A Discrete-Event Network Simulator
API
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lte-spectrum-phy.cc File Reference
#include "lte-spectrum-phy.h"
#include "lte-chunk-processor.h"
#include "lte-control-messages.h"
#include "lte-mi-error-model.h"
#include "lte-radio-bearer-tag.h"
#include "lte-spectrum-signal-parameters.h"
#include <ns3/antenna-model.h>
#include <ns3/boolean.h>
#include <ns3/config.h>
#include <ns3/double.h>
#include <ns3/log.h>
#include <ns3/object-factory.h>
#include <ns3/simulator.h>
#include <ns3/trace-source-accessor.h>
#include <cmath>
+ Include dependency graph for lte-spectrum-phy.cc:

Go to the source code of this file.

Namespaces

namespace  ns3
 Every class exported by the ns3 library is enclosed in the ns3 namespace.
 

Functions

bool ns3::operator< (const TbId_t &a, const TbId_t &b)
 Less than operator.
 
std::ostream & ns3::operator<< (std::ostream &os, LteSpectrumPhy::State s)
 Output stream output operator.
 
bool ns3::operator== (const TbId_t &a, const TbId_t &b)
 Equality operator.
 

Variables

static const Time ns3::DL_CTRL_DURATION = NanoSeconds(214286 - 1)
 duration of the control portion of a subframe = 0.001 / 14 * 3 (ctrl fixed to 3 symbols) -1ns as margin to avoid overlapping simulator events
 
static const double ns3::EffectiveCodingRate [29]
 Effective coding rate.
 
static const Time ns3::UL_SRS_DURATION = NanoSeconds(71429 - 1)
 duration of SRS portion of UL subframe = 1 symbol for SRS -1ns as margin to avoid overlapping simulator events