A Discrete-Event Network Simulator
API
nsc-tcp-socket-factory-impl.cc
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1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
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15  */
16 #include "nsc-tcp-l4-protocol.h"
18 #include "ns3/socket.h"
19 #include "ns3/assert.h"
20 
21 namespace ns3 {
22 
24  : m_tcp (0)
25 {
26 }
28 {
29  NS_ASSERT (m_tcp == 0);
30 }
31 
32 void
34 {
35  m_tcp = tcp;
36 }
37 
40 {
41  return m_tcp->CreateSocket ();
42 }
43 
44 void
46 {
47  m_tcp = 0;
49 }
50 
51 } // namespace ns3
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:73
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file...
Definition: assert.h:67
virtual void DoDispose(void)
Destructor implementation.
Definition: object.cc:346
virtual Ptr< Socket > CreateSocket(void)
virtual void DoDispose(void)
Destructor implementation.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Ptr< NscTcpL4Protocol > m_tcp
the associated TCP L4 protocol
void SetTcp(Ptr< NscTcpL4Protocol > tcp)
Set the associated TCP L4 protocol.