Difference between revisions of "HOWTO resolve circular references in ns-3 memory disposal"
From Nsnam
(→HOWTO resolve smart pointer circular references in ns-3 memory disposal) |
(→HOWTO resolve smart pointer circular references in ns-3 memory disposal) |
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==15749== suppressed: 0 bytes in 0 blocks | ==15749== suppressed: 0 bytes in 0 blocks | ||
− | The preferred way to handle reference cycles like this in ns-3 is to use Object::Dispose(). This method will call the DoDispose method on the object that it is called on as well as all other objects aggregated on to it. | + | The preferred way to handle reference cycles like this in ns-3 is to use Object::Dispose(). This method will call the DoDispose method on the object that it is called on as well as all other objects aggregated on to it. In the above example Class A is aggregated to Class B so we make the following change to class A: |
+ | |||
+ | class A : public Object | ||
+ | { | ||
+ | public: | ||
+ | static TypeId GetTypeId (void); | ||
+ | Callback<void> m_callback; | ||
+ | virtual void DoDispose (void) | ||
+ | { | ||
+ | m_callback = MakeNullCallback<void>(); | ||
+ | } | ||
+ | }; |
Revision as of 17:48, 30 August 2013
HOWTO resolve smart pointer circular references in ns-3 memory disposal
class A : public Object { public: static TypeId GetTypeId (void); Callback<void> m_callback; }; class B : public Object { public: static TypeId GetTypeId (void); void CallbackMethodB (void); };
int main(int argc, char* argv[]) { Ptr<A> a = CreateObject<A>(); Ptr<B> b = CreateObject<B>(); a->m_callback = MakeCallback (&B::CallbackMethodB, b); b->AggregateObject(a); }
==15749== LEAK SUMMARY: ==15749== definitely lost: 40 bytes in 1 blocks ==15749== indirectly lost: 152 bytes in 5 blocks ==15749== possibly lost: 0 bytes in 0 blocks ==15749== still reachable: 10,360 bytes in 5 blocks ==15749== suppressed: 0 bytes in 0 blocks
The preferred way to handle reference cycles like this in ns-3 is to use Object::Dispose(). This method will call the DoDispose method on the object that it is called on as well as all other objects aggregated on to it. In the above example Class A is aggregated to Class B so we make the following change to class A:
class A : public Object { public: static TypeId GetTypeId (void); Callback<void> m_callback; virtual void DoDispose (void) { m_callback = MakeNullCallback<void>(); } };