A Discrete-Event Network Simulator
API
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rta-tig-mobile-gaming.cc File Reference
#include "rta-tig-mobile-gaming.h"
#include "ns3/double.h"
#include "ns3/enum.h"
#include "ns3/inet-socket-address.h"
#include "ns3/inet6-socket-address.h"
#include "ns3/log.h"
#include "ns3/node.h"
#include "ns3/nstime.h"
#include "ns3/packet-socket-address.h"
#include "ns3/packet.h"
#include "ns3/pointer.h"
#include "ns3/random-variable-stream.h"
#include "ns3/simulator.h"
#include "ns3/socket-factory.h"
#include "ns3/socket.h"
#include "ns3/string.h"
#include "ns3/udp-socket-factory.h"
#include <cmath>
Include dependency graph for rta-tig-mobile-gaming.cc:

Go to the source code of this file.

Namespaces

namespace  ns3
 Every class exported by the ns3 library is enclosed in the ns3 namespace.

Functions

std::ostream & ns3::operator<< (std::ostream &os, RtaTigMobileGaming::TrafficModelStage stage)
 Serialize gaming traffic model stage to ostream in a human-readable form.