A Discrete-Event Network Simulator
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ns3::RealtimeSimulatorImpl Class Reference

Realtime version of SimulatorImpl. More...

#include "realtime-simulator-impl.h"

+ Inheritance diagram for ns3::RealtimeSimulatorImpl:
+ Collaboration diagram for ns3::RealtimeSimulatorImpl:

Public Types

enum  SynchronizationMode { SYNC_BEST_EFFORT , SYNC_HARD_LIMIT }
 What to do when we can't maintain real time synchrony. More...
 

Public Member Functions

 RealtimeSimulatorImpl ()
 Constructor.
 
 ~RealtimeSimulatorImpl () override
 Destructor.
 
void Cancel (const EventId &ev) override
 Set the cancel bit on this event: the event's associated function will not be invoked when it expires.
 
void Destroy () override
 Execute the events scheduled with ScheduleDestroy().

 
uint32_t GetContext () const override
 Get the current simulation context.
 
Time GetDelayLeft (const EventId &id) const override
 Get the remaining time until this event will execute.
 
uint64_t GetEventCount () const override
 Get the number of events executed.
 
Time GetHardLimit () const
 Get the current fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.
 
Time GetMaximumSimulationTime () const override
 Get the maximum representable simulation time.
 
RealtimeSimulatorImpl::SynchronizationMode GetSynchronizationMode () const
 Get the SynchronizationMode.
 
uint32_t GetSystemId () const override
 Get the system id of this simulator.
 
bool IsExpired (const EventId &ev) const override
 Check if an event has already run or been cancelled.
 
bool IsFinished () const override
 Check if the simulation should finish.
 
Time Now () const override
 Return the current simulation virtual time.
 
Time RealtimeNow () const
 Get the current real time from the synchronizer.
 
void Remove (const EventId &ev) override
 Remove an event from the event list.
 
void Run () override
 Run the simulation.
 
EventId Schedule (const Time &delay, EventImpl *event) override
 Schedule a future event execution (in the same context).
 
EventId ScheduleDestroy (EventImpl *event) override
 Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.
 
EventId ScheduleNow (EventImpl *event) override
 Schedule an event to run at the current virtual time.
 
void ScheduleRealtime (const Time &delay, EventImpl *event)
 Schedule a future event execution (in the same context).
 
void ScheduleRealtimeNow (EventImpl *event)
 Schedule an event to run at the current virtual time.
 
void ScheduleRealtimeNowWithContext (uint32_t context, EventImpl *event)
 Schedule an event to run at the current virtual time.
 
void ScheduleRealtimeWithContext (uint32_t context, const Time &delay, EventImpl *event)
 Schedule a future event execution (in a different context).
 
void ScheduleWithContext (uint32_t context, const Time &delay, EventImpl *event) override
 Schedule a future event execution (in a different context).
 
void SetHardLimit (Time limit)
 Set the fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.
 
void SetScheduler (ObjectFactory schedulerFactory) override
 Set the Scheduler to be used to manage the event list.
 
void SetSynchronizationMode (RealtimeSimulatorImpl::SynchronizationMode mode)
 Set the SynchronizationMode.
 
void Stop () override
 Tell the Simulator the calling event should be the last one executed.
 
void Stop (const Time &delay) override
 Schedule the time delay until the Simulator should stop.
 
- Public Member Functions inherited from ns3::SimulatorImpl
virtual void Cancel (const EventId &id)=0
 Set the cancel bit on this event: the event's associated function will not be invoked when it expires.
 
virtual void Destroy ()=0
 Execute the events scheduled with ScheduleDestroy().

 
virtual uint32_t GetContext () const =0
 Get the current simulation context.
 
virtual Time GetDelayLeft (const EventId &id) const =0
 Get the remaining time until this event will execute.
 
virtual uint64_t GetEventCount () const =0
 Get the number of events executed.
 
virtual Time GetMaximumSimulationTime () const =0
 Get the maximum representable simulation time.
 
