Send as much traffic as possible, trying to fill the bandwidth. More...
#include <bulk-send-application.h>
Public Member Functions | |
BulkSendApplication () | |
virtual | ~BulkSendApplication () |
Ptr< Socket > | GetSocket (void) const |
Get the socket this application is attached to. More... | |
void | SetMaxBytes (uint32_t maxBytes) |
Set the upper bound for the total number of bytes to send. More... | |
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Application () | |
virtual | ~Application () |
Ptr< Node > | GetNode () const |
void | SetNode (Ptr< Node > node) |
void | SetStartTime (Time start) |
Specify application start time. More... | |
void | SetStopTime (Time stop) |
Specify application stop time. More... | |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
Destructor. More... | |
void | AggregateObject (Ptr< Object > other) |
Aggregate two Objects together. More... | |
void | Dispose (void) |
Dispose of this Object. More... | |
AggregateIterator | GetAggregateIterator (void) const |
Get an iterator to the Objects aggregated to this one. More... | |
virtual TypeId | GetInstanceTypeId (void) const |
Implement the GetInstanceTypeId method defined in ObjectBase. More... | |
template<typename T > | |
Ptr< T > | GetObject (void) const |
Get a pointer to the requested aggregated Object. More... | |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
Get a pointer to the requested aggregated Object. More... | |
void | Initialize (void) |
Invoke DoInitialize on all Objects aggregated to this one. More... | |
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SimpleRefCount () | |
Constructor. More... | |
SimpleRefCount (const SimpleRefCount &o) | |
Copy constructor. More... | |
uint32_t | GetReferenceCount (void) const |
Get the reference count of the object. More... | |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
Assignment. More... | |
void | Ref (void) const |
Increment the reference count. More... | |
void | Unref (void) const |
Decrement the reference count. More... | |
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virtual | ~ObjectBase () |
Virtual destructor. More... | |
void | GetAttribute (std::string name, AttributeValue &value) const |
Get the value of an attribute, raising fatal errors if unsuccessful. More... | |
bool | GetAttributeFailSafe (std::string name, AttributeValue &value) const |
Get the value of an attribute without raising erros. More... | |
void | SetAttribute (std::string name, const AttributeValue &value) |
Set a single attribute, raising fatal errors if unsuccessful. More... | |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
Set a single attribute without raising errors. More... | |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
Connect a TraceSource to a Callback with a context. More... | |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
Connect a TraceSource to a Callback without a context. More... | |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected with a context. More... | |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Disconnect from a TraceSource a Callback previously connected without a context. More... | |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
Get the type ID. More... | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
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static TypeId | GetTypeId (void) |
Register this type. More... | |
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static void | Cleanup (void) |
Noop. More... | |
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static TypeId | GetTypeId (void) |
Get the type ID. More... | |
Protected Member Functions | |
virtual void | DoDispose (void) |
Destructor implementation. More... | |
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virtual void | DoInitialize (void) |
Initialize() implementation. More... | |
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Object (const Object &o) | |
Copy an Object. More... | |
virtual void | NotifyNewAggregate (void) |
Notify all Objects aggregated to this one of a new Object being aggregated. More... | |
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void | ConstructSelf (const AttributeConstructionList &attributes) |
Complete construction of ObjectBase; invoked by derived classes. More... | |
virtual void | NotifyConstructionCompleted (void) |
Notifier called once the ObjectBase is fully constructed. More... | |
Private Member Functions | |
void | ConnectionFailed (Ptr< Socket > socket) |
Connection Failed (called by Socket through a callback) More... | |
void | ConnectionSucceeded (Ptr< Socket > socket) |
Connection Succeeded (called by Socket through a callback) More... | |
void | DataSend (Ptr< Socket >, uint32_t) |
Send more data as soon as some has been transmitted. More... | |
void | SendData () |
Send data until the L4 transmission buffer is full. More... | |
virtual void | StartApplication (void) |
Application specific startup code. More... | |
virtual void | StopApplication (void) |
Application specific shutdown code. More... | |
Private Attributes | |
bool | m_connected |
True if connected. More... | |
uint32_t | m_maxBytes |
Limit total number of bytes sent. More... | |
Address | m_peer |
Peer address. More... | |
uint32_t | m_sendSize |
Size of data to send each time. More... | |
Ptr< Socket > | m_socket |
Associated socket. More... | |
TypeId | m_tid |
The type of protocol to use. More... | |
uint32_t | m_totBytes |
Total bytes sent so far. More... | |
TracedCallback< Ptr< const Packet > > | m_txTrace |
Traced Callback: sent packets. More... | |
Additional Inherited Members | |
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Ptr< Node > | m_node |
The node that this application is installed on. More... | |
EventId | m_startEvent |
The event that will fire at m_startTime to start the application. More... | |
Time | m_startTime |
The simulation time that the application will start. More... | |
EventId | m_stopEvent |
The event that will fire at m_stopTime to end the application. More... | |
Time | m_stopTime |
The simulation time that the application will end. More... | |
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static TypeId | GetObjectIid (void) |
Ensure the TypeId for ObjectBase gets fully configured to anchor the inheritance tree properly. More... | |
Send as much traffic as possible, trying to fill the bandwidth.
This traffic generator simply sends data as fast as possible up to MaxBytes or until the application is stopped (if MaxBytes is zero). Once the lower layer send buffer is filled, it waits until space is free to send more data, essentially keeping a constant flow of data. Only SOCK_STREAM and SOCK_SEQPACKET sockets are supported. For example, TCP sockets can be used, but UDP sockets can not be used.
ns3::BulkSendApplication is accessible through the following paths with Config::Set and Config::Connect:
Size of this type is 168 bytes (on a 64-bit architecture).
