A Discrete-Event Network Simulator
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header.cc
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1 #include "header.h"
2 #include "ns3/log.h"
3 
4 NS_LOG_COMPONENT_DEFINE ("Header");
5 
6 namespace ns3 {
7 
9 
11 {
12  NS_LOG_FUNCTION (this);
13 }
14 
15 TypeId
17 {
18  static TypeId tid = TypeId ("ns3::Header")
19  .SetParent<Chunk> ()
20  ;
21  return tid;
22 }
23 
24 std::ostream & operator << (std::ostream &os, const Header &header)
25 {
26  header.Print (os);
27  return os;
28 }
29 
30 } // namespace ns3
Protocol header serialization and deserialization.
Definition: header.h:42
#define NS_LOG_FUNCTION(parameters)
Definition: log.h:311
static TypeId GetTypeId(void)
Definition: header.cc:16
virtual void Print(std::ostream &os) const =0
NS_OBJECT_ENSURE_REGISTERED(AntennaModel)
std::ostream & operator<<(std::ostream &os, const Angles &a)
Definition: angles.cc:43
virtual ~Header()
Definition: header.cc:10
NS_LOG_COMPONENT_DEFINE("Header")
a unique identifier for an interface.
Definition: type-id.h:49
TypeId SetParent(TypeId tid)
Definition: type-id.cc:610
abstract base class for ns3::Header and ns3::Trailer
Definition: chunk.h:14