Difference between revisions of "NetAnim2"

From Nsnam
Jump to: navigation, search
(On Mac OS X)
(Understanding the XML trace file format)
Line 194: Line 194:
 
If the above is the case you should use AnimationInterface::SetMobilityPollInterval to set the poll interval to a high value.
 
If the above is the case you should use AnimationInterface::SetMobilityPollInterval to set the poll interval to a high value.
  
 
+
The XML trace files has the following main sections
 
+
# Topology
 +
## Nodes
 +
## Links
 +
# packets
 +
# wpackets
  
 
== Creating Custom Scripts for Animation ==
 
== Creating Custom Scripts for Animation ==
 
If you would like to create custom scripts for animation because you need more than a simple dumbbell or grid topology, please keep in mind that nodes must be assigned locations for your animation to show up.  Some example code for assigning node locations exists in point-to-point-grid-helper and point-to-point-dumbbell helper, specifically in the BoundingBox functions.
 
If you would like to create custom scripts for animation because you need more than a simple dumbbell or grid topology, please keep in mind that nodes must be assigned locations for your animation to show up.  Some example code for assigning node locations exists in point-to-point-grid-helper and point-to-point-dumbbell helper, specifically in the BoundingBox functions.

Revision as of 14:44, 21 August 2011

A simple animator is presented here, called NetAnim , based on the multi-platform QT4 GUI toolkit. NetAnim requires a custom trace file for animation. This trace file is generated by an animation interface and is included in the current version of ns-3.

The NetAnim GUI


Prerequisites

  1. mercurial
  2. QT4 development packages
  3. xerces-c++ development packages

Debian/Ubuntu Linux distribution:

  1. apt-get install mercurial
  2. apt-get install qt4-dev-tools

Red Hat/Fedora based distribution:

  1. yum install mercurial
  2. yum install qt4
  3. yum install qt4-devel
  4. yum install xerces-c
  5. yum install xerces-c-devel

Mac/OSX

  1. Qt4 : Install the binaries (including Qt Creator) from http://qt.nokia.com/downloads/
  2. Xerces-c++: http://xerces.apache.org/xerces-c/download.cgi

Downloading NetAnim

NetAnim 2.0:

hg clone http://code.nsnam.org/jabraham3/netanim

NetAnim 1.0:

click here. Untar it using:tar -xzvf NetAnim.tar.gz

Building NetAnim

NetAnim uses a QT4 build tool called qmake.

In General

cd netanim
qmake NetAnim.pro
make

DO NOT build NetAnim as a root-user or you might encounter the following error

GLib-GIO:ERROR:gdbusconnection.c:2279:initable_init: assertion failed: (connection->initialization_error == NULL) Aborted (core dumped)

On Mac OS X

The preferred Qt 4 version is Qt 4.7. Using "Qt Creator" to build NetAnim is usually fool-proof

cd netAnim
/usr/local/Trolltech/Qt-4.x.y/bin/qmake NetAnim.pro
make

Note that above, the x.y is the specific version of Qt4 you are running.

If the above steps do not work , please see the suggestion below from a user

1. Download Qt libraries for Mac from the page
   [http://qt.nokia.com/downloads/qt-for-open-source-cpp-development-on-mac-os-x]
    for example: [http://get.qt.nokia.com/qt/source/qt-mac-opensource-4.7.2-debug-libs.dmg]
2. Download NetAnim from [http://www.nsnam.org/~jpelkey3/NetAnim.tar.gz]
3. $tar -xzvf NetAnim.tar.gz
4. $cd NetAnim
5. $/usr/bin/qmake-4.7 NetAnim.pro
    This will create xcode project NetAnim.xcodeproj
6. Open NetAnim.xcodeproj with xcode and build.You will get NetAnim executable.

Special note to Mac OS X Lion users as of July 30, 2011: In the latest build of Qt libraries, namely, http://get.qt.nokia.com/qt/source/qt-mac-opensource-4.7.3.dmg, qmake generates Xcode .pbproj file instead of Makefile by default. The Xcode file, however, is incompatible to the Xcode tools (version 4.1) for Lion. To get the Makefile output from qmake, one can try the following after installed qt-mac-opensource-4.7.3.dmg:

 $ cd /usr/local/Qt4.7/mkspecs/
 $ sudo rm default
 $ sudo ln -s macx-g++ default

Then, qmake will use the GCC template instead of Xcode template for building Qt projects. You can then build NetAnim as usual, namely,