virtual uint32_t GetSystemId () const =0
 Get the system id of this simulator.
 
virtual bool IsExpired (const EventId &id) const =0
 Check if an event has already run or been cancelled.
 
virtual bool IsFinished () const =0
 Check if the simulation should finish.
 
virtual Time Now () const =0
 Return the current simulation virtual time.
 
virtual void PreEventHook (const EventId &id)
 Hook called before processing each event.
 
virtual void Remove (const EventId &id)=0
 Remove an event from the event list.
 
virtual void Run ()=0
 Run the simulation.
 
virtual EventId Schedule (const Time &delay, EventImpl *event)=0
 Schedule a future event execution (in the same context).
 
virtual EventId ScheduleDestroy (EventImpl *event)=0
 Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.
 
virtual EventId ScheduleNow (EventImpl *event)=0
 Schedule an event to run at the current virtual time.
 
virtual void ScheduleWithContext (uint32_t context, const Time &delay, EventImpl *event)=0
 Schedule a future event execution (in a different context).
 
virtual void SetScheduler (ObjectFactory schedulerFactory)=0
 Set the Scheduler to be used to manage the event list.
 
virtual void Stop ()=0
 Tell the Simulator the calling event should be the last one executed.
 
virtual void Stop (const Time &delay)=0
 Schedule the time delay until the Simulator should stop.
 
- Public Member Functions inherited from ns3::Object
 Object ()
 Constructor.
 
 ~Object () override
 Destructor.
 
void AggregateObject (Ptr< Object > other)
 Aggregate two Objects together.
 
void Dispose ()
 Dispose of this Object.
 
AggregateIterator GetAggregateIterator () const
 Get an iterator to the Objects aggregated to this one.
 
TypeId GetInstanceTypeId () const override
 Get the most derived TypeId for this Object.
 
template<typename T >
Ptr< T > GetObject () const
 Get a pointer to the requested aggregated Object.
 
template<>
Ptr< ObjectGetObject () const
 Specialization of () for objects of type ns3::Object.
 
template<typename T >
Ptr< T > GetObject (TypeId tid) const
 Get a pointer to the requested aggregated Object by TypeId.
 
template<>
Ptr< ObjectGetObject (TypeId tid) const
 Specialization of (TypeId tid) for objects of type ns3::Object.
 
void Initialize ()
 Invoke DoInitialize on all Objects aggregated to this one.
 
bool IsInitialized () const
 Check if the object has been initialized.
 
- Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >
 SimpleRefCount ()
 Default constructor.
 
 SimpleRefCount (const SimpleRefCount &o)
 Copy constructor.
 
uint32_t GetReferenceCount () const
 Get the reference count of the object.
 
SimpleRefCountoperator= (const SimpleRefCount &o)
 Assignment operator.
 
void Ref () const
 Increment the reference count.
 
void Unref () const
 Decrement the reference count.
 
- Public Member Functions inherited from ns3::ObjectBase
virtual ~ObjectBase ()
 Virtual destructor.
 
void GetAttribute (std::string name, AttributeValue &value) const
 Get the value of an attribute, raising fatal errors if unsuccessful.
 
bool GetAttributeFailSafe (std::string name, AttributeValue &value) const
 Get the value of an attribute without raising errors.
 
virtual TypeId GetInstanceTypeId () const =0
 Get the most derived TypeId for this Object.
 
void SetAttribute (std::string name, const AttributeValue &value)
 Set a single attribute, raising fatal errors if unsuccessful.
 
bool SetAttributeFailSafe (std::string name, const AttributeValue &value)
 Set a single attribute without raising errors.
 
bool TraceConnect (std::string name, std::string context, const CallbackBase &cb)
 Connect a TraceSource to a Callback with a context.
 
bool TraceConnectWithoutContext (std::string name, const CallbackBase &cb)
 Connect a TraceSource to a Callback without a context.
 
bool TraceDisconnect (std::string name, std::string context, const CallbackBase &cb)
 Disconnect from a TraceSource a Callback previously connected with a context.
 
bool TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb)
 Disconnect from a TraceSource a Callback previously connected without a context.
 

