Send as much traffic as possible, trying to fill the bandwidth. More...
#include <bulk-send-application.h>
Public Member Functions | |
BulkSendApplication () | |
virtual | ~BulkSendApplication () |
Ptr< Socket > | GetSocket (void) const |
Get the socket this application is attached to. More... | |
void | SetMaxBytes (uint32_t maxBytes) |
Set the upper bound for the total number of bytes to send. More... | |
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Application () | |
virtual | ~Application () |
Ptr< Node > | GetNode () const |
void | SetNode (Ptr< Node > node) |
void | SetStartTime (Time start) |
Specify application start time. More... | |
void | SetStopTime (Time stop) |
Specify application stop time. More... | |
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Object () | |
virtual | ~Object () |
void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
Run the DoDispose methods of this object and all the objects aggregated to it. More... | |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Initialize (void) |
This method calls the virtual DoInitialize method on all the objects aggregated to this object. More... | |
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SimpleRefCount () | |
Constructor. More... | |
SimpleRefCount (const SimpleRefCount &o) | |
Copy constructor. More... | |
uint32_t | GetReferenceCount (void) const |
Get the reference count of the object. More... | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
Assignment. More... | |
void | Ref (void) const |
Increment the reference count. More... | |
void | Unref (void) const |
Decrement the reference count. More... | |
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virtual | ~ObjectBase () |
Virtual destructor. More... | |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
Get the type ID. More... | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
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static TypeId | GetTypeId (void) |
Register this type. More... | |
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static void | Cleanup (void) |
Noop. More... | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
Protected Member Functions | |
virtual void | DoDispose (void) |
This method is called by Object::Dispose or by the object's destructor, whichever comes first. More... | |
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virtual void | DoInitialize (void) |
This method is called only once by Object::Initialize. More... | |
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Object (const Object &o) | |
virtual void | NotifyNewAggregate (void) |
This method is invoked whenever two sets of objects are aggregated together. More... | |
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void | ConstructSelf (const AttributeConstructionList &attributes) |
virtual void | NotifyConstructionCompleted (void) |
This method is invoked once all member attributes have been initialized. More... | |
Private Member Functions | |
void | ConnectionFailed (Ptr< Socket > socket) |
Connection Failed (called by Socket through a callback) More... | |
void | ConnectionSucceeded (Ptr< Socket > socket) |
Connection Succeeded (called by Socket through a callback) More... | |
void | DataSend (Ptr< Socket >, uint32_t) |
Send more data as soon as some has been transmitted. More... | |
void | SendData () |
Send data until the L4 transmission buffer is full. More... | |
virtual void | StartApplication (void) |
Application specific startup code. More... | |
virtual void | StopApplication (void) |
Application specific shutdown code. More... | |
Private Attributes | |
bool | m_connected |
True if connected. More... | |
uint32_t | m_maxBytes |
Limit total number of bytes sent. More... | |
Address | m_peer |
Peer address. More... | |
uint32_t | m_sendSize |
Size of data to send each time. More... | |
Ptr< Socket > | m_socket |
Associated socket. More... | |
TypeId | m_tid |
The type of protocol to use. More... | |
uint32_t | m_totBytes |
Total bytes sent so far. More... | |
TracedCallback< Ptr< const Packet > > | m_txTrace |
Traced Callback: sent packets. More... | |
Additional Inherited Members | |
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Ptr< Node > | m_node |
The node that this application is installed on. More... | |
EventId | m_startEvent |
The event that will fire at m_startTime to start the application. More... | |
Time | m_startTime |
The simulation time that the application will start. More... | |
EventId | m_stopEvent |
The event that will fire at m_stopTime to end the application. More... | |
Time | m_stopTime |
The simulation time that the application will end. More... | |
Send as much traffic as possible, trying to fill the bandwidth.
This traffic generator simply sends data as fast as possible up to MaxBytes or until the application is stopped (if MaxBytes is zero). Once the lower layer send buffer is filled, it waits until space is free to send more data, essentially keeping a constant flow of data. Only SOCK_STREAM and SOCK_SEQPACKET sockets are supported. For example, TCP sockets can be used, but UDP sockets can not be used.
ns3::BulkSendApplication is accessible through the following paths with Config::Set and Config::Connect:
Definition at line 68 of file bulk-send-application.h.
ns3::BulkSendApplication::BulkSendApplication | ( | ) |
Definition at line 73 of file bulk-send-application.cc.
References NS_LOG_FUNCTION.
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virtual |
Definition at line 81 of file bulk-send-application.cc.
References NS_LOG_FUNCTION.
Connection Failed (called by Socket through a callback)
socket | the connected socket |
Definition at line 214 of file bulk-send-application.cc.
References NS_LOG_FUNCTION, and NS_LOG_LOGIC.
Referenced by StartApplication().
Connection Succeeded (called by Socket through a callback)
socket | the connected socket |
Definition at line 206 of file bulk-send-application.cc.
