A Discrete-Event Network Simulator
API
object.h
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 INRIA, Gustavo Carneiro
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Authors: Gustavo Carneiro <gjcarneiro@gmail.com>,
19  * Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
20  */
21 #ifndef OBJECT_H
22 #define OBJECT_H
23 
24 #include <stdint.h>
25 #include <string>
26 #include <vector>
27 #include "ptr.h"
28 #include "attribute.h"
29 #include "object-base.h"
31 #include "simple-ref-count.h"
32 
40 namespace ns3 {
41 
42 class Object;
43 class AttributeAccessor;
44 class AttributeValue;
45 class TraceSourceAccessor;
46 
60 {
69  inline static void Delete (Object *object);
70 };
71 
87 class Object : public SimpleRefCount<Object, ObjectBase, ObjectDeleter>
88 {
89 public:
94  static TypeId GetTypeId (void);
95 
105  {
106 public:
109 
116  bool HasNext (void) const;
117 
123  Ptr<const Object> Next (void);
124 private:
125  friend class Object;
136  uint32_t m_current;
137  };
138 
140  Object ();
142  virtual ~Object ();
143 
147  virtual TypeId GetInstanceTypeId (void) const;
148 
155  template <typename T>
156  inline Ptr<T> GetObject (void) const;
164  template <typename T>
165  Ptr<T> GetObject (TypeId tid) const;
180  void Dispose (void);
196  void AggregateObject (Ptr<Object> other);
197 
209 
220  void Initialize (void);
221 
222 protected:
236  virtual void NotifyNewAggregate (void);
248  virtual void DoInitialize (void);
264  virtual void DoDispose (void);
285  Object (const Object &o);
286 
287 private:
288 
299  template <typename T>
300  friend Ptr<T> CopyObject (Ptr<T> object);
301  template <typename T>
302  friend Ptr<T> CopyObject (Ptr<const T> object);
312  template <typename T>
313  friend Ptr<T> CompleteConstruct (T *object);
314 
315  friend class ObjectFactory;
316  friend class AggregateIterator;
317  friend struct ObjectDeleter;
318 
331  struct Aggregates {
333  uint32_t n;
336  };
337 
344  Ptr<Object> DoGetObject (TypeId tid) const;
349  bool Check (void) const;
362  bool CheckLoose (void) const;
372  void SetTypeId (TypeId tid);
383  void Construct (const AttributeConstructionList &attributes);
384 
391  void UpdateSortedArray (struct Aggregates *aggregates, uint32_t i) const;
399  void DoDelete (void);
400 
431 };
432 
433 template <typename T>
435 template <typename T>
436 Ptr<T> CopyObject (Ptr<T> object);
437 
438 } // namespace ns3
439 
440 namespace ns3 {
441 
442 
443 /*************************************************************************
444  * The Object implementation which depends on templates
445  *************************************************************************/
446 
447 void
449 {
450  object->DoDelete ();
451 }
452 
453 template <typename T>
454 Ptr<T>
456 {
457  // This is an optimization: if the cast works (which is likely),
458  // things will be pretty fast.
459  T *result = dynamic_cast<T *> (m_aggregates->buffer[0]);
460  if (result != 0)
461  {
462  return Ptr<T> (result);
463  }
464  // if the cast does not work, we try to do a full type check.
465  Ptr<Object> found = DoGetObject (T::GetTypeId ());
466  if (found != 0)
467  {
468  return Ptr<T> (static_cast<T *> (PeekPointer (found)));
469  }
470  return 0;
471 }
472 
473 template <typename T>
474 Ptr<T>
476 {
477  Ptr<Object> found = DoGetObject (tid);
478  if (found != 0)
479  {
480  return Ptr<T> (static_cast<T *> (PeekPointer (found)));
481  }
482  return 0;
483 }
484 
485 /*************************************************************************
486  * The helper functions which need templates.
487  *************************************************************************/
488 
489 template <typename T>
491 {
492  Ptr<T> p = Ptr<T> (new T (*PeekPointer (object)), false);
493  NS_ASSERT (p->GetInstanceTypeId () == object->GetInstanceTypeId ());
494  return p;
495 }
496 
497 template <typename T>
498 Ptr<T> CopyObject (Ptr<const T> object)
499 {
500  Ptr<T> p = Ptr<T> (new T (*PeekPointer (object)), false);
501  NS_ASSERT (p->GetInstanceTypeId () == object->GetInstanceTypeId ());
502  return p;
503 }
504 
505 template <typename T>
507 {
508  object->SetTypeId (T::GetTypeId ());
509  object->Object::Construct (AttributeConstructionList ());
510  return Ptr<T> (object, false);
511 }
512 
523 template <typename T>
525 {
526  return CompleteConstruct (new T ());
527 }
535 template <typename T, typename T1>
537 {
538  return CompleteConstruct (new T (a1));
539 }
540 
550 template <typename T, typename T1, typename T2>
551 Ptr<T> CreateObject (T1 a1, T2 a2)
552 {
553  return CompleteConstruct (new T (a1,a2));
554 }
555 
567 template <typename T, typename T1, typename T2, typename T3>
568 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3)
569 {
570  return CompleteConstruct (new T (a1,a2,a3));
571 }
572 
586 template <typename T, typename T1, typename T2, typename T3, typename T4>
587 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4)
588 {
589  return CompleteConstruct (new T (a1,a2,a3,a4));
590 }
591 
607 template <typename T, typename T1, typename T2, typename T3, typename T4, typename T5>
608 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5)
609 {
610  return CompleteConstruct (new T (a1,a2,a3,a4,a5));
611 }
612 
630 template <typename T, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6>
631 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5, T6 a6)
632 {
633  return CompleteConstruct (new T (a1,a2,a3,a4,a5,a6));
634 }
635 
655 template <typename T, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7>
656 Ptr<T> CreateObject (T1 a1, T2 a2, T3 a3, T4 a4, T5 a5, T6 a6, T7 a7)
657 {
658  return CompleteConstruct (new T (a1,a2,a3,a4,a5,a6,a7));
659 }
662 } // namespace ns3
663 
664 #endif /* OBJECT_H */
665 
void Dispose(void)
Dispose of this Object.