Static Public Member Functions

static TypeId GetTypeId ()
 Get the registered TypeId for this class.
 
- Static Public Member Functions inherited from ns3::SimulatorImpl
static TypeId GetTypeId ()
 Get the registered TypeId for this class.
 
- Static Public Member Functions inherited from ns3::Object
static TypeId GetTypeId ()
 Register this type.
 
- Static Public Member Functions inherited from ns3::ObjectBase
static TypeId GetTypeId ()
 Get the type ID.
 

Private Types

typedef std::list< EventIdDestroyEvents
 Container type for events to be run at destroy time.
 

Private Member Functions

void DoDispose () override
 Destructor implementation.
 
uint64_t NextTs () const
 Get the timestep of the next event.
 
void ProcessOneEvent ()
 Process the next event.
 
bool Realtime () const
 Check that the Synchronizer is locked to the real time clock.
 
bool Running () const
 Is the simulator running?
 

Private Attributes

DestroyEvents m_destroyEvents
 Container for events to be run at destroy time.
 
Time m_hardLimit
 The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode.
 
std::thread::id m_main
 Main thread.
 
std::mutex m_mutex
 Mutex to control access to key state.
 
bool m_running
 Is the simulator currently running.
 
bool m_stop
 Has the stopping condition been reached?
 
SynchronizationMode m_synchronizationMode
 SynchronizationMode policy.
 
Ptr< Synchronizerm_synchronizer
 The synchronizer in use to track real time.
 
Mutex-protected variables.

These variables are protected by m_mutex.

Ptr< Schedulerm_events
 The event list.
 
int m_unscheduledEvents
 Unique id for the next event to be scheduled.
 
uint32_t m_uid
 Unique id of the current event.
 
uint32_t m_currentUid
 Timestep of the current event.
 
uint64_t m_currentTs
 Execution context.
 
uint32_t m_currentContext
 The event list.
 
uint64_t m_eventCount
 The event count.
 

Additional Inherited Members

- Protected Member Functions inherited from ns3::Object
 Object (const Object &o)
 Copy an Object.
 
virtual void DoDispose ()
 Destructor implementation.
 
virtual void DoInitialize ()
 Initialize() implementation.
 
virtual void NotifyNewAggregate ()
 Notify all Objects aggregated to this one of a new Object being aggregated.
 
- Protected Member Functions inherited from ns3::ObjectBase
void ConstructSelf (const AttributeConstructionList &attributes)
 Complete construction of ObjectBase; invoked by derived classes.
 
virtual void NotifyConstructionCompleted ()
 Notifier called once the ObjectBase is fully constructed.
 

Detailed Description

Realtime version of SimulatorImpl.

Introspection did not find any typical Config paths.


Attributes

  • HardLimit: Maximum acceptable real-time jitter (used in conjunction with SynchronizationMode=HardLimit)
    • Set with class: ns3::TimeValue
    • Underlying type: Time +9.22337e+18ns:+9.22337e+18ns
    • Initial value: +1e+08ns
    • Flags: constructwriteread
  • SynchronizationMode: What to do if the simulation cannot keep up with real time.
    • Set with class: ns3::EnumValue
    • Underlying type: BestEffort|HardLimit
    • Initial value: BestEffort
    • Flags: constructwrite

No TraceSources are defined for this type.
Size of this type is 176 bytes (on a 64-bit architecture).

Definition at line 54 of file realtime-simulator-impl.h.

Member Typedef Documentation

◆ DestroyEvents

Container type for events to be run at destroy time.

Definition at line 188 of file realtime-simulator-impl.h.

Member Enumeration Documentation

◆ SynchronizationMode

What to do when we can't maintain real time synchrony.

Enumerator
SYNC_BEST_EFFORT 

Make a best effort to keep synced to real-time.

If we fall behind, keep going.

SYNC_HARD_LIMIT 

Keep to real time within the hard limit tolerance configured with SetHardLimit, or die trying.

