A Discrete-Event Network Simulator
API
resources-counters.cc
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1/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2/*
3 * This program is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License version 2 as
5 * published by the Free Software Foundation;
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software
14 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
15 *
16 * Author: John Abraham <john.abraham.in@gmail.com>
17 */
18
19#include <iostream>
20
21#include "ns3/core-module.h"
22#include "ns3/network-module.h"
23#include "ns3/internet-module.h"
24#include "ns3/point-to-point-module.h"
25#include "ns3/netanim-module.h"
26#include "ns3/applications-module.h"
27#include "ns3/point-to-point-layout-module.h"
28
29using namespace ns3;
30
32
34struct rgb {
35 uint8_t r;
36 uint8_t g;
37 uint8_t b;
38};
39
40struct rgb colors [] = {
41 { 255, 0, 0 }, // Red
42 { 0, 255, 0 }, // Blue
43 { 0, 0, 255 } // Green
44 };
45
51
52void modify ()
53{
54 std::ostringstream oss;
55 oss << "Update:" << Simulator::Now ().GetSeconds ();
56 pAnim->UpdateLinkDescription (0, 1, oss.str ());
57 pAnim->UpdateLinkDescription (0, 2, oss.str ());
58 pAnim->UpdateLinkDescription (0, 3, oss.str ());
59 pAnim->UpdateLinkDescription (0, 4, oss.str ());
60 pAnim->UpdateLinkDescription (0, 5, oss.str ());
61 pAnim->UpdateLinkDescription (0, 6, oss.str ());
62 pAnim->UpdateLinkDescription (1, 7, oss.str ());
63 pAnim->UpdateLinkDescription (1, 8, oss.str ());
64 pAnim->UpdateLinkDescription (1, 9, oss.str ());
65 pAnim->UpdateLinkDescription (1, 10, oss.str ());
66 pAnim->UpdateLinkDescription (1, 11, oss.str ());
67
68 // Every update change the node description for node 2
69 std::ostringstream node0Oss;
70 node0Oss << "-----Node:" << Simulator::Now ().GetSeconds ();
71 pAnim->UpdateNodeDescription (2, node0Oss.str ());
72 static double size = 2;
73 static uint32_t currentResourceId = resourceId1;
74 pAnim->UpdateNodeSize (2, size, size);
75 pAnim->UpdateNodeImage (3, currentResourceId);
76 size *= 1.1;
77 if (size > 20)
78 size = 1;
79 pAnim->UpdateNodeSize (3, 10, 10);
80 if (currentResourceId == resourceId1)
81 currentResourceId = resourceId2;
82 else
83 currentResourceId = resourceId1;
84
85 // Every update change the color for node 4
86 static uint32_t index = 0;
87 index++;
88 if (index == 3)
89 index = 0;
90 struct rgb color = colors[index];
91 for (uint32_t nodeId = 4; nodeId < 12; ++nodeId)
92 pAnim->UpdateNodeColor (nodeId, color.r, color.g, color.b);
93
94 // Update Node Counter for node 0 and node 5, use some random number between 0 to 1000 for value
95 Ptr <UniformRandomVariable> rv = CreateObject<UniformRandomVariable> ();
97 pAnim->UpdateNodeCounter (nodeCounterIdDouble1, 0, rv->GetValue (100.0, 200.0));
98 pAnim->UpdateNodeCounter (nodeCounterIdDouble2, 0, rv->GetValue (300.0, 400.0));
100 pAnim->UpdateNodeCounter (nodeCounterIdDouble1, 5, rv->GetValue (100.0, 200.0));
101 pAnim->UpdateNodeCounter (nodeCounterIdDouble2, 5, rv->GetValue (300.0, 400.0));
102
103 if (Simulator::Now ().GetSeconds () < 10) // This is important or the simulation
104 // will run endlessly
105 Simulator::Schedule (Seconds (0.1), modify);
106
107}
108
109int main (int argc, char *argv[])
110{
111 Config::SetDefault ("ns3::OnOffApplication::PacketSize", UintegerValue (512));
112 Config::SetDefault ("ns3::OnOffApplication::DataRate", StringValue ("500kb/s"));
113
114 uint32_t nLeftLeaf = 5;
115 uint32_t nRightLeaf = 5;
