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ns3tcp-socket-writer.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2010 University of Washington
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  */
18 
19 #include "ns3tcp-socket-writer.h"
20 #include "ns3/tcp-socket-factory.h"
21 #include "ns3/packet.h"
22 
23 namespace ns3
24 {
25 
26 SocketWriter::SocketWriter () : m_node (0), m_socket (0), m_isSetup (false), m_isConnected (false)
27 {
28 }
29 
31 {
32  m_socket = 0;
33  m_node = 0;
34 }
35 
36 void
38 {
40  m_socket->Bind ();
41 }
42 
43 void
45 {
46 }
47 
48 void
50 {
51  m_peer = peer;
52  m_node = node;
53  m_isSetup = true;
54 }
55 
56 void
58 {
59  if (!m_isSetup)
60  {
61  NS_FATAL_ERROR ("Forgot to call Setup() first");
62  }
64  m_isConnected = true;
65 }
66 
67 void
68 SocketWriter::Write (uint32_t numBytes)
69 {
70  if (!m_isConnected)
71  {
72  Connect ();
73  }
74  Ptr<Packet> packet = Create<Packet> (numBytes);
75  m_socket->Send (packet);
76 }
77 
78 void
80 {
81  m_socket->Close ();
82 }
83 }
virtual void StartApplication(void)
Application specific startup code.
virtual void StopApplication(void)
Application specific shutdown code.
void Write(uint32_t numBytes)
#define NS_FATAL_ERROR(msg)
fatal error handling
Definition: fatal-error.h:95
a polymophic address class
Definition: address.h:86
void Setup(Ptr< Node > node, Address peer)
static Ptr< Socket > CreateSocket(Ptr< Node > node, TypeId tid)
This method wraps the creation of sockets that is performed on a given node by a SocketFactory specif...
Definition: socket.cc:70
static TypeId GetTypeId(void)
Get the type ID.
virtual int Connect(const Address &address)=0
Initiate a connection to a remote host.
virtual int Bind(const Address &address)=0
Allocate a local endpoint for this socket.
virtual int Send(Ptr< Packet > p, uint32_t flags)=0
Send data (or dummy data) to the remote host.
virtual int Close(void)=0
Close a socket.