A Discrete-Event Network Simulator
API
main-packet-header.cc
Go to the documentation of this file.
1/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2#include "ns3/ptr.h"
3#include "ns3/packet.h"
4#include "ns3/header.h"
5#include "ns3/simulator.h"
6#include <iostream>
7
8using namespace ns3;
9
14class MyHeader : public Header
15{
16public:
17
18 MyHeader ();
19 virtual ~MyHeader ();
20
25 void SetData (uint16_t data);
30 uint16_t GetData (void) const;
31
36 static TypeId GetTypeId (void);
37 virtual TypeId GetInstanceTypeId (void) const;
38 virtual void Print (std::ostream &os) const;
39 virtual void Serialize (Buffer::Iterator start) const;
41 virtual uint32_t GetSerializedSize (void) const;
42private:
43 uint16_t m_data;
44};
45
47{
48 // we must provide a public default constructor,
49 // implicit or explicit, but never private.
50}
52{
53}
54
57{
58 static TypeId tid = TypeId ("ns3::MyHeader")
59 .SetParent<Header> ()
60 .AddConstructor<MyHeader> ()
61 ;
62 return tid;
63}
66{
67 return GetTypeId ();
68}
69
70void
71MyHeader::Print (std::ostream &os) const
72{
73 // This method is invoked by the packet printing
74 // routines to print the content of my header.
75 //os << "data=" << m_data << std::endl;
76 os << "data=" << m_data;
77}
80{
81 // we reserve 2 bytes for our header.
82 return 2;
83}
84void
86{
87 // we can serialize two bytes at the start of the buffer.
88 // we write them in network byte order.
89 start.WriteHtonU16 (m_data);
90}
93{
94 // we can deserialize two bytes from the start of the buffer.
95 // we read them in network byte order and store them
96 // in host byte order.
97 m_data = start.ReadNtohU16 ();
98
99 // we return the number of bytes effectively read.
100 return 2;
101}
102
103void
105{
106 m_data = data;
107}
108uint16_t
110{
111 return m_data;
112}
113
114
115
116int main (int argc, char *argv[])
117{
118 // Enable the packet printing through Packet::Print command.
119 Packet::EnablePrinting ();
120
121 // instantiate a header.
122 MyHeader sourceHeader;
123 sourceHeader.SetData (2);
124
125 // instantiate a packet
126 Ptr<Packet> p = Create<Packet> ();
127
128 // and store my header into the packet.
129 p->AddHeader (sourceHeader);
130
131 // print the content of my packet on the standard output.
132 p->Print (std::cout);
133 std::cout << std::endl;
134
135 // you can now remove the header from the packet:
136 MyHeader destinationHeader;
137 p->RemoveHeader (destinationHeader);
138
139 // and check that the destination and source
140 // headers contain the same values.
141 NS_ASSERT (sourceHeader.GetData () == destinationHeader.GetData ());
142
143 return 0;
144}
A simple example of an Header implementation.
static TypeId GetTypeId(void)
Get the type ID.
uint16_t m_data
Header data.
virtual uint32_t Deserialize(Buffer::Iterator start)
virtual void Serialize(Buffer::Iterator start) const
virtual TypeId GetInstanceTypeId(void) const
Get the most derived TypeId for this Object.
virtual ~MyHeader()
uint16_t GetData(void) const
Get the header data.
virtual void Print(std::ostream &os) const
void SetData(uint16_t data)
Set the header data.
virtual uint32_t GetSerializedSize(void) const
iterator in a Buffer instance
Definition: buffer.h:99
Protocol header serialization and deserialization.
Definition: header.h:43
uint32_t RemoveHeader(Header &header)
Deserialize and remove the header from the internal buffer.
Definition: packet.cc:280
void AddHeader(const Header &header)
Add header to this packet.
Definition: packet.cc:256
void Print(std::ostream &os) const
Print the packet contents.
Definition: packet.cc:434
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:922
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
Definition: assert.h:67
Every class exported by the ns3 library is enclosed in the ns3 namespace.
def start()
Definition: core.py:1853
uint8_t data[writeSize]