116 uint32_t nLeaf = 0; // If non-zero, number of both left and right
117 std::string animFile = "resources_demo.xml" ; // Name of file for animation output
118
119 CommandLine cmd (__FILE__);
120 cmd.AddValue ("nLeftLeaf", "Number of left side leaf nodes", nLeftLeaf);
121 cmd.AddValue ("nRightLeaf","Number of right side leaf nodes", nRightLeaf);
122 cmd.AddValue ("nLeaf", "Number of left and right side leaf nodes", nLeaf);
123 cmd.AddValue ("animFile", "File Name for Animation Output", animFile);
124
125 cmd.Parse (argc,argv);
126 if (nLeaf > 0)
127 {
128 nLeftLeaf = nLeaf;
129 nRightLeaf = nLeaf;
130 }
131
132 // Create the point-to-point link helpers
133 PointToPointHelper pointToPointRouter;
134 pointToPointRouter.SetDeviceAttribute ("DataRate", StringValue ("10Mbps"));
135 pointToPointRouter.SetChannelAttribute ("Delay", StringValue ("1ms"));
136 PointToPointHelper pointToPointLeaf;
137 pointToPointLeaf.SetDeviceAttribute ("DataRate", StringValue ("10Mbps"));
138 pointToPointLeaf.SetChannelAttribute ("Delay", StringValue ("1ms"));
139
140 PointToPointDumbbellHelper d (nLeftLeaf, pointToPointLeaf,
141 nRightLeaf, pointToPointLeaf,
142 pointToPointRouter);
143
144 // Install Stack
146 d.InstallStack (stack);
147
148 // Assign IP Addresses
149 d.AssignIpv4Addresses (Ipv4AddressHelper ("10.1.1.0", "255.255.255.0"),
150 Ipv4AddressHelper ("10.2.1.0", "255.255.255.0"),
151 Ipv4AddressHelper ("10.3.1.0", "255.255.255.0"));
152
153 d.BoundingBox (1, 1, 100, 100);
154 // Install on/off app on all right side nodes
155 OnOffHelper clientHelper ("ns3::UdpSocketFactory", Address ());
156 clientHelper.SetAttribute
157 ("OnTime", StringValue ("ns3::UniformRandomVariable[Min=0.|Max=1.]"));
158 clientHelper.SetAttribute
159 ("OffTime", StringValue ("ns3::UniformRandomVariable[Min=0.|Max=1.]"));
161
162 for (uint32_t i = 0; i < d.RightCount (); ++i)
163 {
164 // Create an on/off app sending packets to the same leaf right side
165 AddressValue remoteAddress (InetSocketAddress (d.GetLeftIpv4Address (i), 1000));
166 clientHelper.SetAttribute ("Remote", remoteAddress);
167 clientApps.Add (clientHelper.Install (d.GetRight (i)));
168 }
169
170 clientApps.Start (Seconds (0.0));
171 clientApps.Stop (Seconds (5.0));
172
173 // Set the bounding box for animation
174
175
176 // Create the animation object and configure for specified output
177 pAnim = new AnimationInterface (animFile);
178 // Provide the absolute path to the resource
179 resourceId1 = pAnim->AddResource ("/Users/john/ns3/netanim-3.105/ns-3-logo1.png");
180 resourceId2 = pAnim->AddResource ("/Users/john/ns3/netanim-3.105/ns-3-logo2.png");
181 pAnim->SetBackgroundImage ("/Users/john/ns3/netanim-3.105/ns-3-background.png", 0, 0, 0.2, 0.2, 0.1);
182
183
184 // Add a node counter
185 nodeCounterIdUint32 = pAnim->AddNodeCounter ("Uint32 Counter", AnimationInterface::UINT32_COUNTER);
186 nodeCounterIdDouble1 = pAnim->AddNodeCounter ("Double Counter 1", AnimationInterface::DOUBLE_COUNTER);
187 nodeCounterIdDouble2 = pAnim->AddNodeCounter ("Double Counter 2", AnimationInterface::DOUBLE_COUNTER);
188
189 Simulator::Schedule (Seconds (0.1), modify);
190
191 // Set up the actual simulation
192 Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
193
194 Simulator::Run ();
195 std::cout << "Animation Trace file created:" << animFile.c_str ()<< std::endl;
196 Simulator::Destroy ();
197 delete pAnim;
198 return 0;
199}
200
a polymophic address class
Definition: address.h:91
AttributeValue implementation for Address.