References m_connected, NS_LOG_FUNCTION, NS_LOG_LOGIC, and SendData().
Referenced by StartApplication().
Send more data as soon as some has been transmitted.
Definition at line 220 of file bulk-send-application.cc.
References m_connected, NS_LOG_FUNCTION, ns3::Simulator::ScheduleNow(), and SendData().
Referenced by StartApplication().
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protectedvirtual |
This method is called by Object::Dispose or by the object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e., for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose method.
It is safe to call GetObject from within this method.
Reimplemented from ns3::Application.
Definition at line 101 of file bulk-send-application.cc.
References ns3::Application::DoDispose(), m_socket, and NS_LOG_FUNCTION.
Get the socket this application is attached to.
Definition at line 94 of file bulk-send-application.cc.
References m_socket, and NS_LOG_FUNCTION.
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static |
Get the type ID.
Definition at line 41 of file bulk-send-application.cc.
References ns3::TcpSocketFactory::GetTypeId(), m_maxBytes, m_peer, m_sendSize, m_tid, m_txTrace, ns3::MakeTraceSourceAccessor(), and ns3::TypeId::SetParent().
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private |
Send data until the L4 transmission buffer is full.
Definition at line 170 of file bulk-send-application.cc.
References ns3::Socket::Close(), m_connected, m_maxBytes, m_sendSize, m_socket, m_totBytes, m_txTrace, ns3::Simulator::Now(), NS_LOG_FUNCTION, NS_LOG_LOGIC, and ns3::Socket::Send().
Referenced by ConnectionSucceeded(), DataSend(), and StartApplication().
void ns3::BulkSendApplication::SetMaxBytes | ( | uint32_t | maxBytes | ) |
Set the upper bound for the total number of bytes to send.
Once this bound is reached, no more application bytes are sent. If the application is stopped during the simulation and restarted, the total number of bytes sent is not reset; however, the maxBytes bound is still effective and the application will continue sending up to maxBytes. The value zero for maxBytes means that there is no upper bound; i.e. data is sent until the application or simulation is stopped.
maxBytes | the upper bound of bytes to send |
Definition at line 87 of file bulk-send-application.cc.
References m_maxBytes, and NS_LOG_FUNCTION.
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privatevirtual |
Application specific startup code.
The StartApplication method is called at the start time specified by Start This method should be overridden by all or most application subclasses.
Reimplemented from ns3::Application.
Definition at line 111 of file bulk-send-application.cc.
References ns3::Socket::Bind(), ns3::Socket::Bind6(), ns3::Socket::Connect(), ConnectionFailed(), ConnectionSucceeded(), ns3::Socket::CreateSocket(), DataSend(), ns3::Application::GetNode(), ns3::Socket::GetSocketType(), ns3::InetSocketAddress::IsMatchingType(), ns3::Inet6SocketAddress::IsMatchingType(), m_connected, m_peer, m_socket, m_tid, ns3::MakeCallback(), ns3::Socket::NS3_SOCK_SEQPACKET, ns3::Socket::NS3_SOCK_STREAM, NS_FATAL_ERROR, NS_LOG_FUNCTION, SendData(), ns3::Socket::SetConnectCallback(), ns3::Socket::SetSendCallback(), and ns3::Socket::ShutdownRecv().
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privatevirtual |
Application specific shutdown code.
The StopApplication method is called at the stop time specified by Stop This method should be overridden by all or most application subclasses.
Reimplemented from ns3::Application.
Definition at line 152 of file bulk-send-application.cc.
References ns3::Socket::Close(), m_connected, m_socket, NS_LOG_FUNCTION, and NS_LOG_WARN.
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private |
True if connected.
Definition at line 116 of file bulk-send-application.h.
Referenced by ConnectionSucceeded(), DataSend(), SendData(), StartApplication(), and StopApplication().
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private |
Limit total number of bytes sent.
Definition at line 118 of file bulk-send-application.h.
Referenced by GetTypeId(), SendData(), and SetMaxBytes().
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private |
Peer address.
Definition at line 115 of file bulk-send-application.h.
Referenced by GetTypeId(), and StartApplication().
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private |
Size of data to send each time.
Definition at line 117 of file bulk-send-application.h.
Referenced by GetTypeId(), and SendData().
Associated socket.
Definition at line 114 of file bulk-send-application.h.
Referenced by DoDispose(), GetSocket(), SendData(), StartApplication(), and StopApplication().
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private |
The type of protocol to use.
Definition at line 120 of file bulk-send-application.h.
Referenced by GetTypeId(), and StartApplication().
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private |
Total bytes sent so far.
Definition at line 119 of file bulk-send-application.h.
Referenced by SendData().
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private |
Traced Callback: sent packets.
Definition at line 123 of file bulk-send-application.h.
Referenced by GetTypeId(), and SendData().