A Discrete-Event Network Simulator
API
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encode-decode.h
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1/*
2 * Copyright (c) 2008 University of Washington
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 */
17
18#ifndef ENCODE_DECODE_H
19#define ENCODE_DECODE_H
20
21#include <cstdint>
22#include <string>
23
24namespace ns3
25{
26
27std::string BufferToString(uint8_t* buffer, uint32_t len);
28bool StringToBuffer(std::string s, uint8_t* buffer, uint32_t* len);
29
30} // namespace ns3
31
32#endif /* ENCODE_DECODE_H */
Every class exported by the ns3 library is enclosed in the ns3 namespace.
bool StringToBuffer(std::string s, uint8_t *buffer, uint32_t *len)
Convert string encoded by the inverse function (TapBufferToString) back into a byte buffer.
std::string BufferToString(uint8_t *buffer, uint32_t len)
Convert a byte buffer to a string containing a hex representation of the buffer.