A structure to store red, blue and green components for entities such as nodes. More...
#include <animation-interface.h>
Public Attributes | |
uint8_t | b |
uint8_t | g |
uint8_t | r |
A structure to store red, blue and green components for entities such as nodes.
Definition at line 653 of file animation-interface.h.
uint8_t ns3::Rgb::b |
Definition at line 657 of file animation-interface.h.
Referenced by ns3::AnimationInterface::GetXMLOpenClose_node(), and ns3::AnimationInterface::GetXMLOpenClose_nodeupdate().
uint8_t ns3::Rgb::g |
Definition at line 656 of file animation-interface.h.
Referenced by ns3::AnimationInterface::GetXMLOpenClose_node(), and ns3::AnimationInterface::GetXMLOpenClose_nodeupdate().
uint8_t ns3::Rgb::r |
Definition at line 655 of file animation-interface.h.
Referenced by ns3::AnimationInterface::GetXMLOpenClose_node(), and ns3::AnimationInterface::GetXMLOpenClose_nodeupdate().