Object to create UDP socket instances. More...
#include <udp-socket-factory-impl.h>
Public Member Functions | |
UdpSocketFactoryImpl () | |
virtual | ~UdpSocketFactoryImpl () |
virtual Ptr< Socket > | CreateSocket (void) |
Implements a method to create a Udp-based socket and return a base class smart pointer to the socket. More... | |
void | SetUdp (Ptr< UdpL4Protocol > udp) |
Set the associated UDP L4 protocol. More... | |
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SocketFactory () | |
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Object () | |
virtual | ~Object () |
void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
Run the DoDispose methods of this object and all the objects aggregated to it. More... | |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Initialize (void) |
This method calls the virtual DoInitialize method on all the objects aggregated to this object. More... | |
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SimpleRefCount () | |
Constructor. More... | |
SimpleRefCount (const SimpleRefCount &o) | |
Copy constructor. More... | |
uint32_t | GetReferenceCount (void) const |
Get the reference count of the object. More... | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
Assignment. More... | |
void | Ref (void) const |
Increment the reference count. More... | |
void | Unref (void) const |
Decrement the reference count. More... | |
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virtual | ~ObjectBase () |
Virtual destructor. More... | |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Protected Member Functions | |
virtual void | DoDispose (void) |
This method is called by Object::Dispose or by the object's destructor, whichever comes first. More... | |
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Object (const Object &o) | |
virtual void | DoInitialize (void) |
This method is called only once by Object::Initialize. More... | |
virtual void | NotifyNewAggregate (void) |
This method is invoked whenever two sets of objects are aggregated together. More... | |
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void | ConstructSelf (const AttributeConstructionList &attributes) |
virtual void | NotifyConstructionCompleted (void) |
This method is invoked once all member attributes have been initialized. More... | |
Private Attributes | |
Ptr< UdpL4Protocol > | m_udp |
the associated UDP L4 protocol More... | |
Additional Inherited Members | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
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static TypeId | GetTypeId (void) |
Register this type. More... | |
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static void | Cleanup (void) |
Noop. More... | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
Object to create UDP socket instances.
This class implements the API for creating UDP sockets. It is a socket factory (deriving from class SocketFactory).
Definition at line 54 of file udp-socket-factory-impl.h.
ns3::UdpSocketFactoryImpl::UdpSocketFactoryImpl | ( | ) |
Definition at line 27 of file udp-socket-factory-impl.cc.
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virtual |
Definition at line 31 of file udp-socket-factory-impl.cc.
Implements a method to create a Udp-based socket and return a base class smart pointer to the socket.
Implements ns3::SocketFactory.
Definition at line 43 of file udp-socket-factory-impl.cc.
References m_udp.
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protectedvirtual |
This method is called by Object::Dispose or by the object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e., for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose method.
It is safe to call GetObject from within this method.
Reimplemented from ns3::Object.
Definition at line 49 of file udp-socket-factory-impl.cc.
References ns3::Object::DoDispose(), and m_udp.
void ns3::UdpSocketFactoryImpl::SetUdp | ( | Ptr< UdpL4Protocol > | udp | ) |
Set the associated UDP L4 protocol.
udp | the UDP L4 protocol |
Definition at line 37 of file udp-socket-factory-impl.cc.
References m_udp.
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private |
the associated UDP L4 protocol
Definition at line 78 of file udp-socket-factory-impl.h.
Referenced by CreateSocket(), DoDispose(), SetUdp(), and ~UdpSocketFactoryImpl().