Falling behind by more than the hard limit tolerance triggers a fatal error.

See also
SetHardLimit

Definition at line 66 of file realtime-simulator-impl.h.

Constructor & Destructor Documentation

◆ RealtimeSimulatorImpl()

◆ ~RealtimeSimulatorImpl()

ns3::RealtimeSimulatorImpl::~RealtimeSimulatorImpl ( )
override

Destructor.

Definition at line 96 of file realtime-simulator-impl.cc.

References NS_LOG_FUNCTION.

Member Function Documentation

◆ Cancel()

void ns3::RealtimeSimulatorImpl::Cancel ( const EventId id)
overridevirtual

Set the cancel bit on this event: the event's associated function will not be invoked when it expires.

This method has the same visible effect as the ns3::Simulator::Remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::Cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).

Parameters
[in]idthe event to cancel

Implements ns3::SimulatorImpl.

Definition at line 739 of file realtime-simulator-impl.cc.

References IsExpired().

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◆ Destroy()

void ns3::RealtimeSimulatorImpl::Destroy ( )
overridevirtual

Execute the events scheduled with ScheduleDestroy().

This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::Run, Simulator::Schedule and Simulator::ScheduleWithContext.

Implements ns3::SimulatorImpl.

Definition at line 116 of file realtime-simulator-impl.cc.

References m_destroyEvents, NS_LOG_FUNCTION, and NS_LOG_LOGIC.

◆ DoDispose()

void ns3::RealtimeSimulatorImpl::DoDispose ( )
overrideprivatevirtual

Destructor implementation.

Reimplemented from ns3::Object.

Definition at line 102 of file realtime-simulator-impl.cc.

References ns3::Object::DoDispose(), ns3::Scheduler::Event::impl, m_events, m_synchronizer, NS_LOG_FUNCTION, and ns3::SimpleRefCount< T, PARENT, DELETER >::Unref().

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◆ GetContext()

uint32_t ns3::RealtimeSimulatorImpl::GetContext ( ) const
overridevirtual

Get the current simulation context.

The simulation context is the ns-3 notion of a Logical Process. Events in a single context should only modify state associated with that context. Events for objects in other contexts should be scheduled with ScheduleWithContext() to track the context switches. In other words, events in different contexts should be mutually thread safe, by not modify overlapping model state.

In circumstances where the context can't be determined, such as during object initialization, the enum value NO_CONTEXT should be used.

Returns
The current simulation context

Implements ns3::SimulatorImpl.

Definition at line 795 of file realtime-simulator-impl.cc.

References m_currentContext.

Referenced by Schedule(), ScheduleRealtime(), and ScheduleRealtimeNow().

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◆ GetDelayLeft()

Time ns3::RealtimeSimulatorImpl::GetDelayLeft ( const EventId id) const
overridevirtual

Get the remaining time until this event will execute.

Parameters
[in]idThe event id to analyse.
Returns
The delay left until the input event id expires. if the event is not running, this method returns zero.

Implements ns3::SimulatorImpl.

Definition at line 687 of file realtime-simulator-impl.cc.

References IsExpired(), and m_currentTs.

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◆ GetEventCount()

uint64_t ns3::RealtimeSimulatorImpl::GetEventCount ( ) const
overridevirtual

Get the number of events executed.

Returns
The total number of events executed.

Implements ns3::SimulatorImpl.

Definition at line 801 of file realtime-simulator-impl.cc.

References m_eventCount.

◆ GetHardLimit()

Time ns3::RealtimeSimulatorImpl::GetHardLimit ( ) const

Get the current fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.

Returns
The hard limit threshold.

Definition at line 828 of file realtime-simulator-impl.cc.

References m_hardLimit, and NS_LOG_FUNCTION.

◆ GetMaximumSimulationTime()

Time ns3::RealtimeSimulatorImpl::GetMaximumSimulationTime ( ) const
overridevirtual

Get the maximum representable simulation time.

