21 #include "ns3/core-module.h"
22 #include "ns3/mobility-module.h"
23 #include "ns3/network-module.h"
27 int main (
int argc,
char *argv[])
42 "Speed",
StringValue (
"ns3::ConstantRandomVariable[Constant=1.0]"),
Manage ASCII trace files for device models.
hold variables of type string
int main(int argc, char *argv[])
static void Run(void)
Run the simulation until one of:
Ptr< OutputStreamWrapper > CreateFileStream(std::string filename, std::ios::openmode filemode=std::ios::out)
Create and initialize an output stream object we'll use to write the traced bits. ...
int64_t AssignStreams(NodeContainer c, int64_t stream)
Assign a fixed random variable stream number to the random variables used by the mobility models (inc...
hold objects of type ns3::Rectangle
void Install(Ptr< Node > node) const
"Layout" a single node according to the current position allocator type.
Hold an unsigned integer type.
static void Destroy(void)
Every event scheduled by the Simulator::insertAtDestroy method is invoked.
keep track of a set of node pointers.
void SetMobilityModel(std::string type, std::string n1="", const AttributeValue &v1=EmptyAttributeValue(), std::string n2="", const AttributeValue &v2=EmptyAttributeValue(), std::string n3="", const AttributeValue &v3=EmptyAttributeValue(), std::string n4="", const AttributeValue &v4=EmptyAttributeValue(), std::string n5="", const AttributeValue &v5=EmptyAttributeValue(), std::string n6="", const AttributeValue &v6=EmptyAttributeValue(), std::string n7="", const AttributeValue &v7=EmptyAttributeValue(), std::string n8="", const AttributeValue &v8=EmptyAttributeValue(), std::string n9="", const AttributeValue &v9=EmptyAttributeValue())
Helper class used to assign positions and mobility models to nodes.
static void Stop(void)
If an event invokes this method, it will be the last event scheduled by the Simulator::run method bef...
Time Seconds(double value)
Construct a Time in the indicated unit.
static void EnableAsciiAll(Ptr< OutputStreamWrapper > stream)
void Create(uint32_t n)
Create n nodes and append pointers to them to the end of this NodeContainer.
void SetPositionAllocator(Ptr< PositionAllocator > allocator)
Set the position allocator which will be used to allocate the initial position of every node initiali...
Hold a floating point type.