Difference between revisions of "GlobalValues"

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<code>GlobalValue</code> objects provide a mechanism for default values not associated with particular object instantiations.  This is useful, for example, when working with global functions.
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== Specific Types ==
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=== Doubles ===
 
=== Doubles ===
  
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To fetch the value, do something like:
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The optional parameter to <code>MakeDoubleChecker</code> defines the minimum for the value.  A second optional parameter would define the maximum.  By creating a <code>Double</code> object w/ value 2, we set 2 as the default for this parameter.
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To fetch the value at any point, do something like:
  
 
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Latest revision as of 19:43, 25 March 2008

GlobalValue objects provide a mechanism for default values not associated with particular object instantiations. This is useful, for example, when working with global functions.

Specific Types

Doubles

To declare a double valued global parameter, do something like the following:

#include "ns3/global-value.h"
#include "ns3/double.h"

GlobalValue g_sampleInterval("SampleInterval",
		             "How frequently samples are made.",
			     Double(2.0),
			     MakeDoubleChecker<double>(0.0));

The optional parameter to MakeDoubleChecker defines the minimum for the value. A second optional parameter would define the maximum. By creating a Double object w/ value 2, we set 2 as the default for this parameter.

To fetch the value at any point, do something like:

  Simulator::Schedule(Seconds(((Double)(g_sampleInterval
					.GetValue())).Get()),
		      Example::Sample);