Returns
The maximum simulation time at which an event can be scheduled.

The returned value will always be bigger than or equal to Simulator::Now.

Implements ns3::SimulatorImpl.

Definition at line 782 of file realtime-simulator-impl.cc.

◆ GetSynchronizationMode()

RealtimeSimulatorImpl::SynchronizationMode ns3::RealtimeSimulatorImpl::GetSynchronizationMode ( ) const

Get the SynchronizationMode.

Returns
The current SynchronizationMode.

Definition at line 814 of file realtime-simulator-impl.cc.

References m_synchronizationMode, and NS_LOG_FUNCTION.

◆ GetSystemId()

uint32_t ns3::RealtimeSimulatorImpl::GetSystemId ( ) const
overridevirtual

Get the system id of this simulator.

The system id is the identifier for this simulator instance in a distributed simulation. For MPI this is the MPI rank.

Returns
The system id for this simulator.

Implements ns3::SimulatorImpl.

Definition at line 789 of file realtime-simulator-impl.cc.

◆ GetTypeId()

TypeId ns3::RealtimeSimulatorImpl::GetTypeId ( )
static

Get the registered TypeId for this class.

Returns
The TypeId.

Definition at line 54 of file realtime-simulator-impl.cc.

References m_hardLimit, ns3::MakeEnumAccessor(), ns3::MakeEnumChecker(), ns3::MakeTimeAccessor(), ns3::MakeTimeChecker(), ns3::Seconds(), ns3::TypeId::SetParent(), SetSynchronizationMode(), SYNC_BEST_EFFORT, and SYNC_HARD_LIMIT.

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◆ IsExpired()

bool ns3::RealtimeSimulatorImpl::IsExpired ( const EventId id) const
overridevirtual

Check if an event has already run or been cancelled.

This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being scheduled which means that if the code executed by the event calls this function, it will get true.

Parameters
[in]idThe event to test for expiration.
Returns
true if the event has expired, false otherwise.

Implements ns3::SimulatorImpl.

Definition at line 748 of file realtime-simulator-impl.cc.

References ns3::EventId::DESTROY, m_currentTs, m_currentUid, and m_destroyEvents.

Referenced by Cancel(), GetDelayLeft(), and Remove().

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◆ IsFinished()

bool ns3::RealtimeSimulatorImpl::IsFinished ( ) const
overridevirtual

Check if the simulation should finish.

Reasons to finish are because there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()).

Returns
true if no more events or stop time reached.

Implements ns3::SimulatorImpl.

Definition at line 398 of file realtime-simulator-impl.cc.

References m_events, m_mutex, and m_stop.

◆ NextTs()

uint64_t ns3::RealtimeSimulatorImpl::NextTs ( ) const
private

Get the timestep of the next event.

Returns
The timestep of the next event.

Definition at line 413 of file realtime-simulator-impl.cc.

References ns3::Scheduler::Event::key, m_events, ns3::Scheduler::EventKey::m_ts, and NS_ASSERT_MSG.

Referenced by ProcessOneEvent().

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◆ Now()

Time ns3::RealtimeSimulatorImpl::Now ( ) const
overridevirtual

Return the current simulation virtual time.

Returns
The current virtual time.

Implements ns3::SimulatorImpl.

Definition at line 585 of file realtime-simulator-impl.cc.

References m_currentTs.

◆ ProcessOneEvent()

◆ Realtime()

bool ns3::RealtimeSimulatorImpl::Realtime ( ) const
private

Check that the Synchronizer is locked to the real time clock.

Returns
true if the Synchronizer is locked.

Definition at line 489 of file realtime-simulator-impl.cc.

References m_synchronizer.

◆ RealtimeNow()

Time ns3::RealtimeSimulatorImpl::RealtimeNow ( ) const

Get the current real time from the synchronizer.

Returns
The current real time.

Definition at line 659 of file realtime-simulator-impl.cc.

References m_synchronizer.

