A Discrete-Event Network Simulator
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bulk-send-application.h
Go to the documentation of this file.
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2010 Georgia Institute of Technology
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: George F. Riley <riley@ece.gatech.edu>
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*/
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#ifndef BULK_SEND_APPLICATION_H
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#define BULK_SEND_APPLICATION_H
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#include "ns3/address.h"
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#include "ns3/application.h"
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#include "ns3/event-id.h"
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#include "ns3/ptr.h"
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#include "ns3/traced-callback.h"
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namespace
ns3 {
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class
Address;
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class
Socket;
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class
BulkSendApplication
:
public
Application
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{
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public
:
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static
TypeId
GetTypeId
(
void
);
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BulkSendApplication
();
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virtual
~BulkSendApplication
();
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void
SetMaxBytes
(uint32_t maxBytes);
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Ptr<Socket>
GetSocket
(
void
)
const
;
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protected
:
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virtual
void
DoDispose
(
void
);
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private
:
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// inherited from Application base class.
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virtual
void
StartApplication
(
void
);
// Called at time specified by Start
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virtual
void
StopApplication
(
void
);
// Called at time specified by Stop
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void
SendData
();
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Ptr<Socket>
m_socket
;
// Associated socket
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Address
m_peer
;
// Peer address
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bool
m_connected
;
// True if connected
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uint32_t
m_sendSize
;
// Size of data to send each time
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uint32_t
m_maxBytes
;
// Limit total number of bytes sent
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uint32_t
m_totBytes
;
// Total bytes sent so far
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TypeId
m_tid
;
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TracedCallback<Ptr<const Packet>
>
m_txTrace
;
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private
:
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void
ConnectionSucceeded
(
Ptr<Socket>
socket);
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void
ConnectionFailed
(
Ptr<Socket>
socket);
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void
DataSend
(
Ptr<Socket>
, uint32_t);
// for socket's SetSendCallback
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void
Ignore
(
Ptr<Socket>
socket);
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};
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}
// namespace ns3
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#endif
/* BULK_SEND_APPLICATION_H */
src
applications
model
bulk-send-application.h
Generated on Tue Oct 9 2012 16:45:33 for ns-3 by
1.8.1.2