Allocate each position by randomly choosing a building from the list of all buildings, and then randomly choosing a position inside the building. More...
#include "building-position-allocator.h"
 Inheritance diagram for ns3::RandomBuildingPositionAllocator:
 Collaboration diagram for ns3::RandomBuildingPositionAllocator:Public Member Functions | |
| RandomBuildingPositionAllocator () | |
| int64_t | AssignStreams (int64_t stream) override | 
| Assign a fixed random variable stream number to the random variables used by this model.  More... | |
| Vector | GetNext () const override | 
  Public Member Functions inherited from ns3::PositionAllocator | |
| PositionAllocator () | |
| ~PositionAllocator () override | |
| virtual int64_t | AssignStreams (int64_t stream)=0 | 
| Assign a fixed random variable stream number to the random variables used by this model.  More... | |
| virtual Vector | GetNext () const =0 | 
  Public Member Functions inherited from ns3::Object | |
| Object () | |
| Constructor.  More... | |
| ~Object () override | |
| Destructor.  More... | |
| void | AggregateObject (Ptr< Object > other) | 
| Aggregate two Objects together.  More... | |
| void | Dispose () | 
| Dispose of this Object.  More... | |
| AggregateIterator | GetAggregateIterator () const | 
| Get an iterator to the Objects aggregated to this one.  More... | |
| TypeId | GetInstanceTypeId () const override | 
| Get the most derived TypeId for this Object.  More... | |
| template<typename T > | |
| Ptr< T > | GetObject () const | 
| Get a pointer to the requested aggregated Object.  More... | |
| template<> | |
| Ptr< Object > | GetObject () const | 
| Specialization of ()  for objects of type ns3::Object.  More... | |
| template<typename T > | |
| Ptr< T > | GetObject (TypeId tid) const | 
| Get a pointer to the requested aggregated Object by TypeId.  More... | |
| template<> | |
| Ptr< Object > | GetObject (TypeId tid) const | 
| Specialization of (TypeId tid)  for objects of type ns3::Object.  More... | |
| void | Initialize () | 
| Invoke DoInitialize on all Objects aggregated to this one.  More... | |
| bool | IsInitialized () const | 
| Check if the object has been initialized.  More... | |
  Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
| SimpleRefCount () | |
| Default constructor.  More... | |
| SimpleRefCount (const SimpleRefCount &o) | |
| Copy constructor.  More... | |
| uint32_t | GetReferenceCount () const | 
| Get the reference count of the object.  More... | |
| SimpleRefCount & | operator= (const SimpleRefCount &o) | 
| Assignment operator.  More... | |
| void | Ref () const | 
| Increment the reference count.  More... | |
| void | Unref () const | 
| Decrement the reference count.  More... | |
  Public Member Functions inherited from ns3::ObjectBase | |
| virtual | ~ObjectBase () | 
| Virtual destructor.  More... | |
| void | GetAttribute (std::string name, AttributeValue &value) const | 
| Get the value of an attribute, raising fatal errors if unsuccessful.  More... | |
| bool | GetAttributeFailSafe (std::string name, AttributeValue &value) const | 
| Get the value of an attribute without raising errors.  More... | |
| virtual TypeId | GetInstanceTypeId () const =0 | 
| Get the most derived TypeId for this Object.  More... | |
| void | SetAttribute (std::string name, const AttributeValue &value) | 
| Set a single attribute, raising fatal errors if unsuccessful.  More... | |
| bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) | 
| Set a single attribute without raising errors.  More... | |
| bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) | 
| Connect a TraceSource to a Callback with a context.  More... | |
| bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) | 
| Connect a TraceSource to a Callback without a context.  More... | |
| bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) | 
| Disconnect from a TraceSource a Callback previously connected with a context.  More... | |
| bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) | 
| Disconnect from a TraceSource a Callback previously connected without a context.  More... | |
Static Public Member Functions | |
| static TypeId | GetTypeId () | 
| Get the type ID.  More... | |
  Static Public Member Functions inherited from ns3::PositionAllocator | |
| static TypeId | GetTypeId () | 
| Register this type with the TypeId system.  More... | |
  Static Public Member Functions inherited from ns3::Object | |
| static TypeId | GetTypeId () | 
| Register this type.  More... | |
  Static Public Member Functions inherited from ns3::ObjectBase | |
| static TypeId | GetTypeId () | 
| Get the type ID.  More... | |
Private Attributes | |
| std::vector< Ptr< Building > > | m_buildingListWithoutReplacement | 
| List of building without replacement.  More... | |
| Ptr< UniformRandomVariable > | m_rand | 
| Provides uniform random variables.  More... | |
| bool | m_withReplacement | 
| If true, the building will be randomly selected with replacement.  More... | |
Additional Inherited Members | |
  Protected Member Functions inherited from ns3::Object | |
| Object (const Object &o) | |
| Copy an Object.  More... | |
| virtual void | DoDispose () | 
| Destructor implementation.  More... | |
| virtual void | DoInitialize () | 
| Initialize() implementation.  More... | |
| virtual void | NotifyNewAggregate () | 
| Notify all Objects aggregated to this one of a new Object being aggregated.  More... | |
  Protected Member Functions inherited from ns3::ObjectBase | |
| void | ConstructSelf (const AttributeConstructionList &attributes) | 
| Complete construction of ObjectBase; invoked by derived classes.  More... | |
| virtual void | NotifyConstructionCompleted () | 
| Notifier called once the ObjectBase is fully constructed.  More... | |
  Related Functions inherited from ns3::ObjectBase | |
| static TypeId | GetObjectIid () | 
| Ensure the TypeId for ObjectBase gets fully configured to anchor the inheritance tree properly.  More... | |
Allocate each position by randomly choosing a building from the list of all buildings, and then randomly choosing a position inside the building.
ns3::RandomBuildingPositionAllocator is accessible through the following paths with Config::Set and Config::Connect:
No TraceSources are defined for this type.
 Size of this type is 64 bytes (on a 64-bit architecture). 
Definition at line 38 of file building-position-allocator.h.
| ns3::RandomBuildingPositionAllocator::RandomBuildingPositionAllocator | ( | ) | 
Definition at line 46 of file building-position-allocator.cc.
References m_rand.
      