◆ Remove()

void ns3::RealtimeSimulatorImpl::Remove ( const EventId id)
overridevirtual

Remove an event from the event list.

This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).

Parameters
[in]idThe event to remove from the list of scheduled events.

Implements ns3::SimulatorImpl.

Definition at line 702 of file realtime-simulator-impl.cc.

References ns3::EventId::DESTROY, ns3::Scheduler::Event::impl, IsExpired(), m_destroyEvents, m_events, m_mutex, and m_unscheduledEvents.

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◆ Run()

void ns3::RealtimeSimulatorImpl::Run ( )
overridevirtual

Run the simulation.

The simulation will run until one of:

  • No events are present anymore
  • The user called Simulator::Stop
  • The user called Simulator::Stop with a stop time and the expiration time of the next event to be processed is greater than or equal to the stop time.

Implements ns3::SimulatorImpl.

Definition at line 422 of file realtime-simulator-impl.cc.

References m_currentTs, m_events, m_main, m_mutex, m_running, m_stop, m_synchronizer, m_unscheduledEvents, NS_ASSERT_MSG, NS_LOG_FUNCTION, and ProcessOneEvent().

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◆ Running()

bool ns3::RealtimeSimulatorImpl::Running ( ) const
private

Is the simulator running?

Returns
true if we are running.

Definition at line 483 of file realtime-simulator-impl.cc.

References m_running.

◆ Schedule()

EventId ns3::RealtimeSimulatorImpl::Schedule ( const Time delay,
EventImpl event 
)
overridevirtual

Schedule a future event execution (in the same context).

Parameters
[in]delayDelay until the event expires.
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 512 of file realtime-simulator-impl.cc.

References GetContext(), ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, ns3::Time::IsPositive(), ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_events, m_mutex, m_synchronizer, ns3::Scheduler::EventKey::m_ts, m_uid, ns3::Scheduler::EventKey::m_uid, m_unscheduledEvents, ns3::Simulator::Now(), NS_ASSERT_MSG, and NS_LOG_FUNCTION.

Referenced by ScheduleNow().

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◆ ScheduleDestroy()

EventId ns3::RealtimeSimulatorImpl::ScheduleDestroy ( EventImpl event)
overridevirtual

Schedule an event to run at the end of the simulation, after the Stop() time or condition has been reached.

Parameters
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 665 of file realtime-simulator-impl.cc.

References ns3::EventId::DESTROY, m_currentTs, m_destroyEvents, m_mutex, m_uid, and NS_LOG_FUNCTION.

◆ ScheduleNow()

EventId ns3::RealtimeSimulatorImpl::ScheduleNow ( EventImpl event)
overridevirtual

Schedule an event to run at the current virtual time.

Parameters
[in]eventThe event to schedule.
Returns
A unique identifier for the newly-scheduled event.

Implements ns3::SimulatorImpl.

Definition at line 578 of file realtime-simulator-impl.cc.

References NS_LOG_FUNCTION, and Schedule().

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◆ ScheduleRealtime()

void ns3::RealtimeSimulatorImpl::ScheduleRealtime ( const Time delay,
EventImpl event 
)

Schedule a future event execution (in the same context).

Parameters
[in]delayDelay until the event expires.
[in]eventThe event to schedule.

Definition at line 618 of file realtime-simulator-impl.cc.

References GetContext(), NS_LOG_FUNCTION, and ScheduleRealtimeWithContext().

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◆ ScheduleRealtimeNow()

void ns3::RealtimeSimulatorImpl::ScheduleRealtimeNow ( EventImpl event)

Schedule an event to run at the current virtual time.

Parameters
[in]eventThe event to schedule.

Definition at line 652 of file realtime-simulator-impl.cc.

References GetContext(), NS_LOG_FUNCTION, and ScheduleRealtimeNowWithContext().

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◆ ScheduleRealtimeNowWithContext()

void ns3::RealtimeSimulatorImpl::ScheduleRealtimeNowWithContext ( uint32_t  context,
EventImpl event 
)

Schedule an event to run at the current virtual time.