Definition: object.cc:208
virtual void DoInitialize(void)
Initialize() implementation.
Definition: object.cc:346
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:73
void Construct(const AttributeConstructionList &attributes)
Initialize all member variables registered as Attributes of this TypeId.
Definition: object.cc:142
Ptr< T > GetObject(void) const
Get a pointer to the requested aggregated Object.
Definition: object.h:455
Smart pointer implementation.
bool m_disposed
Set to true when the DoDispose() method of the Object has run, false otherwise.
Definition: object.h:409
void AggregateObject(Ptr< Object > other)
Aggregate two Objects together.
Definition: object.cc:246
uint32_t m_getObjectCount
The number of times the Object was accessed with a call to GetObject().
Definition: object.h:430
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file...
Definition: assert.h:67
U * PeekPointer(const Ptr< U > &p)
Definition: ptr.h:562
bool Check(void) const
Verify that this Object is still live, by checking it's reference count.
Definition: object.cc:353
struct Aggregates * m_aggregates
A pointer to an array of 'aggregates'.
Definition: object.h:422
virtual void DoDispose(void)
Destructor implementation.
Definition: object.cc:339
friend Ptr< T > CompleteConstruct(T *object)
Set the TypeId and construct all Attributes of an Object.
Definition: object.h:506
bool m_initialized
Set to true once the DoInitialize() method has run, false otherwise.
Definition: object.h:414
Object * buffer[1]
The array of Objects.
Definition: object.h:335
AggregateIterator GetAggregateIterator(void) const
Get an iterator to the Objects aggregated to this one.
Definition: object.cc:324
Ptr< const Object > Next(void)
Get the next Aggregated Object.
Definition: object.cc:63
ns3::AttributeConstructionList declaration.
ns3::ObjectBase class declaration and NS_OBJECT_ENSURE_REGISTERED() definition.
AggregateIterator()
Default constructor, which has no Object.
Definition: object.cc:49
Ptr< const Object > m_object
Parent Object.
Definition: object.h:135
void DoDelete(void)
Attempt to delete this Object.
Definition: object.cc:381
ns3::AttributeValue, ns3::AttributeAccessor and ns3::AttributeChecker declarations.
List of Attribute name, value and checker triples used to construct Objects.
friend Ptr< T > CopyObject(Ptr< T > object)
Copy an Object.
Definition: object.h:490
uint32_t n
The number of entries in buffer.
Definition: object.h:333
Ptr< Object > DoGetObject(TypeId tid) const
Find an Object of TypeId tid in the aggregates of this Object.
Definition: object.cc:149
Every class exported by the ns3 library is enclosed in the ns3 namespace.
virtual TypeId GetInstanceTypeId(void) const
Implement the GetInstanceTypeId method defined in ObjectBase.
Definition: object.cc:79
TypeId m_tid
Identifies the type of this Object instance.
Definition: object.h:404
Standard Object deleter, used by SimpleRefCount to delete an Object when the reference count drops to...
Definition: object.h:59
void SetTypeId(TypeId tid)
Set the TypeId of this Object.
Definition: object.cc:331
static TypeId GetTypeId(void)
Register this type.
Definition: object.cc:86
static void Delete(Object *object)
Smart pointer deleter implementation for Object.
Definition: object.h:448
Instantiate subclasses of ns3::Object.
Ptr< T > CopyObject(Ptr< const T > object)
Definition: object.h:490
bool HasNext(void) const
Check if there are more Aggregates to iterate over.
Definition: object.cc:57
bool CheckLoose(void) const
Check if any aggregated Objects have non-zero reference counts.
Definition: object.cc:367
uint32_t m_current
Current position in parent's aggegrates.
Definition: object.h:136
virtual ~Object()
Destructor.
Definition: object.cc:107
Ptr< T > CompleteConstruct(T *object)
Definition: object.h:506
Ptr< T > CreateObject(void)
Create an object by type, with varying number of constructor parameters.
Definition: object.h:524
void UpdateSortedArray(struct Aggregates *aggregates, uint32_t i) const
Keep the list of aggregates in most-recently-used order.
Definition: object.cc:233
A base class which provides memory management and object aggregation.
Definition: object.h:87
virtual void NotifyNewAggregate(void)
Notify all Objects aggregated to this one of a new Object being aggregated.
Definition: object.cc:318
A template-based reference counting class.
a unique identifier for an interface.
Definition: type-id.h:58
Iterate over the Objects aggregated to an ns3::Object.
Definition: object.h:104
void Initialize(void)
Invoke DoInitialize on all Objects aggregated to this one.
Definition: object.cc:183
Reference counting for smart pointers.
The list of Objects aggregated to this one.
Definition: object.h:331
Object()
Constructor.
Definition: object.cc:96