#include <simulator-impl.h>
Public Member Functions | |
virtual void | Cancel (const EventId &ev)=0 |
virtual void | Destroy ()=0 |
virtual uint32_t | GetContext (void) const =0 |
virtual Time | GetDelayLeft (const EventId &id) const =0 |
virtual Time | GetMaximumSimulationTime (void) const =0 |
virtual uint32_t | GetSystemId () const =0 |
virtual bool | IsExpired (const EventId &ev) const =0 |
virtual bool | IsFinished (void) const =0 |
virtual Time | Now (void) const =0 |
virtual void | Remove (const EventId &ev)=0 |
virtual void | Run (void)=0 |
virtual EventId | Schedule (Time const &time, EventImpl *event)=0 |
virtual EventId | ScheduleDestroy (EventImpl *event)=0 |
virtual EventId | ScheduleNow (EventImpl *event)=0 |
virtual void | ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event)=0 |
virtual void | SetScheduler (ObjectFactory schedulerFactory)=0 |
virtual void | Stop (void)=0 |
virtual void | Stop (Time const &time)=0 |
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Object () | |
virtual | ~Object () |
void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Start (void) |
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SimpleRefCount () | |
SimpleRefCount (const SimpleRefCount &o) | |
uint32_t | GetReferenceCount (void) const |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
void | Ref (void) const |
void | Unref (void) const |
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virtual | ~ObjectBase () |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
This method returns the TypeId associated to ns3::SimulatorImpl. |
Additional Inherited Members | |
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Object (const Object &o) | |
virtual void | DoDispose (void) |
virtual void | DoStart (void) |
virtual void | NotifyNewAggregate (void) |
Definition at line 35 of file simulator-impl.h.
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pure virtual |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires. This method has the same visible effect as the ns3::Simulator::remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
ev | the event to cancel |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::Cancel(), and ns3::Simulator::Cancel().
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pure virtual |
Every event scheduled by the Simulator::insertAtDestroy method is invoked. Then, we ensure that any memory allocated by the Simulator is freed. This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::run and Simulator::insert_*.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::Destroy().
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pure virtual |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::GetContext(), and ns3::Simulator::GetContext().
id | the event id to analyse |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::GetDelayLeft(), and ns3::Simulator::GetDelayLeft().
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pure virtual |
The returned value will always be bigger than or equal to Simulator::Now.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::GetMaximumSimulationTime(), and ns3::Simulator::GetMaximumSimulationTime().
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pure virtual |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::GetSystemId(), and ns3::Simulator::GetSystemId().
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static |
This method returns the TypeId associated to ns3::SimulatorImpl.
No Attributes defined for this type.
No TraceSources defined for this type.
Reimplemented from ns3::Object.
Reimplemented in ns3::DistributedSimulatorImpl, ns3::VisualSimulatorImpl, ns3::RealtimeSimulatorImpl, and ns3::DefaultSimulatorImpl.
Definition at line 6 of file simulator-impl.cc.
References ns3::TypeId::SetParent().
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pure virtual |
This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being scheduled which means that if the code executed by the event calls this function, it will get true.
ev | the event to test for expiration |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::IsExpired(), and ns3::Simulator::IsExpired().
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pure virtual |
If there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()), return true. Return false otherwise.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::IsFinished(), and ns3::Simulator::IsFinished().
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pure virtual |
Return the "current simulation time".
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::Now(), and ns3::Simulator::Now().
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pure virtual |
Remove an event from the event list. This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
ev | the event to remove from the list of scheduled events. |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::Remove(), and ns3::Simulator::Remove().
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pure virtual |
Run the simulation until one of:
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::Simulator::Run(), ns3::VisualSimulatorImpl::RunRealSimulator(), and ns3::PyViz::SimulatorRunUntil().
time | delay until the event expires |
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::Simulator::DoSchedule(), and ns3::VisualSimulatorImpl::Schedule().
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::Simulator::DoScheduleDestroy(), and ns3::VisualSimulatorImpl::ScheduleDestroy().
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::Simulator::DoScheduleNow(), and ns3::VisualSimulatorImpl::ScheduleNow().
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pure virtual |
time | delay until the event expires |
context | event context |
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::ScheduleWithContext(), and ns3::Simulator::ScheduleWithContext().
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pure virtual |
schedulerFactory | a new event scheduler factory |
The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transfered to the new scheduler before we start to use it.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::Simulator::SetImplementation(), ns3::VisualSimulatorImpl::SetScheduler(), and ns3::Simulator::SetScheduler().
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pure virtual |
If an event invokes this method, it will be the last event scheduled by the Simulator::run method before returning to the caller.
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.
Referenced by ns3::VisualSimulatorImpl::Stop(), and ns3::Simulator::Stop().
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pure virtual |
Force the Simulator::run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.
time | the stop time, relative to the current time. |
Implemented in ns3::DistributedSimulatorImpl, ns3::RealtimeSimulatorImpl, ns3::VisualSimulatorImpl, and ns3::DefaultSimulatorImpl.