A Discrete-Event Network Simulator
API
ns3tcp-socket-writer.cc
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1/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2/*
3 * Copyright (c) 2010 University of Washington
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License version 2 as
7 * published by the Free Software Foundation;
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 */
18
20#include "ns3/tcp-socket-factory.h"
21#include "ns3/packet.h"
22
23namespace ns3
24{
25
26SocketWriter::SocketWriter () : m_node (0), m_socket (0), m_isSetup (false), m_isConnected (false)
27{
28}
29
31{
32 m_socket = 0;
33 m_node = 0;
34}
35
36/* static */
39{
40 static TypeId tid = TypeId ("ns3::SocketWriter")
42 .SetGroupName ("Stats")
43 .AddConstructor<SocketWriter> ()
44 ;
45 return tid;
46}
47
48void
50{
52 m_socket->Bind ();
53}
54
55void
57{
58}
59
60void
62{
63 m_peer = peer;
64 m_node = node;
65 m_isSetup = true;
66}
67
68void
70{
71 if (!m_isSetup)
72 {
73 NS_FATAL_ERROR ("Forgot to call Setup() first");
74 }
76 m_isConnected = true;
77}
78
79void
81{
82 if (!m_isConnected)
83 {
84 Connect ();
85 }
86 Ptr<Packet> packet = Create<Packet> (numBytes);
87 m_socket->Send (packet);
88}
89
90void
92{
93 m_socket->Close ();
94}
95}
a polymophic address class
Definition: address.h:91
The base class for all ns3 applications.
Definition: application.h:61
virtual int Send(Ptr< Packet > p, uint32_t flags)=0
Send data (or dummy data) to the remote host.
virtual int Connect(const Address &address)=0
Initiate a connection to a remote host.
virtual int Close(void)=0
Close a socket.
static Ptr< Socket > CreateSocket(Ptr< Node > node, TypeId tid)
This method wraps the creation of sockets that is performed on a given node by a SocketFactory specif...
Definition: socket.cc:71
virtual int Bind(const Address &address)=0
Allocate a local endpoint for this socket.
Simple class to write data to sockets.
Address m_peer
Peer's address.
virtual void StopApplication(void)
Application specific shutdown code.
void Connect()
Connect the socket.
void Setup(Ptr< Node > node, Address peer)
Setup the socket.
virtual void StartApplication(void)
Application specific startup code.
static TypeId GetTypeId(void)
Register this type.
void Write(uint32_t numBytes)
Write to the socket.
Ptr< Node > m_node
Node pointer.
void Close()
Close the socket.
bool m_isSetup
True if the socket is connected.
Ptr< Socket > m_socket
Socket.
bool m_isConnected
True if the socket setup has been done.
static TypeId GetTypeId(void)
Get the type ID.
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:922
#define NS_FATAL_ERROR(msg)
Report a fatal error with a message and terminate.
Definition: fatal-error.h:165
Every class exported by the ns3 library is enclosed in the ns3 namespace.