22 #include "ns3/assert.h"
23 #include "ns3/packet.h"
25 #include "ns3/boolean.h"
26 #include "ns3/object-vector.h"
28 #include "ns3/ipv4-route.h"
29 #include "ns3/ipv6-route.h"
30 #include "ns3/ipv6-header.h"
57 .AddConstructor<UdpL4Protocol> ()
58 .AddAttribute (
"SocketList",
"The list of sockets associated to this protocol.",
61 MakeObjectVectorChecker<UdpSocketImpl> ())
92 Ptr<Node> node = this->GetObject<Node> ();
93 Ptr<Ipv4> ipv4 = this->GetObject<Ipv4> ();
98 if ((node != 0) && (ipv4 != 0 || ipv6 != 0))
102 udpFactory->SetUdp (
this);
167 socket->SetUdp (
this);
203 NS_LOG_FUNCTION (
this << localAddress << localPort << peerAddress << peerPort);
205 peerAddress, peerPort);
246 NS_LOG_FUNCTION (
this << localAddress << localPort << peerAddress << peerPort);
248 peerAddress, peerPort);
260 uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
262 const uint8_t payload[8])
264 NS_LOG_FUNCTION (
this << icmpSource << icmpTtl << icmpType << icmpCode << icmpInfo
265 << payloadSource << payloadDestination);
267 src = payload[0] << 8;
269 dst = payload[2] << 8;
275 endPoint->
ForwardIcmp (icmpSource, icmpTtl, icmpType, icmpCode, icmpInfo);
279 NS_LOG_DEBUG (
"no endpoint found source=" << payloadSource <<
280 ", destination="<<payloadDestination<<
281 ", src=" << src <<
", dst=" << dst);
287 uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
289 const uint8_t payload[8])
291 NS_LOG_FUNCTION (
this << icmpSource << icmpTtl << icmpType << icmpCode << icmpInfo
292 << payloadSource << payloadDestination);
294 src = payload[0] << 8;
296 dst = payload[2] << 8;
302 endPoint->
ForwardIcmp (icmpSource, icmpTtl, icmpType, icmpCode, icmpInfo);
306 NS_LOG_DEBUG (
"no endpoint found source=" << payloadSource <<
307 ", destination="<<payloadDestination<<
308 ", src=" << src <<
", dst=" << dst);
343 if (endPoints.empty ())
345 if (this->GetObject<Ipv6L3Protocol> () != 0)
347 NS_LOG_LOGIC (
" No Ipv4 endpoints matched on UdpL4Protocol, trying Ipv6 "<<
this);
354 return (this->
Receive (packet, ipv6Header, fakeInterface));
363 endPoint != endPoints.end (); endPoint++)
397 if (endPoints.empty ())
403 endPoint != endPoints.end (); endPoint++)
405 (*endPoint)->ForwardUp (packet->
Copy (), header, udpHeader.GetSourcePort ());
413 uint16_t sport, uint16_t dport)
438 NS_LOG_FUNCTION (
this << packet << saddr << daddr << sport << dport << route);
459 uint16_t sport, uint16_t dport)
484 NS_LOG_FUNCTION (
this << packet << saddr << daddr << sport << dport << route);
uint32_t RemoveHeader(Header &header)
Ptr< const AttributeAccessor > MakeObjectVectorAccessor(U T::*memberContainer)
Ptr< Socket > CreateSocket(void)
#define NS_LOG_FUNCTION(parameters)
virtual void DoDispose(void)
std::list< Ipv6EndPoint * > EndPoints
void Send(Ptr< Packet > packet, Ipv6Address source, Ipv6Address destination, uint8_t protocol, Ptr< Ipv6Route > route)
Higher-level layers call this method to send a packet down the stack to the MAC and PHY layers...
IPv6 layer implementation.
EndPoints Lookup(Ipv6Address dst, uint16_t dport, Ipv6Address src, uint16_t sport, Ptr< Ipv6Interface > incomingInterface)
lookup for a match with all the parameters.
virtual void SetDownTarget(IpL4Protocol::DownTargetCallback cb)
static bool ChecksumEnabled(void)
#define NS_LOG_COMPONENT_DEFINE(name)
virtual void DoDispose(void)
#define NS_LOG_FUNCTION_NOARGS()
std::list< Ipv6EndPoint * >::iterator EndPointsI
virtual void SetDownTarget6(IpL4Protocol::DownTargetCallback6 cb)
void SetNode(Ptr< Node > node)
Demultiplexes packets to various transport layer endpoints.
virtual int GetProtocolNumber(void) const
virtual enum IpL4Protocol::RxStatus Receive(Ptr< Packet > p, Ipv4Header const &header, Ptr< Ipv4Interface > interface)
Receive a packet up the protocol stack.
Ipv4EndPoint * Allocate(void)
NS_OBJECT_ENSURE_REGISTERED(AntennaModel)
Ipv6EndPoint * Allocate(void)
Allocate a Ipv6EndPoint.
Callback< R > MakeCallback(R(T::*memPtr)(void), OBJ objPtr)
void AggregateObject(Ptr< Object > other)
#define NS_LOG_LOGIC(msg)
static TypeId GetTypeId(void)
void DeAllocate(Ipv6EndPoint *endPoint)
Remove a end point.
virtual IpL4Protocol::DownTargetCallback6 GetDownTarget6(void) const
virtual void NotifyNewAggregate(void)
Ptr< Packet > Copy(void) const
uint32_t PeekHeader(Header &header) const
virtual void ReceiveIcmp(Ipv4Address icmpSource, uint8_t icmpTtl, uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo, Ipv4Address payloadSource, Ipv4Address payloadDestination, const uint8_t payload[8])
Receive an ICMP packet.
Ipv6EndPointDemux * m_endPoints6
void ForwardIcmp(Ipv4Address icmpSource, uint8_t icmpTtl, uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo)
Ipv6EndPoint * SimpleLookup(Ipv6Address dst, uint16_t dport, Ipv6Address src, uint16_t sport)
Simple lookup for a four-tuple match.
virtual void Send(Ptr< Packet > packet, Ipv4Address source, Ipv4Address destination, uint8_t protocol, Ptr< Ipv4Route > route)=0
Ipv4EndPoint * SimpleLookup(Ipv4Address daddr, uint16_t dport, Ipv4Address saddr, uint16_t sport)
L4 Protocol abstract base class.
void DeAllocate(Ipv4EndPoint *endPoint)
IpL4Protocol::DownTargetCallback6 m_downTarget6
virtual IpL4Protocol::DownTargetCallback GetDownTarget(void) const
EndPoints Lookup(Ipv4Address daddr, uint16_t dport, Ipv4Address saddr, uint16_t sport, Ptr< Ipv4Interface > incomingInterface)
Describes an IPv6 address.
Ipv4 addresses are stored in host order in this class.
std::list< Ipv4EndPoint * > EndPoints
IpL4Protocol::DownTargetCallback m_downTarget
virtual void NotifyNewAggregate()
Demultiplexor for end points.
#define NS_LOG_DEBUG(msg)
std::vector< Ptr< UdpSocketImpl > > m_sockets
An IPv6 end point, four tuples identification.
Ipv4EndPointDemux * m_endPoints
void Send(Ptr< Packet > packet, Ipv4Address saddr, Ipv4Address daddr, uint16_t sport, uint16_t dport)
Send a packet via UDP.
Ipv6EndPoint * Allocate6(void)
void ForwardIcmp(Ipv6Address src, uint8_t ttl, uint8_t type, uint8_t code, uint32_t info)
Function called from an L4Protocol implementation to notify an endpoint of an icmp message reception...
std::list< Ipv4EndPoint * >::iterator EndPointsI
contain a set of ns3::Object pointers.
void DeAllocate(Ipv4EndPoint *endPoint)
static Ipv6Address MakeIpv4MappedAddress(Ipv4Address addr)
Make the Ipv4-mapped IPv6 address.
Ptr< T > GetObject(void) const
a unique identifier for an interface.
static const uint8_t PROT_NUMBER
bool IsIpv4MappedAddress()
If the address is an IPv4-mapped address.
TypeId SetParent(TypeId tid)
void AddHeader(const Header &header)
A representation of an internet endpoint/connection.
Ipv4EndPoint * Allocate(void)