / static_cast(m_dataRate.GetBitRate()))); m_sendEvent = Simulator::Schedule(tNext, &TutorialApp::SendPacket, this); } } Here, you see that ``ScheduleTx`` does exactly that. If the ``Application`` is running (if ``StopApplication`` has not been called) it will schedule a new event, which calls ``SendPacket`` again. The alert reader will spot something that also trips up new users. The data rate of an ``Application`` is just that. It has nothing to do with the data rate of an underlying ``Channel``. This is the rate at which the ``Application`` produces bits. It does not take into account any overhead for the various protocols or channels that it uses to transport the data. If you set the data rate of an ``Application`` to the same data rate as your underlying ``Channel`` you will eventually get a buffer overflow. Trace Sinks ~~~~~~~~~~~ The whole point of this exercise is to get trace callbacks from TCP indicating the congestion window has been updated. The next piece of code implements the corresponding trace sink:: static void CwndChange(uint32_t oldCwnd, uint32_t newCwnd) { NS_LOG_UNCOND(Simulator::Now().GetSeconds() << "\t" << newCwnd); } This should be very familiar to you now, so we won't dwell on the details. This function just logs the current simulation time and the new value of the congestion window every time it is changed. You can probably imagine that you could load the resulting output into a graphics program (gnuplot or Excel) and immediately see a nice graph of the congestion window behavior over time. We added a new trace sink to show where packets are dropped. We are going to add an error model to this code also, so we wanted to demonstrate this working. :: static void RxDrop(Ptr p) { NS_LOG_UNCOND("RxDrop at " << Simulator::Now().GetSeconds()); } This trace sink will be connected to the "PhyRxDrop" trace source of the point-to-point NetDevice. This trace source fires when a packet is dropped by the physical layer of a ``NetDevice``. If you take a small detour to the source (``src/point-to-point/model/point-to-point-net-device.cc``) you will see that this trace source refers to ``PointToPointNetDevice::m_phyRxDropTrace``. If you then look in ``src/point-to-point/model/point-to-point-net-device.h`` for this member variable, you will find that it is declared as a ``TracedCallback>``. This should tell you that the callback target should be a function that returns void and takes a single parameter which is a ``Ptr`` (assuming we use ``ConnectWithoutContext``) -- just what we have above. Main Program ~~~~~~~~~~~~ The main function starts off by configuring the TCP type to use a legacy ``NewReno`` congestion control variant, with what is called the ``classic`` TCP loss recovery mechanism. When this tutorial program was originally written, these were the default TCP configurations, but over time, |ns3| TCP has evolved to use the current Linux TCP defaults of ``Cubic`` and ``Prr`` loss recovery. The first statements also configure the command-line argument processing. :: int main(int argc, char* argv[]) { CommandLine cmd(__FILE__); cmd.Parse(argc, argv); // In the following three lines, TCP NewReno is used as the congestion // control algorithm, the initial congestion window of a TCP connection is // set to 1 packet, and the classic fast recovery algorithm is used. Note // that this configuration is used only to demonstrate how TCP parameters // can be configured in ns-3. Otherwise, it is recommended to use the default // settings of TCP in ns-3. Config::SetDefault("ns3::TcpL4Protocol::SocketType", StringValue("ns3::TcpNewReno")); Config::SetDefault("ns3::TcpSocket::InitialCwnd", UintegerValue(1)); Config::SetDefault("ns3::TcpL4Protocol::RecoveryType", TypeIdValue(TypeId::LookupByName("ns3::TcpClassicRecovery"))); The following code should be very familiar to you by now:: NodeContainer nodes; nodes.Create(2); PointToPointHelper pointToPoint; pointToPoint.SetDeviceAttribute("DataRate", StringValue("5Mbps")); pointToPoint.SetChannelAttribute("Delay", StringValue("2ms")); NetDeviceContainer devices; devices = pointToPoint.Install(nodes); This creates two nodes with a point-to-point channel between them, just as shown in the illustration at the start of the file. The next few lines of code show something new. If we trace a connection that behaves perfectly, we will end up with a monotonically increasing congestion window. To see any interesting behavior, we really want to introduce link errors which will drop packets, cause duplicate ACKs and trigger the more interesting behaviors of the congestion window. |ns3| provides ``ErrorModel`` objects which can be attached to ``Channels``. We are using the ``RateErrorModel`` which allows us to introduce errors into a ``Channel`` at a given *rate*. :: Ptr em = CreateObject(); em->SetAttribute("ErrorRate", DoubleValue(0.00001)); devices.Get(1)->SetAttribute("ReceiveErrorModel", PointerValue(em)); The above code instantiates a ``RateErrorModel`` Object, and we set the "ErrorRate" ``Attribute`` to the desired value. We then set the resulting instantiated ``RateErrorModel`` as the error model used by the point-to-point ``NetDevice``. This will give us some retransmissions and make our plot a little more interesting. :: InternetStackHelper stack; stack.Install(nodes); Ipv4AddressHelper address; address.SetBase("10.1.1.0", "255.255.255.252"); Ipv4InterfaceContainer interfaces = address.Assign(devices); The above code should be familiar. It installs internet stacks on our two nodes and creates interfaces and assigns IP addresses for the point-to-point devices. Since we are using TCP, we need something on the destination Node to receive TCP connections and data. The ``PacketSink`` ``Application`` is commonly used in |ns3| for that purpose. :: uint16_t sinkPort = 8080; Address sinkAddress(InetSocketAddress(interfaces.GetAddress(1), sinkPort)); PacketSinkHelper packetSinkHelper("ns3::TcpSocketFactory", InetSocketAddress(Ipv4Address::GetAny(), sinkPort)); ApplicationContainer sinkApps = packetSinkHelper.Install(nodes.Get(1)); sinkApps.Start(Seconds(0.)); sinkApps.Stop(Seconds(20.)); This should all be familiar, with the exception of, :: PacketSinkHelper packetSinkHelper("ns3::TcpSocketFactory", InetSocketAddress(Ipv4Address::GetAny(), sinkPort)); This code instantiates a ``PacketSinkHelper`` and tells it to create sockets using the class ``ns3::TcpSocketFactory``. This class implements a design pattern called "object factory" which is a commonly used mechanism for specifying a class used to create objects in an abstract way. Here, instead of having to create the objects themselves, you provide the ``PacketSinkHelper`` a string that specifies a ``TypeId`` string used to create an object which can then be used, in turn, to create instances of the Objects created by the factory. The remaining parameter tells the ``Application`` which address and port it should ``Bind`` to. The next two lines of code will create the socket and connect the trace source. :: Ptr ns3TcpSocket = Socket::CreateSocket(nodes.Get(0), TcpSocketFactory::GetTypeId()); ns3TcpSocket->TraceConnectWithoutContext("CongestionWindow", MakeCallback(&CwndChange)); The first statement calls the static member function ``Socket::CreateSocket`` and