22 #include "ns3/nstime.h"
23 #include "ns3/packet-socket-address.h"
24 #include "ns3/packet-socket.h"
25 #include "ns3/packet-socket-factory.h"
26 #include "ns3/socket.h"
27 #include "ns3/simulator.h"
28 #include "ns3/socket-factory.h"
29 #include "ns3/packet.h"
30 #include "ns3/uinteger.h"
31 #include "ns3/abort.h"
46 .AddConstructor<PacketSocketServer> ()
47 .AddTraceSource (
"Rx",
"A packet has been received",
112 while ((packet = socket->
RecvFrom (from)))
119 <<
"s packet sink received "
120 << packet->
GetSize () <<
" bytes from "
122 <<
" total Rx " <<
m_pktRx <<
" packets"
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by "...
bool m_localAddressSet
Sanity check.
void SetLocal(PacketSocketAddress addr)
set the local address and protocol to be used
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register the class in the ns-3 factory.
PacketSocketAddress m_localAddress
Local address.
uint32_t m_bytesRx
Total bytes received.
uint32_t m_pktRx
The number of received packets.
an address for a packet socket
static bool IsMatchingType(const Address &address)
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
uint32_t GetSize(void) const
Returns the the size in bytes of the packet (including the zero-filled initial payload).
#define NS_LOG_INFO(msg)
Use NS_LOG to output a message of level LOG_INFO.
Callback< R > MakeNullCallback(void)
virtual void StartApplication(void)
Application specific startup code.
void HandleRead(Ptr< Socket > socket)
Handle a packet received by the application.
a polymophic address class
TracedCallback< Ptr< const Packet >, const Address & > m_rxTrace
Traced Callback: received packets, source address.
The base class for all ns3 applications.
Ptr< Node > GetNode() const
Callback< R > MakeCallback(R(T::*memPtr)(void), OBJ objPtr)
void SetRecvCallback(Callback< void, Ptr< Socket > >)
Notify application when new data is available to be read.
static Ptr< Socket > CreateSocket(Ptr< Node > node, TypeId tid)
This method wraps the creation of sockets that is performed on a given node by a SocketFactory specif...
Ptr< Socket > m_socket
Socket.
virtual void DoDispose(void)
This method is called by Object::Dispose or by the object's destructor, whichever comes first...
virtual int Bind(const Address &address)=0
Allocate a local endpoint for this socket.
virtual void DoDispose(void)
This method is called by Object::Dispose or by the object's destructor, whichever comes first...
Ptr< const TraceSourceAccessor > MakeTraceSourceAccessor(T a)
static Time Now(void)
Return the "current simulation time".
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
static TypeId GetTypeId(void)
Get the type ID.
virtual void StopApplication(void)
Application specific shutdown code.
static PacketSocketAddress ConvertFrom(const Address &address)
virtual ~PacketSocketServer()
virtual Ptr< Packet > RecvFrom(uint32_t maxSize, uint32_t flags, Address &fromAddress)=0
Read a single packet from the socket and retrieve the sender address.
virtual int Close(void)=0
Close a socket.
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
static TypeId LookupByName(std::string name)