22 #ifndef MESH_L2_ROUTING_PROTOCOL_H
23 #define MESH_L2_ROUTING_PROTOCOL_H
25 #include "ns3/object.h"
26 #include "ns3/mac48-address.h"
27 #include "ns3/packet.h"
32 class MeshPointDevice;
100 virtual bool RequestRoute (uint32_t sourceIface,
const Mac48Address source,
const Mac48Address destination,
Ptr<
116 virtual bool RemoveRoutingStuff (uint32_t fromIface,
const Mac48Address source,
const Mac48Address destination,
Ptr<
117 Packet> packet, uint16_t & protocolType) = 0;
void SetMeshPoint(Ptr< MeshPointDevice > mp)
Set host mesh point, analog of SetNode (...) methods for upper layer protocols.
Callback< void, bool, Ptr< Packet >, Mac48Address, Mac48Address, uint16_t, uint32_t > RouteReplyCallback
Callback to be invoked when route discovery procedure is completed.
Ptr< MeshPointDevice > GetMeshPoint() const
Each mesh protocol must be installed on the mesh point to work.
Ptr< MeshPointDevice > m_mp
Host mesh point.
static TypeId GetTypeId()
Get the type ID.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
virtual bool RemoveRoutingStuff(uint32_t fromIface, const Mac48Address source, const Mac48Address destination, Ptr< Packet > packet, uint16_t &protocolType)=0
When packet is ready to go to upper layer, protocol must remove all its information: tags...
virtual ~MeshL2RoutingProtocol()
virtual D-tor for subclasses
virtual bool RequestRoute(uint32_t sourceIface, const Mac48Address source, const Mac48Address destination, Ptr< const Packet > packet, uint16_t protocolType, RouteReplyCallback routeReply)=0
Request routing information, all packets must go through this request.
Interface for L2 mesh routing protocol and mesh point communication.
A base class which provides memory management and object aggregation.
a unique identifier for an interface.