provides a Node and an explicit ``TypeId`` for the object factory used to create the socket. This is a slightly lower level call than the ``PacketSinkHelper`` call above, and uses an explicit C++ type instead of one referred to by a string. Otherwise, it is conceptually the same thing. Once the ``TcpSocket`` is created and attached to the Node, we can use ``TraceConnectWithoutContext`` to connect the CongestionWindow trace source to our trace sink. Recall that we coded an ``Application`` so we could take that ``Socket`` we just made (during configuration time) and use it in simulation time. We now have to instantiate that ``Application``. We didn't go to any trouble to create a helper to manage the ``Application`` so we are going to have to create and install it "manually". This is actually quite easy:: Ptr app = CreateObject(); app->Setup(ns3TcpSocket, sinkAddress, 1040, 1000, DataRate("1Mbps")); nodes.Get(0)->AddApplication(app); app->Start(Seconds(1.)); app->Stop(Seconds(20.)); The first line creates an ``Object`` of type ``TutorialApp`` -- our ``Application``. The second line tells the ``Application`` what ``Socket`` to use, what address to connect to, how much data to send at each send event, how many send events to generate and the rate at which to produce data from those events. Next, we manually add the ``TutorialApp Application`` to the source Node and explicitly call the ``Start`` and ``Stop`` methods on the ``Application`` to tell it when to start and stop doing its thing. We need to actually do the connect from the receiver point-to-point ``NetDevice`` drop event to our ``RxDrop`` callback now. :: devices.Get(1)->TraceConnectWithoutContext("PhyRxDrop", MakeCallback(&RxDrop)); It should now be obvious that we are getting a reference to the receiving ``Node NetDevice`` from its container and connecting the trace source defined by the attribute "PhyRxDrop" on that device to the trace sink ``RxDrop``. Finally, we tell the simulator to override any ``Applications`` and just stop processing events at 20 seconds into the simulation. :: Simulator::Stop(Seconds(20)); Simulator::Run(); Simulator::Destroy(); return 0; } Recall that as soon as ``Simulator::Run`` is called, configuration time ends, and simulation time begins. All of the work we orchestrated by creating the ``Application`` and teaching it how to connect and send data actually happens during this function call. As soon as ``Simulator::Run`` returns, the simulation is complete and we enter the teardown phase. In this case, ``Simulator::Destroy`` takes care of the gory details and we just return a success code after it completes. Running ``fifth.cc`` ++++++++++++++++++++ Since we have provided the file ``fifth.cc`` for you, if you have built your distribution (in debug or default mode since it uses ``NS_LOG`` -- recall that optimized builds optimize out ``NS_LOG``) it will be waiting for you to run. .. sourcecode:: bash $ ./ns3 run fifth 1.00419 536 1.0093 1072 1.01528 1608 1.02167 2144 ... 1.11319 8040 1.12151 8576 1.12983 9112 RxDrop at 1.13696 ... You can probably see immediately a downside of using prints of any kind in your traces. We get those extraneous ns3 messages printed all over our interesting information along with those RxDrop messages. We will remedy that soon, but I'm sure you can't wait to see the results of all of this work. Let's redirect that output to a file called ``cwnd.dat``: .. sourcecode:: bash $ ./ns3 run fifth > cwnd.dat 2>&1 Now edit up "cwnd.dat" in your favorite editor and remove the ns3 build status and drop lines, leaving only the traced data (you could also comment out the ``TraceConnectWithoutContext("PhyRxDrop", MakeCallback(&RxDrop));`` in the script to get rid of the drop prints just as easily. You can now run gnuplot (if you have it installed) and tell it to generate some pretty pictures: .. sourcecode:: bash $ gnuplot gnuplot> set terminal png size 640,480 gnuplot> set output "cwnd.png" gnuplot> plot "cwnd.dat" using 1:2 title 'Congestion Window' with linespoints gnuplot> exit You should now have a graph of the congestion window versus time sitting in the file "cwnd.png" that looks like: .. figure:: ../figures/cwnd.png Using Mid-Level Helpers +++++++++++++++++++++++ In the previous section, we showed how to hook a trace source and get hopefully interesting information out of a simulation. Perhaps you will recall that we called logging to the standard output using ``std::cout`` a "blunt instrument" much earlier in this chapter. We also wrote about how it was a problem having to parse the log output in order to isolate interesting information. It may have occurred to you that we just spent a lot of time implementing an example that exhibits all of the problems we purport to fix with the |ns3| tracing system! You would be correct. But, bear with us. We're not done yet. One of the most important things we want to do is to have the ability to easily control the amount of output coming out of the simulation; and we also want to save those data to a file so we can refer back to it later. We can use the mid-level trace helpers provided in |ns3| to do just that and complete the picture. We provide a script that writes the cwnd change and drop events developed in the example ``fifth.cc`` to disk in separate files. The cwnd changes are stored as a tab-separated ASCII file and the drop events are stored in a PCAP file. The changes to make this happen are quite small. Walkthrough: ``sixth.cc`` ~~~~~~~~~~~~~~~~~~~~~~~~~ Let's take a look at the changes required to go from ``fifth.cc`` to ``sixth.cc``. Open ``examples/tutorial/sixth.cc`` in your favorite editor. You can see the first change by searching for CwndChange. You will find that we have changed the signatures for the trace sinks and have added a single line to each sink that writes the traced information to a stream representing a file. :: static void CwndChange(Ptr stream, uint32_t oldCwnd, uint32_t newCwnd) { NS_LOG_UNCOND(Simulator::Now().GetSeconds() << "\t" << newCwnd); *stream->GetStream() << Simulator::Now().GetSeconds() << "\t" << oldCwnd << "\t" << newCwnd << std::endl; } static void RxDrop(Ptr file, Ptr p) { NS_LOG_UNCOND("RxDrop at " << Simulator::Now().GetSeconds()); file->Write(Simulator::Now(), p); } We have added a "stream" parameter to the ``CwndChange`` trace sink. This is an object that holds (keeps safely alive) a C++ output stream. It turns out that this is a very simple object, but one that manages lifetime issues for the stream and solves a problem that even experienced C++ users run into. It turns out that the copy constructor for ``std::ostream`` is marked private. This means that ``std::ostreams`` do not obey value semantics and cannot be used in any mechanism that requires the stream to be copied. This includes the |ns3| callback system, which as you may recall, requires objects that obey value semantics. Further notice that we have added the following line in the ``CwndChange`` trace sink implementation:: *stream->GetStream() << Simulator::Now().GetSeconds() << "\t" << oldCwnd << "\t" << newCwnd << std::endl; This would be very familiar code if you replaced ``*stream->GetStream()`` with ``std::cout``, as in:: std::cout << Simulator::Now().GetSeconds() << "\t" << oldCwnd << "\t" << newCwnd << std::endl; This illustrates that the ``Ptr`` is really just carrying around a ``std::ofstream`` for you, and you can use it here like any other output stream. A similar situation happens in ``RxDrop`` except that the object being passed around (a ``Ptr``) represents a PCAP file. There is a one-liner in the trace sink to write a timestamp and the contents of the packet being dropped to the PCAP file:: file->Write(Simulator::Now(), p); Of course, if we have objects representing the two files, we need to create them somewhere and also cause them to be passed to the trace sinks. If you look in the ``main`` function, you will find new code to do just that:: AsciiTraceHelper asciiTraceHelper; Ptr stream = asciiTraceHelper.CreateFileStream("sixth.cwnd"); ns3TcpSocket->TraceConnectWithoutContext("CongestionWindow", MakeBoundCallback(&CwndChange, stream)); ... PcapHelper pcapHelper; Ptr file = pcapHelper.CreateFile("sixth.pcap", std::ios::out, PcapHelper::DLT_PPP); devices.Get(1)->TraceConnectWithoutContext("PhyRxDrop", MakeBoundCallback(&RxDrop, file)); In the first section of the code snippet above, we are creating the ASCII trace file, creating an object responsible for managing it and using a variant of the callback creation function to arrange for the object to be passed to the sink. Our ASCII trace helpers provide a rich set of functions to make using text (ASCII) files easy. We are just going to illustrate the use of the file stream creation function here. The ``CreateFileStream`` function is basically going to instantiate a ``std::ofstream`` object and create a new file (or truncate an existing file). This ``std::ofstream`` is packaged up in an |ns3| object for lifetime management and copy constructor issue resolution. We then take this |ns3| object representing the file and pass it to ``MakeBoundCallback()``. This function creates a callback just like ``MakeCallback()``, but it "binds" a new value to the callback. This value is added as the first argument to the callback before it is called. Essentially, ``MakeBoundCallback(&CwndChange, stream)`` causes the trace source to add the additional "stream" parameter to the front of the formal parameter list before invoking the callback. This changes the required signature of the ``CwndChange`` sink to match the one shown above, which includes the "extra" parameter ``Ptr stream``. In the second section of code in the snippet above, we instantiate a ``PcapHelper`` to do the same thing for our PCAP trace file that we did with the ``AsciiTraceHelper``. The line of code, :: Ptr file = pcapHelper.CreateFile("sixth.pcap", "w", PcapHelper::DLT_PPP); creates a PCAP file named "sixth.pcap" with file mode "w". This means that the new file is truncated (contents deleted) if an existing file with that name is found. The final parameter is the "data link type" of the new PCAP file. These are the same as the PCAP library data link types defined in ``bpf.h`` if you are familiar with PCAP. In this case, ``DLT_PPP`` indicates that the PCAP file is going to contain packets prefixed with point to point headers. This is true since the packets are coming from our point-to-point device driver. Other common data link types are DLT_EN10MB (10 MB Ethernet) appropriate for csma devices and DLT_IEEE802_11 (IEEE 802.11) appropriate for wifi devices. These are defined in ``src/network/helper/trace-helper.h`` if you are interested in seeing the list. The entries in the list match those in ``bpf.h`` but we duplicate them to avoid a PCAP source dependence. A |ns3| object representing the PCAP file is returned from ``CreateFile`` and used in a bound callback exactly as it was in the ASCII case. An important detour: It is important to notice that even though both of these objects are declared in very similar ways, :: Ptr file ... Ptr stream ... The underlying objects are entirely different. For example, the ``Ptr`` is a smart pointer to an |ns3| Object that is a fairly heavyweight thing that supports Attributes and is integrated into the Config system. The ``Ptr``, on the other hand, is a smart pointer to a reference counted object that is a very lightweight thing. Remember to look at the object you are referencing before making any assumptions about the "powers" that object may have. For example, take a look at ``src/network/utils/pcap-file-wrapper.h`` in the distribution and notice, :: class PcapFileWrapper : public Object that class ``PcapFileWrapper`` is an |ns3| Object by virtue of its inheritance. Then look at ``src/network/model/output-stream-wrapper.h`` and notice, :: class OutputStreamWrapper : public SimpleRefCount that this object is not an |ns3| Object at all, it is "merely" a C++ object that happens to support intrusive reference counting. The point here is that just because you read ``Ptr`` it does not necessarily mean that ``something`` is an |ns3| Object on which you can hang |ns3| Attributes, for example. Now, back to the example. If you build and run this example, .. sourcecode:: bash $ ./ns3 run sixth you will see the same messages appear as when you ran "fifth", but two new files will appear in the top-level directory of your |ns3| distribution. .. sourcecode:: bash sixth.cwnd sixth.pcap Since "sixth.cwnd" is an ASCII text file, you can view it with ``cat`` or your favorite file viewer. .. sourcecode:: bash 1 0 536 1.0093 536 1072 1.01528 1072 1608 1.02167 1608 2144 ... 9.69256 5149 5204 9.89311 5204 5259 You have a tab separated file with a timestamp, an old congestion window and a new congestion window suitable for directly importing into your plot program. There are no extraneous prints in the file, no parsing or editing is required. Since "sixth.pcap" is a PCAP file, you can view it with ``tcpdump``. .. sourcecode:: bash reading from file sixth.pcap, link-type PPP (PPP) 1.136956 IP 10.1.1.1.49153 > 10.1.1.2.8080: Flags [.], seq 17177:17681, ack 1, win 32768, options [TS val 1133 ecr 1127,eol], length 504 1.403196 IP 10.1.1.1.49153 > 10.1.1.2.8080: Flags [.], seq 33280:33784, ack 1, win 32768, options [TS val 1399 ecr 1394,eol], length 504 ... 7.426220 IP 10.1.1.1.49153 > 10.1.1.2.8080: Flags [.], seq 785704:786240, ack 1, win 32768, options [TS val 7423 ecr 7421,eol], length 536 9.630693 IP 10.1.1.1.49153 > 10.1.1.2.8080: Flags [.], seq 882688:883224, ack 1, win 32768, options [TS val 9620 ecr 9618,eol], length 536 You have a PCAP file with the packets that were dropped in the simulation. There are no other packets present in the file and there is nothing else present to make life difficult. It's been a long journey, but we are now at a point where we can appreciate the |ns3| tracing system. We have pulled important events out of the middle of a TCP implementation and a device driver. We stored those events directly in files usable with commonly known tools. We did this without modifying any of the core code involved, and we did this in only 18 lines of code:: static void CwndChange(Ptr stream, uint32_t oldCwnd, uint32_t newCwnd) { NS_LOG_UNCOND(Simulator::Now().GetSeconds() << "\t" << newCwnd); *stream->GetStream() << Simulator::Now().GetSeconds() << "\t" << oldCwnd << "\t" << newCwnd << std::endl; } ... AsciiTraceHelper asciiTraceHelper; Ptr stream = asciiTraceHelper.CreateFileStream("sixth.cwnd"); ns3TcpSocket->TraceConnectWithoutContext("CongestionWindow", MakeBoundCallback(&CwndChange, stream)); ... static void RxDrop(Ptr file, Ptr p) { NS_LOG_UNCOND("RxDrop at " << Simulator::Now().GetSeconds()); file->Write(Simulator::Now(), p); } ... PcapHelper pcapHelper; Ptr file = pcapHelper.CreateFile("sixth.pcap", "w", PcapHelper::DLT_PPP); devices.Get(1)->TraceConnectWithoutContext("PhyRxDrop", MakeBoundCallback(&RxDrop, file)); Trace Helpers ************* The |ns3| trace helpers provide a rich environment for configuring and selecting different trace events and writing them to files. In previous sections, primarily :ref:`BuildingTopologies`, we have seen several varieties of the trace helper methods designed for use inside other (device) helpers. Perhaps you will recall seeing some of these variations: :: pointToPoint.EnablePcapAll("second"); pointToPoint.EnablePcap("second", p2pNodes.Get(0)->GetId(), 0); csma.EnablePcap("third", csmaDevices.Get(0), true); pointToPoint.EnableAsciiAll(ascii.CreateFileStream("myfirst.tr")); What may not be obvious, though, is that there is a consistent model for all of the trace-related methods found in the system. We will now take a little time and take a look at the "big picture". There are currently two primary use cases of the tracing helpers in |ns3|: device helpers and protocol helpers. Device helpers look at the problem of specifying which traces should be enabled through a (node, device) pair. For example, you may want to specify that PCAP tracing should be enabled on a particular device on a specific node. This follows from the |ns3| device conceptual model, and also the conceptual models of the various device helpers. Following naturally from this, the files created follow a ``--`` naming convention. Protocol helpers look at the problem of specifying which traces should be enabled through a protocol and interface pair. This follows from the |ns3| protocol stack conceptual model, and also the conceptual models of internet stack helpers. Naturally, the trace files should follow a ``--`` naming convention. The trace helpers therefore fall naturally into a two-dimensional taxonomy. There are subtleties that prevent all four classes from behaving identically, but we do strive to make them all work as similarly as possible; and whenever possible there are analogs for all methods in all classes. +-----------------+---------+---------+ | | PCAP | ASCII | +=================+=========+=========+ | Device Helper | |check| | |check| | +-----------------+---------+---------+ | Protocol Helper | |check| | |check| | +-----------------+---------+---------+ We use an approach called a ``mixin`` to add tracing functionality to our helper classes. A ``mixin`` is a class that provides functionality when it is inherited by a subclass. Inheriting from a mixin is not considered a form of specialization but is really a way to collect functionality. Let's take a quick look at all four of these cases and their respective ``mixins``. Device Helpers ++++++++++++++ PCAP ~~~~ The goal of these helpers is to make it easy to add a consistent PCAP trace facility to an |ns3| device. We want all of the various flavors of PCAP tracing to work the same across all devices, so the methods of these helpers are inherited by device helpers. Take a look at ``src/network/helper/trace-helper.h`` if you want to follow the discussion while looking at real code. The class ``PcapHelperForDevice`` is a ``mixin`` provides the high level functionality for using PCAP tracing in an |ns3| device. Every device must implement a single virtual method inherited from this class. :: virtual void EnablePcapInternal(std::string prefix, Ptr nd, bool promiscuous, bool explicitFilename) = 0; The signature of this method reflects the device-centric view of the situation at this level. All of the public methods inherited from class ``PcapUserHelperForDevice`` reduce to calling this single device-dependent implementation method. For example, the lowest level PCAP method, :: void EnablePcap(std::string prefix, Ptr nd, bool promiscuous = false, bool explicitFilename = false); will call the device implementation of ``EnablePcapInternal`` directly. All other public PCAP tracing methods build on this implementation to provide additional user-level functionality. What this means to the user is that all device helpers in the system will have all of the PCAP trace methods available; and these methods will all work in the same way across devices if the device implements ``EnablePcapInternal`` correctly. Methods ####### :: void EnablePcap(std::string prefix, Ptr nd, bool promiscuous = false, bool explicitFilename = false); void EnablePcap(std::string prefix, std::string ndName, bool promiscuous = false, bool explicitFilename = false); void EnablePcap(std::string prefix, NetDeviceContainer d, bool promiscuous = false); void EnablePcap(std::string prefix, NodeContainer n, bool promiscuous = false); void EnablePcap(std::string prefix, uint32_t nodeid, uint32_t deviceid, bool promiscuous = false); void EnablePcapAll(std::string prefix, bool promiscuous = false); In each of the methods shown above, there is a default parameter called ``promiscuous`` that defaults to ``false``. This parameter indicates that the trace should not be gathered in promiscuous mode. If you do want your traces to include all traffic seen by the device (and if the device supports a promiscuous mode) simply add a true parameter to any of the calls above. For example, :: Ptr nd; ... helper.EnablePcap("prefix", nd, true); will enable promiscuous mode captures on the ``NetDevice`` specified by ``nd``. The first two methods also include a default parameter called ``explicitFilename`` that will be discussed below. You are encouraged to peruse the API Documentation for class ``PcapHelperForDevice`` to find the details of these methods; but to summarize ... * You can enable PCAP tracing on a particular node/net-device pair by providing a ``Ptr`` to an ``EnablePcap`` method. The ``Ptr`` is implicit since the net device must belong to exactly one Node. For example, :: Ptr nd; ... helper.EnablePcap("prefix", nd); * You can enable PCAP tracing on a particular node/net-device pair by providing a ``std::string`` representing an object name service string to an ``EnablePcap`` method. The ``Ptr`` is looked up from the name string. Again, the ```` is implicit since the named net device must belong to exactly one Node. For example, :: Names::Add("server" ...); Names::Add("server/eth0" ...); ... helper.EnablePcap("prefix", "server/ath0"); * You can enable PCAP tracing on a collection of node/net-device pairs by providing a ``NetDeviceContainer``. For each ``NetDevice`` in the container the type is checked. For each device of the proper type (the same type as is managed by the device helper), tracing is enabled. Again, the ```` is implicit since the found net device must belong to exactly one Node. For example, :: NetDeviceContainer d = ...; ... helper.EnablePcap("prefix", d); * You can enable PCAP tracing on a collection of node/net-device pairs by providing a ``NodeContainer``. For each Node in the ``NodeContainer`` its attached ``NetDevices`` are iterated. For each ``NetDevice`` attached to each Node in the container, the type of that device is checked. For each device of the proper type (the same type as is managed by the device helper), tracing is enabled. :: NodeContainer n; ... helper.EnablePcap("prefix", n); * You can enable PCAP tracing on the basis of Node ID and device ID as well as with explicit ``Ptr``. Each Node in the system has an integer Node ID and each device connected to a Node has an integer device ID. :: helper.EnablePcap("prefix", 21, 1); * Finally, you can enable PCAP tracing for all devices in the system, with the same type as that managed by the device helper. :: helper.EnablePcapAll("prefix"); Filenames ######### Implicit in the method descriptions above is the construction of a complete filename by the implementation method. By convention, PCAP traces in the |ns3| system are of the form ``--.pcap`` As previously mentioned, every Node in the system will have a system-assigned Node id; and every device will have an interface index (also called a device id) relative to its node. By default, then, a PCAP trace file created as a result of enabling tracing on the first device of Node 21 using the prefix "prefix" would be ``prefix-21-1.pcap``. You can always use the |ns3| object name service to make this more clear. For example, if you use the object name service to assign the name "server" to Node 21, the resulting PCAP trace file name will automatically become, ``prefix-server-1.pcap`` and if you also assign the name "eth0" to the device, your PCAP file name will automatically pick this up and be called ``prefix-server-eth0.pcap``. Finally, two of the methods shown above, :: void EnablePcap(std::string prefix, Ptr nd, bool promiscuous = false, bool explicitFilename = false); void EnablePcap(std::string prefix, std::string ndName, bool promiscuous = false, bool explicitFilename = false); have a default parameter called ``explicitFilename``. When set to true, this parameter disables the automatic filename completion mechanism and allows you to create an explicit filename. This option is only available in the methods which enable PCAP tracing on a single device. For example, in order to arrange for a device helper to create a single promiscuous PCAP capture file of a specific name ``my-pcap-file.pcap`` on a given device, one could:: Ptr nd; ... helper.EnablePcap("my-pcap-file.pcap", nd, true, true); The first ``true`` parameter enables promiscuous mode traces and the second tells the helper to interpret the ``prefix`` parameter as a complete filename. ASCII ~~~~~ The behavior of the ASCII trace helper ``mixin`` is substantially similar to the PCAP version. Take a look at ``src/network/helper/trace-helper.h`` if you want to follow the discussion while looking at real code. The class ``AsciiTraceHelperForDevice`` adds the high level functionality for using ASCII tracing to a device helper class. As in the PCAP case, every device must implement a single virtual method inherited from the ASCII trace ``mixin``. :: virtual void EnableAsciiInternal(Ptr stream, std::string prefix, Ptr nd, bool explicitFilename) = 0; The signature of this method reflects the device-centric view of the situation at this level; and also the fact that the helper may be writing to a shared output stream. All of the public ASCII-trace-related methods inherited from class ``AsciiTraceHelperForDevice`` reduce to calling this single device- dependent implementation method. For example, the lowest level ascii trace methods, :: void EnableAscii(std::string prefix, Ptr nd, bool explicitFilename = false); void EnableAscii(Ptr stream, Ptr nd); will call the device implementation of ``EnableAsciiInternal`` directly, providing either a valid prefix or stream. All other public ASCII tracing methods will build on these low-level functions to provide additional user-level functionality. What this means to the user is that all device helpers in the system will have all of the ASCII trace methods available; and these methods will all work in the same way across devices if the devices implement ``EnableAsciiInternal`` correctly. Methods ####### :: void EnableAscii(std::string prefix, Ptr nd, bool explicitFilename = false); void EnableAscii(Ptr stream, Ptr nd); void EnableAscii(std::string prefix, std::string ndName, bool explicitFilename = false); void EnableAscii(Ptr stream, std::string ndName); void EnableAscii(std::string prefix, NetDeviceContainer d); void EnableAscii(Ptr stream, NetDeviceContainer d); void EnableAscii(std::string prefix, NodeContainer n); void EnableAscii(Ptr stream, NodeContainer n); void EnableAsciiAll(std::string prefix); void EnableAsciiAll(Ptr stream); void EnableAscii(std::string prefix, uint32_t nodeid, uint32_t deviceid, bool explicitFilename); void EnableAscii(Ptr stream, uint32_t nodeid, uint32_t deviceid); You are encouraged to peruse the API Documentation for class ``AsciiTraceHelperForDevice`` to find the details of these methods; but to summarize ... * There are twice as many methods available for ASCII tracing as there were for PCAP tracing. This is because, in addition to the PCAP-style model where traces from each unique node/device pair are written to a unique file, we support a model in which trace information for many node/device pairs is written to a common file. This means that the -- file name generation mechanism is replaced by a mechanism to refer to a common file; and the number of API methods is doubled to allow all combinations. * Just as in PCAP tracing, you can enable ASCII tracing on a particular (node, net-device) pair by providing a ``Ptr`` to an ``EnableAscii`` method. The ``Ptr`` is implicit since the net device must belong to exactly one Node. For example, :: Ptr nd; ... helper.EnableAscii("prefix", nd); * The first four methods also include a default parameter called ``explicitFilename`` that operate similar to equivalent parameters in the PCAP case. In this case, no trace contexts are written to the ASCII trace file since they would be redundant. The system will pick the file name to be created using the same rules as described in the PCAP section, except that the file will have the suffix ``.tr`` instead of ``.pcap``. * If you want to enable ASCII tracing on more than one net device and have all traces sent to a single file, you can do that as well by using an object to refer to a single file. We have already seen this in the "cwnd" example above:: Ptr nd1; Ptr nd2; ... Ptr stream = asciiTraceHelper.CreateFileStream("trace-file-name.tr"); ... helper.EnableAscii(stream, nd1); helper.EnableAscii(stream, nd2); In this case, trace contexts *are* written to the ASCII trace file since they are required to disambiguate traces from the two devices. Note that since the user is completely specifying the file name, the string should include the ``,tr`` suffix for consistency. * You can enable ASCII tracing on a particular (node, net-device) pair by providing a ``std::string`` representing an object name service string to an ``EnablePcap`` method. The ``Ptr`` is looked up from the name string. Again, the ```` is implicit since the named net device must belong to exactly one Node. For example, :: Names::Add("client" ...); Names::Add("client/eth0" ...); Names::Add("server" ...); Names::Add("server/eth0" ...); ... helper.EnableAscii("prefix", "client/eth0"); helper.EnableAscii("prefix", "server/eth0"); This would result in two files named ``prefix-client-eth0.tr`` and ``prefix-server-eth0.tr`` with traces for each device in the respective trace file. Since all of the ``EnableAscii`` functions are overloaded to take a stream wrapper, you can use that form as well:: Names::Add("client" ...); Names::Add("client/eth0" ...); Names::Add("server" ...); Names::Add("server/eth0" ...); ... Ptr stream = asciiTraceHelper.CreateFileStream("trace-file-name.tr"); ... helper.EnableAscii(stream, "client/eth0"); helper.EnableAscii(stream, "server/eth0"); This would result in a single trace file called ``trace-file-name.tr`` that contains all of the trace events for both devices. The events would be disambiguated by trace context strings. * You can enable ASCII tracing on a collection of (node, net-device) pairs by providing a ``NetDeviceContainer``. For each ``NetDevice`` in the container the type is checked. For each device of the proper type (the same type as is managed by the device helper), tracing is enabled. Again, the ```` is implicit since the found net device must belong to exactly one Node. For example, :: NetDeviceContainer d = ...; ... helper.EnableAscii("prefix", d); This would result in a number of ASCII trace files being created, each of which follows the ``--.tr`` convention. Combining all of the traces into a single file is accomplished similarly to the examples above:: NetDeviceContainer d = ...; ... Ptr stream = asciiTraceHelper.CreateFileStream("trace-file-name.tr"); ... helper.EnableAscii(stream, d); * You can enable ASCII tracing on a collection of (node, net-device) pairs by providing a ``NodeContainer``. For each Node in the ``NodeContainer`` its attached ``NetDevices`` are iterated. For each ``NetDevice`` attached to each Node in the container, the type of that device is checked. For each device of the proper type (the same type as is managed by the device helper), tracing is enabled. :: NodeContainer n; ... helper.EnableAscii("prefix", n); This would result in a number of ASCII trace files being created, each of which follows the ``--.tr`` convention. Combining all of the traces into a single file is accomplished similarly to the examples above. * You can enable ASCII tracing on the basis of Node ID and device ID as well as with explicit ``Ptr``. Each Node in the system has an integer Node ID and each device connected to a Node has an integer device ID. :: helper.EnableAscii("prefix", 21, 1); Of course, the traces can be combined into a single file as shown above. * Finally, you can enable ASCII tracing for all devices in the system, with the same type as that managed by the device helper. :: helper.EnableAsciiAll("prefix"); This would result in a number of ASCII trace files being created, one for every device in the system of the type managed by the helper. All of these files will follow the ``--.tr`` convention. Combining all of the traces into a single file is accomplished similarly to the examples above. Filenames ######### Implicit in the prefix-style method descriptions above is the construction of the complete filenames by the implementation method. By convention, ASCII traces in the |ns3| system are of the form ``--.tr`` As previously mentioned, every Node in the system will have a system-assigned Node id; and every device will have an interface index (also called a device id) relative to its node. By default, then, an ASCII trace file created as a result of enabling tracing on the first device of Node 21, using the prefix "prefix", would be ``prefix-21-1.tr``. You can always use the |ns3| object name service to make this more clear. For example, if you use the object name service to assign the name "server" to Node 21, the resulting ASCII trace file name will automatically become, ``prefix-server-1.tr`` and if you also assign the name "eth0" to the device, your ASCII trace file name will automatically pick this up and be called ``prefix-server-eth0.tr``. Several of the methods have a default parameter called ``explicitFilename``. When set to true, this parameter disables the automatic filename completion mechanism and allows you to create an explicit filename. This option is only available in the methods which take a prefix and enable tracing on a single device. Protocol Helpers ++++++++++++++++ PCAP ~~~~ The goal of these ``mixins`` is to make it easy to add a consistent PCAP trace facility to protocols. We want all of the various flavors of PCAP tracing to work the same across all protocols, so the methods of these helpers are inherited by stack helpers. Take a look at ``src/network/helper/trace-helper.h`` if you want to follow the discussion while looking at real code. In this section we will be illustrating the methods as applied to the protocol ``Ipv4``. To specify traces in similar protocols, just substitute the appropriate type. For example, use a ``Ptr`` instead of a ``Ptr`` and call ``EnablePcapIpv6`` instead of ``EnablePcapIpv4``. The class ``PcapHelperForIpv4`` provides the high level functionality for using PCAP tracing in the ``Ipv4`` protocol. Each protocol helper enabling these methods must implement a single virtual method inherited from this class. There will be a separate implementation for ``Ipv6``, for example, but the only difference will be in the method names and signatures. Different method names are required to disambiguate class ``Ipv4`` from ``Ipv6`` which are both derived from class ``Object``, and methods that share the same signature. :: virtual void EnablePcapIpv4Internal(std::string prefix, Ptr ipv4, uint32_t interface, bool explicitFilename) = 0; The signature of this method reflects the protocol and interface-centric view of the situation at this level. All of the public methods inherited from class ``PcapHelperForIpv4`` reduce to calling this single device-dependent implementation method. For example, the lowest level PCAP method, :: void EnablePcapIpv4(std::string prefix, Ptr ipv4, uint32_t interface, bool explicitFilename = false); will call the device implementation of ``EnablePcapIpv4Internal`` directly. All other public PCAP tracing methods build on this implementation to provide additional user-level functionality. What this means to the user is that all protocol helpers in the system will have all of the PCAP trace methods available; and these methods will all work in the same way across protocols if the helper implements ``EnablePcapIpv4Internal`` correctly. Methods ####### These methods are designed to be in one-to-one correspondence with the Node- and ``NetDevice``- centric versions of the device versions. Instead of Node and ``NetDevice`` pair constraints, we use protocol and interface constraints. Note that just like in the device version, there are six methods:: void EnablePcapIpv4(std::string prefix, Ptr ipv4, uint32_t interface, bool explicitFilename = false); void EnablePcapIpv4(std::string prefix, std::string ipv4Name, uint32_t interface, bool explicitFilename = false); void EnablePcapIpv4(std::string prefix, Ipv4InterfaceContainer c); void EnablePcapIpv4(std::string prefix, NodeContainer n); void EnablePcapIpv4(std::string prefix, uint32_t nodeid, uint32_t interface, bool explicitFilename); void