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  overridevirtual | 
Assign a fixed random variable stream number to the random variables used by this model.
Return the number of streams (possibly zero) that have been assigned.
| stream | first stream index to use | 
Implements ns3::PositionAllocator.
Definition at line 105 of file building-position-allocator.cc.
References m_rand, and ns3::RandomVariableStream::SetStream().
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  overridevirtual | 
This method must be implement in subclasses.
Implements ns3::PositionAllocator.
Definition at line 71 of file building-position-allocator.cc.
References ns3::BuildingList::Begin(), ns3::BuildingList::End(), ns3::BuildingList::GetBuilding(), ns3::UniformRandomVariable::GetInteger(), ns3::BuildingList::GetNBuildings(), ns3::UniformRandomVariable::GetValue(), m_buildingListWithoutReplacement, m_rand, m_withReplacement, NS_ASSERT_MSG, and two-ray-to-three-gpp-ch-calibration::x.
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  static | 
Get the type ID.
Definition at line 52 of file building-position-allocator.cc.
References m_withReplacement, ns3::MakeBooleanAccessor(), ns3::MakeBooleanChecker(), and ns3::TypeId::SetParent().
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  mutableprivate | 
List of building without replacement.
Definition at line 65 of file building-position-allocator.h.
Referenced by GetNext().
      
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  private | 
Provides uniform random variables.
Definition at line 68 of file building-position-allocator.h.
Referenced by RandomBuildingPositionAllocator(), AssignStreams(), and GetNext().
      
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  private | 
If true, the building will be randomly selected with replacement.
Definition at line 63 of file building-position-allocator.h.
Referenced by GetNext(), and GetTypeId().