Parameters
[in]contextEvent context.
[in]eventThe event to schedule.

Definition at line 625 of file realtime-simulator-impl.cc.

References ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentTs, m_events, m_mutex, m_running, m_synchronizer, ns3::Scheduler::EventKey::m_ts, m_uid, ns3::Scheduler::EventKey::m_uid, m_unscheduledEvents, NS_ASSERT_MSG, and NS_LOG_FUNCTION.

Referenced by ScheduleRealtimeNow().

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◆ ScheduleRealtimeWithContext()

void ns3::RealtimeSimulatorImpl::ScheduleRealtimeWithContext ( uint32_t  context,
const Time delay,
EventImpl event 
)

Schedule a future event execution (in a different context).

This method is thread-safe: it can be called from any thread.

Parameters
[in]delayDelay until the event expires.
[in]contextEvent context.
[in]eventThe event to schedule.

Definition at line 594 of file realtime-simulator-impl.cc.

References ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, m_currentTs, m_events, m_mutex, m_synchronizer, ns3::Scheduler::EventKey::m_ts, m_uid, ns3::Scheduler::EventKey::m_uid, m_unscheduledEvents, NS_ASSERT_MSG, and NS_LOG_FUNCTION.

Referenced by ScheduleRealtime().

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◆ ScheduleWithContext()

void ns3::RealtimeSimulatorImpl::ScheduleWithContext ( uint32_t  context,
const Time delay,
EventImpl event 
)
overridevirtual

Schedule a future event execution (in a different context).

This method is thread-safe: it can be called from any thread.

Parameters
[in]delayDelay until the event expires.
[in]contextEvent context.
[in]eventThe event to schedule.

Implements ns3::SimulatorImpl.

Definition at line 541 of file realtime-simulator-impl.cc.

References ns3::Time::GetTimeStep(), ns3::Scheduler::Event::impl, ns3::Scheduler::Event::key, ns3::Scheduler::EventKey::m_context, m_currentTs, m_events, m_main, m_mutex, m_running, m_synchronizer, ns3::Scheduler::EventKey::m_ts, m_uid, ns3::Scheduler::EventKey::m_uid, m_unscheduledEvents, NS_ASSERT_MSG, and NS_LOG_FUNCTION.

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◆ SetHardLimit()

void ns3::RealtimeSimulatorImpl::SetHardLimit ( Time  limit)

Set the fatal error threshold for SynchronizationMode SYNC_HARD_LIMIT.

Parameters
[in]limitThe maximum amount of real time we are allowed to fall behind before we trigger a fatal error.

Definition at line 821 of file realtime-simulator-impl.cc.

References m_hardLimit, and NS_LOG_FUNCTION.

◆ SetScheduler()

void ns3::RealtimeSimulatorImpl::SetScheduler ( ObjectFactory  schedulerFactory)
overridevirtual

Set the Scheduler to be used to manage the event list.

Parameters
[in]schedulerFactoryA new event scheduler factory.

The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transferred to the new scheduler before we start to use it.

Implements ns3::SimulatorImpl.

Definition at line 141 of file realtime-simulator-impl.cc.

References ns3::ObjectFactory::Create(), m_events, m_mutex, and NS_LOG_FUNCTION.

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◆ SetSynchronizationMode()

void ns3::RealtimeSimulatorImpl::SetSynchronizationMode ( RealtimeSimulatorImpl::SynchronizationMode  mode)

Set the SynchronizationMode.

Parameters
[in]modeThe new SynchronizationMode.

Definition at line 807 of file realtime-simulator-impl.cc.

References m_synchronizationMode, and NS_LOG_FUNCTION.

Referenced by GetTypeId().

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◆ Stop() [1/2]

void ns3::RealtimeSimulatorImpl::Stop ( )
overridevirtual

Tell the Simulator the calling event should be the last one executed.

If a running event invokes this method, it will be the last event executed by the Simulator::Run method before returning to the caller.

Implements ns3::SimulatorImpl.