 $ cd netanim
 $ qmake
 $ make

On Ubuntu/Debian

cd netanim
qmake-qt4 NetAnim.pro
make

Feature-set in NetAnim 2.0

  1. Basic
    1. Read offline XML trace file generated by ns-3's [ http://www.nsnam.org/doxygen/classns3_1_1_animation_interface.html AnimationInterface ]
    2. Ability to track Wired & Wireless transmission
    3. Any node having a mobility model can be seen on the Animation.
    4. Track mobility of nodes
    5. Record button to take periodic snapshots of the Animation
    6. Display Node Id on the Animation canvas, with zoom-in, zoom-out etc
  2. Advanced (Requires integration with ns-3 libraries.Not yet completely implemented)
    1. Plotting the animation while the simulation is running
    2. Logging statistics to select Logging Components individually and display them while the simulation is running
    3. Routing statistics to print Routing Tables and other Ipv4 statistics such as Tx,Rx,Drop counters while the simulation is running
  3. Feature removed
    1. Socket based communication between the Animator and ns-3

Feature-set in NetAnim 1.0

  1. Animate only Wired topology
  2. Read non-XML trace file generated by ns-3

Using ns3::AnimationInterface to generate Animation trace files

The NetAnim application requires a custom trace file for animation. This trace file is created by AnimationInterface in ns-3.

  1. Model is at: src/netanim/model
  2. Examples are at src/netanim/examples

NetAnim 2.0 supports only reading XML trace files.

NetAnim 1.0 can read only Non-XML traces.

AnimationInterface as of ns-3.12 generates only non-XML trace files by default. To generate XML trace files, use void ns3::AnimationInterface::SetXMLOutput() prior to StartAnimation. See the examples under "src/netanim/examples"

Recommended set of steps

Here is the recommended set of steps for generating XML Animation traces.They must be applied before the "Simulation::Run" statement.

NOTE: A node must have an associated mobility model in-order to be displayed on the animation. This applies for both stationary and mobile nodes (See notes below)

 1. AnimationInterface anim;
 2. anim.SetOutputFile ("animation.xml");
 3. anim.SetXMLOutput ();
 4. anim.SetMobilityPollInterval (Seconds (1));	
 5. anim.StartAnimation ();


where

 1. Create an AnimationInterface object
 2. Set the trace output file name
 3. Enable XML output (Only when using NetAnim 2.0)
 4. This statement is optional. It records the position of the nodes every 1 second. NOTE: Setting a low value may result in large XML files.
    If your topology is expected to be stationary, it will be good to set it to a very large value (so that no polling occurs).
 5. Start recording traces


Running an Example File

The netanim example files are located under "src/netanim/examples"

 ./waf --run "dumbbell-animation --nLeftLeaf=5 --nRightLeaf=5 --animFile=dumbbell.xml"
 ./waf --run "grid-animation --xSize=5 --ySize=5 --animFile=grid.xml"


Setting the location of nodes

NetAnim requires a location to be assigned to each Node, in-order to be shown on the animation.

For stationary nodes:

  • You should assign the ConstantPositionMobilityModel. Constant Position is a kind of mobility.

Here is an example:

 1. Ptr<Node> n = nodecontainer.Get (1);
 2. Ptr<ConstantPositionMobilityModel> Loc =  n->GetObject<ConstantPositionMobilityModel> ();
 3. if (Loc == 0)
       {
 4.     Loc = CreateObject<ConstantPositionMobilityModel> ();
 5.     n->AggregateObject (Loc);
       }
 6. Vector vec (10, 20, 0);
 7. Loc->SetPosition (vec);

where

 1. Get a Ptr to Node from the node container
 2. Get the aggregated ConstantPositionMobilityModel object from the node
 3. If Loc ==0 , it indicates that this node is not aggregated with a mobility model.So we have to aggregate one.
 4. Create a ConstantPositionMobilityModel object and assign it to Loc
 5. Aggregate the mobility model "Loc" to the node
 6. Create a position vector with 3-d co-ordinates  x= 10, y= 20, z=0
 7. Set the position vector to the mobility model

For mobile nodes

  • You should assign any suitable Mobility model.

The examples for these are found in places such as src/mobility/examples or examples/routing/manet-routing-compare.cc etc

Understanding the XML trace file format

The ns3::AnimationInterface class is responsible for the creation of the xml trace files. Currently, in basic-mode, AnimationInterface records the position of the nodes at every periodic interval. This interval is 200 ms by default. This will become more efficient in future releases. This has the potential to cause a. Slowness in simulation b. Large XML trace files

Some ways to get around this is to ientify if your topology has

  1. only stationary nodes and hence no mobility
  2. or slow-moving nodes

If the above is the case you should use AnimationInterface::SetMobilityPollInterval to set the poll interval to a high value.

The XML trace files has the following main sections

  1. Topology
    1. Nodes
    2. Links
  2. packets
  3. wpackets

Creating Custom Scripts for Animation

If you would like to create custom scripts for animation because you need more than a simple dumbbell or grid topology, please keep in mind that nodes must be assigned locations for your animation to show up. Some example code for assigning node locations exists in point-to-point-grid-helper and point-to-point-dumbbell helper, specifically in the BoundingBox functions.