Difference between revisions of "NetAnim"

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NetAnim is an animator based on the multi-platform Qt 4 toolkit.
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{{TOC}}
NetAnim currently animates the simulation using an XML trace file collected during simulation. The first version of NetAnim was developed by George F Riley.
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NetAnim is an offline animator based on the Qt toolkit.
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It currently animates the simulation using an XML trace file collected during simulation. The first version was developed by George F Riley.  
  
 
[[Image:NetAnim3.png|thumb|The NetAnim GUI]]  
 
[[Image:NetAnim3.png|thumb|The NetAnim GUI]]  
  
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== NetAnim Versions ==
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* 3.108 bundled with ns-3.27
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[[ NetAnim 3.108 ]]
  
== Feature-set in NetAnim 3.0 ==
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* 3.107
** Animate wired-links and wireless-links based simulations. LTE-packets cannot be animated, but topology will be shown
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[[ NetAnim 3.107 ]]
** Complete redesign using the QGraphics framework
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** Packet statistics with filter
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** Node position statistics with node trajectory plotting
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** Improved window re-sizing and zooming
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[[File:PacketStats.png|thumb|center|Packet Statistics]] [[File:trajectory.png|thumb|center|Node Trajectory]]
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== Prerequisites ==
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# mercurial
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# QT4 development packages (recommended version 4.7)
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=== Debian/Ubuntu Linux distribution:===
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# apt-get install mercurial
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# apt-get install qt4-dev-tools
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=== Red Hat/Fedora based distribution:===
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# yum install mercurial
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# yum install qt4
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# yum install qt4-devel
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=== Mac/OSX ===
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# mercurial
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# Qt4 : Install Qt4 (including Qt Creator if possible) from http://qt.nokia.com/downloads/
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== Downloading NetAnim ==
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* NetAnim 3.0:
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hg clone http://code.nsnam.org/jabraham3/netanim  (preferred)
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or
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http://www.nsnam.org/tools/netanim.3.0.tgz
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* NetAnim 2.0:
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Go to this link [[NetAnim2]]
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* NetAnim 1.0:
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Go to this link [[NetAnim 1.0]]
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== Building NetAnim==
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NetAnim uses a QT4 build tool called qmake. Only qmake version 4.7 is supported
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Please read the [[#Prerequisites]] before proceeding
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=== In General ===
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cd netanim
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make clean
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qmake NetAnim.pro  (For MAC Users: qmake -spec macx-g++ NetAnim.pro)
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make
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'''Note: qmake could be "qmake-qt4" in some systems
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'''
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This should create an executable named "NetAnim" in the same directory
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== Using NetAnim ==
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Using NetAnim is a two-step process.
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Step 1: Generate the animation XML trace file during simulation using "ns3::AnimationInterface" in the ns-3 code base
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Step 2: Load the XML trace file generated in Step 1 with the offline animator (NetAnim).
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=== Using ns3::AnimationInterface to generate Animation trace files===
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The NetAnim application requires a custom trace file for animation. 
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This trace file is created by [http://www.nsnam.org/doxygen/classns3_1_1_animation_interface.html AnimationInterface] in ns-3.
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# Model is at: src/netanim/model
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# Examples are at src/netanim/examples
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==== Recommended set of steps ====
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Here is the recommended set of steps for generating XML Animation traces.They must be applied just before the "Simulation::Run" statement.
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'''NOTE: A node must have an associated mobility model in-order to be displayed on the animation.
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This applies for both stationary and mobile nodes (See notes below) '''
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  0. Ensure that your wscript includes the "netanim" module. Example as in: src/netanim/examples/wscript. Also include the header [#include "ns3/netanim-module.h"] in your test program
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  1. AnimationInterface anim ("animation.xml")  [for versions before ns-3.13 you have to uncomment the line "anim.SetXMLOutput() to generate XML]
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  2. anim.SetMobilityPollInterval (Seconds (1));[OPTIONAL]
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  3. anim.SetConstantPosition (Ptr< Node > n, double x, double y); [OPTIONAL]
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  4. Simulator::Run();
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Try to keep the above as close as possible to the "Simulator::Run()" statement
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==== Running an Example File to generate XML trace file ====
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The netanim example files are located under "src/netanim/examples"
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  ./waf --run "dumbbell-animation --nLeftLeaf=5 --nRightLeaf=5 --animFile=dumbbell.xml"
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  ./waf --run "grid-animation --xSize=5 --ySize=5 --animFile=grid.xml"