EnablePcapIpv4All(std::string prefix); You are encouraged to peruse the API Documentation for class ``PcapHelperForIpv4`` to find the details of these methods; but to summarize ... * You can enable PCAP tracing on a particular protocol/interface pair by providing a ``Ptr`` and ``interface`` to an ``EnablePcap`` method. For example, :: Ptr ipv4 = node->GetObject(); ... helper.EnablePcapIpv4("prefix", ipv4, 0); * You can enable PCAP tracing on a particular node/net-device pair by providing a ``std::string`` representing an object name service string to an ``EnablePcap`` method. The ``Ptr`` is looked up from the name string. For example, :: Names::Add("serverIPv4" ...); ... helper.EnablePcapIpv4("prefix", "serverIpv4", 1); * You can enable PCAP tracing on a collection of protocol/interface pairs by providing an ``Ipv4InterfaceContainer``. For each ``Ipv4`` / interface pair in the container the protocol type is checked. For each protocol of the proper type (the same type as is managed by the device helper), tracing is enabled for the corresponding interface. For example, :: NodeContainer nodes; ... NetDeviceContainer devices = deviceHelper.Install(nodes); ... Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer interfaces = ipv4.Assign(devices); ... helper.EnablePcapIpv4("prefix", interfaces); * You can enable PCAP tracing on a collection of protocol/interface pairs by providing a ``NodeContainer``. For each Node in the ``NodeContainer`` the appropriate protocol is found. For each protocol, its interfaces are enumerated and tracing is enabled on the resulting pairs. For example, :: NodeContainer n; ... helper.EnablePcapIpv4("prefix", n); * You can enable PCAP tracing on the basis of Node ID and interface as well. In this case, the node-id is translated to a ``Ptr`` and the appropriate protocol is looked up in the node. The resulting protocol and interface are used to specify the resulting trace source. :: helper.EnablePcapIpv4("prefix", 21, 1); * Finally, you can enable PCAP tracing for all interfaces in the system, with associated protocol being the same type as that managed by the device helper. :: helper.EnablePcapIpv4All("prefix"); Filenames ######### Implicit in all of the method descriptions above is the construction of the complete filenames by the implementation method. By convention, PCAP traces taken for devices in the |ns3| system are of the form "--.pcap". In the case of protocol traces, there is a one-to-one correspondence between protocols and ``Nodes``. This is because protocol ``Objects`` are aggregated to ``Node Objects``. Since there is no global protocol id in the system, we use the corresponding Node id in file naming. Therefore there is a possibility for file name collisions in automatically chosen trace file names. For this reason, the file name convention is changed for protocol traces. As previously mentioned, every Node in the system will have a system-assigned Node id. Since there is a one-to-one correspondence between protocol instances and Node instances we use the Node id. Each interface has an interface id relative to its protocol. We use the convention "-n-i.pcap" for trace file naming in protocol helpers. Therefore, by default, a PCAP trace file created as a result of enabling tracing on interface 1 of the Ipv4 protocol of Node 21 using the prefix "prefix" would be "prefix-n21-i1.pcap". You can always use the |ns3| object name service to make this more clear. For example, if you use the object name service to assign the name "serverIpv4" to the Ptr on Node 21, the resulting PCAP trace file name will automatically become, "prefix-nserverIpv4-i1.pcap". Several of the methods have a default parameter called ``explicitFilename``. When set to true, this parameter disables the automatic filename completion mechanism and allows you to create an explicit filename. This option is only available in the methods which take a prefix and enable tracing on a single device. ASCII ~~~~~ The behavior of the ASCII trace helpers is substantially similar to the PCAP case. Take a look at ``src/network/helper/trace-helper.h`` if you want to follow the discussion while looking at real code. In this section we will be illustrating the methods as applied to the protocol ``Ipv4``. To specify traces in similar protocols, just substitute the appropriate type. For example, use a ``Ptr`` instead of a ``Ptr`` and call ``EnableAsciiIpv6`` instead of ``EnableAsciiIpv4``. The class ``AsciiTraceHelperForIpv4`` adds the high level functionality for using ASCII tracing to a protocol helper. Each protocol that enables these methods must implement a single virtual method inherited from this class. :: virtual void EnableAsciiIpv4Internal(Ptr stream, std::string prefix, Ptr ipv4, uint32_t interface, bool explicitFilename) = 0; The signature of this method reflects the protocol- and interface-centric view of the situation at this level; and also the fact that the helper may be writing to a shared output stream. All of the public methods inherited from class ``PcapAndAsciiTraceHelperForIpv4`` reduce to calling this single device- dependent implementation method. For example, the lowest level ASCII trace methods, :: void EnableAsciiIpv4(std::string prefix, Ptr ipv4, uint32_t interface, bool explicitFilename = false); void EnableAsciiIpv4(Ptr stream, Ptr ipv4, uint32_t interface); will call the device implementation of ``EnableAsciiIpv4Internal`` directly, providing either the prefix or the stream. All other public ASCII tracing methods will build on these low-level functions to provide additional user-level functionality. What this means to the user is that all device helpers in the system will have all of the ASCII trace methods available; and these methods will all work in the same way across protocols if the protocols implement ``EnableAsciiIpv4Internal`` correctly. Methods ####### :: void EnableAsciiIpv4(std::string prefix, Ptr ipv4, uint32_t interface, bool explicitFilename = false); void EnableAsciiIpv4(Ptr stream, Ptr ipv4, uint32_t interface); void EnableAsciiIpv4(std::string prefix, std::string ipv4Name, uint32_t interface, bool explicitFilename = false); void EnableAsciiIpv4(Ptr stream, std::string ipv4Name, uint32_t interface); void EnableAsciiIpv4(std::string prefix, Ipv4InterfaceContainer c); void EnableAsciiIpv4(Ptr stream, Ipv4InterfaceContainer c); void EnableAsciiIpv4(std::string prefix, NodeContainer n); void EnableAsciiIpv4(Ptr stream, NodeContainer n); void EnableAsciiIpv4All(std::string prefix); void EnableAsciiIpv4All(Ptr stream); void EnableAsciiIpv4(std::string prefix, uint32_t nodeid, uint32_t deviceid, bool explicitFilename); void EnableAsciiIpv4(Ptr stream, uint32_t nodeid, uint32_t interface); You are encouraged to peruse the API Documentation for class ``PcapAndAsciiHelperForIpv4`` to find the details of these methods; but to summarize ... * There are twice as many methods available for ASCII tracing as there were for PCAP tracing. This is because, in addition to the PCAP-style model where traces from each unique protocol/interface pair are written to a unique file, we support a model in which trace information for many protocol/interface pairs is written to a common file. This means that the -n- file name generation mechanism is replaced