#include <ns3/object-factory.h>
#include <ns3/log.h>
#include <cfloat>
#include <cmath>
#include <ns3/simulator.h>
#include <ns3/double.h>
#include "lte-ue-phy.h"
#include "lte-enb-phy.h"
#include "lte-net-device.h"
#include "lte-ue-net-device.h"
#include "lte-enb-net-device.h"
#include "lte-spectrum-value-helper.h"
#include "lte-amc.h"
#include "lte-ue-mac.h"
#include "ff-mac-common.h"
#include "lte-sinr-chunk-processor.h"
#include <ns3/lte-common.h>
#include <ns3/pointer.h>
Go to the source code of this file.
Classes | |
class | ns3::UeMemberLteUePhySapProvider |
Namespaces | |
ns3 | |
Every class exported by the ns3 library is enclosed in the ns3 namespace. | |
Functions | |
NS_LOG_COMPONENT_DEFINE ("LteUePhy") | |
std::string | ns3::ToString (LteUePhy::State s) |
Variables | |
const char * | ns3::g_uePhyStateName [LteUePhy::NUM_STATES] |
static const Time | ns3::UL_DATA_DURATION = NanoSeconds (1e6 - 71429 - 1) |
static const Time | ns3::UL_SRS_DELAY_FROM_SUBFRAME_START = NanoSeconds (1e6 - 71429) |
NS_LOG_COMPONENT_DEFINE | ( | "LteUePhy" | ) |