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==== Setting the location of nodes ====
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NetAnim requires a location to be assigned to each Node, in-order to be shown on the animation.
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===== For stationary nodes: =====
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* You should assign the ConstantPositionMobilityModel. Constant Position is a kind of mobility.
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Here is an example:
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  1. Ptr<Node> n = nodecontainer.Get (1);
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  2. AnimationInterface anim ("anim.xml");
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  2. anim.SetConstantPosition (n, 100, 200);
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where
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  1. Get a Ptr to Node from the node container
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  2. Instantiate an object of type AnimationInterface
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  3. Set a node pointed to by "n" to the x-coordinate of 100 and y-coordinate of 200
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===== For mobile nodes =====
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* You should assign any suitable Mobility model.
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The examples for these are found in places such as src/mobility/examples or examples/routing/manet-routing-compare.cc etc
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The ns3::AnimationInterface class is responsible for the creation of the xml trace files. Currently, in basic-mode, AnimationInterface records the position of the nodes at every periodic interval. This interval is 200 ms by default. This will become more efficient in future releases. This has the potential to cause
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a. Slowness in simulation
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b. Large XML trace files
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Some ways to get around this is to identify if your topology has
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# only stationary nodes and hence no mobility
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# or slow-moving nodes
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If the above is the case you should use AnimationInterface::SetMobilityPollInterval to set the poll interval to a high value.
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=== Using the XML trace with NetAnim ===
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Run NetAnim and click the file-open button on the top-left hand corner and select the XML trace file that was discussed in the previous sections
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* Here is a youtube video demonstrating how to load the XML file [http://www.youtube.com/watch?v=tz_hUuNwFDs click here]
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* Here is a youtube video demonstrating Animation for Wired transmission [http://www.youtube.com/watch?v=ZQ2yMKZRAfM click here]
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* Here is a youtube video demonstrating Animation for Wireless transmission [http://www.youtube.com/watch?v=-dZcMhdULmw click here]
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* Here is a youtube video demonstrating Animation for Node trajectory [http://www.youtube.com/watch?v=jYRxDzeWxkA click here]
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==== The update rate slider ====
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* Update rate slider: [[File:Updaterate.png]]
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This slider controls the interval between updating animation. If it is low, more packets will be animated, but the simulation progress will be slow
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<font color=red>'''If it is high, some packets may get skipped, although the simulation may progress faster.
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'''</font color>
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NetAnim uses the first/last bit transmit and receive time to show animations accurately. So if you can pick up your physical cable (assume it is transparent) and can see packets flowing then you can see it with NetAnim as well. But often, the low application data-rate or high bandwidth/low propagation delay links may make it impossible to see packets flowing because they travel really fast.
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In such situations (especially wireless and CSMA) use the "update rate interval" slider to slow down the animation. Also toggle the precision button, to downgrade the precision for CSMA links
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==== The Precision Button ====
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[[File:precision.png]]
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If you disable precision by toggling this button, the animation on wired-links may not be granular (separating individual packets on the link. Small packets and large packets will look similar). It is recommended to disable Precision when using CSMA links
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== Understanding the XML trace file format ==
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=== Parts of the XML ===
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The XML trace files has the following main sections
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# Topology
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## Nodes
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## Links
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# packets (packets over wired-links)
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# wpackets (packets over wireless-links.LTE not supported)
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=== XML tags ===
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Nodes are identified by their unique Node id.
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The XML begins with the "information" element describing the rest of the elements
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==== <anim> element ====
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This is the XML root element. All other elements fall within this element
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  Attributes are:
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    lp = Logical Processor Id (Used for distributed simulations only)
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====  <topology> element ====
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This elements contains the Node and Link elements.It describes, the
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co-ordinates of the canvas used for animation.
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  Attributes are:
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    minX = minimum X coordinate of the animation canvas
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    minY = minimum Y coordinate of the animation canvas
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    maxX = maximum X coordinate of the animation canvas
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    maxY = maximum Y coordinate of the animation canvas