Definition at line 495 of file realtime-simulator-impl.cc.

References m_stop, and NS_LOG_FUNCTION.

◆ Stop() [2/2]

void ns3::RealtimeSimulatorImpl::Stop ( const Time delay)
overridevirtual

Schedule the time delay until the Simulator should stop.

Force the Simulator::Run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.

Parameters
[in]delayThe stop time, relative to the current time.

Implements ns3::SimulatorImpl.

Definition at line 502 of file realtime-simulator-impl.cc.

References NS_LOG_FUNCTION, ns3::Simulator::Schedule(), and ns3::Simulator::Stop().

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Member Data Documentation

◆ m_currentContext

uint32_t ns3::RealtimeSimulatorImpl::m_currentContext
private

The event list.

Number of events in the event list.

Definition at line 213 of file realtime-simulator-impl.h.

Referenced by RealtimeSimulatorImpl(), GetContext(), and ProcessOneEvent().

◆ m_currentTs

uint64_t ns3::RealtimeSimulatorImpl::m_currentTs
private

◆ m_currentUid

uint32_t ns3::RealtimeSimulatorImpl::m_currentUid
private

Timestep of the current event.

Definition at line 209 of file realtime-simulator-impl.h.

Referenced by RealtimeSimulatorImpl(), IsExpired(), and ProcessOneEvent().

◆ m_destroyEvents

DestroyEvents ns3::RealtimeSimulatorImpl::m_destroyEvents
private

Container for events to be run at destroy time.

Definition at line 190 of file realtime-simulator-impl.h.

Referenced by Destroy(), IsExpired(), Remove(), and ScheduleDestroy().

◆ m_eventCount

uint64_t ns3::RealtimeSimulatorImpl::m_eventCount
private

The event count.

Definition at line 215 of file realtime-simulator-impl.h.

Referenced by RealtimeSimulatorImpl(), GetEventCount(), and ProcessOneEvent().

◆ m_events

Ptr<Scheduler> ns3::RealtimeSimulatorImpl::m_events
private

◆ m_hardLimit

Time ns3::RealtimeSimulatorImpl::m_hardLimit
private

The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode.

Definition at line 228 of file realtime-simulator-impl.h.

Referenced by GetHardLimit(), GetTypeId(), ProcessOneEvent(), and SetHardLimit().

◆ m_main

std::thread::id ns3::RealtimeSimulatorImpl::m_main
private

Main thread.

Definition at line 231 of file realtime-simulator-impl.h.

Referenced by RealtimeSimulatorImpl(), Run(), and ScheduleWithContext().

◆ m_mutex

std::mutex ns3::RealtimeSimulatorImpl::m_mutex
mutableprivate

◆ m_running

bool ns3::RealtimeSimulatorImpl::m_running
private

Is the simulator currently running.

Definition at line 194 of file realtime-simulator-impl.h.

Referenced by RealtimeSimulatorImpl(), Run(), Running(), ScheduleRealtimeNowWithContext(), and ScheduleWithContext().

◆ m_stop

bool ns3::RealtimeSimulatorImpl::m_stop
private

Has the stopping condition been reached?

Definition at line 192 of file realtime-simulator-impl.h.

Referenced by RealtimeSimulatorImpl(), IsFinished(), Run(), and Stop().

◆ m_synchronizationMode

SynchronizationMode ns3::RealtimeSimulatorImpl::m_synchronizationMode
private

SynchronizationMode policy.

Definition at line 225 of file realtime-simulator-impl.h.

Referenced by GetSynchronizationMode(), ProcessOneEvent(), and SetSynchronizationMode().

◆ m_synchronizer

Ptr<Synchronizer> ns3::RealtimeSimulatorImpl::m_synchronizer
private

◆ m_uid

uint32_t ns3::RealtimeSimulatorImpl::m_uid
private

◆ m_unscheduledEvents

int ns3::RealtimeSimulatorImpl::m_unscheduledEvents
private

The documentation for this class was generated from the following files: