A Discrete-Event Network Simulator
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mobility-building-info.cc
Go to the documentation of this file.
1/*
2 * Copyright (c) 2011 Centre Tecnologic de Telecomunicacions de Catalunya (CTTC)
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation;
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 *
17 * Author: Marco Miozzo <marco.miozzo@cttc.es>
18 *
19 */
20
21#include <ns3/assert.h>
22#include <ns3/building-list.h>
23#include <ns3/log.h>
24#include <ns3/mobility-building-info.h>
25#include <ns3/pointer.h>
26#include <ns3/position-allocator.h>
27#include <ns3/simulator.h>
28
29namespace ns3
30{
31
32NS_LOG_COMPONENT_DEFINE("MobilityBuildingInfo");
33
34NS_OBJECT_ENSURE_REGISTERED(MobilityBuildingInfo);
35
36TypeId
38{
39 static TypeId tid = TypeId("ns3::MobilityBuildingInfo")
41 .SetGroupName("Buildings")
42 .AddConstructor<MobilityBuildingInfo>();
43
44 return tid;
45}
46
47void
49{
50 NS_LOG_FUNCTION(this);
51 Ptr<MobilityModel> mm = this->GetObject<MobilityModel>();
53}
54
56{
57 NS_LOG_FUNCTION(this);
58 m_indoor = false;
59 m_nFloor = 1;
60 m_roomX = 1;
61 m_roomY = 1;
62 m_cachedPosition = Vector(0, 0, 0);
63}
64
66 : m_myBuilding(building)
67{
68 NS_LOG_FUNCTION(this);
69 m_indoor = false;
70 m_nFloor = 1;
71 m_roomX = 1;
72 m_roomY = 1;
73}
74
75bool
77{
78 NS_LOG_FUNCTION(this);
79 Ptr<MobilityModel> mm = this->GetObject<MobilityModel>();
80 Vector currentPosition = mm->GetPosition();
81 bool posNotEqual = (currentPosition < m_cachedPosition) || (m_cachedPosition < currentPosition);
82 if (posNotEqual)
83 {
85 }
86
87 return m_indoor;
88}
89
90void
92 uint8_t nfloor,
93 uint8_t nroomx,
94 uint8_t nroomy)
95{
96 NS_LOG_FUNCTION(this);
97 m_indoor = true;
98 m_myBuilding = building;
99 m_nFloor = nfloor;
100 m_roomX = nroomx;
101 m_roomY = nroomy;
102
103 NS_ASSERT(m_roomX > 0);
104 NS_ASSERT(m_roomX <= building->GetNRoomsX());
105 NS_ASSERT(m_roomY > 0);
106 NS_ASSERT(m_roomY <= building->GetNRoomsY());
107 NS_ASSERT(m_nFloor > 0);
108 NS_ASSERT(m_nFloor <= building->GetNFloors());
109}
110
111void
112MobilityBuildingInfo::SetIndoor(uint8_t nfloor, uint8_t nroomx, uint8_t nroomy)
113{
114 NS_LOG_FUNCTION(this);
115 m_indoor = true;
116 m_nFloor = nfloor;
117 m_roomX = nroomx;
118 m_roomY = nroomy;
119
120 NS_ASSERT_MSG(m_myBuilding, "Node does not have any building defined");
121 NS_ASSERT(m_roomX > 0);
122 NS_ASSERT(m_roomX <= m_myBuilding->GetNRoomsX());
123 NS_ASSERT(m_roomY > 0);
124 NS_ASSERT(m_roomY <= m_myBuilding->GetNRoomsY());
125 NS_ASSERT(m_nFloor > 0);
126 NS_ASSERT(m_nFloor <= m_myBuilding->GetNFloors());
127}
128
129void
131{
132 NS_LOG_FUNCTION(this);
133 m_indoor = false;
134}
135
136uint8_t
138{
139 NS_LOG_FUNCTION(this);
140 return (m_nFloor);
141}
142
143uint8_t
145{
146 NS_LOG_FUNCTION(this);
147 return (m_roomX);
148}
149
150uint8_t
152{
153 NS_LOG_FUNCTION(this);
154 return (m_roomY);
155}
156
159{
160 NS_LOG_FUNCTION(this);
161 return (m_myBuilding);
162}
163
164void
166{
167 bool found = false;
168 Vector pos = mm->GetPosition();
170 {
171 NS_LOG_LOGIC("checking building " << (*bit)->GetId() << " with boundaries "
172 << (*bit)->GetBoundaries());
173 if ((*bit)->IsInside(pos))
174 {
175 NS_LOG_LOGIC("MobilityBuildingInfo " << this << " pos " << pos
176 << " falls inside building " << (*bit)->GetId());
177 NS_ABORT_MSG_UNLESS(found == false,
178 " MobilityBuildingInfo already inside another building!");
179 found = true;
180 uint16_t floor = (*bit)->GetFloor(pos);
181 uint16_t roomX = (*bit)->GetRoomX(pos);
182 uint16_t roomY = (*bit)->GetRoomY(pos);
183 SetIndoor(*bit, floor, roomX, roomY);
184 }
185 }
186 if (!found)
187 {
188 NS_LOG_LOGIC("MobilityBuildingInfo " << this << " pos " << pos << " is outdoor");
189 SetOutdoor();
190 }
191
192 m_cachedPosition = pos;
193}
194
195} // namespace ns3
std::vector< Ptr< Building > >::const_iterator Iterator
Const Iterator.
Definition: building-list.h:41
static Iterator End()
static Iterator Begin()
mobility buildings information (to be used by mobility models)
uint8_t GetFloorNumber()
Get the floor number at which the MobilityBuildingInfo instance is located.
bool IsIndoor()
Is indoor method.
Ptr< Building > GetBuilding()
Get the building in which the MobilityBuildingInfo instance is located.
uint8_t m_roomX
The room number along x-axis at which the MobilityBuildingInfo instance is located.
Ptr< Building > m_myBuilding
Building.
uint8_t m_roomY
The room number along y-axis at which the MobilityBuildingInfo instance is located.
static TypeId GetTypeId()
Get the type ID.
bool m_indoor
Node position (indoor/outdoor) ?
void DoInitialize() override
Initialize() implementation.
uint8_t GetRoomNumberX()
Get the room number along x-axis at which the MobilityBuildingInfo instance is located.
uint8_t GetRoomNumberY()
Get the room number along y-axis at which the MobilityBuildingInfo instance is located.
void SetIndoor(Ptr< Building > building, uint8_t nfloor, uint8_t nroomx, uint8_t nroomy)
Mark this MobilityBuildingInfo instance as indoor.
uint8_t m_nFloor
The floor number at which the MobilityBuildingInfo instance is located.
void SetOutdoor()
Mark this MobilityBuildingInfo instance as outdoor.
void MakeConsistent(Ptr< MobilityModel > mm)
Make the given mobility model consistent, by determining whether its position falls inside any of the...
Vector m_cachedPosition
The node position cached after making its mobility model consistent.
A base class which provides memory management and object aggregation.
Definition: object.h:89
Smart pointer class similar to boost::intrusive_ptr.
Definition: ptr.h:78
a unique identifier for an interface.
Definition: type-id.h:59
TypeId SetParent(TypeId tid)
Set the parent TypeId.
Definition: type-id.cc:936
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
Definition: assert.h:66
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
Definition: assert.h:86
#define NS_ABORT_MSG_UNLESS(cond, msg)
Abnormal program termination if a condition is false, with a message.
Definition: abort.h:144
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
Definition: log.h:202
#define NS_LOG_LOGIC(msg)
Use NS_LOG to output a message of level LOG_LOGIC.
Definition: log.h:282
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
Definition: object-base.h:46
Every class exported by the ns3 library is enclosed in the ns3 namespace.