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  Example:
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  <topology minX = "-6.42025" minY = "-6.48444" maxX = "186.187" maxY = "188.049">
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==== <node> element ====
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This element describes each Node's Id and X,Y co-ordinate (position)
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  Attributes are:
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    lp = Logical Processor Id (Used for distributed simulations only)
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    id = Node Id
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    locX = X coordinate
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    locY = Y coordinate
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  Example:
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  <node lp = "0" id = "8" locX = "107.599" locY = "96.9366" />
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==== <link> element ====
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This element describes wired links between two nodes.
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  Attributes are:
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    fromLp = From logical processor Id  (Used for distributed simulations only)
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    fromId = From Node Id (first node id)
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    toLp  = To logical processor Id
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    toId  = To Node Id (second node id)
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  Example:
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  <link fromLp="0" fromId="0" toLp="0" toId="1"/>
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====  <packet> element ====
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This element describes a packet over wired links being transmitted at some node and received at another
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The reception details is described in it associated rx element
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  Attributes are:
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    fromLp = From logical processor Id  (Used for distributed simulations only)
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    fromId = Node Id transmitting the packet
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    fbTx = First bit transmit time of the packet
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    lbTx = Last bit transmit time of the packet
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  Example:
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  <packet fromLp="0" fromId="1" fbTx="1" lbTx="1.000067199"><rx toLp="0" toId="0" fbRx="1.002" lbRx="1.002067199"/>
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  Packet over wired-links from Node 1 was received at Node 0. The first bit of the packet was transmitted at  the 1th second, the last bit was transmitted at the
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  1.000067199th second of the simulation
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  Node 0 received the first bit of the packet at the 1.002th second and the last bit of the packet at the 1.002067199th second of the simulation
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NOTE: A packet with fromId == toId is a dummy packet used internally by the AnimationInterface.Please ignore this packet
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===== <rx> element =====
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This element describes the reception of a packet at a node
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  Attributes are:
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    toLp = To logical processor Id
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    toId = Node Id receiving the packet
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    fbRx = First bit Reception Time of the packet
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    lbRx = Last bit Reception Time of the packet
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==== <wpacket> element ====
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This element describes a packet over wireless links being transmitted at some node and received at another
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The reception details is described in it associated rx element
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  Attributes are:
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* 3.106
    fromLp = From logical processor Id (Used in distributed simulations only)
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[[ NetAnim 3.106 ]]
    fromId = Node Id transmitting the packet
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    fbTx = First bit transmit time of the packet
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    lbTx = Last bit transmit time of the packet
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    range = Range of the transmission
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  Example:
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* 3.105 bundled with ns-3.20
  <wpacket fromLp = "0" fromId = "20" fbTx = "0.003" lbTx = "0.003254" range = "59.68176982">
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[[ NetAnim 3.105 ]]
  <rx toLp="0" toId="32" fbRx="0.003000198" lbRx="0.003254198"/>
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  Packet over wireless-links from Node 20 was received at Node 32. The first bit of the packet was transmitted at  the 0.003th second,
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  the last bit was transmitted at the
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  0.003254 second of the simulation
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  Node 0 received the first bit of the packet at the 0.003000198 second and the last bit of the packet at the 0.003254198 second of the simulation
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== F.A.Q ==
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* 3.104 bundled with ns-3.19
* I can see the nodes and topology but cannot see packets animated
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[[ NetAnim 3.104 ]]
>>  NetAnim uses the first/last bit transmit and receive time to show animations accurately. So if you can pick up your physical cable (assume it is transparent) and can see packets flowing then you can see it with NetAnim as well. But often, the low application data-rate or high bandwidth/low propagation delay links may make it impossible to see packets flowing because they travel really fast.
+
In such situations (especially wireless and CSMA) use the "update rate interval" slider to slow down the animation. Also toggle the precision button, to downgrade the precision for CSMA links
+

Revision as of 13:17, 5 October 2017

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NetAnim is an offline animator based on the Qt toolkit. It currently animates the simulation using an XML trace file collected during simulation. The first version was developed by George F Riley.

The NetAnim GUI

NetAnim Versions

  • 3.108 bundled with ns-3.27

NetAnim 3.108

  • 3.107

NetAnim 3.107

  • 3.106

NetAnim 3.106

  • 3.105 bundled with ns-3.20

NetAnim 3.105

  • 3.104 bundled with ns-3.19

NetAnim 3.104