by a mechanism to refer to a common file; and the number of API methods is doubled to allow all combinations. * Just as in PCAP tracing, you can enable ASCII tracing on a particular protocol/interface pair by providing a ``Ptr`` and an ``interface`` to an ``EnableAscii`` method. For example, :: Ptr ipv4; ... helper.EnableAsciiIpv4("prefix", ipv4, 1); In this case, no trace contexts are written to the ASCII trace file since they would be redundant. The system will pick the file name to be created using the same rules as described in the PCAP section, except that the file will have the suffix ".tr" instead of ".pcap". * If you want to enable ASCII tracing on more than one interface and have all traces sent to a single file, you can do that as well by using an object to refer to a single file. We have already something similar to this in the "cwnd" example above:: Ptr protocol1 = node1->GetObject(); Ptr protocol2 = node2->GetObject(); ... Ptr stream = asciiTraceHelper.CreateFileStream("trace-file-name.tr"); ... helper.EnableAsciiIpv4(stream, protocol1, 1); helper.EnableAsciiIpv4(stream, protocol2, 1); In this case, trace contexts are written to the ASCII trace file since they are required to disambiguate traces from the two interfaces. Note that since the user is completely specifying the file name, the string should include the ",tr" for consistency. * You can enable ASCII tracing on a particular protocol by providing a ``std::string`` representing an object name service string to an ``EnablePcap`` method. The ``Ptr`` is looked up from the name string. The ```` in the resulting filenames is implicit since there is a one-to-one correspondence between protocol instances and nodes, For example, :: Names::Add("node1Ipv4" ...); Names::Add("node2Ipv4" ...); ... helper.EnableAsciiIpv4("prefix", "node1Ipv4", 1); helper.EnableAsciiIpv4("prefix", "node2Ipv4", 1); This would result in two files named "prefix-nnode1Ipv4-i1.tr" and "prefix-nnode2Ipv4-i1.tr" with traces for each interface in the respective trace file. Since all of the EnableAscii functions are overloaded to take a stream wrapper, you can use that form as well:: Names::Add("node1Ipv4" ...); Names::Add("node2Ipv4" ...); ... Ptr stream = asciiTraceHelper.CreateFileStream("trace-file-name.tr"); ... helper.EnableAsciiIpv4(stream, "node1Ipv4", 1); helper.EnableAsciiIpv4(stream, "node2Ipv4", 1); This would result in a single trace file called "trace-file-name.tr" that contains all of the trace events for both interfaces. The events would be disambiguated by trace context strings. * You can enable ASCII tracing on a collection of protocol/interface pairs by providing an ``Ipv4InterfaceContainer``. For each protocol of the proper type (the same type as is managed by the device helper), tracing is enabled for the corresponding interface. Again, the ```` is implicit since there is a one-to-one correspondence between each protocol and its node. For example, :: NodeContainer nodes; ... NetDeviceContainer devices = deviceHelper.Install(nodes); ... Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer interfaces = ipv4.Assign(devices); ... ... helper.EnableAsciiIpv4("prefix", interfaces); This would result in a number of ASCII trace files being created, each of which follows the -n-i.tr convention. Combining all of the traces into a single file is accomplished similarly to the examples above:: NodeContainer nodes; ... NetDeviceContainer devices = deviceHelper.Install(nodes); ... Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer interfaces = ipv4.Assign(devices); ... Ptr stream = asciiTraceHelper.CreateFileStream("trace-file-name.tr"); ... helper.EnableAsciiIpv4(stream, interfaces); * You can enable ASCII tracing on a collection of protocol/interface pairs by providing a ``NodeContainer``. For each Node in the ``NodeContainer`` the appropriate protocol is found. For each protocol, its interfaces are enumerated and tracing is enabled on the resulting pairs. For example, :: NodeContainer n; ... helper.EnableAsciiIpv4("prefix", n); This would result in a number of ASCII trace files being created, each of which follows the --.tr convention. Combining all of the traces into a single file is accomplished similarly to the examples above. * You can enable ASCII tracing on the basis of Node ID and device ID as well. In this case, the node-id is translated to a ``Ptr`` and the appropriate protocol is looked up in the node. The resulting protocol and interface are used to specify the resulting trace source. :: helper.EnableAsciiIpv4("prefix", 21, 1); Of course, the traces can be combined into a single file as shown above. * Finally, you can enable ASCII tracing for all interfaces in the system, with associated protocol being the same type as that managed by the device helper. :: helper.EnableAsciiIpv4All("prefix"); This would result in a number of ASCII trace files being created, one for every interface in the system related to a protocol of the type managed by the helper. All of these files will follow the -n-i--.tr" As previously mentioned, every Node in the system will have a system-assigned Node id. Since there is a one-to-one correspondence between protocols and nodes we use to node-id to identify the protocol identity. Every interface on a given protocol will have an interface index (also called simply an interface) relative to its protocol. By default, then, an ASCII trace file created as a result of enabling tracing on the first device of Node 21, using the prefix "prefix", would be "prefix-n21-i1.tr". Use the prefix to disambiguate multiple protocols per node. You can always use the |ns3| object name service to make this more clear. For example, if you use the object name service to assign the name "serverIpv4" to the protocol on Node 21, and also specify interface one, the resulting ASCII trace file name will automatically become, "prefix-nserverIpv4-1.tr". Several of the methods have a default parameter called ``explicitFilename``. When set to true, this parameter disables the automatic filename completion mechanism and allows you to create an explicit filename. This option is only available in the methods which take a prefix and enable tracing on a single device. Summary ******* |ns3| includes an extremely rich environment allowing users at several levels to customize the kinds of information that can be extracted from simulations. There are high-level helper functions that allow users to simply control the collection of pre-defined outputs to a fine granularity. There are mid-level helper functions to allow more sophisticated users to customize how information is extracted and saved; and there are low-level core functions to allow expert users to alter the system to present new and previously unexported information in a way that will be immediately accessible to users at higher levels. This is a very comprehensive system, and we realize that it is a lot to digest, especially for new users or those not intimately familiar with C++ and its idioms. We do consider the tracing system a very important part of |ns3| and so recommend becoming as familiar as possible with it. It is probably the case that understanding the rest of the |ns3| system will be quite simple once you have mastered the tracing system