#include <uan-noise-model.h>
Public Member Functions | |
virtual void | Clear (void) |
virtual void | DoDispose (void) |
virtual double | GetNoiseDbHz (double fKhz) const =0 |
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Object () | |
virtual | ~Object () |
void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Start (void) |
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SimpleRefCount () | |
SimpleRefCount (const SimpleRefCount &o) | |
uint32_t | GetReferenceCount (void) const |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
void | Ref (void) const |
void | Unref (void) const |
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virtual | ~ObjectBase () |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
Additional Inherited Members | |
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Object (const Object &o) | |
virtual void | DoStart (void) |
virtual void | NotifyNewAggregate (void) |
ns3::UanNoiseModel is accessible through the following paths with Config::Set and Config::Connect:
No Attributes are defined for this type.
No TraceSources are defined for this type.
Definition at line 28 of file uan-noise-model.h.
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virtual |
Clears all pointer references
Definition at line 35 of file uan-noise-model.cc.
Referenced by ns3::UanChannel::Clear(), and DoDispose().
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virtual |
This method is called by Object::Dispose or by the object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e., for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose method.
It is safe to call GetObject from within this method.
Reimplemented from ns3::Object.
Definition at line 40 of file uan-noise-model.cc.
References Clear().
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pure virtual |
fKhz | Frequency in kHz |
Implemented in ns3::UanNoiseModelDefault.
Referenced by ns3::UanChannel::GetNoiseDbHz().
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static |
Reimplemented from ns3::Object.
Reimplemented in ns3::UanNoiseModelDefault.
Definition at line 27 of file uan-noise-model.cc.
References ns3::TypeId::SetParent().