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tcp-socket-base.cc File Reference
#include "ns3/abort.h"
#include "ns3/node.h"
#include "ns3/inet-socket-address.h"
#include "ns3/inet6-socket-address.h"
#include "ns3/log.h"
#include "ns3/ipv4.h"
#include "ns3/ipv6.h"
#include "ns3/ipv4-interface-address.h"
#include "ns3/ipv4-route.h"
#include "ns3/ipv6-route.h"
#include "ns3/ipv4-routing-protocol.h"
#include "ns3/ipv6-routing-protocol.h"
#include "ns3/simulation-singleton.h"
#include "ns3/simulator.h"
#include "ns3/packet.h"
#include "ns3/uinteger.h"
#include "ns3/double.h"
#include "ns3/trace-source-accessor.h"
#include "tcp-socket-base.h"
#include "tcp-l4-protocol.h"
#include "ipv4-end-point.h"
#include "ipv6-end-point.h"
#include "ipv6-l3-protocol.h"
#include "tcp-header.h"
#include "rtt-estimator.h"
#include <algorithm>
+ Include dependency graph for tcp-socket-base.cc:

Go to the source code of this file.

Namespaces

 ns3
 Every class exported by the ns3 library is enclosed in the ns3 namespace.
 

Macros

#define NS_LOG_APPEND_CONTEXT   if (m_node) { std::clog << Simulator::Now ().GetSeconds () << " [node " << m_node->GetId () << "] "; }
 

Functions

 NS_LOG_COMPONENT_DEFINE ("TcpSocketBase")
 

Macro Definition Documentation

#define NS_LOG_APPEND_CONTEXT   if (m_node) { std::clog << Simulator::Now ().GetSeconds () << " [node " << m_node->GetId () << "] "; }

Definition at line 22 of file tcp-socket-base.cc.

Function Documentation

NS_LOG_COMPONENT_DEFINE ( "TcpSocketBase"  )