Friends

ns3::flame::FlameHeader Class Reference
[FLAME]

Flame header. More...

#include <flame-header.h>

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List of all members.

Public Member Functions

Seeters/Getters for fields:

void AddCost (uint8_t cost)
uint8_t GetCost () const
void SetSeqno (uint16_t seqno)
uint16_t GetSeqno () const
void SetOrigDst (Mac48Address dst)
Mac48Address GetOrigDst () const
void SetOrigSrc (Mac48Address OrigSrc)
Mac48Address GetOrigSrc () const
void SetProtocol (uint16_t protocol)
uint16_t GetProtocol () const

Friends

bool operator== (const FlameHeader &a, const FlameHeader &b)

Inherited from Header class:



virtual TypeId GetInstanceTypeId (void) const
virtual void Print (std::ostream &os) const
virtual uint32_t GetSerializedSize (void) const
virtual void Serialize (Buffer::Iterator start) const
virtual uint32_t Deserialize (Buffer::Iterator start)
static TypeId GetTypeId (void)
 This method returns the TypeId associated to ns3::flame::FlameHeader.

Detailed Description

Flame header.

Header format: | Reserved: 1 | cost: 1 | Sequence number: 2 | OrigDst: 6 | OrigSrc: 6 | Flame port : 2 |


Member Function Documentation

virtual uint32_t ns3::flame::FlameHeader::Deserialize ( Buffer::Iterator  start  )  [virtual]
Parameters:
start an iterator which points to where the header should written.
Returns:
the number of bytes read.

This method is used by Packet::RemoveHeader to re-create a header from the byte buffer of a packet. The data read is expected to match bit-for-bit the representation of this header in real networks.

Implements ns3::Header.

virtual TypeId ns3::flame::FlameHeader::GetInstanceTypeId ( void   )  const [virtual]
Returns:
the TypeId associated to the most-derived type of this instance.

This method is typically implemented by ns3::Object::GetInstanceTypeId but some classes which derive from ns3::ObjectBase directly have to implement it themselves.

Implements ns3::ObjectBase.

virtual uint32_t ns3::flame::FlameHeader::GetSerializedSize ( void   )  const [virtual]
Returns:
the expected size of the header.

This method is used by Packet::AddHeader to store a header into the byte buffer of a packet. This method should return the number of bytes which are needed to store the full header data by Serialize.

Implements ns3::Header.

static TypeId ns3::flame::FlameHeader::GetTypeId ( void   )  [static]

This method returns the TypeId associated to ns3::flame::FlameHeader.

No Attributes defined for this type.
No TraceSources defined for this type.

Reimplemented from ns3::Header.

virtual void ns3::flame::FlameHeader::Print ( std::ostream &  os  )  const [virtual]
Parameters:
os output stream This method is used by Packet::Print to print the content of a trailer as ascii data to a c++ output stream. Although the trailer is free to format its output as it wishes, it is recommended to follow a few rules to integrate with the packet pretty printer: start with flags, small field values located between a pair of parens. Values should be separated by whitespace. Follow the parens with the important fields, separated by whitespace. i.e.: (field1 val1 field2 val2 field3 val3) field4 val4 field5 val5

Implements ns3::Header.

virtual void ns3::flame::FlameHeader::Serialize ( Buffer::Iterator  start  )  const [virtual]
Parameters:
start an iterator which points to where the header should be written.

This method is used by Packet::AddHeader to store a header into the byte buffer of a packet. The data written is expected to match bit-for-bit the representation of this header in a real network.

Implements ns3::Header.


The documentation for this class was generated from the following files: