A Discrete-Event Network Simulator
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ns3::RealtimeSimulatorImpl Member List

This is the complete list of members for ns3::RealtimeSimulatorImpl, including all inherited members.

AggregateObject(Ptr< Object > other)ns3::Object
Cancel(const EventId &ev)ns3::RealtimeSimulatorImplvirtual
Cleanup(void)ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inlinestatic
ConstructSelf(const AttributeConstructionList &attributes)ns3::ObjectBaseprotected
Destroy()ns3::RealtimeSimulatorImplvirtual
DestroyEvents typedefns3::RealtimeSimulatorImplprivate
Dispose(void)ns3::Object
DoDispose(void)ns3::RealtimeSimulatorImplprivatevirtual
DoInitialize(void)ns3::Objectprotectedvirtual
GetAggregateIterator(void) const ns3::Object
GetAttribute(std::string name, AttributeValue &value) const ns3::ObjectBase
GetAttributeFailSafe(std::string name, AttributeValue &attribute) const ns3::ObjectBase
GetContext(void) const ns3::RealtimeSimulatorImplvirtual
GetDelayLeft(const EventId &id) const ns3::RealtimeSimulatorImplvirtual
GetHardLimit(void) const ns3::RealtimeSimulatorImpl
GetInstanceTypeId(void) const ns3::Objectvirtual
GetMaximumSimulationTime(void) const ns3::RealtimeSimulatorImplvirtual
GetObject(void) const ns3::Objectinline
GetObject(TypeId tid) const ns3::Object
GetReferenceCount(void) constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
GetSynchronizationMode(void) const ns3::RealtimeSimulatorImpl
GetSystemId(void) const ns3::RealtimeSimulatorImplvirtual
GetTypeId(void)ns3::RealtimeSimulatorImplstatic
Initialize(void)ns3::Object
IsExpired(const EventId &ev) const ns3::RealtimeSimulatorImplvirtual
IsFinished(void) const ns3::RealtimeSimulatorImplvirtual
m_currentContextns3::RealtimeSimulatorImplprivate
m_currentTsns3::RealtimeSimulatorImplprivate
m_currentUidns3::RealtimeSimulatorImplprivate
m_destroyEventsns3::RealtimeSimulatorImplprivate
m_eventsns3::RealtimeSimulatorImplprivate
m_hardLimitns3::RealtimeSimulatorImplprivate
m_mainns3::RealtimeSimulatorImplprivate
m_mutexns3::RealtimeSimulatorImplmutableprivate
m_runningns3::RealtimeSimulatorImplprivate
m_stopns3::RealtimeSimulatorImplprivate
m_synchronizationModens3::RealtimeSimulatorImplprivate
m_synchronizerns3::RealtimeSimulatorImplprivate
m_uidns3::RealtimeSimulatorImplprivate
m_unscheduledEventsns3::RealtimeSimulatorImplprivate
NextTs(void) const ns3::RealtimeSimulatorImplprivate
NotifyConstructionCompleted(void)ns3::ObjectBaseprotectedvirtual
NotifyNewAggregate(void)ns3::Objectprotectedvirtual
Now(void) const ns3::RealtimeSimulatorImplvirtual
Object()ns3::Object
Object(const Object &o)ns3::Objectprotected
operator=(const SimpleRefCount &o)ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
ProcessOneEvent(void)ns3::RealtimeSimulatorImplprivate
Realtime(void) const ns3::RealtimeSimulatorImplprivate
RealtimeNow(void) const ns3::RealtimeSimulatorImpl
RealtimeSimulatorImpl()ns3::RealtimeSimulatorImpl
Ref(void) constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
Remove(const EventId &ev)ns3::RealtimeSimulatorImplvirtual
Run(void)ns3::RealtimeSimulatorImplvirtual
Running(void) const ns3::RealtimeSimulatorImplprivate
Schedule(Time const &time, EventImpl *event)ns3::RealtimeSimulatorImplvirtual
ScheduleDestroy(EventImpl *event)ns3::RealtimeSimulatorImplvirtual
ScheduleNow(EventImpl *event)ns3::RealtimeSimulatorImplvirtual
ScheduleRealtime(Time const &time, EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleRealtimeNow(EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleRealtimeNowWithContext(uint32_t context, EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleRealtimeWithContext(uint32_t context, Time const &time, EventImpl *event)ns3::RealtimeSimulatorImpl
ScheduleWithContext(uint32_t context, Time const &time, EventImpl *event)ns3::RealtimeSimulatorImplvirtual
SetAttribute(std::string name, const AttributeValue &value)ns3::ObjectBase
SetAttributeFailSafe(std::string name, const AttributeValue &value)ns3::ObjectBase
SetHardLimit(Time limit)ns3::RealtimeSimulatorImpl
SetScheduler(ObjectFactory schedulerFactory)ns3::RealtimeSimulatorImplvirtual
SetSynchronizationMode(RealtimeSimulatorImpl::SynchronizationMode mode)ns3::RealtimeSimulatorImpl
SimpleRefCount()ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
SimpleRefCount(const SimpleRefCount &o)ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
Stop(void)ns3::RealtimeSimulatorImplvirtual
Stop(Time const &time)ns3::RealtimeSimulatorImplvirtual
SYNC_BEST_EFFORT enum valuens3::RealtimeSimulatorImpl
SYNC_HARD_LIMIT enum valuens3::RealtimeSimulatorImpl
SynchronizationMode enum namens3::RealtimeSimulatorImpl
TraceConnect(std::string name, std::string context, const CallbackBase &cb)ns3::ObjectBase
TraceConnectWithoutContext(std::string name, const CallbackBase &cb)ns3::ObjectBase
TraceDisconnect(std::string name, std::string context, const CallbackBase &cb)ns3::ObjectBase
TraceDisconnectWithoutContext(std::string name, const CallbackBase &cb)ns3::ObjectBase
Unref(void) constns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >inline
~Object()ns3::Objectvirtual
~ObjectBase()ns3::ObjectBasevirtual
~RealtimeSimulatorImpl()ns3::RealtimeSimulatorImpl