A Discrete-Event Network Simulator
API
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creator-utils.cc
Go to the documentation of this file.
1/*
2 * Copyright (c) University of Washington
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 */
17
18#include "creator-utils.h"
19
20#include "encode-decode.h"
21
22#include <arpa/inet.h>
23#include <cstring>
24#include <errno.h>
25#include <iomanip>
26#include <iostream>
27#include <net/ethernet.h>
28#include <net/if.h>
29#include <netinet/in.h>
30#include <sstream>
31#include <stdlib.h>
32#include <string>
33#include <sys/ioctl.h>
34#include <sys/socket.h>
35#include <sys/un.h>
36#include <unistd.h>
37
38namespace ns3
39{
40
41/// Flag to enable / disable verbose log mode
42bool gVerbose = false;
43
44/**
45 * \brief Send the file descriptor back to the code that invoked the creation.
46 *
47 * \param path The socket address information from the Unix socket we use
48 * to send the created socket back to.
49 * \param fd The file descriptor we're going to send.
50 * \param magic_number A verification number to verify the caller is talking to the
51 * right process.
52 */
53void
54SendSocket(const char* path, int fd, const int magic_number)
55{
56 //
57 // Open a Unix (local interprocess) socket to call back to the emu net
58 // device.
59 //
60 LOG("Create Unix socket");
61 int sock = socket(PF_UNIX, SOCK_DGRAM, 0);
62 ABORT_IF(sock == -1, "Unable to open socket", 1);
63
64 //
65 // We have this string called path, which is really a hex representation
66 // of the endpoint that the net device created. It used a forward encoding
67 // method (BufferToString) to take the sockaddr_un it made and passed
68 // the resulting string to us. So we need to take the inverse method
69 // (StringToBuffer) and build the same sockaddr_un over here.
70 //
71 socklen_t clientAddrLen;
72 struct sockaddr_un clientAddr;
73
74 LOG("Decode address " << path);
75 bool rc = ns3::StringToBuffer(path, (uint8_t*)&clientAddr, &clientAddrLen);
76 ABORT_IF(rc == false, "Unable to decode path", 0);
77
78 LOG("Connect");
79 int status = connect(sock, (struct sockaddr*)&clientAddr, clientAddrLen);
80 ABORT_IF(status == -1, "Unable to connect to emu device", 1);
81
82 LOG("Connected");
83
84 //
85 // This is arcane enough that a few words are worthwhile to explain what's
86 // going on here.
87 //
88 // The interesting information (the socket FD) is going to go back to the
89 // fd net device as an integer of ancillary data. Ancillary data is bits
90 // that are not a part a socket payload (out-of-band data). We're also
91 // going to send one integer back. It's just initialized to a magic number
92 // we use to make sure that the fd device is talking to the emu socket
93 // creator and not some other creator process.
94 //
95 // The struct iovec below is part of a scatter-gather list. It describes a
96 // buffer. In this case, it describes a buffer (an integer) containing the
97 // data that we're going to send back to the emu net device (that magic
98 // number).
99 //
100 struct iovec iov;
101 uint32_t magic = magic_number;
102 iov.iov_base = &magic;
103 iov.iov_len = sizeof(magic);
104
105 //
106 // The CMSG macros you'll see below are used to create and access control
107 // messages (which is another name for ancillary data). The ancillary
108 // data is made up of pairs of struct cmsghdr structures and associated
109 // data arrays.
110 //
111 // First, we're going to allocate a buffer on the stack to contain our
112 // data array (that contains the socket). Sometimes you'll see this called
113 // an "ancillary element" but the msghdr uses the control message termimology
114 // so we call it "control."
115 //
116 constexpr size_t msg_size = sizeof(int);
117 char control[CMSG_SPACE(msg_size)];
118
119 //
120 // There is a msghdr that is used to minimize the number of parameters
121 // passed to sendmsg (which we will use to send our ancillary data). This
122 // structure uses terminology corresponding to control messages, so you'll
123 // see msg_control, which is the pointer to the ancillary data and controllen
124 // which is the size of the ancillary data array.
125 //
126 // So, initialize the message header that describes our ancillary/control data
127 // and point it to the control message/ancillary data we just allocated space
128 // for.
129 //
130 struct msghdr msg;
131 msg.msg_name = nullptr;
132 msg.msg_namelen = 0;
133 msg.msg_iov = &iov;
134 msg.msg_iovlen = 1;
135 msg.msg_control = control;
136 msg.msg_controllen = sizeof(control);
137 msg.msg_flags = 0;
138
139 //
140 // A cmsghdr contains a length field that is the length of the header and
141 // the data. It has a cmsg_level field corresponding to the originating
142 // protocol. This takes values which are legal levels for getsockopt and
143 // setsockopt (here SOL_SOCKET). We're going to use the SCM_RIGHTS type of
144 // cmsg, that indicates that the ancillary data array contains access rights
145 // that we are sending back to the emu net device.
146 //
147 // We have to put together the first (and only) cmsghdr that will describe
148 // the whole package we're sending.
149 //
150 struct cmsghdr* cmsg;
151 cmsg = CMSG_FIRSTHDR(&msg);
152 cmsg->cmsg_level = SOL_SOCKET;
153 cmsg->cmsg_type = SCM_RIGHTS;
154 cmsg->cmsg_len = CMSG_LEN(msg_size);
155 //
156 // We also have to update the controllen in case other stuff is actually
157 // in there we may not be aware of (due to macros).
158 //
159 msg.msg_controllen = cmsg->cmsg_len;
160
161 //
162 // Finally, we get a pointer to the start of the ancillary data array and
163 // put our file descriptor in.
164 //
165 int* fdptr = (int*)(CMSG_DATA(cmsg));
166 *fdptr = fd; //
167
168 //
169 // Actually send the file descriptor back to the emulated net device.
170 //
171 ssize_t len = sendmsg(sock, &msg, 0);
172 ABORT_IF(len == -1, "Could not send socket back to emu net device", 1);
173
174 LOG("sendmsg complete");
175}
176
177} // namespace ns3
#define LOG(x)
Log to std::cout.
#define ABORT_IF(cond, msg, printErrno)
Definition: creator-utils.h:51
void SendSocket(const char *path, int fd, const int magic_number)
Send the file descriptor back to the code that invoked the creation.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
bool gVerbose
Flag to enable / disable verbose log mode.
bool StringToBuffer(std::string s, uint8_t *buffer, uint32_t *len)
Convert string encoded by the inverse function (TapBufferToString) back into a byte buffer.