A Discrete-Event Network Simulator
API
visual-simulator-impl.h
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1/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2/*
3 * Copyright (c) 2010 Gustavo Carneiro
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License version 2 as
7 * published by the Free Software Foundation;
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 *
18 * Author: Gustavo Carneiro <gjcarneiro@gmail.com>
19 */
20
21#ifndef VISUAL_SIMULATOR_IMPL_H
22#define VISUAL_SIMULATOR_IMPL_H
23
24#include "ns3/simulator-impl.h"
25
26namespace ns3 {
27
28
45{
46public:
51 static TypeId GetTypeId (void);
52
55
56 virtual void Destroy ();
57 virtual bool IsFinished (void) const;
58 virtual void Stop (void);
59 virtual void Stop (Time const &delay);
60 virtual EventId Schedule (Time const &delay, EventImpl *event);
61 virtual void ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event);
62 virtual EventId ScheduleNow (EventImpl *event);
63 virtual EventId ScheduleDestroy (EventImpl *event);
64 virtual void Remove (const EventId &id);
65 virtual void Cancel (const EventId &id);
66 virtual bool IsExpired (const EventId &id) const;
67 virtual void Run (void);
68 virtual Time Now (void) const;
69 virtual Time GetDelayLeft (const EventId &id) const;
70 virtual Time GetMaximumSimulationTime (void) const;
71 virtual void SetScheduler (ObjectFactory schedulerFactory);
72 virtual uint32_t GetSystemId (void) const;
73 virtual uint32_t GetContext (void) const;
74 virtual uint64_t GetEventCount (void) const;
75
77 void RunRealSimulator (void);
78
79protected:
80 void DoDispose ();
82
83private:
91
92};
93
94} // namespace ns3
95
96#endif /* DEFAULT_SIMULATOR_IMPL_H */
An identifier for simulation events.
Definition: event-id.h:54
A simulation event.
Definition: event-impl.h:45
Instantiate subclasses of ns3::Object.
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:74
The SimulatorImpl base class.
Simulation virtual time values and global simulation resolution.
Definition: nstime.h:103
a unique identifier for an interface.
Definition: type-id.h:59
A replacement simulator that starts the visualizer.
virtual void SetScheduler(ObjectFactory schedulerFactory)
Set the Scheduler to be used to manage the event list.
Ptr< SimulatorImpl > GetSim()
Get the simulator implementation.
virtual uint32_t GetContext(void) const
Get the current simulation context.
virtual Time Now(void) const
Return the current simulation virtual time.
virtual void Cancel(const EventId &id)
Set the cancel bit on this event: the event's associated function will not be invoked when it expires...
static TypeId GetTypeId(void)
Get the type ID.
void DoDispose()
Destructor implementation.
virtual void Destroy()
Execute the events scheduled with ScheduleDestroy().
virtual void Remove(const EventId &id)
Remove an event from the event list.
virtual void Stop(void)
Tell the Simulator the calling event should be the last one executed.
virtual void ScheduleWithContext(uint32_t context, Time const &delay, EventImpl *event)
Schedule a future event execution (in a different context).
void RunRealSimulator(void)
calls Run() in the wrapped simulator
ObjectFactory m_simulatorImplFactory
simulator implementation factory
virtual Time GetMaximumSimulationTime(void) const
Get the maximum representable simulation time.
Ptr< SimulatorImpl > m_simulator
the simulator implementation
void NotifyConstructionCompleted(void)
Notifier called once the ObjectBase is fully constructed.
virtual uint32_t GetSystemId(void) const
Get the system id of this simulator.
virtual void Run(void)
Run the simulation.
virtual EventId ScheduleDestroy(EventImpl *event)
Schedule an event to run at the end of the simulation, after the Stop() time or condition has been re...
virtual EventId Schedule(Time const &delay, EventImpl *event)
Schedule a future event execution (in the same context).
virtual Time GetDelayLeft(const EventId &id) const
Get the remaining time until this event will execute.
virtual bool IsFinished(void) const
Check if the simulation should finish.
virtual uint64_t GetEventCount(void) const
Get the number of events executed.
virtual bool IsExpired(const EventId &id) const
Check if an event has already run or been cancelled.
virtual EventId ScheduleNow(EventImpl *event)
Schedule an event to run at the current virtual time.
Every class exported by the ns3 library is enclosed in the ns3 namespace.