A Discrete-Event Network Simulator
API
point-to-point-remote-channel.h
Go to the documentation of this file.
1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 University of Washington
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Author: George Riley <riley@ece.gatech.edu>
19  */
20 
21 // This object connects two point-to-point net devices where at least one
22 // is not local to this simulator object. It simply over-rides the transmit
23 // method and uses an MPI Send operation instead.
24 
25 #ifndef POINT_TO_POINT_REMOTE_CHANNEL_H
26 #define POINT_TO_POINT_REMOTE_CHANNEL_H
27 
28 #include "point-to-point-channel.h"
29 
30 namespace ns3 {
31 
42 {
43 public:
49  static TypeId GetTypeId (void);
50 
55 
60 
70  Time txTime);
71 };
72 
73 } // namespace ns3
74 
75 #endif
76 
77 
Simulation virtual time values and global simulation resolution.
Definition: nstime.h:102
virtual bool TransmitStart(Ptr< const Packet > p, Ptr< PointToPointNetDevice > src, Time txTime)
Transmit the packet.
A Remote Point-To-Point Channel.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
static TypeId GetTypeId(void)
Get the TypeId.
Simple Point To Point Channel.
a unique identifier for an interface.
Definition: type-id.h:58