HOWTO resolve circular references in ns-3 memory disposal
Jump to navigation
Jump to search
HOWTO resolve smart pointer circular references in ns-3 memory disposal
class A : public Object
{
public:
static TypeId GetTypeId (void);
Callback<void> m_callback;
};
class B : public Object
{
public:
static TypeId GetTypeId (void);
void CallbackMethodB (void);
};
int main(int argc, char* argv[])
{
Ptr<A> a = CreateObject<A>();
Ptr<B> b = CreateObject<B>();
a->m_callback = MakeCallback (&B::CallbackMethodB, b);
b->AggregateObject(a);
}
==15749== LEAK SUMMARY:
==15749== definitely lost: 40 bytes in 1 blocks
==15749== indirectly lost: 152 bytes in 5 blocks
==15749== possibly lost: 0 bytes in 0 blocks
The preferred way to break reference cycles like this in ns-3 is to use Object::Dispose(). This method will call the DoDispose method on the object that it is called on as well as all other objects aggregated on to it. In the above example Class A is aggregated to Class B so we make the following change to Class A:
class A : public Object
{
public:
static TypeId GetTypeId (void);
Callback<void> m_callback;
virtual void DoDispose (void)
{
m_callback = MakeNullCallback<void>();
}
};
Now the following code:
int main(int argc, char* argv[])
{
Ptr<A> a = CreateObject<A>();
Ptr<B> b = CreateObject<B>();
a->m_callback = MakeCallback (&B::CallbackMethodB, b);
b->AggregateObject(a);
b->Dispose();
//a->Dispose() will work as well. Both will end up calling DoDispose
//in object 'a' which breaks the reference cycle
}
will no longer have a memory leak.
==16877== LEAK SUMMARY:
==16877== definitely lost: 0 bytes in 0 blocks
==16877== indirectly lost: 0 bytes in 0 blocks
==16877== possibly lost: 0 bytes in 0 blocks
An explicit call to Dispose() is not always necessary. Before the simulator exits, Dispose() is called on all ns-3 nodes. Therefore if your object is aggregated onto a node or aggregated onto something that is aggregated onto a node etc., explicitly calling Dispose is not necessary.
For example, an explicit call to Dispose() is not necessary here:
int main(int argc, char* argv[])
{
Ptr<A> a = CreateObject<A>();
Ptr<B> b = CreateObject<B>();
Ptr<Node> node = CreateObject<Node>();
a->m_callback = MakeCallback (&B::CallbackMethodB, b);
b->AggregateObject(a);
node->AggregateObject(b);
}
==17541== LEAK SUMMARY:
==17541== definitely lost: 0 bytes in 0 blocks
==17541== indirectly lost: 0 bytes in 0 blocks
==17541== possibly lost: 0 bytes in 0 blocks