A Discrete-Event Network Simulator
API
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ns3tcp-socket-writer.cc
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1/*
2 * Copyright (c) 2010 University of Washington
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 */
17
19
20#include "ns3/packet.h"
21#include "ns3/tcp-socket-factory.h"
22
23namespace ns3
24{
25
27 : m_node(nullptr),
28 m_socket(nullptr),
29 m_isSetup(false),
30 m_isConnected(false)
31{
32}
33
35{
36 m_socket = nullptr;
37 m_node = nullptr;
38}
39
40/* static */
43{
44 static TypeId tid = TypeId("ns3::SocketWriter")
46 .SetGroupName("Stats")
47 .AddConstructor<SocketWriter>();
48 return tid;
49}
50
51void
53{
55 m_socket->Bind();
56}
57
58void
60{
61}
62
63void
65{
66 m_peer = peer;
67 m_node = node;
68 m_isSetup = true;
69}
70
71void
73{
74 if (!m_isSetup)
75 {
76 NS_FATAL_ERROR("Forgot to call Setup() first");
77 }
79 m_isConnected = true;
80}
81
82void
84{
85 if (!m_isConnected)
86 {
87 Connect();
88 }
89 Ptr<Packet> packet = Create<Packet>(numBytes);
90 m_socket->Send(packet);
91}
92
93void
95{
96 m_socket->Close();
97}
98} // namespace ns3
a polymophic address class
Definition: address.h:101
The base class for all ns3 applications.
Definition: application.h:62
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:77
virtual int Send(Ptr< Packet > p, uint32_t flags)=0
Send data (or dummy data) to the remote host.
virtual int Connect(const Address &address)=0
Initiate a connection to a remote host.
static Ptr< Socket > CreateSocket(Ptr< Node > node, TypeId tid)
This method wraps the creation of sockets that is performed on a given node by a SocketFactory specif...
Definition: socket.cc:72
virtual int Close()=0
Close a socket.
virtual int Bind(const Address &address)=0
Allocate a local endpoint for this socket.
Simple class to write data to sockets.
Address m_peer
Peer's address.
static TypeId GetTypeId()
Register this type.
void Connect()
Connect the socket.
void Setup(Ptr< Node > node, Address peer)
Setup the socket.
void Write(uint32_t numBytes)
Write to the socket.
Ptr< Node > m_node
Node pointer.
void Close()
Close the socket.
bool m_isSetup
True if the socket is connected.
void StopApplication() override
Application specific shutdown code.
Ptr< Socket > m_socket
Socket.
bool m_isConnected
True if the socket setup has been done.
void StartApplication() override
Application specific startup code.
static TypeId GetTypeId()
Get the type ID.
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:932
#define NS_FATAL_ERROR(msg)
Report a fatal error with a message and terminate.
Definition: fatal-error.h:179
Every class exported by the ns3 library is enclosed in the ns3 namespace.