Definition at line 68 of file bulk-send-application.h.
ns3::BulkSendApplication::BulkSendApplication | ( | ) |
Definition at line 75 of file bulk-send-application.cc.
References NS_LOG_FUNCTION.
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virtual |
Definition at line 83 of file bulk-send-application.cc.
References NS_LOG_FUNCTION.
Connection Failed (called by Socket through a callback)
socket | the connected socket |
Definition at line 216 of file bulk-send-application.cc.
References NS_LOG_FUNCTION, and NS_LOG_LOGIC.
Referenced by StartApplication().
Connection Succeeded (called by Socket through a callback)
socket | the connected socket |
Definition at line 208 of file bulk-send-application.cc.
References m_connected, NS_LOG_FUNCTION, NS_LOG_LOGIC, and SendData().
Referenced by StartApplication().
Send more data as soon as some has been transmitted.
Definition at line 222 of file bulk-send-application.cc.
References m_connected, NS_LOG_FUNCTION, and SendData().
Referenced by StartApplication().
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protectedvirtual |
Destructor implementation.
This method is called by Dispose() or by the Object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e, for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose() method.
It is safe to call GetObject() from within this method.
Reimplemented from ns3::Application.
Definition at line 103 of file bulk-send-application.cc.
References ns3::Application::DoDispose(), m_socket, and NS_LOG_FUNCTION.
Get the socket this application is attached to.
Definition at line 96 of file bulk-send-application.cc.
References m_socket, and NS_LOG_FUNCTION.
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static |
Get the type ID.
Definition at line 41 of file bulk-send-application.cc.
References ns3::TcpSocketFactory::GetTypeId(), m_maxBytes, m_peer, m_sendSize, m_tid, m_txTrace, ns3::MakeAddressAccessor(), ns3::MakeAddressChecker(), ns3::MakeTraceSourceAccessor(), ns3::MakeTypeIdAccessor(), ns3::MakeTypeIdChecker(), ns3::MakeUintegerAccessor(), and ns3::TypeId::SetParent().
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private |
Send data until the L4 transmission buffer is full.
Definition at line 172 of file bulk-send-application.cc.
References ns3::Socket::Close(), m_connected, m_maxBytes, m_sendSize, m_socket, m_totBytes, m_txTrace, ns3::Simulator::Now(), NS_LOG_FUNCTION, NS_LOG_LOGIC, and ns3::Socket::Send().
Referenced by ConnectionSucceeded(), DataSend(), and StartApplication().
void ns3::BulkSendApplication::SetMaxBytes | ( | uint32_t | maxBytes | ) |
Set the upper bound for the total number of bytes to send.
Once this bound is reached, no more application bytes are sent. If the application is stopped during the simulation and restarted, the total number of bytes sent is not reset; however, the maxBytes bound is still effective and the application will continue sending up to maxBytes. The value zero for maxBytes means that there is no upper bound; i.e. data is sent until the application or simulation is stopped.
maxBytes | the upper bound of bytes to send |
Definition at line 89 of file bulk-send-application.cc.
References m_maxBytes, and NS_LOG_FUNCTION.
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privatevirtual |
Application specific startup code.
The StartApplication method is called at the start time specified by Start This method should be overridden by all or most application subclasses.
Reimplemented from ns3::Application.
Definition at line 113 of file bulk-send-application.cc.
References ns3::Socket::Bind(), ns3::Socket::Bind6(), ns3::Socket::Connect(), ConnectionFailed(), ConnectionSucceeded(), ns3::Socket::CreateSocket(), DataSend(), ns3::Application::GetNode(), ns3::Socket::GetSocketType(), ns3::InetSocketAddress::IsMatchingType(), ns3::Inet6SocketAddress::IsMatchingType(), m_connected, m_peer, m_socket, m_tid, ns3::MakeCallback(), ns3::Socket::NS3_SOCK_SEQPACKET, ns3::Socket::NS3_SOCK_STREAM, NS_FATAL_ERROR, NS_LOG_FUNCTION, SendData(), ns3::Socket::SetConnectCallback(), ns3::Socket::SetSendCallback(), and ns3::Socket::ShutdownRecv().
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privatevirtual |
Application specific shutdown code.
The StopApplication method is called at the stop time specified by Stop This method should be overridden by all or most application subclasses.
Reimplemented from ns3::Application.
Definition at line 154 of file bulk-send-application.cc.
References ns3::Socket::Close(), m_connected, m_socket, NS_LOG_FUNCTION, and NS_LOG_WARN.
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private |
True if connected.
Definition at line 116 of file bulk-send-application.h.
Referenced by ConnectionSucceeded(), DataSend(), SendData(), StartApplication(), and StopApplication().
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private |
Limit total number of bytes sent.
Definition at line 118 of file bulk-send-application.h.
Referenced by GetTypeId(), SendData(), and SetMaxBytes().
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private |
Peer address.
Definition at line 115 of file bulk-send-application.h.
Referenced by GetTypeId(), and StartApplication().
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private |
Size of data to send each time.
Definition at line 117 of file bulk-send-application.h.
Referenced by GetTypeId(), and SendData().
Associated socket.
Definition at line 114 of file bulk-send-application.h.
Referenced by DoDispose(), GetSocket(), SendData(), StartApplication(), and StopApplication().
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private |
The type of protocol to use.
Definition at line 120 of file bulk-send-application.h.
Referenced by GetTypeId(), and StartApplication().
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private |
Total bytes sent so far.
Definition at line 119 of file bulk-send-application.h.
Referenced by SendData().
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private |
Traced Callback: sent packets.
Definition at line 123 of file bulk-send-application.h.
Referenced by GetTypeId(), and SendData().