Interface to network animator.
uint32_t AddNodeCounter(std::string counterName, CounterType counterType)
Setup a node counter.
void UpdateNodeCounter(uint32_t nodeCounterId, uint32_t nodeId, double counter)
Helper function to update a node's counter referenced by the nodeCounterId.
void UpdateNodeImage(uint32_t nodeId, uint32_t resourceId)
Helper function to update the image of a node.
void UpdateLinkDescription(uint32_t fromNode, uint32_t toNode, std::string linkDescription)
Helper function to update the description for a link.
uint32_t AddResource(std::string resourcePath)
Add a resource such as the path to an image file.
void UpdateNodeSize(uint32_t nodeId, double width, double height)
Helper function to update the size of a node.
void SetBackgroundImage(std::string fileName, double x, double y, double scaleX, double scaleY, double opacity)
Helper function to set the background image.
void UpdateNodeDescription(Ptr< Node > n, std::string descr)
Helper function to update the description for a given node.
void UpdateNodeColor(Ptr< Node > n, uint8_t r, uint8_t g, uint8_t b)
Helper function to update the node color.
holds a vector of ns3::Application pointers.
Parse command-line arguments.
Definition: command-line.h:229
an Inet address class
aggregate IP/TCP/UDP functionality to existing Nodes.
A helper class to make life easier while doing simple IPv4 address assignment in scripts.
A helper to make it easier to instantiate an ns3::OnOffApplication on a set of nodes.
Definition: on-off-helper.h:43
A helper to make it easier to create a dumbbell topology with p2p links.
Build a set of PointToPointNetDevice objects.
void SetDeviceAttribute(std::string name, const AttributeValue &value)
Set an attribute value to be propagated to each NetDevice created by the helper.
void SetChannelAttribute(std::string name, const AttributeValue &value)
Set an attribute value to be propagated to each Channel created by the helper.
Hold variables of type string.
Definition: string.h:41
double GetSeconds(void) const
Get an approximation of the time stored in this instance in the indicated unit.
Definition: nstime.h:379
Hold an unsigned integer type.
Definition: uinteger.h:44
double GetValue(double min, double max)
Get the next random value, as a double in the specified range .
void SetDefault(std::string name, const AttributeValue &value)
Definition: config.cc:849
Time Now(void)
create an ns3::Time instance which contains the current simulation time.
Definition: simulator.cc:287
Time Seconds(double value)
Construct a Time in the indicated unit.
Definition: nstime.h:1244
clientApps
Definition: first.py:61
stack
Definition: first.py:41
Every class exported by the ns3 library is enclosed in the ns3 namespace.
cmd
Definition: second.py:35
uint32_t nodeCounterIdDouble2
uint32_t resourceId2
AnimationInterface * pAnim
void modify()
uint32_t resourceId1
uint32_t nodeCounterIdDouble1
uint32_t nodeCounterIdUint32
struct rgb colors[]
RGB structure.
uint8_t b
blue
uint8_t g
green
uint8_t r
red